Game Info
Players
2-4
Age
10+
Playtime
75 min
Collection
Your Tier
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 37
This page: 37
Sentiment:
pos 29 ·
mix 4 ·
neu 2 ·
neg 1
Showing 1–37 of 37
Video ehF5r1ZtKq8
The Cardboard Herald Review at 0:40 sentiment: positive
video_pk 99499 · mention_pk 276643
Click to watch at 0:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fun despite the gimmick.
- The central marble-rolling centerpiece is a spectacle and encourages people to play.
- Pearl capturing system offers risk-reward.
- Thematic presentation with marbles trickling down the ramp.
- Cards add depth and allow for explosive turns.
- Smart turn order mechanic adds risk and strategy.
- Works well for light to midweight game groups.
Cons
- Not very deep, tends towards reactionary play.
- May feel thin for some groups.
- More expensive than similar weight class games due to the centerpiece.
- Lacks a round tracker, which could be easily included.
Thematic elements
- Collecting pearls that fall down the mountain to the village below.
Comparison games
none
Mechanics (from transcript analysis)
- Hand Management — Cards are used as resources to position yourself and have special boosts, played in pairs to enhance turns.
- Set Collection — Collecting pearls and villagers with varying capacity to hold different colored pearls and unique scoring opportunities.
- Variable turn order — Placing tribe tokens higher up the mountain resolves actions first, but places your token at the last available spot in the next round's turn order.
- Worker Placement — Placing tribe tokens in turn order on the mountain or in the village to gain pearls or villagers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Now that that's over, let's talk about this game and see if it is good without the gimmick.
- This adds so much more risk into going up the mountain and enables some strategy that I wouldn't have really considered otherwise.
- This is brilliant and it's one of the reasons that I think 12 Rivers is great in spite of its gimmick and because of it.
- But I think that skips over the fact that this is really fun.
- 12 Rivers is a bit of a gimmicky game, and it is also a heck of a lot of fun.
- This game isn't super deep. There's no multi-round long plans that you're formulating. It tends towards reactionary play styles, just taking into account what's available right now.
- This centerpiece probably costs a lot of money to make, leading this to be about 20 to $30 more expensive than other games I'd put in a similar weight class.
References (from this video)
No references stored for this video.
Video 2m09s2o8me8
Foster the Meeple Event Coverage at 13:41 sentiment: positive
video_pk 86052 · mention_pk 221857
Click to watch at 13:41 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
none
Cons
none
Thematic elements
- Mountain side
Comparison games
none
Mechanics (from transcript analysis)
- Marble rolling — Marbles go down pathways and interact with barriers.
- Set Collection — Collecting different marbles to get different kinds of points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is micro macro jigsaw funfair this is a micro macro Crime City jigsaw puzzle which I'm very excited about because well I love puzzles
- from Lucky Duck games we got potions of Aer land now here's a funny story about this game me Jeff and Mike are playing this on BGA cuz I invited them to a game but none of us have learned how to play it and we are all just clicking around and having a great time
- from Capstone games they gifted us with Galileo Galilee and if you'll remember Jeff and I actually covered this game whenever it was on Kickstarter so that I would have been at some point in the past year um so I'm very happy very very happy to have a production copy because we loved this game this is a very very good game
- overall my gamma experience was really good um I got to stay I stayed at an Airbnb with Nick and Mike um from the brothers murf and I think that was the right choice because we saved a ton of money staying at an Airbnb
- the trip itself cost me almost an extra $2500 which was crazy and during that time I also caught the flu
- the sickest I've ever been in my entire life so just know if you are a content creator or somebody in the industry that's considering going it is it does happen during cold and flu season
- if you're interested in buying board games like any of the many that I talked about today you should first start by checking your friendly local gaming store
References (from this video)
No references stored for this video.
Video ZlP256_qEjs
Meeple University Discussion at 5:54 sentiment: positive
video_pk 84934 · mention_pk 216697
Click to watch at 5:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- competitive placement
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — Players try to grab marbles off a river where higher positions are more desirable but cost more.
- Set Collection — Players grab marbles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Pola... it's like one of the most beautiful games I've seen.
- Paperia... it can actually end up being a bit of a aggressive little game when the right scoring things are in certain places
- 2001: A Space Odyssey... Phil Harding's design it tends to be like simple like things don't need to be complicated and we love it in this one. It's just perfect complexity.
- The working title is called gumball machine... this one is more kind of like a family game.
- It's a really simple family level trick taking game.
- Flip Sevens for everyone.
- We played the bubble tea game. It was very fun.
- It's not a new game. Let us know if you have played this, if you enjoy it, what you think of pass.
- They're great uh convention fillers.
- The second one is the killer whale who actually worked with human in the past for killing other whales.
- The third one is the pool that is made from natural. So that's kind of like in area from the sea and they made a pool. So it's like a natural pool from the sea water.
References (from this video)
No references stored for this video.
Video MoWAl0NdwEQ
UndeadVikingVideos Discussion at 7:02 sentiment: positive
video_pk 84914 · mention_pk 216644
Click to watch at 7:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Looks really cool
- It's a solid game
Cons
- Generic title, didn't get much traction.
Thematic elements
- Exploration, collection of magical colored pearls, making friends, and delivering pearls.
- A fable 12 rivers flowing through a mist lake high in the mountains, converging at a village where people and animals live in harmony.
Comparison games
- 12 Rivers (BG Nations version)
Mechanics (from transcript analysis)
- Dice Rolling — When you send your adventurers on jobs you're chucking dice
- Slanted board — It's got a slanted board and like you put dams in like these rivers and stop marbles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's got a slanted board and like you put dams in like these rivers and stop marbles and it's got an alpaca board. I don't know what you do on an alpaca board, but I'm here for it
- It's it's it's one of those hybrid euros but it
- So, the premise is is you're all you all wake up as a prisoner in this dark cave system covered with black mold and it's whoever gets out of the cave with the most money wins.
- I just wish I was such a better game
- My brain is blanking tonight.
- You know who was never funny? That guy with the ventriloquist guy that had like the multiple different uh
- He he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he he
- He he whooped Batman's ass.
- I whooped Batman's ass, I whooped Mighty Thor's ass
- We'll just drain it all out, clean it, put it back in his body.
- You know, it's it's it's a cool little song.
- The only two immortals left are Willie Nelson and Keith Richards.
- The only two feel like
- But Ringo was like a metronome. He he just and he and he had he had stamina of for days
- So, here's a trivia question for you. Who's older, Yokoono or Rangoar?
- It's like you you you I saw this thing. there was a thing on there for um date of anniversary and date of birth.
- It's It's wholesome.
- He He witnessed me. He looked at me.
- It's not subtle. They that it was as subtle as a sledgehammer.
- And then they realized that like he had this weird chemical chemical imbalance thing where he just his brain didn't create the chemical to make him afraid to die.
- Have you seen that movie Free Solo?
- Well, and then they say the problem is is that your brain says swim right to the swim against it.
- Yeah, little movie called Jaws. Maybe you've seen it, you know.
- It looks good and it sounds good and it's got the first race is amazing.
- Yeah. Only left turns, please.
References (from this video)
No references stored for this video.
Video _7fcU6P1DpU
Grant Lyon Top 10 List at 10:49 sentiment: positive
video_pk 84921 · mention_pk 216681
Click to watch at 10:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- gorgeous production and art
- table presence helps draw players in
Cons
- potentially lengthy playtime (45-75 minutes)
Thematic elements
- resource management and color acquisition
- river-based landscape with marble-run aesthetics
- glossy production with a strong visual presence
Comparison games
none
Mechanics (from transcript analysis)
- marble run track manipulation — Players influence marble paths by placing blocks to affect color outcomes.
- resource blocking/competition — Blocking parts of the marble track to secure desired colors.
- Worker Placement — Place workers to gain resources and control river advancement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this game uh is a game of mine. It debuted at PAX Unplugged last year, but it's making its Gen Con debut this year.
- you use your actual phone camera in the game. There are like phone holders and you slide this around.
- Spooktacular has an amazing theme that gets me going.
- Flip Tunes might be my most played game of 2025 so far.
References (from this video)
No references stored for this video.
Video jQsF9PM8ha4
Board Game Buzzz Gen Con Preview at 23:04 sentiment: positive
video_pk 84871 · mention_pk 216437
Click to watch at 23:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- looks and feels different
- beautiful production
- unique marble-flowing mechanic
Cons
none
Thematic elements
- collecting magic pearls
- river
Comparison games
- Potion Explosion
Mechanics (from transcript analysis)
- Worker Placement — described as a kinetic worker placement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Gen Con is the biggest board game convention in America.
- I literally had over 70 that I had saved.
- In Spooktacular, you are becoming the monsters, I believe, that are haunting the people who are going to the movie theaters and like watching your movie.
- As one of those monsters, you are now free to wreak havoc. Terrify and devour unsuspecting movie goers in a race to become the most terrifying monster of all time.
- This is Tea Witches. Okay, for the OP games, I have been so excited for this one. I'm so nervous that I'm going to play it and it's going to be meh or all right because I've like built it up so much in my head.
- Everything about this game just screams me and I need it.
- I'm so sad that I'm not going to Gen Con.
- Like I have FOMO so
References (from this video)
No references stored for this video.
Video JfFM2Agidt8
Rolling Dice & Taking Names Discussion at 34:29 sentiment: positive
video_pk 84624 · mention_pk 215176
Click to watch at 34:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- The gimmick of marbles flowing down the board actually works.
- There is no luck involved, as marble movement is predictable.
- It's a fun family weight game.
- Good quality components.
- Plays quickly, 30-45 minutes.
Cons
- Might be too light for a dedicated game group.
- The strategy is mainly in placing gates, not predicting marble flow.
Thematic elements
- Collecting pearls from a river
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — Players place tribe markers to claim marbles and village cards.
- Hand Management — Players use cards from their hand to pay for placing tribe markers or to take special actions.
- Marble rolling — Marbles representing pearls roll down the inclined board, and players collect them.
- Set Collection — Players collect marbles of different colors to fulfill scoring conditions on village cards.
- Turn order manipulation — The order in which players remove their tribe markers can affect turn order in the next round.
- Worker Placement — Players place tribe tokens as floodgates on a river board to capture marbles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- All this means for everyone listening is we're old.
- It's like guys, every episode it's like but all the iconic people we grew up with are passing away.
- I do not like the defense getting to roll a die.
- This is a very good two-player quick strategic game.
- If you know how to play Memoir 44, you know how to play this.
- The way the marbles flow really works, you can it's there's no luck at all.
- This is definitely one of my favorite Euros of the year so far.
- It's just one of those games. I understand that win by stars.
- The art on this is really, really, really, really good.
References (from this video)
No references stored for this video.
Video CKp1fiv4N0o
Hungry Gamer Top 5 List at 4:19 sentiment: positive
video_pk 84494 · mention_pk 214746
Click to watch at 4:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- fast, light, pretty
- gimmick is great
Cons
none
Thematic elements
- gimmick-driven river management
- board with marbles and a slanted board; rivers and dams
- light, fast, visually appealing
Comparison games
none
Mechanics (from transcript analysis)
- dam building to collect marbles — dams regulate marble flow and scoring
- marble rolling down a slanted board — marble-driven resource collection and river control
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Y'all, we played the entire Legacy campaign in two and a half days.
- I actually completed the campaign. I have an entire video up about my thoughts after finishing the campaign and it was included in my top 10 dungeon crawl/adventure game/boss battler list that I just recently put out.
- This is a pretty neat little game. And I'm kind of sad I sat on it for so long. It is a pretty quick simple but satisfying leveling up. And overall, I actually quite enjoyed it.
- It's fast, it's light, it's very pretty, and it's quite enjoyable. The gimmick is great.
- This is a very light dice chucking dungeon crawlish style game, and I really enjoyed playing it through.
References (from this video)
No references stored for this video.
Video zmKS1nc1e9k
Tantrum House Top List at 1:03 sentiment: positive
video_pk 84293 · mention_pk 214081
Click to watch at 1:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Enjoyed this one a lot
- Really cool to watch
- Plays well
- Has some decent strategy too
Cons
none
Thematic elements
- delivering goods to villagers
Comparison games
none
Mechanics (from transcript analysis)
- collecting — Collecting things and the alpacas.
- Marbles — Marbles are at the top and come down a path, with blockers placed to stop them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- My number three is the Royal Society of Archaeology from Hutch Games.
- Mine is Bohemians. This is from Portal Games.
- Countryside is the one I picked for this one.
- My number two also involves animals sort of. It is Aquaria.
- My most anticipated Essen 2025 game is Kingdom Crossing from Sorry We Are French.
- Well, my number one is Wispwood from CGE.
- We've enjoyed Castle Combo a lot with our group.
- Lord of the Rings Duel, which has been very popular, is getting an allies expansion.
- And then Windmill Valley Oh, yep. Really enjoy Windmill Valley. It's I don't know if you can see it. See it. Windmill Valley, that's getting the Blooming Sails expansion.
- And then one other honorable mention is called Twisted Trumpets from Play to Z.
- What is it? We would love for you to tell us in the comment section after you like this video, what your most anticipated Spiel game is going to be.
References (from this video)
No references stored for this video.
Video cn1xUgKs71c
Grant Lyon Other at 28:27 sentiment: positive
video_pk 84184 · mention_pk 213715
Click to watch at 28:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Gorgeous on the table
- Visually pleasing marble run
- Puzzly gameplay
- Interesting engine building
- Card play keeps player coming back
Cons
none
Thematic elements
- river
Comparison games
none
Mechanics (from transcript analysis)
- Drafting — you can draft one color of marble that you want from the ones that get there.
- Engine Building — each of those villagers also have has like some engine building aspect to it like they might get you an ability during the game or more points after the game.
- Resource Management — it's a real puzzle of like how do I want to manage my resources?
- Worker Placement — essentially spending cards to place your player tokens in a worker placement aspect, but you're placing them on various spots to sort of dam up the river.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- October is always an interesting month for retail releases because the largest board game convention in the world happens in October.
- This video focuses on North American releases.
- I've got my next dates for my next one Sunday se uh Sunday, November 2nd.
- This is uh thematically you are advancing your clan and seeking the favor of the gods at the dawn of the Inca civilization.
- This is the League of Legends trading card game.
- It is mostly a dice game.
- This is a trick-taking card game with a lot more theme.
- This is a uh, you know, and write game. It's not a roll and write.
References (from this video)
No references stored for this video.
Video Vzs05OvbNRE
Board Gaming Ramblings Analysis at 1:15 sentiment: positive
video_pk 84129 · mention_pk 213425
Click to watch at 1:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- My first stop today was Fa Swamp. And I've been standing in line for 50 minutes and I got it.
- The publisher almost got told to stop selling copies in general but they reorganized the queue a bit and then they got to be able to continue selling.
- And you are watching Board Gaming Ramblings.
- When we last left the princes, they were ugly, disgusting boys. And now they're zombies and you have to kill them. I mean, save them. Save them.
- This is a standard trick ticking game. It's based off of the game of spades.
- We played Wolf Street, which is a pretty weird game.
- This is a new game from Sitdown Games.
- I thought it was pretty cool. I enjoyed a couple things with it, but I know I will like it more when I'm not sleeping while I play it.
- It gets really brain burning trying to figure out like, hey, where do you place the next tile because there's a lot of permutations.
- It's been a good day. Did you have a good day?
- We'll see you tomorrow. Thank you for watching.
References (from this video)
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Video LtVdYzHqzzk
Allies or Enemies Discussion at 5:52 sentiment: positive
video_pk 84100 · mention_pk 213136
Click to watch at 5:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Visually appealing and toy-like components
- engaging marble-dynamics
Cons
none
Thematic elements
- marbles and flow
- river dam management
- playful, tactile
Comparison games
none
Mechanics (from transcript analysis)
- marble-driven drafting/placement — place dams and use marbles to trigger actions and score
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the biggest reason to go there is the games
- it's so worth going there just for all the publishers, all the games, all the new stuff you're seeing
- If you see just an empty table sometimes just sit down and play whatever's there
References (from this video)
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Video Gsew5C2__sY
Board Gaming Ramblings Unboxing at 1:26:17 sentiment: positive
video_pk 84109 · mention_pk 213351
Click to watch at 1:26:17 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- Attractive table presence
- Engaging marble mechanism
Cons
- Lighter game
Thematic elements
Comparison games
- Potion Explosion
Mechanics (from transcript analysis)
- Marble rolling — there is like a thing where you put marbles down at a little shoot.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- nobody, including us, need this many games.
- This is Divan. Mhm. I don't know anything about this game. I bought it because it looks beautiful.
- This could have easily been a Reiner Knizia game I feel like.
- And I love a reason to play Lost Ruins of Arnak Lost Ruins of Arnak because I think it's a great game.
- We have to empty our unplayed game shelf from everything that's not 2025 releases and then we'll put it in there and the rest go on the floor until we manage to play them.
- And it's based on the problem called what is called again it's based on the seven bridges of somewhere.
- I feel kind of like bad about bringing a hundred games back home.
- I I usually they go in, they go out. And that's also the thing like if I haven't played a game in a month, I will not remember the rules most of the time.
- The longest line I saw was for coffee. In the morning before the whole office.
- What's more important for you for the channel? Playing the popular ones or the less known niche ones?
- My favorite animal beside the monkey which is my favorite animal. The capybara.
- We are basically very lucky because we share a lot of hobbies.
- The building thing Ah, it was too much building. I didn't like that too much.
- It's been super fun. It's so many people. It's been so long since we did a live.
- Thank you so much for watching. Like it. We wouldn't have done this if it wasn't for you.
References (from this video)
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Video DwTTPGRmy68
Board Gaymes James Playthrough at 0:00 sentiment: mixed
video_pk 84030 · mention_pk 212902
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Great table presence and component variety
- Deep options for set collection and timing
- Multiple scoring vectors rewarding planning
Cons
- Rule variants between editions cause confusion
- Complexity can be off-putting without reference
- Refill and deck cycling details can be unclear
Thematic elements
- set collection with a track-based, Plinko-style marble resolution
- Village/riverscape with alpacas, villagers, and pearl-themed scoring
- analytical playthrough with rule clarifications
Comparison games
none
Mechanics (from transcript analysis)
- Bottom-row card activations via paired cards — Most card abilities are activated by playing cards in pairs from the bottom row.
- Camp cards, provisions, and tokens — Special cards/tokens modify placement, grant free actions, and provide bonuses or strategic options.
- End Game Bonuses — Points come from completed sets, pearl colors, card bonuses, and other on-card conditions; some bonuses require full fulfillment.
- endgame scoring with multiple vectors — Points come from completed sets, pearl colors, card bonuses, and other on-card conditions; some bonuses require full fulfillment.
- Marble/drop track (Plinko-like) — Marbles travel down a track, influencing available resources and turn order as they are resolved.
- Multi-Use Cards — Special cards/tokens modify placement, grant free actions, and provide bonuses or strategic options.
- Round structure with replenishment — Game progresses through rounds; pools and villager tiles are replenished, influencing pacing and options.
- Set Collection — Players collect pearls (colors) and cards to complete card-shaped objectives for points.
- Villager tiles and alpaca tokens — Starting villager tiles and alpaca tokens control access to actions and marbles; they drive scoring and movement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's basically a set collection game with Plinko and so we're trying to complete these little card things here in order to get points.
- Oh, you play this over five rounds,
- There’s room for all of us to play there multiple times.
- It's like a free action to discard two cards to do an action.
- Cards have to be played in pairs in order to activate the bottom-row abilities.
References (from this video)
No references stored for this video.
Video bG5Vt8VHvMc
Rahdo Runs Through Top List at 7:42 sentiment: negative
video_pk 84001 · mention_pk 212787
Click to watch at 7:42 · YouTube ↗
Overall sentiment (raw)
negative
Pros
- Cool form factor with marbles trickling down
- Neat toy factor
- Interesting decisions
Cons
- Mean-spirited gameplay
- Not for the reviewer and Jen
Thematic elements
- marble drafting and set collection
Comparison games
- Barrage
Mechanics (from transcript analysis)
- Drafting — Players draft marbles that trickle down from rivers.
- Resource Management — Players manage resources (cards) that can be used for powers or as money to place dams higher.
- Set Collection — Players aim to collect sets of marbles of different colors.
- Worker Placement — Players place dam tiles to block rivers or place them in town to grab villagers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Ants. And I loved this game. Um it is a phenomenal worker placement game where we are controlling a colony of ants trying to, you know, spread out into the uh the countryside, um you know, set up pheromone trails of scavenging ants, exploring, dealing with big scary bigger bugs than us, like centipedes and millipedes and whatnot, getting to the far reaches where there are huge benefits if we're the first player to occupy, and, you know, basically expand our little ant kingdom.
- And unlike most other ant colony civilization games, there is no player versus player in this game. No direct attacking. We just have to fight, you know, the the other big bugs that are out there.
- this is a conveyor belt game, folks, and I love conveyor belts. The conveyor belt here is the life cycle of our ants.
- Everything about this game is fantastic.
- It's the second best game we played this month. It's Ants.
- The Last Droids.
- This game is phenomenal.
- It's an I split, I choose game, which is a fun little thing.
- That decision, which do I keep for myself, which two do I give to the other players, is phenomenal.
- The rules actually suggest that once the cards are revealed before the lead player hands them out and keeps one for themselves that players could say, "Hey, I really want that one."
- The art in this game is stunning.
- It is the best game I played this month as a three-player game.
- As a two-player game, I don't know. So, I'm going to have to do a follow-up in a future roundup, I assume.
References (from this video)
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Video FKFTI29Oj6c
The Broken Meeple Discussion at 47:45 sentiment: positive
video_pk 84051 · mention_pk 212993
Click to watch at 47:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- gorgeous looking
- unique marble run component
- visually appealing
- cost-effective design
- intriguing
Cons
- foam core insert might be less durable than wood
Thematic elements
- Marble run with pearls and tribes
Comparison games
none
Mechanics (from transcript analysis)
- Card Play — Players use cards to place tribe tokens and collect pearls.
- Marble Run — A central component is a marble run that dictates the flow of pearls.
- Set Collection — Players collect pearls to transfer to villagers for bonuses.
- Variable player powers — Players recruit villagers who provide special powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- March of the Ants is uh from Tim Eisner. So, same guy who did uh Canopy and some guy who did Leaf. Um, and I have talked highly about both of those games. Uh, this one is a reimplementation of an older game, March of the Ants. This is an area control game, quite an aggressive area control game.
- Now, when you put those two things together along with Board of Dice, you usually expect a very complicated, heavy, oh my god, there's so many rules type game.
- The demo did a good job of teasing me, thinking, 'Wow, this game didn't feel that complicated.' It was It was very in-depth.
- This could be one of the better David Turczi games I've played in recent uh you know tried out in recent um years.
- They didn't want to just make it White Castle with two players because to be honest, White Castle worked best as a two-player game.
- This is a two-player area control game um where basically you have followers, dudes on the map.
- But it's beautifully produced. You got these translucent dice, these lovely artwork cards, these wooden followers.
- Yes. Sorry, there is a spider on one of these pictures. I didn't see that coming, but uh I've seen scarier spiders, but still
References (from this video)
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Video Yc-BV4Mz6hk
Our Family Plays Games Discussion at 51:39 sentiment: positive
video_pk 83950 · mention_pk 212594
Click to watch at 51:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Beautiful on the table.
- Interesting strategy.
- Fun.
- Worth the hype.
- Good game.
Cons
- Can feel a bit gimmicky.
- Expensive card cost to block marbles.
- Had to learn it over a few rounds.
Thematic elements
- Tribes collecting marbles down rivers
- Japan
- Collecting marbles that flow down rivers to fulfill villager requirements.
Comparison games
- Potion Explosion
Mechanics (from transcript analysis)
- Card Drafting — Cards are used as currency and for abilities.
- Marble Run — Marbles flow down rivers, and players collect them.
- Set Collection — Players collect marbles to fulfill villager requirements for points.
- Worker Placement — Players place tribe tiles on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Takes the game to new heights.
- I'm still disappointed with the components.
- But besides the name the game play was off the chain.
- That is the jam.
References (from this video)
No references stored for this video.
Video z7zDFeLitWE
Board Gaming Ramblings Other at 19:14 sentiment: mixed
video_pk 83556 · mention_pk 210769
Click to watch at 19:14 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
- Visually impressive 3D component
- Meaningful decisions despite light gameplay
- High tension and player interaction
- Fun twist on Barrage-like mechanics
Cons
- Too light for some
- Decisions can lead to not getting anything
Thematic elements
- Marble Flow
- River
Comparison games
- Barrage
Mechanics (from transcript analysis)
- Blind bidding — you're basically blind bidding and you the higher number you have on your worker tile disc the earlier you get to do the action.
- Card Play — pay with my cards in the hand which is hard to get back the higher up on this river I can place my my tokens
- Set Collection — if you discard two of the same card. H, and there is there's a lot to like in this game.
- Worker Placement — placing workers but they're face down so you don't see what the other players
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Keep or Cull, the series where we play all of the games and tell you if we keeping them or culling them.
- We are at the limit of our games.
- I was a bit unsure because this was a weird game and I do like some weird oink games.
- But in a world where there's so many trick taking and shedding games, this was just one of them.
- For me the biggest flaw of the game, it's a short game, which is a good thing, but there is very easily in the setup.
- It's kind of on the edge of keeping it or not but there's so many trick taking games and we can't keep them all.
- It felt a bit like it was a bit lagging like because it's like, oh, we
- I really enjoyed my time with this. Me, too. I uh for me it's a bit light but I'm very happy we got to play it because it's light but it is to the point where I feel like my decisions are meaningful.
- the tension, which is my favorite thing about this game is that you're thinking, "Oh, I really need that color, but I don't want to pay three cards to go all the way to the top."
- this is one of the one of the better light games I played this year.
- I really enjoyed my time with it, but I'm not going to keep it.
- Luther is a first off I have to say a really beautiful game.
- it has a nice theme and I like the worker placement planning in this game because you're um placing workers but they're face down so you don't see what the other players
- it's too long with four. I will never play it with four again.
- it's a big box. I don't know where it will fit. I don't know which other big game we are culling to get space for this.
- I really enjoy a lot of the things in this game.
- So, basically, this was the the keeper. So, I'm I'm I'm okay with keeping it for now.
- So, those are 13 more games and we called 10 and we kept three two tricking games and and actually there was only one game we agreed on which was a C. We agreed on a lot of the capes.
- My my least favorite I would say big wave. I wasn't too keen on that. And yeah, Luther was my favorite.
References (from this video)
No references stored for this video.
Video THXsVqYBQxk
Board Games UnLocked Top List at 51:11 sentiment: positive
video_pk 83418 · mention_pk 210154
Click to watch at 51:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fun to play
- Looks cool on the table
- Simple to teach and learn
- Catchy game
- Good replayability with variable setup
Cons
- Out of stock in most online stores
- Theme is a bit weird
Thematic elements
- Pearl searching along 12 rivers, with marbles representing pearls and blockades to control their flow.
- Abstract with anime art style
- Anime art style for characters and animals.
Comparison games
- Barrage
Mechanics (from transcript analysis)
- action selection — Players use tribe tokens to block marble paths and select marbles.
- Hand Management — Players hold and discard cards (camp cards) to use abilities.
- Marble rolling — Marbles are released from the top of a tilted board and stop at blockades.
- Push Your Luck — Players can gamble by placing tokens in the 'lake' area for a chance to get all marbles.
- Set Collection — Players collect marbles and place them on character tiles for points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Yeah, dude. I was uh on on a side note, I was uh watching an old interview with the woman that did uh Who Wants to be a Bill a millionaire. Like there was Regis who did it, then the woman who took over after him. She was interviewing Tim Curry uh and was talking about how like he's very seductive about like with like his being a villain and stuff that it's like, man, if you were the devil and you were talking to me, it's like I I'd go with you. And I was listening to him talk and I was like, damn, he really does have a sexy voice.
- I I pretty much take what PubMed gives me and I'm like, well, that's the algorithm.
- Um, and the and the more of those citizens you have on top of each other, um, the more powerful their action gets.
- So, it has that follow mechanism. Okay. So, which I always like kind of because it keeps everybody engaged, right?
- This game's kind of an anomaly nowadays just because of the amount of content you get for the price you pay.
- This is a nonverbal cooperative uh game kind of like the crew but it's not tricktaking where you as a group are trying to diffuse wires um based off of the mission.
- This game is very very challenging. It is. Uh but it's so quick to play that once you lose, you're like, 'Okay, reset.'
- It's It's kind of an anomaly, but it's a really really good one. One to definitely break out during a game day.
References (from this video)
No references stored for this video.
Video P0_7gluEIso
Our Family Plays Games Top 20 List at 41:17 sentiment: positive
video_pk 82065 · mention_pk 205953
Click to watch at 41:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- central river mechanic is fun and integral
- strong table presence
Cons
- may be complex for new players
Thematic elements
- set collection along a river using marbles
- river valley with river-based tribes
- abstract/strategic
Comparison games
- Potion Explosion
Mechanics (from transcript analysis)
- river marbles — marble release along a river track to gain resources
- Set Collection — collect tokens along the river to score
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- We are AI police.
- SHACKLES OFF MY FEET, YEAH.
References (from this video)
No references stored for this video.
Video boV4_W4ztuc
The Dice Tower Analysis at 8:24
video_pk 81649 · mention_pk 203744
Click to watch at 8:24 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the nomination lists are more important than the awards because you can go out and just buy any of these and play them.
- We're nominating them now, and as I always say, the nomination lists are more important than the awards because you can go out and just buy any of these and play them.
- These are going to be games that are fantastic to teach to someone who is not necessarily part of our fantastic little world of games. Something to get them in the door, get them excited about board gaming, get them introduced to all these amazing things you can do on the tabletop now.
- And so, we got together a group of 50 plus people, that's Dice Tower staff and the other reviewers, different reviewers, and we vote on the nominations, and so we're going to present them to you.
- Well, too bad to each of those nominations because you have to go up against the other four. That is a tough slate.
- if you enjoy heavy strategy games, you were eating well in 2024.
- This is a category for games that play really well with two. It doesn't mean they are exclusively two, although that's usually what is nominated, but it's just a great game for two players.
- This is something that for the last several, several years has become an increasingly large segment of the board gaming hobby.
- Not only are those like pretty strong solo games, but they're also some of the games that were mentioned in top lists of last year. That shows where the category has come.
- So, these are games that do something different. We see a lot of the same stuff, which isn't necessarily a bad thing because same can be good and comforting. But, something that does something unusual or different or feels fresh, here's some games that meet that category.
- My goodness, you now have to ask every time you sit at the table, 'Wait, is this cooperative or competitive?' That's something that was unheard of, you know, a decade ago even.
- I used to not really appreciate how good party games can be.
- So, this is going to be just that implementation of the theme, really immersing you into this world and this setting, uh doing something cool, or maybe just showing you a different kind of light on a thing that you're familiar with.
- I always find it odd how the new designer category often also every year seems to dominate best games of the year category, and I like that a lot.
- Artwork is something that just walking by a table, you can convince me to play a game just by showing me a good box cover. And I think that it's something that can We talked about the theme, can really sell that, but it's that first entry point in the game, and can grab your attention.
- Games are a total production, and what this category is about is saying, 'This is the most impressive full productions of a board game we've seen this year.'
- Now, in this category, we have 10 um 10 nominees, and they kind of encompass the whole package here. You know, we're we're looking at the mechanisms, we're looking at the theme, we're looking at the artwork, just all of it. Which one brought its best to the table?
- Games that are fantastic
- Then our next one is Codenames, a game that really brought party games back into the light, especially word team party games.
- This has sold a gazillion copies.
- And that is Pandemic Legacy Season 1.
- But this is the game. It wasn't the first legacy game, but it was definitely the one that people that kind of exploded and changed
- changing the landscape.
- Talk about a game that truly shook everything up.
References (from this video)
No references stored for this video.
Video VbrhYpI-B40
Board Game Dad Top List at 8:49 sentiment: positive
video_pk 81015 · mention_pk 199089
Click to watch at 8:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Great table presence that draws kids in
- Satisfying experience of collecting pearls
- Clear objectives
- Lots of different things to do
Cons
- Limited to four players
Thematic elements
- Collecting pearls to complete sets for points
- A river
Comparison games
none
Mechanics (from transcript analysis)
- Objective Fulfillment — Do you take villagers in order to have more objectives so that you have more flexibility?
- Resource Management — You want to put your gate higher up on the river, but this is going to cost you more.
- Set Collection — In the game you are trying to collect these pearls in order to complete sets which are going to be worth points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- In this game, you are a superhero and you are building your own origin story.
- It's a trick-taking game and every round you're mostly getting points for bidding and collecting the tricks that you want, but what's cool is that as you play, you keep acquiring new superpowers and these superpowers kind of change the rules for you with respect to how it is you take tricks.
- Origin story checks all of the boxes, but that first one, that approaching problem-solving. I'd like to see something a little bit more challenging, a little bit more strategic.
- It's the game Karuba.
- This is a tile-placing game where the objective is to build a route from the explorers to the treasures.
- This is a racing game where the end is triggered as soon as somebody collects all the treasures, but the winner is the person who has the most points.
- I've been playing it with my kids since they were five years old. It really is an awesome game.
- Again, this is Board Game Dad. Thank you so much for watching. I'll see you next time.
References (from this video)
No references stored for this video.
Video 0xYKMmiorW4
BoardGameCo Analysis at 10:23 sentiment: neutral
video_pk 80037 · mention_pk 194132
Click to watch at 10:23 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
- Great table presence.
Cons
- The game was just 'kind of okay' and relied too much on the hype of its mechanism.
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
- Marble Mechanism — The game relied heavily on the hype of its marble mechanism.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This has become like a sleeper hit for me.
- It is such a good two-player deduction game is trying to figure out the sequence of asking the right questions faster than your opponent asks the right question.
- Tranquility to the Scent is still an excellent version of it.
- It's basically an auto battler, but such a clever auto battler.
- I do not think it's a forever game.
- for right now, it has managed to persevere and we'll see how long it lasts.
- both have a uh I don't want to say permanent because nothing's permanent, but permanent spot in my collection.
- another easy win.
- Jungo was definitely a hit for me.
- that was a solid one that I definitely am happy I picked up.
- Santorini Pantheon Edition and Arnuk Adventure Chest are easy wins over there
- Again, another iteration of a system I already have.
- I like it, but Lana is not my favorite game system.
- It is good to have, but if I got rid of it, it would not be the end of the world.
- If I didn't get it, I'd be fine.
- my kids like it, but my cats like it more.
- I'm uncertain of the longevity.
- Waddle is great. I don't think it's a mustave.
References (from this video)
No references stored for this video.
Video Yft9kNbem-U
Rules Teach at 0:14 sentiment: positive
video_pk 79646 · mention_pk 193179
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Strategic puzzle style game
- Magical and cozy feel
- Clever decisions that shape the journey
- Fairly simple setup
- Pearl collecting is rewarding
- Villager abilities are important
- Alpaca gold cards provide bonus points
- Ties are shared victories
Cons
- Sometimes the lake becomes incredibly valuable, and sometimes almost nothing reaches it at all.
- Villagers are not replenished during recruitment, making earlier placement extremely valuable.
Thematic elements
- Guiding magical creatures down flowing rivers while carefully planning moves and adapting to the current.
Comparison games
none
Mechanics (from transcript analysis)
- Area Majority — The player with the topmost tribe token there chooses one trap pearl and places it onto their alpaca board.
- Card Drafting — Draw them from the top of the deck instead.
- Push Your Luck — Spend resources now to guarantee access to valuable pearls or save resources and hope enough pearls survive the journey downstream.
- Set Collection — These magical pearls are what you'll spend the game collecting, and each color is worth a different amount of points by the end of the game.
- Worker Placement — Players continue taking turns placing tribe tokens until the turn track is completely empty and then the pearls finally begin to flow.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I'm Salom Martinez. Have you ever wanted to guide magical creatures down flowing rivers while carefully planning your moves and adapting to the current?
- This creates one of the biggest decisions in the game. Spend resources now to guarantee access to valuable pearls or save resources and hope enough pearls survive the journey downstream.
- And if there's ever a tie, well, the tied players share the victory. Because even the strongest currents can carry two tribes to glory.
- Hey everybody, thanks for watching another video from the Dice Tower.
References (from this video)
No references stored for this video.
Video zTHJdeponQ4
Review at 0:12 sentiment: positive
video_pk 67862 · mention_pk 164134
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Production is so good and beautiful.
- The marbles rolling down is a lot of fun.
- Making dams is a delightful toy factor.
- More complex than it looks.
- Makes hard choices every turn.
- Getting the right color marble is paramount importance.
- Getting more villagers is important.
- Fairy tokens are important.
- High cost value analysis.
- Fun risks involved.
- Variety of different villagers makes it a different puzzle each time.
- Simple game done quite well.
- Easy to add modules to keep the game fresh.
- Lived up to the fun of the gimmick.
Cons
- No score pad.
- No round tracker.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Card Drafting — collect different cards, which will be giving you powers and collecting in-game scoring conditions as well.
- Resource Management — you can also discard pairs of the same card to activate an ability.
- Set Collection — a two to four set collection worker placement style game.
- Worker Placement — a two to four set collection worker placement style game that utilizes this riverboard with marbles that are going to be pouring down into the basement. And on your turn, you'll be placing your workers to kind of make dams and then collect different cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The joy of the game is the damn marbles rolling down.
- It's just a delightful toy factor that really works in game.
- It is way more complex than it looks.
References (from this video)
No references stored for this video.
Video lbTSy1pU5FU
Review at 0:32 sentiment: positive
video_pk 67572 · mention_pk 163711
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Visually appealing with the marbles rolling down the slope.
- Simple and easy to learn, suitable for families.
- Cozy and charming atmosphere.
- The marble gimmick is effective and draws attention.
- Good for game cafes due to ease of teaching and visual appeal.
Cons
- Player scaling is a problem; works best with four players.
- Iconography for breeze and cloud fairies is too similar, causing confusion.
- The rulebook could be trimmed as it repeats itself.
- Replay value might be limited due to similar villagers and unchanging premise.
- Color differentiation can be an issue for colorblind players.
- Only two fairy tokens are provided for multiple players.
Thematic elements
- 12 rivers
Comparison games
- Potion Explosion
- Gizmos
- Golem
Mechanics (from transcript analysis)
- action selection — Players will have these action markers on a turn track down the bottom of the board here... players will take it in turns each round to take from the top if it's a first turn marker and they will place it in one of the notches on the rivers.
- Card Drafting — The idea is is now they have caught on these markers. So now starting from the top left and going across in this fashion, you players will take it in turns to take a marble from the collection that is done there.
- Marble rolling — You have a board set up on a slope incline. There are marbles set up on top of each of the 12 rivers... players will do what everybody looks forward to and release the marbles out. So out they come and they basically roll down the rivers as such.
- Resource Management — The rivers come with several notches in different locations and they cost cards as a currency... Players will basically have a hand of cards that they will micromanage as the game goes on. And this is effectively a resource.
- Set Collection — Villagers are essentially point scoring opportunities where when you put certain color marbles on based on their criteria, you'll score victory points at the end of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a game from Good Games Publishing. Thanks for the review copy. And it is 12 Rivers.
- Suffice to say, this one is meant to improve on the first one. But, this is meant to be a game using marbles.
- It's not to say that I'm addicted to marbles. I used to play them in school, you know, flick them around and stuff, but you know, it's just the fact that they don't get used as a game component these days.
- So, uh, is it just a little bit of a gimmick just to make you go, "Oh, that's cool." And then you move on, or is there actually some weight behind this?
- But if you go to certain locations, like this one here, you can pick up fairy tokens. These are basically little special abilities that you can trigger during the game.
- But the idea is is that over the course of a round, these markers are going to populate the board.
- And then you do what everybody looks forward to and release the marbles out.
- The most complicated aspect of this game is probably the cards themselves in terms of their abilities. And even then, the abilities are not that crazy hard.
- So, there's no difficulty there.
- Although why did they only print two? Don't be tight. You're already printing out all this. Print one per player. Don't give me none of this share between two players nonsense.
- But the only thing I do have a problem with the fairy tokens is that the iconography for the breeze and cloud fairies is too similar.
- So, it's a nice simple game. Is it fun to play? Yeah, it's generally quite a nice fun cozy game. This is not one that's going to burn your brain out in terms of weight and depth.
- It may be a little bit of a gimmick, but it's a gimmick that works.
- Trust me, it's not an issue. I mean, I've been playing this game a bunch of times for a review, and most of these nodules feel still pretty tight.
- I think people may be overplaying the fact that it's foam core a little bit too much. Trust me, it's fine.
- If you are color blind, you want to take a look at these colors and see if you're comfortable.
- It's a very simplistic game, but it's cozy. It's family weight. I would dare say I would even call this close to gateway level.
- The player scaling is one of its problems.
- So, player scaling is a problem, but honestly, just keep playing this with four. It's a fine little game.
- It's charming. It's cozy. It's not going to blow your mind. It's not really bringing anything massively new to the table.
- So, that's it for me on this episode of the Broken Mele.
- Let me know your comments down below. Did you play the first edition? Can you compare the two? That would be great to have as useful information.
- And failing that, do you agree or disagree with any of the stuff I've said about this game? By all means, let me know your thoughts down below.
- Remember, regardless of where your marbles are going to flow down a river, it's still only a game. So, bye for now.
References (from this video)
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Video j5R24L8d5BM
Top List at 8:08 sentiment: positive
video_pk 67505 · mention_pk 163625
Click to watch at 8:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Unique marble run at the center is visually appealing.
- Has a solid game beneath the visual gimmick.
- Features engine building, worker placement, and card comboing.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Engine Building — there's just a lot of uh there's like engine building and worker placement and card comboing in the game.
- Marble Run — There is essentially a marble run at the core of 12 rivers.
- Set Collection — And then you're using those pearls to fill in um little like citizen cards.
- Worker Placement — you are essentially doing worker placement and you are getting rid of cards, discarding cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- And it doesn't seem like it's slowing down anytime soon.
- And because I play a lot of games, it's really important to me to find games that feel like nothing else that f I want to find games that do something different that scratch an itch in my brain in a different way because I've never seen it before.
- And I feel like all 10 of these games did stand out for various different reasons. They feel different than other games out there.
- And I dare you to find a more unique theme in all of the board game industry.
References (from this video)
No references stored for this video.
Video QSce5R48sRA
Unknown Top 10 List at 7:01 sentiment: positive
video_pk 66404 · mention_pk 161680
Click to watch at 7:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- high strategic tension and decision trade-offs
- multiple ways to optimize and score
Cons
none
Thematic elements
- color collection and resource management
- river system with pearl colors and blockades
- tactical, strategic
Comparison games
none
Mechanics (from transcript analysis)
- area blockade placement — place blockades along the river to guarantee colors or bonuses
- color collection / scoring — collect colors to fulfill cards and gain points
- first-to-claim bonuses — being the first to place in spots yields bonuses
- Set Collection — collect colors to fulfill cards and gain points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Hello and welcome to 2026. So this year I am doing four lists for my top games of 2025.
- This is the medium box game list.
- What would you put in this category? What do you think of my choices?
- Parks and Potions. This is a wonderful game. It looks amazing.
- I adore this game. I cannot wait for the expansion to come out in 2026.
- The artwork on this is incredible. It is really, really fun.
- This game for only being in a box this size is a table hog, but it is really cool.
- Obviously, I enjoy an ocean theme.
- There’s a ton of amazing tiny components in here with no lid.
References (from this video)
No references stored for this video.
Video SIXtvRyYbWk
Board Game Buzzz Review at 0:22 sentiment: mixed
video_pk 64581 · mention_pk 158049
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Very approachable for families and kids
- Engaging marble track gimmick that is well-executed
- High-quality production and artwork
- Simple, accessible resource management through cards
- Clear and intuitive scoring mechanics
Cons
- Limited replayability and potential lack of tension
- Balance among fairy tokens and cards might favor certain choices
- Mechanics can feel forgiving; opportunities for strategic tension are limited
Thematic elements
- collection and management of pearls via a marble-based river system
- ancient forest tribes along a river, collecting pearls
- abstract puzzle-like with a strong emphasis on mechanism and color goals
Comparison games
none
Mechanics (from transcript analysis)
- bonus tokens/cards (fairy tokens, fishing nets) — Bonus actions that modify placement, collection, or board state during a round.
- character cards with slots — Character cards provide ongoing benefits and slots to store pearls.
- End Game Bonuses — Score is accumulated from pearls on character cards and other end-game bonuses.
- end-of-round and end-game scoring via character cards — Score is accumulated from pearls on character cards and other end-game bonuses.
- Hand Management — Having duplicate cards enables activating their abilities when drawn or held to spend later.
- hand management and duplication activation — Having duplicate cards enables activating their abilities when drawn or held to spend later.
- marble track/race mechanic — Marbles roll down a track and are selected by players based on their track positions.
- resource storage on llamas — Collected marbles are placed on a llama/alpaca token and can trigger bonuses when requirements are met.
- token/zone placement — Players place tokens into river zones, with higher zones costing more cards to access.
- Track Advancement — Marbles roll down a track and are selected by players based on their track positions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- there really is just something so genuinely fun about having marbles on a track, right?
- it's not a gimmick just for gimmick sake. I actually found it really engaging
- This is a game that is currently in our collection and will be in our collection for the foreseeable future
- the production, everything feels super sturdy
References (from this video)
No references stored for this video.
Video ChP9gH9NATw
Allies or Enemies Review at 0:18 sentiment: positive
video_pk 63740 · mention_pk 157243
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Strong, visually appealing components (marbles and mountain) that enhance the tactile feel
- Accessible gateway game with meaningful depth via card powers and end-game synergies
- Pleasant art style and component design that fit the theme
- Good player interaction through strategic placement and blocking
- Solid four-player sweet spot with full board activity
Cons
- Light on narrative; story is minimal
- Some variance and risk due to the marble track and opponent card effects
- Two-player mode reduces marble availability and may feel less tense
- Requires some time to grasp the dual-use of cards (actions and powers)
Thematic elements
- Array
- Andean mountain village
- Minimal
Comparison games
none
Mechanics (from transcript analysis)
- Card play / hand management — A hand of cards is spent to move and take actions; powers require pairing cards of the same kind to activate.
- Endgame scoring via multiple tracks — Scores come from pearls, alpaca bonuses, and villagers with distinct end-game scoring conditions.
- Hand Management — A hand of cards is spent to move and take actions; powers require pairing cards of the same kind to activate.
- Indirect interaction / competitive blocking — Players can place tokens higher on the mountain to potentially steal or block others' desired pearls.
- Racing / marble track — Pearls (marbles) race down a mountain track; visibility of the track affects planning and risk.
- Set Collection — Players collect pearls onto an alpaca and later on villagers, with scoring tied to endgame sets and alpaca limits.
- Set collection / resource timing — Players collect pearls onto an alpaca and later on villagers, with scoring tied to endgame sets and alpaca limits.
- Tile Placement — On your turn you take a tile from the track and place it on the board (rivers, village, or lake) to influence costs and opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it is sneakily mean.
- This is a gateway game, but it does that thing you're expecting it to do pretty well.
- the components are terrific. And I like that, you know, the marbles fit nicely on top of those villagers
- you can only keep so many pearls on your alpaca
- the mountain's really nice. It's this foamy thing that has just the nice right space for the marbles to run down
- That kind of indirect meanness that I think a lot of folks really like out of a game like this
References (from this video)
No references stored for this video.
Video i1BnK8irdU4
Jamie, Tabletoptiktok Review at 0:06 sentiment: positive
video_pk 61376 · mention_pk 154053
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Engaging pearl collection and river placement
- Clear progression with villagers and gates
- Multiple scoring paths and color-value pearls
Cons
- Rules can be dense for new players
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- 12 Rivers is such a fun and clever game and I absolutely loved it
- This is a delightful game to load up the pearls in each of the five rounds
- I highly recommend 12 Rivers
References (from this video)
No references stored for this video.
Video 2wRJ-An53Nc
BoardGameCo Review at 0:01 sentiment: mixed
video_pk 42089 · mention_pk 127750
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- high toy factor that is visually engaging to watch marbles flood the board
- strong interaction around competing for marbles and villager access
- rich potential for synergy between villager abilities and card play
Cons
- token powers feel imbalanced or underwhelming at times
- card-driven economy can overshadow flavorful abilities, reducing fun variety
- replayability can feel limited after the first few plays due to similar goal structures and villager combos
Thematic elements
- tile/resource allocation and scoring via villagers and marbles
- A river-based landscape where players manage villagers and marbles across a river-drawn tableau
- procedural/abstract
Comparison games
- Potion Explosion
- Fireball Island
- River Valley Glass Works
Mechanics (from transcript analysis)
- Hand Management — Players manage a hand of cards that provide abilities or payment options, choosing when to play or discard.
- marble cascade / floodgate — The order of marbles dropping from the river is revealed in rounds, driving scoring opportunities and risk.
- marble drafting — Players compete to collect marbles by placing tokens on a shared track, influencing which marbles drop and score.
- set collection / scoring combinations — Scoring relies on multiple sources: marbles values, filled villagers, and color/green bonuses.
- Tableau Building — Drafting villagers and placing marbles onto their slots to build a scoring tableau.
- token drafting and placement — Tokens are drafted and placed to unlock abilities or secure future marbles, sometimes at zero card cost.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- in general, this game has a high toy factor
- you don't need to fill them to score points
- ultimately this is a fairly straightforward game. It's on the light side
- you can get a lot for very little, as you saw over there
References (from this video)
No references stored for this video.
Video uLyKk0fD2TA
BoardGameCo Discussion at 11:54 sentiment: neutral
video_pk 40368 · mention_pk 122216
Click to watch at 11:54 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
- Fun toy factor; marbles and river mechanic are charming
Cons
- Hook not exceptionally strong; acts as an action/selection game with a toy overlay
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Great games don't stay. Great games do leave. There's just too many games.
- I am a little behind on giveaways from this series. I'm trying to catch up.
- I'm Alex Radqu from Board Gameco. Hope you enjoyed this video and as always, I hope you have a good one.
- I love the progression that Dead Cells gives you, both in the video game and the board game, but I didn't like the gameplay.
References (from this video)
No references stored for this video.
Video G2bIu7oot7w
Board Gaming Ramblings Awards Show at 7:04 sentiment: positive
video_pk 40230 · mention_pk 121683
Click to watch at 7:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Derpy, memorable artwork; simple core loop
Cons
- Gimmick may overshadow depth for some players
Thematic elements
- pearl collection with a playful gimmick
- River-based resource collection
- light, whimsical
Comparison games
none
Mechanics (from transcript analysis)
- marble pathing — marbles roll down rivers to collect scoring pearls
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is not what they asked for. The email said all we have to do is announce the top three nominees for mediumweight games.
- I am the ambassador to the planet Glimps on the far side of the galaxy. I am here today to announce the nominations for the best board game expansions.
- Not an alien. Repeat, not an alien. It was a low-budgeted attempt at humor by YouTuber Cardboard East representing the board game nominations for Board Gaming Ramblings.
References (from this video)
No references stored for this video.
Video Pfk0DZWOC9Y
The Dice Tower Top 10 List at 7:30 sentiment: positive
video_pk 39676 · mention_pk 119793
Click to watch at 7:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- fun marble-based mechanic
- strategic depth and choice
Cons
- potential setup time
Thematic elements
- resource gathering and stop-the-flow
- rivers with marbles rolling downhill
- push-your-luck with marble rolling
Comparison games
none
Mechanics (from transcript analysis)
- Marble rolling — marbles roll down rivers to stop and collect resources
- placement strategy — structure around rivers to influence marble flow
- resource collection — collect red, blue, green marbles
- Worker Placement — structure around rivers to influence marble flow
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is a game based on this world of manifest destiny
- it's not a fighting game. It's not a survival game
- I thought it was a nice dance of cards.
- The idea of the game is fresh, invigorating, and neat.
References (from this video)
No references stored for this video.
Video 09-0rwdPZR4
Board Game Dad Top 10 List at 8:24 sentiment: positive
video_pk 32847 · mention_pk 97343
Click to watch at 8:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Concise rounds (~4 rounds) with engaging decisions
- Appeals to multiple ages and families
- Strong interaction through auction-like timing and gate placement
Cons
- Can feel constrained by gate costs for higher control
Thematic elements
- Set collection via river gates
- River system with pearl collection
- Tactical, card-driven
Comparison games
none
Mechanics (from transcript analysis)
- Card-driven actions — Discard cards to place gates and trigger effects; cards also provide typical actions.
- Set Collection — Place gates along a river to control which pearls you can claim.
- Set collection via gates — Place gates along a river to control which pearls you can claim.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- "The theatrical run"
- "It's very intuitive"
- "I love how the auctions work in this game"
- "This is not their first board game at all"
- "Donkey Hot the Ingenious Adalgo is one to check out"
- "Shallow Sea is the name of that game"
- "Seven Wonders Dice is the best Seven Wonders game made so far"
- "Origin Story plays one to five players"
- "Epona is my choice for the number one game this year"
References (from this video)
No references stored for this video.
Video MsdXkOQLfPI
Cardboard Herald Top 10 List at 9:14 sentiment: positive
video_pk 32285 · mention_pk 95428
Click to watch at 9:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This wacky deck builder is just so much pure fun.
- one of the greatest ratios of fun to rules complexity ratio I have ever seen
- I could play this for hours and hours and hours on end and never get bored.
- space age rocket launching good old time.
- The secrecy of playing cards face down and never knowing if you're winning a lane.
References (from this video)
No references stored for this video.
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