Game Info
Players
2
Age
12+
Playtime
30 min
Collection
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
No description available.
Featured Videos
Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–1 of 1
Video 67hLcx70DnE
Meeple University Playthrough at 0:58 sentiment: positive
video_pk 64015 · mention_pk 157516
Click to watch at 0:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Rules are very light
- Fast-paced two-player back-and-forth
- Three distinct decks add variety
- Interesting card interaction and timing decisions
Cons
- Can be AP-prone due to complex interactions
- May be too thinking-heavy for some audiences
Thematic elements
- Influence and power balance through card play
- Time-traveling through historical eras (Ancient Egypt, Medieval plague era, 1980s)
- Procedural/ instructional
Comparison games
- Love Letter
- Oriflam
Mechanics (from transcript analysis)
- Card powers and effects — Some cards have powers that modify influence or steal cards from the opponent; delayed effects and resolution order.
- Coin-driven turn order — The player with the coin plays first; the other responds with a card.
- drafting — Each round: three cards are drafted; one kept, one given to the opponent, one placed in the independent stack.
- Independent stack — Six cards placed in an independent stack; selecting an effect to resolve from those cards.
- Influence area scoring — Players accumulate influence on cards; higher total influences in their influence area wins the round.
- Past and future/resolution order — Resolved effects move cards to a 'Past' area and influence area, with some effects affecting future rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The rules are really really light
- the core of it
- you draft you take one you give one to opponent
- the aim is to have the higher total sum of influences on cards in your influence area
- you win the round by one
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–1 of 1