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Time Division box art

Time Division

Game ID: GID0447797
Game Info
Players
2
Age
12+
Playtime
30 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
No description available.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Video 67hLcx70DnE Meeple University Playthrough at 0:58 sentiment: positive
video_pk 64015 · mention_pk 157516
Meeple University - Time Division video thumbnail
Click to watch at 0:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rules are very light
  • Fast-paced two-player back-and-forth
  • Three distinct decks add variety
  • Interesting card interaction and timing decisions
Cons
  • Can be AP-prone due to complex interactions
  • May be too thinking-heavy for some audiences
Thematic elements
  • Influence and power balance through card play
  • Time-traveling through historical eras (Ancient Egypt, Medieval plague era, 1980s)
  • Procedural/ instructional
Comparison games
  • Love Letter
  • Oriflam
Mechanics (from transcript analysis)
  • Card powers and effects — Some cards have powers that modify influence or steal cards from the opponent; delayed effects and resolution order.
  • Coin-driven turn order — The player with the coin plays first; the other responds with a card.
  • drafting — Each round: three cards are drafted; one kept, one given to the opponent, one placed in the independent stack.
  • Independent stack — Six cards placed in an independent stack; selecting an effect to resolve from those cards.
  • Influence area scoring — Players accumulate influence on cards; higher total influences in their influence area wins the round.
  • Past and future/resolution order — Resolved effects move cards to a 'Past' area and influence area, with some effects affecting future rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The rules are really really light
  • the core of it
  • you draft you take one you give one to opponent
  • the aim is to have the higher total sum of influences on cards in your influence area
  • you win the round by one
References (from this video)
No references stored for this video.
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