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Oliva box art

Oliva

Game ID: GID0448745
Game Info
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 4 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video bG5Vt8VHvMc Rahdo Runs Through Top List at 41:23 sentiment: positive
video_pk 84001 · mention_pk 308739
Rahdo Runs Through - Oliva video thumbnail
Click to watch at 41:23 · YouTube ↗
Overall sentiment (raw)
Positive, but with a caveat
Pros
  • Very clever and sharp gameplay.
  • Highly interactive.
  • Interesting deck-building engine.
  • Gameplay was neat.
Cons
  • Works better with more players; less satisfying as a two-player game.
  • The theme of olive oil pressing is not particularly engaging for the host.
Thematic elements
  • Olive pressing
  • Portugal
Comparison games
none
Mechanics (from transcript analysis)
  • Action Drafting — Players choose actions based on cards available and what others are playing.
  • Deck Building — Players buy new cards to add to their deck, creating a deck-building engine.
  • Hand Management — Players have a hand of cards and must choose which to play strategically.
  • Simultaneous action selection — Players choose two action cards simultaneously and reveal them, with the number of cards played influencing activation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ants. And I loved this game. Um it is a phenomenal worker placement game where we are controlling a colony of ants trying to, you know, spread out into the uh the countryside, um you know, set up pheromone trails of scavenging ants, exploring, dealing with big scary bigger bugs than us, like centipedes and millipedes and whatnot, getting to the far reaches where there are huge benefits if we're the first player to occupy, and, you know, basically expand our little ant kingdom.
  • And unlike most other ant colony civilization games, there is no player versus player in this game. No direct attacking. We just have to fight, you know, the the other big bugs that are out there.
  • this is a conveyor belt game, folks, and I love conveyor belts. The conveyor belt here is the life cycle of our ants.
  • Everything about this game is fantastic.
  • It's the second best game we played this month. It's Ants.
  • The Last Droids.
  • This game is phenomenal.
  • It's an I split, I choose game, which is a fun little thing.
  • That decision, which do I keep for myself, which two do I give to the other players, is phenomenal.
  • The rules actually suggest that once the cards are revealed before the lead player hands them out and keeps one for themselves that players could say, "Hey, I really want that one."
  • The art in this game is stunning.
  • It is the best game I played this month as a three-player game.
  • As a two-player game, I don't know. So, I'm going to have to do a follow-up in a future roundup, I assume.
References (from this video)
No references stored for this video.
Video FgcZI58dqGA Board Gaymes James Playthrough at 0:52 sentiment: positive
video_pk 83885 · mention_pk 351464
Board Gaymes James - Oliva video thumbnail
Click to watch at 0:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging deck-building with engine-building feel
  • Multiple market types add depth and meaningful decision points
  • Endgame scoring via nation flags provides clear goals
  • Pacing becomes quicker once players learn the system
Cons
  • Rules can be confusing on first play
  • Setup and teaching time is relatively heavy
  • Endgame and round structure can feel opaque and mass-assembly dependent on player count
Thematic elements
  • production optimization and market-driven scoring
  • Portuguese olive oil farming and market-driven production
  • live playthrough with rule explanations and strategic discussion
Comparison games
none
Mechanics (from transcript analysis)
  • Action chaining / bonus actions — Promote, call, dismiss, and bonus actions allow extended buys and deck manipulation.
  • Deck Building — Each player maintains a personal deck and draws actions to perform on their turn.
  • deck-building — Each player maintains a personal deck and draws actions to perform on their turn.
  • Endgame scoring by nations and markets — Points come from nation flags, global/national market cards, and other scoring effects.
  • Market-driven card economy — Markets (local/regional/national/global) provide cards and scoring opportunities; cards can be bought or dismissed.
  • Resource conversion — Olives are converted into olive oil via actions; different cards modify conversion rates.
  • Resource Management — Olives are converted into olive oil via actions; different cards modify conversion rates.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This plays pretty quick.
  • It's a deck-builder, engine building.
  • the part that was really kind of confusing the rules.
  • the more point cards you buy, the less action cards you're going to have when you draw.
  • This game plays quick and is fun.
References (from this video)
No references stored for this video.
Video C5krT77idRI Board Gaming Ramblings Top 10 List at 5:49 sentiment: positive
video_pk 29724 · mention_pk 87253
Board Gaming Ramblings - Oliva video thumbnail
Click to watch at 5:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong economic game in a small package
  • Designers consistently deliver engaging experiences
Cons
  • Not mind-blowingly groundbreaking according to speaker
Thematic elements
  • Economic optimization and efficient resource use
  • Compact, crunchy economic game with a small footprint
  • Concise, highly strategic
Comparison games
  • L.
Mechanics (from transcript analysis)
  • economic engine — Compact box, dense economic decision-making.
  • Engine Building: Efficiency — Compact box, dense economic decision-making.
  • Fast/punchy play — Short playtime with deep strategic decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are looking forward to Spiel 2025.
  • These are 10 games we have not played.
  • Plans change but that is the plan.
  • We're excited for Spiel.
  • Please come say hi, show us a secret sign, and play a game with us.
References (from this video)
No references stored for this video.
Video nDKWs4Y_jIk The Dice Tower Top 10 List at 8:05 sentiment: positive
video_pk 28235 · mention_pk 82770
The Dice Tower - Oliva video thumbnail
Click to watch at 8:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible and easy to teach
  • Balance of simplicity and strategy
  • Engaging themes with multiple paths to victory
Cons
  • Some luck in card draw
Thematic elements
  • agriculture, set collection, and country cards
  • olive farming themed engine
  • engine-building with route to victory through multiple paths
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building / engine-building — Combines deck-building and engine-building with multiple strategic paths.
  • Set Collection — Diverse scoring via country cards and strategic card play.
  • set collection / country cards — Diverse scoring via country cards and strategic card play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is fantastic.
  • I love everything about this.
  • There's deep resource management, good choices.
  • This is themed the worlds of Dungeons and Dragons.
  • The catch-up mechanic is great because this makes every race close.
  • It's like So Clover meets Code Names.
  • Cuphead style artwork is visually striking.
References (from this video)
No references stored for this video.
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