Game Info
Players
2
Age
12+
Playtime
30 min
Collection
Your Tier
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 1 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video ohztHH5qoBg
Rolling Dice & Taking Names Discussion at 1:05:24 sentiment: mixed
video_pk 94253 · mention_pk 256704
Click to watch at 1:05:24 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
- Clever mechanics
- Interesting strategy
- Unique card abilities
Cons
- Confusing iconography
- Steep learning curve
- Can be tense and challenging for two players
Thematic elements
- Time travel
Comparison games
none
Mechanics (from transcript analysis)
- action selection — Whoever has the higher initiative will then get to be able to decide am I going to take the action on my card or am I going to claim the influence from my card and put it in my row and let my opponent take his Action.
- Area Control — Influence at the end of the game will dictate the winner Whoever has the most influence is the winner.
- Card Drafting — We're going to do a draft uh we're going to have each draw three cards and I'm going to pick one to put in my hand one to put in a discard pile or pile off the side of the table and then one to give to Tony.
- Hand Management — A lot that you need to think of and a lot of planning you need to do based on the cards in your hand.
- Set Collection — Influence at the end of the game will dictate the winner Whoever has the most influence is the winner.
- Variable player powers — Each of these cards have special abilities that can start manipulating things.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The iconography on this game you got to learn and have the manual right there with you because even though it seems pretty straightforward it took us a while to get a grasp of it.
- It is ingenious how they did that but it's somewhat confusing because I kept had to get my mind wrapped around it.
- However way you plan your tactics will tell you whether you want or lose.
- It's teaching you computer programming is what it's doing.
- It's just a fun little stupid game but it's challenging in that you're having to make sure that your program works and I never feel like you're being penalized when you screw up you just have to figure it out.
References (from this video)
No references stored for this video.
Video 67hLcx70DnE
Meeple University Playthrough at 0:58 sentiment: positive
video_pk 64015 · mention_pk 157516
Click to watch at 0:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Rules are very light
- Fast-paced two-player back-and-forth
- Three distinct decks add variety
- Interesting card interaction and timing decisions
Cons
- Can be AP-prone due to complex interactions
- May be too thinking-heavy for some audiences
Thematic elements
- Influence and power balance through card play
- Time-traveling through historical eras (Ancient Egypt, Medieval plague era, 1980s)
- Procedural/ instructional
Comparison games
- Love Letter
- Oriflam
Mechanics (from transcript analysis)
- Card powers and effects — Some cards have powers that modify influence or steal cards from the opponent; delayed effects and resolution order.
- Coin-driven turn order — The player with the coin plays first; the other responds with a card.
- Drafting — Each round: three cards are drafted; one kept, one given to the opponent, one placed in the independent stack.
- Independent stack — Six cards placed in an independent stack; selecting an effect to resolve from those cards.
- Influence area scoring — Players accumulate influence on cards; higher total influences in their influence area wins the round.
- Past and future/resolution order — Resolved effects move cards to a 'Past' area and influence area, with some effects affecting future rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The rules are really really light
- the core of it
- you draft you take one you give one to opponent
- the aim is to have the higher total sum of influences on cards in your influence area
- you win the round by one
References (from this video)
No references stored for this video.
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