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Guilty: Monaco 1955 box art

Guilty: Monaco 1955

Game ID: GID0448121
Game Info
Players
1
Age
14+
Playtime
4 min
Collection
Rating
Mechanic profile
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Vibe profile
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Description
No description available.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Video ldSwWTeTjT8 Rules Teach at 0:01 sentiment: positive
video_pk 69179 · mention_pk 165546
Guilty: Monaco 1955 video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative that unfolds as you play.
  • Interesting mechanics for combining clues and progressing the investigation.
  • Strong sense of theme and setting.
Cons
none
Thematic elements
  • Thriller investigation
  • Monaco, 1955
Comparison games
none
Mechanics (from transcript analysis)
  • Card Combination — Players combine cards (e.g., character and key card, chest and key) to unlock new leads, gain inquiry cards, or get open chest cards.
  • Deck Building/Management — The game utilizes a 'time deck' and a 'secret story deck', with cards being revealed and discarded throughout the gameplay.
  • deduction — Players gather information and clues to piece together the mystery and solve the case.
  • Item Management — Players collect items like a jerry can, map, boots, and later, a red diamond and gold key, which are stored in the sidecar trunk or carried by the player.
  • Narrative event system — Story cards and time cards dictate the progression of the narrative and introduce events or information.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a thriller investigation type game where players will all play together as a character investigating a crime trying to solve the case here.
  • As a cop, you Joseph Guyon, Lieutenant Colonel of the Monaco Carabaners, could almost get bored.
  • Combined cards. You can unlock new leads by combining two cards.
  • The thing on the left has to be the person you're questioning, your location, or the thing you're examining. It will have a load of dividers on the right. The card on the right must be the topic of discussion.
  • The patient has disappeared. On closer inspection, you notice that their file and personal belongings have also vanished.
  • I'll stuff my damn boots down his throat.
  • So hopefully this has given you a taste of the start of Guilty. It says it's like a 3 4hour experience. This is maybe a quarter of it, less than a quarter.
References (from this video)
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