The guests are here, and they're hungry, so try to be the best waiter at this café by making sure that all the guests get their Just Desserts!
In this card game, each player starts with a hand of three dessert cards while three guest cards are placed in the center of the table; each dessert card shows 1-3 tastes that it satisfies, such as chocolate, fruit, or pastry, while the guest cards show what they crave as well as what they refuse to eat. On a turn, you draw a dessert card, add a guest card to the table from the deck, then take one of three actions:
Serve (and claim) one or two guests by discarding one or more dessert cards to give them what they want (while avoiding what they don't want); if you give a guest their favorite item, you get tipped with an extra dessert card.
Draw one more dessert card.
Dump as many dessert cards as you want, then drawing that many cards from the deck.
At the end of your turn, discard guests from the table so that only one guest of each "suit" is still waiting to be served — but the guest heading out the door (on top of the discard pile) can still be claimed by any waiter. If at any time you've served three guests of the same suit or five guests of different suits, then you win!
Just Desserts includes game variants that allow you to steal guests from another waiter by sending more sweets their way, to force other waiters to each give up one guest, and to hold a surprise party to claim a guest out of turn.
Just Desserts Review!
GTS 2015 - Just Desserts
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It's very quick and simple and easy.
- We are trying to serve desserts to the characters and then bring them in front of us and collect a certain collection to win the game.
- To win the game you need to get three of the guests from the same family or five from different families.
- The top of this discard pile they're kind of standing in the doorway still peering around the corner and you can still satisfy the one on the top but once other guests go on top you can't do that anymore.
References (from this video)
- Quick and simple to learn and play
- Satisfying to collect guests based on their dessert preferences
- The 'buffet' advanced rule adds an interesting dynamic
- Can be played with 2-5 players
- The top of the discard pile for guests can only be satisfied if not covered by new discards.
- Not all cards are useful in hand if they don't match guest needs.
- serving desserts
- Flux
Mechanics (from transcript analysis)
- Card Drafting — On a turn, a player draws a dessert card into their hand.
- Hand Management — Players draw dessert cards into their hand and use them to satisfy guest requirements.
- Push Your Luck — Players can choose to serve a guest if they have the cards, or hold onto cards for future turns, potentially drawing more.
- Set Collection — Players aim to collect guests by matching the desserts they want, either three from the same family or five from different families.
- special card abilities — Playing four Aces allows a player to create a 'buffet', forcing other players to bring a character back to the table and allowing the active player to draw more cards.
- Variable player powers — Guests have different dessert preferences, making each guest unique.
Video topics + discussion points
Quotes (from this video)
- It's very quick and simple and easy.
- We are trying to serve desserts to the characters and then bring them in front of us and collect a certain collection to win the game.
- To win the game you need to get three of the guests from the same family or five from different families.
- The top of this discard pile they're kind of standing in the doorway still peering around the corner and you can still satisfy the one on the top but once other guests go on top you can't do that anymore.
References (from this video)
- cute theme and simple rules
- travel-friendly and portable
- customizable with variants
- not very deep or innovative
- feels familiar if you’ve played order-fulfillment games
- dessert-focused order fulfillment with ingredient constraints
- A dessert-serving environment where players fulfill guests' dessert orders
- conversational, overview-style with practical play tips
- Flux
Mechanics (from transcript analysis)
- favorite-dessert bonus — fulfilling exact favorites may grant extra draws
- Hand Management — manage dessert cards and guest orders to maximize matches
- Set Collection — aim for three of a kind or five different guests to win
- set collection / pattern matching — aim for three of a kind or five different guests to win
- variable actions on turn — on your turn you can draw, redraw via discard, or fulfill orders (up to two)
Video topics + discussion points
Quotes (from this video)
- I thought this game was cute and simple
- this is something you can throw in a bag or a purse or a pocket really easily
- I like having a big hand like that so you're able to satisfy more customers with those exact favorite cards
- nothing like brand new nothing super novel we've all seen kind of order fulfillment games like this
References (from this video)
- Won at International Tabletop Day
- Exact fulfillment gives bonus
- Good travel game
- Multi-use card decisions
- Not getting much love/attention
- Fulfilling customer dessert orders
- Dessert cafe
- Set collection
Mechanics (from transcript analysis)
- Multi-Use Cards — Cards can be exact desserts or ingredients
- Set Collection — Matching cards to fulfill orders
Video topics + discussion points
Quotes (from this video)
- It's so hard for us to come together to be cooperative
- If you don't have dessert you get hurt
- We wore out the cards we played it so much
- Multi-use card to the fifth degree
- Some games are nice to me some are not
- You can have both of them in your collection