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Tranquility: The Ascent box art

Tranquility: The Ascent

Game ID: GID0448562
Game Info
Year
2024
Collection
Ratings
Expansions & Family
Tranquility
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Description

Tranquility: The Ascent is a standalone sequel to Tranquility, with players working together to complete a grid of numbers as they scale the mountain.

Starting at the bottom of the mountain, players are tasked with completing a pyramid-shaped grid from the base to the summit. The base of the mountain is nine cards wide, the row above that is eight, and so on, with the top row consisting of a single summit card played once the rest of the grid is complete. On your turn, you must play a card onto the mountain or discard two cards. Cards are numbered between 1 and 12 and feature one of three different types of terrain. You may not play cards of the same terrain type next to one another, and you must also discard the difference between cards when played next to one another, e.g. placing a 7 next to a 4 would require you to discard three cards.

Rows are completed from left-to-right, and the numbers on the cards can ascend, descend, or remain the same. Rows can include any number barring this one restriction: the number on a terrain card must be equal to or higher than the number of the row, which means that a 1 can be played only in the first row whereas numbers 8-12 can be played on any row.

You can start a new row once at least the first two cards in the row below have been placed. Cards must always be "supported" by the two cards immediately below them, but they do not relate to the rows above or beneath in any way, i.e., the first row could start with a 10 while the next row starts with a 1.

If players complete the mountain and top it with a summit card, they win; if a player cannot take an action on their turn, everyone loses.

Tranquility: The Ascent includes three mini-expansion modules that can be added separately or together. "The Green Path" requires players to form a continuous path from the bottom to the top of the mountain. "The Panorama" module gives players specific number sequences to photograph. And finally, herd "The Mountain Goats" up to the summit where the grass is greener in the final module.

Description

Tranquility: The Ascent is a standalone sequel to Tranquility, with players working together to complete a grid of numbers as they scale the mountain.

Starting at the bottom of the mountain, players are tasked with completing a pyramid-shaped grid from the base to the summit. The base of the mountain is nine cards wide, the row above that is eight, and so on, with the top row consisting of a single summit card played once the rest of the grid is complete. On your turn, you must play a card onto the mountain or discard two cards. Cards are numbered between 1 and 12 and feature one of three different types of terrain. You may not play cards of the same terrain type next to one another, and you must also discard the difference between cards when played next to one another, e.g. placing a 7 next to a 4 would require you to discard three cards.

Rows are completed from left-to-right, and the numbers on the cards can ascend, descend, or remain the same. Rows can include any number barring this one restriction: the number on a terrain card must be equal to or higher than the number of the row, which means that a 1 can be played only in the first row whereas numbers 8-12 can be played on any row.

You can start a new row once at least the first two cards in the row below have been placed. Cards must always be "supported" by the two cards immediately below them, but they do not relate to the rows above or beneath in any way, i.e., the first row could start with a 10 while the next row starts with a 1.

If players complete the mountain and top it with a summit card, they win; if a player cannot take an action on their turn, everyone loses.

Tranquility: The Ascent includes three mini-expansion modules that can be added separately or together. "The Green Path" requires players to form a continuous path from the bottom to the top of the mountain. "The Panorama" module gives players specific number sequences to photograph. And finally, herd "The Mountain Goats" up to the summit where the grass is greener in the final module.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 5 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–5 of 5
Video CAPQcx0B-AQ Top List at 10:48 sentiment: positive
video_pk 129705 · mention_pk 369072
Tranquility: The Ascent video thumbnail
Click to watch at 10:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tense cooperative experience
  • Challenging puzzle of card placement
  • Solo and co-op modes available
  • Modular elements add variety
Cons
  • Playing cards requires careful communication in co-op
  • Helping cards come with a cost
Thematic elements
  • climbing a mountain
  • mountain
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — you are going to have a hand of cards. Each of the cards is numbered
  • Sequence building — you have to play cards that are higher to go up, right? And then same thing where you're going horizontal.
  • Set Collection — There are modules like one you have to get these goats all the way to the top of the mountain. Speaking of mountain goats, go check out the previous video. Um, and then there are special cards as well that can help you out. So, you get little tools to help you out. You can put bridges, things like that.
  • solo/cooperative play — It is a solo work co-op experience.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • How we doing everybody? Welcome to another episode of Getting Good with It.
  • This is going to be numbers 40 to 31.
  • All during the game, you're going to have little thing little books that you can pick up.
  • It's like chess if chess was fun and had cute miniatures.
  • It's beautiful, right? Love, beautiful artwork.
  • I have a lovehate relationship with it
  • It can be very punishing if you don't get the dice you want to roll because you can only roll them so many times.
  • Viticulture world was not my cup of tea.
  • So it's kind of a risk versus reward.
  • There are restrictions, right? There may be a spot that only accepts a four.
  • There's a lot of uh tension that you can have, especially when you are working in the co-op mode, trying to make sure that you both know what you can play without saying what you can play, right?
  • Everybody's going to be very unique in the way that they build out their instruments and how they're going to score.
  • That way you know when the next few videos come out.
References (from this video)
No references stored for this video.
Video lyc70uG0PY8 Allies or Enemies Review at 7:08 sentiment: positive
video_pk 86877 · mention_pk 295163
Allies or Enemies - Tranquility: The Ascent video thumbnail
Click to watch at 7:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful art and component aesthetics
  • tight cooperative puzzle with meaningful tension
  • improvement over the prior title in the series
Cons
  • players may prematurely discard summit goals
  • some may prefer a more static grid mechanic
Thematic elements
  • cooperation, planning, and spatial sequencing
  • Cooperative puzzle where players build a mountain by arranging cards left to right.
  • puzzle-driven with modular components and optional challenge tiles
Comparison games
  • Tranquility
Mechanics (from transcript analysis)
  • card orientation shifts — Cards are turned on their side; you must respect the new placement rules (diamonds vs squares).
  • Cooperative Game — Players work together to place cards to form rows with matching numbers and constraints.
  • cooperative puzzle — Players work together to place cards to form rows with matching numbers and constraints.
  • Modular Board — Campfires and bridges modify how cards can be played in a given session.
  • Modular variability — Campfires and bridges modify how cards can be played in a given session.
  • summit cards and goats — Summit cards set goals; mountain goats add optional challenges that can be advanced or discarded.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • scadaddle
  • this is one of my favorite games of the year
  • it's one of these super clever card games
  • this goes right on that shelf with parade and Scout and sea salt and paper
References (from this video)
No references stored for this video.
Video hDnwfRQHN70 Board Gaming Ramblings Analysis at 23:27 sentiment: positive
video_pk 86596 · mention_pk 285765
Board Gaming Ramblings - Tranquility: The Ascent video thumbnail
Click to watch at 23:27 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Deserved win
  • Amazing game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Congratulations to all the nominees and spectacular and to you for watching this award video Woo we will see you in 2025 bye
  • The spoiler alert he has designed set Tea Garden Galileo galile and the designer is obviously then toas holck a designer just like came out of nowhere got so much hype this year and I will say even though like we have ranked those games we like all three of those games like two of them better than the last one but this is a designer I am looking forward to see more games from
  • We are going to be bringing you the nominations and the winner for the best card game of 2024 and the nominees are Star Wars unlimited cortis an misos and 5050
  • Lone wolves yay and lone wolves was one of my favorite small box games of the year so I am so glad it made the list
  • If you like a High degree of uh interaction that head-to-head kind of style game this is I think my all-time favorite two-player trick game
  • Congratulations Agonia for winning best narrative campaign game for 2024 in these rambling Awards
  • Harmonies congratulations to Harmony is one of the most played games from this last year with the People's Choice as well over at the dice Towers uh game of the year uh so this is one that is very impressive so kudos to harmonies the winner of this year's abstract Game of the Year
  • Tranquility the ascent yes congratulations indeed we have played that game do you remember we were we were building the the the oh my goodness I love that game oh there we go I love that game it's a deserved win I'm sorry I don't hate co-op games anymore it's an amazing game it's beautiful on the table if you haven't played it check it out it won fair and square this is a great game
  • The winner is flip seven
  • To the winner is iron Forest congratulations
  • Most Innovative game is War Stories Occupied France designed by David Neil and David Thompson art by Mara and published by Osprey games congratulations to all the nominees but of course congratulations to War Stories Occupied friends
  • we have made a big list of awards that we are giving away to different games
  • this is all of the awards we have made a big list of awards that we are giving away to different games
  • we want to highlight these amazing games that gives our or all so much joy
  • I focus on cozy games welcoming games family games card games um also solo games as well
  • Winner for the category of the most Innovative game is War Stories Occupied France
  • that was amazing I really enjoyed that I hope you did too
  • please go check all those amazing people out because they make really good content
References (from this video)
No references stored for this video.
Video ZJ7SCPAIDE4 Allies or Enemies Top 100 List at 21:28 sentiment: positive
video_pk 65961 · mention_pk 160208
Allies or Enemies - Tranquility: The Ascent video thumbnail
Click to watch at 21:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique no-communication cooperative challenge
Cons
  • Poor communication rules can frustrate some groups
Thematic elements
Comparison games
  • The Mind (communication style comparison)
Mechanics (from transcript analysis)
  • cooperative card-game with no communication — Players cannot share cards; must coordinate without talking to achieve a pyramid build.
  • Cooperative Game — Players cannot share cards; must coordinate without talking to achieve a pyramid build.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is like our comfy time game.
  • the coziest of cozy games for me.
  • Surprisingly terrific two-player game.
  • This is one of the games that was responsible for the resurgence of roll and write games.
  • Cooperative games is one of my favorite types of games.
References (from this video)
No references stored for this video.
Video xwR4ISegxFQ The Board Game Garden Top 10 List at 17:20 sentiment: positive
video_pk 28431 · mention_pk 298394
The Board Game Garden - Tranquility: The Ascent video thumbnail
Click to watch at 17:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • variant form of a tranquil puzzle
  • solo-friendly with a fresh layout
Cons
  • rules can be dense for new players
Thematic elements
  • gradual elevation and strategic placement
  • a mountainous ascent built from cards
  • similar feel to Tranquility with a different shape
Comparison games
  • Tranquility
Mechanics (from transcript analysis)
  • Grid Building — build a card-based mountain; placement dictates discard costs
  • grid/mountain building — build a card-based mountain; placement dictates discard costs
  • Hand Management — limit of five cards in hand; discard decisions critical
  • puzzle-driven optimization — aim to minimize discards while building a coherent shape
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the coolest game ever
  • one deck Legacy game
  • puzzle game you can play solo
  • it's relaxing and tranquil
  • production is incredible
References (from this video)
No references stored for this video.
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