Description
Sometime after the fall of Handsome Jack, in-between bomb-making and bandit-killing, Tina decided to try her hand at making her own board game. After all, everyone seemed to love her session of Bunkers & Badasses and vault hunters need something to do in their downtime. She started by tearing apart and jamming back together ACTUAL Claptrap units, but the sounds of their protests and complaints got a bit annoying. After consulting Princess Fluffybutt and Sir Reginald she opted for a card game instead.
So grab some crumpets, drink some tea and join Tina in torturing (and building) Claptraps of 5 varieties. Along the way you’ll enlist some help from Brick, Mordecai, Moxxi and Earl to mess with your opponents and find what you need to win.
Featuring brand new original art and character designs never seen anywhere else; Borderlands: Tiny Tina’s Robot Tea Party is the first wide release tabletop game ever set in the Borderlands universe. It’s made to be the perfect filler game, with dead simple rules, a quick play time and plenty of interaction. This officially licensed product is a collaboration of Nerdvana Games, Gearbox Software and XYZ Game Labs.
—description from the publisher
- Seemed fun enough
- Small games like this are never favorites
- Would have only been played to 'check the box'
- Borderlands theme
- Borderlands
Mechanics (from transcript analysis)
- Small box game — Described as a small box game, 15-minute silly game that are never favorites. Rules were read and it seemed fun enough, but it would have only been played for the sake of checking it off.
Video topics + discussion points
Quotes (from this video)
- So many games and we can't play them all because we're not robots. We have to eat and sleep and do other things as well.
- I really enjoyed the concept of this. It's a co-op game. This we got even before I started going to say hating co-op game, but understanding they weren't for me.
- It sounds okay, but it also big and we don't need it.
- This is actually not sad. It's actually a positive thing getting these out of the house so we can get more games into the...
References (from this video)
- Engaging set-collection with tactile claptrap parts
- Strong integration of Borderlands IP and humor
- Multiple strategic paths through skin/body/arm choices
- Clear build phase with intuitive discard/refresh flow
- Optional harder variant adds depth
- Setup and assembly can be fiddly
- Scrap mechanics may slow pace for casual players
- Best with groups; solo play less straightforward
- humor, gadget-building, set-collection with Claptrap parts
- Borderlands universe; Claptrap-themed tea party with robot companions
- lighthearted, tongue-in-cheek adventure
Mechanics (from transcript analysis)
- Action cards — played to influence turns, manipulate stakes, or scrap cards from play.
- Hand Management — players manage a hand of action cards and part cards, drawing up to five per turn.
- part placement — parts are attached to Claptrap bodies on available attachment points such as hat, wheel, or arms.
- scrapyard and scrap actions — discarding or scrapping cards from the yard to trigger effects and reshuffle as needed.
- Set Collection — players collect claptrap body parts of limited types to assemble a complete Claptrap with matching skin and body.
- variant rules - True Vault Hunter Mode — an optional higher-difficulty variant that increases challenge and requires longer planning.
Video topics + discussion points
Quotes (from this video)
- this is a game for two to five players
- the stash
- if you have more than five cards you must discard dad to five
- when a claptrap has two arms our hat in a wheel the correct skin including wild
- Borderlands tiny Tina's robot Tea Party