Skip to main content
Pass Pass box art

Pass Pass

Game ID: GID0447321
Game Info
Year
2023
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

In the trick-taking game Pass Pass, you need to create temporary alliances and use cunning strategies so that your card's color is in the majority and you can win cards and valuable diamonds.

Each round, players start with eight number cards in hand; cards come in four suits. The first player leads a card of their choice, then each other player plays a card of their choice. Whichever color collectively has the highest sum "wins" the trick. More specifically, whoever played the highest card in this color takes one of the played cards and adds it to their collection; whoever played the second highest card in this color adds the two cards with the lowest values to their collection, then leads the next trick.

After eight tricks, the round ends, and each player scores 1 point for each collected card and 1 point for each diamond on those cards. Additionally, when a player has a set of one card in each color, they score a "pass pass".

After three rounds, the player with the most points wins — except that if a player scores three pass passes, they win the game immediately.

Description

In the trick-taking game Pass Pass, you need to create temporary alliances and use cunning strategies so that your card's color is in the majority and you can win cards and valuable diamonds.

Each round, players start with eight number cards in hand; cards come in four suits. The first player leads a card of their choice, then each other player plays a card of their choice. Whichever color collectively has the highest sum "wins" the trick. More specifically, whoever played the highest card in this color takes one of the played cards and adds it to their collection; whoever played the second highest card in this color adds the two cards with the lowest values to their collection, then leads the next trick.

After eight tricks, the round ends, and each player scores 1 point for each collected card and 1 point for each diamond on those cards. Additionally, when a player has a set of one card in each color, they score a "pass pass".

After three rounds, the player with the most points wins — except that if a player scores three pass passes, they win the game immediately.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 2 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video oxgM9xj4X1c Rolling Dice & Taking Names Review at 46:19 sentiment: mixed
video_pk 93444 · mention_pk 317714
Rolling Dice & Taking Names - Pass Pass video thumbnail
Click to watch at 46:19 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting strategic depth, especially in team play.
  • The 'Pass Pass' mechanic provides a unique win condition.
  • Scales well with different player counts (up to 6).
  • Changes dramatically in strategy based on player count/teams.
Cons
  • Can be frustrating due to the lack of familiar card game conventions (no trump, no follow suit).
  • The strategy can be difficult to grasp initially.
  • One host found it frustrating, while another found it strategically interesting.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Set Collection — Collecting one card of each color allows players to achieve a 'Pass Pass' and potentially win the game.
  • team play — Can be played with teams, requiring strategic cooperation.
  • Trick-Taking — Players play cards to a central area, and the highest sum of a single color wins the trick, with players collecting different numbers of cards based on their rank.
  • variable player count — Plays from 3 to 6 players, with strategy changing based on the number of players and team configurations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you like this sort of thing let us know go to our Discord channel that you can find over at R iak names.com make sure to subscribe or join and if it's like oh wow you guys got a lot of stuff in I like this as opposed to listen you guys talk for 20 minutes about medical conditions and things that go on when you get old and jump straight into games instead.
  • This is one of those games that will stay on my shelf for the again for the link the play and ease to explain the rules it I think it's just a really really good solid filler game.
  • It's a fun stock market game hidden as a pickup and delivery game.
  • Each of these are extremely unique.
  • So far as of May 24 this is one of the best games I've played so far this year.
  • This was definitely in May of 2024 you'll be on Tony's you know best games of the year list.
  • Simple rules but cooperatively there's a lot of strategy and stuff going on as you play.
  • Opening a pack of cards is like smelling a rainbow.
References (from this video)
No references stored for this video.
Video qSTyDc5tSSk Getting Games Games Radar Vlog sentiment: positive
video_pk 88151 · mention_pk 347878
Overall sentiment (raw)
positive
Pros
  • novel visibility mechanic affecting tension and alliances
Cons
none
Thematic elements
  • trick-taking with temporary alliances
Comparison games
none
Mechanics (from transcript analysis)
  • trick-taking with back-side card visibility — cards show color on back; players form alliances to win color-majorities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video TGYiZDEtcAA The Board Game Garden Top 10 List at 8:00 sentiment: positive
video_pk 29445 · mention_pk 299249
The Board Game Garden - Pass Pass video thumbnail
Click to watch at 8:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fresh take on trick-taking
  • Backs show suits for quick recognition
Cons
  • Not the top pick for every trick-taker
Thematic elements
  • Color-dashed tricks with gems as VP
  • Abstract trick-taking
  • light and strategic
Comparison games
  • Nine Lives
Mechanics (from transcript analysis)
  • non-follow tricks — Tricks do not require following suit; majority wins the trick
  • pass passes as a win condition — If a player achieves three passes, they automatically win
  • Set Collection — Gems on cards provide victory points and influence end-game scoring
  • set-collection via gems — Gems on cards provide victory points and influence end-game scoring
  • Trick-Taking — Players may play non-follow tricks to win or lose tricks strategically
  • trick-taking without following suit — Players may play non-follow tricks to win or lose tricks strategically
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just such a fun game
  • the look and aesthetic of this game I love so much
  • I am obsessed with this game
  • Village Vampire is absolutely fantastic
  • Foundations of Metropolis is a nice, easy to travel version
  • River of Gold is fantastic
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–3 of 3