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Pass Pass

Game ID: GID0447321
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 8 · mix 2 · neu 0 · neg 0
Mentions per page
Showing 1–10 of 10
Video oxgM9xj4X1c Rolling Dice & Taking Names Review at 46:19 sentiment: mixed
video_pk 93444 · mention_pk 252804
Rolling Dice & Taking Names - Pass Pass video thumbnail
Click to watch at 46:19 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting strategic depth, especially in team play.
  • The 'Pass Pass' mechanic provides a unique win condition.
  • Scales well with different player counts (up to 6).
  • Changes dramatically in strategy based on player count/teams.
Cons
  • Can be frustrating due to the lack of familiar card game conventions (no trump, no follow suit).
  • The strategy can be difficult to grasp initially.
  • One host found it frustrating, while another found it strategically interesting.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Set Collection — Collecting one card of each color allows players to achieve a 'Pass Pass' and potentially win the game.
  • team play — Can be played with teams, requiring strategic cooperation.
  • Trick-Taking — Players play cards to a central area, and the highest sum of a single color wins the trick, with players collecting different numbers of cards based on their rank.
  • variable player count — Plays from 3 to 6 players, with strategy changing based on the number of players and team configurations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you like this sort of thing let us know go to our Discord channel that you can find over at R iak names.com make sure to subscribe or join and if it's like oh wow you guys got a lot of stuff in I like this as opposed to listen you guys talk for 20 minutes about medical conditions and things that go on when you get old and jump straight into games instead.
  • This is one of those games that will stay on my shelf for the again for the link the play and ease to explain the rules it I think it's just a really really good solid filler game.
  • It's a fun stock market game hidden as a pickup and delivery game.
  • Each of these are extremely unique.
  • So far as of May 24 this is one of the best games I've played so far this year.
  • This was definitely in May of 2024 you'll be on Tony's you know best games of the year list.
  • Simple rules but cooperatively there's a lot of strategy and stuff going on as you play.
  • Opening a pack of cards is like smelling a rainbow.
References (from this video)
No references stored for this video.
Video VYx-d4PjCl4 Getting Games Discussion at 40:26 sentiment: positive
video_pk 91457 · mention_pk 245433
Getting Games - Pass Pass video thumbnail
Click to watch at 40:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • train-based logistics and cargo
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 5eRNLnRxM6g Watch It Played Top 10 List at 3:28 sentiment: positive
video_pk 90937 · mention_pk 243506
Watch It Played - Pass Pass video thumbnail
Click to watch at 3:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast-paced chaos; easy to teach
Cons
none
Thematic elements
  • delivering goods across a network
  • rail freight logistics
Comparison games
none
Mechanics (from transcript analysis)
  • cargo_dexterity — must avoid dropping or spilling cargo
  • Simultaneous Actions — players take actions simultaneously in any order
  • simultaneous_actions — players take actions simultaneously in any order
  • train_path_chaos — cargo can be lost if a train drops or is mishandled
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we love breakfast
  • ten one minute rounds sounds easy it's not, it's a hectic chaos
  • this is a push or luck game so if you take the highest number dice then you move closer to the water
References (from this video)
No references stored for this video.
Video 8RQU3LN7oYw Tabletop Tolson Top 10 List at 17:34 sentiment: positive
video_pk 88670 · mention_pk 234274
Tabletop Tolson - Pass Pass video thumbnail
Click to watch at 17:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Brilliant cooperative real-time puzzle
  • Engaging without becoming chaotic
Cons
  • Not ideal for players who dislike time pressure or dexterity tasks
Thematic elements
  • train routing and cargo management
  • Real-time cooperative rail logistics
  • playful, cooperative, tense but controlled
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — players work together under a real-time constraint to move trains and cargo
  • dexterity/hand-management — holding and maneuvering trains without dropping or misplacing pieces
  • Hand Management — holding and maneuvering trains without dropping or misplacing pieces
  • Real-time cooperative play — players work together under a real-time constraint to move trains and cargo
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's fun it's fast it's got great theme
  • it's just loads of fun
  • Rail Pass is brilliant
  • Choo choo
References (from this video)
No references stored for this video.
Video qSTyDc5tSSk Getting Games Games Radar Vlog sentiment: positive
video_pk 88151 · mention_pk 231725
Overall sentiment (raw)
positive
Pros
  • novel visibility mechanic affecting tension and alliances
Cons
none
Thematic elements
  • trick-taking with temporary alliances
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — place decorations and present cookies to judges
  • card-based interaction — interactive card mechanism on a 5x5 grid; token placement and scoring
  • card-based negotiation / influence — two rival diplomats maneuver to influence Royals; card play and drafting
  • deck-building — build recipes, gather ingredients, and manage bonuses
  • family-friendly light theme — potential lighter interpretation of The Crew concept
  • French Tarot-based bidding — simplified tarot trick-taking with bidding for points
  • multi-player stock/wealth progression — players accumulate wealth via shares and dividends
  • presentation scoring — points awarded for horizontal vs vertical groupings of artwork
  • puzzle-like tile manipulation — tiles with lines to hack and rearrange
  • Rondell-based movement — move around a rondell to perform actions; thematic hacking mini-game with tiles
  • root building / market interaction — production and contracts drive capital gain
  • tile placement on checkerboard — use square tiles to generate a board; shared stock shares drawn from a deck; print-and-play tiles possible
  • trick-based mission completion — teams complete missions using trick-taking style mechanics
  • trick-taking + railway theme — blends trick-taking with railway company economics
  • trick-taking with back-side card visibility — cards show color on back; players form alliances to win color-majorities
  • trick-taking with Tarot deck — bidding on margin of tricks using a Tarot deck; threading the needle concept
  • Turn order manipulation — manage staff and other workflow elements
  • two-player card placement — alternating turns placing paintings into an exhibit; face-up/face-down cards; scoring based on layout
  • unique action selection mechanism — streamlined logistics with market manipulation; no auctions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video OULz-PHCvow Watch It Played Discussion at 10:06 sentiment: positive
video_pk 87969 · mention_pk 230705
Watch It Played - Pass Pass video thumbnail
Click to watch at 10:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique and memorable
  • Chaotic and fun
  • Great convention game
Cons
  • Requires saying 'toot toot' obligatorily
  • Not a game to play all the time
Thematic elements
  • Delivering goods via trains.
  • Train network
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative — Players work together to deliver as many Goods as possible.
  • dexterity — Avoid dropping or spinning cubes when picking up or handling the trains.
  • Pick-Up and Deliver — Transport cargo Cube that must be first loads on to a short or long treat.
  • Real-Time — When the clock starts all players take action simultaneously.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a memorable visceral experience that keeps the focus on the sharp tactical space that all players inhabit.
  • It's Mad Max the board game but it's it's meant to be really really fun and just frivolous nonsense in a best way possible.
  • I agree was this my favorite game of 2020 yes and I would S I would Hazard to guess it still is I love the red Cathedral don't me wrong I also love the White Castle that's a great game too but the red Cathedral there's something about this game...
  • Rail Pass is just a little gem it's not something I need to play all the time for sure but Al convention Rail Pass might be one of the best convention games out there.
  • This is my now goto solo game I love the small package it contains five different maps and 20 different games in one small box it's completely replayable with simple rules I've become a bit exhausted with complex campaigns that take a year to finish you complete a game of this in 10 minutes.
  • Cloudit is supposed to be about fighting post apocalyptic terrorist militias from the futuristic airships but honestly it felt more like we were flying from City to City raining down Death from Above until the poor land bound inhabitants surrendered their precious water to us are we the baddies does it matter as long as you're winning that's all that matters right.
  • Each character plays so differently it's Cooperative yet you're doing your own thing but you have common goals to achieve.
References (from this video)
No references stored for this video.
Video hTf4BI_SsCY Unboxing at 0:11 sentiment: mixed
video_pk 79270 · mention_pk 192631
Pass Pass video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Unique components and concept
  • Engaging physicality
Cons
  • Host does not enjoy real-time or dexterity games
  • Text-heavy rulebook
Thematic elements
  • Train delivery
Comparison games
  • Escape: Curse of the Temple
  • Space Lair
  • Tokyo Highway
  • Maple Circus
  • Animal on Animal
  • 9 Times Panic
Mechanics (from transcript analysis)
  • cooperative play — Players work together to achieve a common goal within a time limit.
  • dexterity — Physical skill is required to manipulate components, specifically moving trains loaded with cubes.
  • Pick-Up and Deliver — Players load trains with cubes and deliver them to other players' boards, and then unload cubes.
  • Real-Time — The game has a strict time limit (10 minutes mentioned) in which players must complete their objectives.
  • Route Building — Players construct a layout with bridges and tunnels, and 'do not pass' areas restrict movement between certain points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a cooperative real-time dexterity game
  • physicality matters and if you mess up your physicality as I often do in these types of games then you're shot you're sunk
  • this is a game where a lot of the pieces are completely unique
  • I challenge you to do that because I don't think that you'll be able to
  • we're celebrating a big a crazy exciting milestone if you check the subscriber count on the channel right now it will be hopefully at least nine thousand people
References (from this video)
No references stored for this video.
Video -4_UAdHrwZI Game Night Picks - Pair Of Dice Paradise Top 10 List at 9:54 sentiment: positive
video_pk 33772 · mention_pk 100441
Game Night Picks - Pair Of Dice Paradise - Pass Pass video thumbnail
Click to watch at 9:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tense, fast-paced gameplay
  • Team-based or solo puzzle-like execution
Cons
  • Some players may prefer more direct interaction
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • simultaneous action selection / route planning — A quick, tense game about delivering goods while planning route efficiency under time pressure.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Letter Jam really looks like it's one that could hit the spot as one of the reasons why it's on my list to check out at GenCon"
  • "this video actually has 200% as many references to Kenny G as the last video did"
  • "If you're a fan of trying to do absolutely everything at once until you break down and cry real tears you may want to give Rail Pass a try"
References (from this video)
No references stored for this video.
Video TGYiZDEtcAA The Board Game Garden Top 10 List at 8:00 sentiment: positive
video_pk 29445 · mention_pk 86432
The Board Game Garden - Pass Pass video thumbnail
Click to watch at 8:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique twist on trick-taking
  • Visible suit colors on back of cards
Cons
  • Not the best fit for all players
Thematic elements
  • Gem-laden tricks with strategic pass mechanics
  • Abstract trick-taking
  • friendly, competitive
Comparison games
  • Nine Lives
Mechanics (from transcript analysis)
  • non-follow tricks — Tricks do not require following suit; majority wins the trick
  • pass passes as a win condition — If a player achieves three passes, they automatically win
  • Set Collection — Gems on cards provide victory points and influence end-game scoring
  • set-collection via gems — Gems on cards provide victory points and influence end-game scoring
  • Trick-Taking — Tricks do not require following suit; majority wins the trick
  • trick-taking without following suit — Players may play non-follow tricks to win or lose tricks strategically
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just such a fun game
  • the look and aesthetic of this game I love so much
  • I am obsessed with this game
  • Village Vampire is absolutely fantastic
  • Foundations of Metropolis is a nice, easy to travel version
  • River of Gold is fantastic
References (from this video)
No references stored for this video.
Video ME0oGbVndj8 Tabletop Tolson Discussion at 2:12 sentiment: positive
video_pk 28166 · mention_pk 82427
Tabletop Tolson - Pass Pass video thumbnail
Click to watch at 2:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • short playtime (about 10 minutes)
  • high interaction and chaos that sparks laughter
  • easy teach for six players
Cons
  • talk is restricted; can mute conversation for some groups
  • weak link at the table can be a strategic flaw
Thematic elements
  • logistics and teamwork
  • railway cargo delivery in a cooperative real-time system
  • compact, brisk, real-time
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — players pass cargo via trains without verbal communication; timing is key
  • cooperative real-time puzzle — players pass cargo via trains without verbal communication; timing is key
  • pass-and-deliver cargo — use two trains and passes to move cargo quickly
  • Pick-Up and Deliver — use two trains and passes to move cargo quickly
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's literally a 10-minute game and it is real time and it's cooperative.
  • accommodate a variety of gamers. I've got some light gamers, some casual gamers, some gamers that are more like me and my husband.
  • This is my ideal game night. I have not necessarily taken into consideration the favorites of my friends and their mechanics, but for me, real time games are where it's at.
References (from this video)
No references stored for this video.
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