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Imposter Syndrome box art

Imposter Syndrome

Game ID: GID0448114
Game Info
Players
3-8
Age
10+
Playtime
30 min
Collection
Your Tier
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 3 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–4 of 4
Video p3IwgN4DD-A Tantrum House Discussion at 54:37 sentiment: positive
video_pk 85641 · mention_pk 220013
Tantrum House - Imposter Syndrome video thumbnail
Click to watch at 54:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fixes some issues found in similar games like Spyfall
  • Relies on creative storytelling and justification
  • Engaging for social deduction fans
Cons
  • Can be challenging if players are not comfortable with lying or social interaction
  • Requires players to read cards carefully
Thematic elements
  • Identifying an impostor among competitors.
Comparison games
  • Spyfall
  • Chameleon
Mechanics (from transcript analysis)
  • Card Drafting — Players secretly choose cards (competitor + modifier).
  • Hidden role — One player is secretly assigned the role of the impostor.
  • Social Deduction — Players try to identify a hidden impostor.
  • Storytelling — Players justify their card choices with narratives.
  • Voting — Players vote on who they believe the impostor is.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, in the game, uh, regardless of your player count, you're going to draw four cards off the deck each round.
  • Basically, what's going to happen is if they kill if one army kills anybody from the other army, it makes our lives more difficult because we don't actually want these guys to die.
  • The game features four different We've only got two of the heroes out on the board, but the game features additional he Let me just throw that on. Uh, additional heroes as well.
  • On your turn you're going to be rolling dice to basically meet requirements on the planet to pass that planet and then you can continue on
  • You can only have two crystals in your supply and you can spend them to do special powers.
  • Basically, you just stay here. What's your What's your What's your gem do? Uh, my gem lets me keep a green and then if you fail, I can restart my turn.
  • This is the Sakura Slam edition. It's uh basically everything from the original polished and finessed into this brand new crazy version.
  • This game features corners this time. Don't That's not you. That's me. It's my superpower. Good. This is your superpower.
  • Basically, each turn, you're going to take your launching platform and you're going to pick one of the corners of the board to come into.
  • This is like a super small box game.
  • Players can see the score that you're on zero. Sorry. Don't worry about it.
  • If you get it correct, um, there's a certain number of points based on your goal. If you get it wrong, you lose a point.
  • So, the way the game is going to work, super easy. We're each going to reveal one of our cards on the table.
  • The idea is that you build a three-letter word. Can't be abbreviations. Can't be a name. Can't be a short version or or whatever.
  • And all we're trying to do is find that word first? Okay? And then the player with the most cards at the end of the game wins.
  • This is a trick taking dice game.
  • So, you have to guess how many tricks you're going to win based on the dice that you have, but you don't know what you've rolled yet because you rolled them each after each round.
  • So, the scoring pad that tells you what happens with your bets. So, um, no one actually made their no one made their bet. So, no one's getting positive points.
  • Basically, all the cards just stack into one deck. They fill up the whole thing.
  • Whoever has the most will get four points. Whoever has the least will get negative two.
  • All kinds of crazy stuff. So, it's definitely a like take that style, make connections, but there is some puzzle solving to try to be able to achieve these new ones as these come out throughout the course of the game.
  • In this game, we will have some competitors and some modifiers, and we will secretly give one player the impostor card.
  • It's more about the sales pitch afterwards than it is lying up front because now we're going to be like the reason I picked these two cards.
  • This one you can claim. I mean, he literally should have been like, 'You guys won't believe my cards.'
  • So, the other thing is we would play um eight rounds. Mhm. So, so the last round we would be rolling eight dice. If that zero bet is an 80 point, right?
  • And so it's like, am I gonna spell, you know, I remember where the W is and the A and the R. Do I remember where that T is?
  • I think I would be terrible at this because I don't have I don't see things in my mind.
  • It's basically memory but spelling words.
References (from this video)
No references stored for this video.
Video wPEMihDnsd4 Grant Lyon Discussion at 1:11 sentiment: positive
video_pk 83535 · mention_pk 210646
Grant Lyon - Imposter Syndrome video thumbnail
Click to watch at 1:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very silly party game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's always a crazy hard choice of which games I want to bring back. They have to be my favorite games of the year, but also games I think my family will really enjoy.
  • My family loves party games and they love cooperative games, so that's what I'm focusing on.
  • So, those are all the games I'm bringing back for the holidays.
References (from this video)
No references stored for this video.
Video gXUKGNfQ0Qo Grant Lyon Analysis at 0:16 sentiment: neutral
video_pk 83396 · mention_pk 209995
Grant Lyon - Imposter Syndrome video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I brought 22 games and we played 19 of them.
  • My 5-year-old nephew, that was probably his favorite game of the trip, and he played that one a lot.
  • The only game I brought that was not a hit was The Fate of the Fellowship.
  • I love this game. It's just a little too complicated for my family, specifically my dad.
  • I just think it was a little bit too much for him and I kind of knew that it would be on the edge of too much but I wanted to try it anyway and and now I know I still think it's a great game.
References (from this video)
No references stored for this video.
Video FoTUMiwrTa8 Top List at 12:09 sentiment: positive
video_pk 78612 · mention_pk 191486
Imposter Syndrome video thumbnail
Click to watch at 12:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • The Chameleon
  • Fake Artist Goes to New York
  • Detective Club
Mechanics (from transcript analysis)
  • bluffing — You're just trying to BS and blend in and and make up reasons why your person would be good at the thing that you picked him for without knowing that's what you were picking them for.
  • Hidden role — A lot of people know a piece of information and one person doesn't know a piece of information and they're trying to blend in.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh man, this game is wild and wacky and fun.
  • Hot Streak might be the silliest racing game of all of them.
  • But there's fun cheers. There's fun, you know, big memorable moments. There's those big table moments in the game.
  • Hot Streak plays up to eight and it's a game that I don't think I would play with like less than five or six, right? like you want those big emotional moments, people cheering, people booing, people getting mad. That's what makes the game fun.
  • This is a game that does a lot of things that I love in party games. One, it is clever. Two, I feel like I actually learned something in the game. Three, it's really social and it's fun when you get away with stuff.
  • And when you're the fox, you feel pretty clever. You're like, "Yeah, I did come up with a good answer there, didn't I?"
  • I love the the sort of thinky aspect of the game, but also the social aspect of the game that the it's a game that combines the thinky and the social really well.
References (from this video)
No references stored for this video.
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