Game Info
Players
1
Age
14+
Playtime
4 min
Collection
Your Tier
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Description
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Rules Teach
Guilty: Monaco 1955 | Playthrough
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 3 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–3 of 3
Video 5mAu571ruY4
Our Family Plays Games Discussion at 25:29 sentiment: positive
video_pk 87064 · mention_pk 226936
Click to watch at 25:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Received the second game in the series
- Interesting premise
Cons
- Need to try the first game (Guilty: Houston)
Thematic elements
- Race against crime
- Monaco, 1955
Comparison games
- Guilty: Houston
Mechanics (from transcript analysis)
- Mystery — Players solve a mystery.
- Real Time — Gameplay occurs in real-time.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Pixies blew us away I love it love it love it love pixies
- the actual comic covers win you over the comic covers are great
- if you a comic lover you're going to probably love this game but if you're someone like me it's going to be all right
- the gang um it is poker on steroids now
- it is not a co-op game it's a it's on the box contrary to what it's on the box contrary to what is written on the box TR they made a mistake it is not Co-op
- we lost every time we played that thing what seven times
- some people don't know how to build a poah hand
- the thing about the game you can't talk so there's no Alpha gamer
- I'm confused most of the time with this gambling stuff that's why I don't do it in Vegas
References (from this video)
No references stored for this video.
Video ldSwWTeTjT8
Rules Teach at 0:01 sentiment: positive
video_pk 69179 · mention_pk 165546
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Engaging narrative that unfolds as you play.
- Interesting mechanics for combining clues and progressing the investigation.
- Strong sense of theme and setting.
Cons
none
Thematic elements
- Thriller investigation
- Monaco, 1955
Comparison games
none
Mechanics (from transcript analysis)
- Card Combination — Players combine cards (e.g., character and key card, chest and key) to unlock new leads, gain inquiry cards, or get open chest cards.
- Deck Building/Management — The game utilizes a 'time deck' and a 'secret story deck', with cards being revealed and discarded throughout the gameplay.
- Deduction — Players gather information and clues to piece together the mystery and solve the case.
- Item Management — Players collect items like a jerry can, map, boots, and later, a red diamond and gold key, which are stored in the sidecar trunk or carried by the player.
- Narrative event system — Story cards and time cards dictate the progression of the narrative and introduce events or information.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a thriller investigation type game where players will all play together as a character investigating a crime trying to solve the case here.
- As a cop, you Joseph Guyon, Lieutenant Colonel of the Monaco Carabaners, could almost get bored.
- Combined cards. You can unlock new leads by combining two cards.
- The thing on the left has to be the person you're questioning, your location, or the thing you're examining. It will have a load of dividers on the right. The card on the right must be the topic of discussion.
- The patient has disappeared. On closer inspection, you notice that their file and personal belongings have also vanished.
- I'll stuff my damn boots down his throat.
- So hopefully this has given you a taste of the start of Guilty. It says it's like a 3 4hour experience. This is maybe a quarter of it, less than a quarter.
References (from this video)
No references stored for this video.
Video PvL4dDh8lls
Board Gaming Ramblings Discussion at 8:13 sentiment: positive
video_pk 28416 · mention_pk 83405
Click to watch at 8:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Thematic cohesion
- Appealing Ace Attorney vibe
Cons
- Rules may be complex at first
Thematic elements
- Mystery/Courtroom deduction
- Ace Attorney-inspired cases
- Story-driven
Comparison games
- Ace Attorney
- Shadows of Kyoto
Mechanics (from transcript analysis)
- Cooperative Game — Players collaborate to solve cases
- cooperative play — Players collaborate to solve cases
- Deduction — Story-driven deduction with investigative steps
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- we play all these games so you don't have to
- it's a very beautiful cover
- Ace Attorney inspired thing
- we're going to play them tomorrow
- thank you for arriving and meeting us at Spiel
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3