The residents of Town 77 — located just down the road from Town 66, mind you — can't stand it when houses with the same shape or color are lined up with each other. Try to build as many houses as you can while keeping in mind which houses in your hand can be built at the end.
In Town 77, each player has a hand of tiles, with each tile showing one of seven house styles in one of seven colors/patterns. (The color/pattern of a tile also shows on its reverse side.) The game has 49 tiles in total, one of each possible combination. Each player starts with a hand of random tiles.
The first player places a tile in the upper-left corner of an imaginary 7x7 square, then on each subsequent turn a player adds a tile to a row or column in this square so long as this tile is adjacent to at least one other tile and the color/house style isn't already present in this row and column. After playing a tile, a player can choose to draw a new tile or not. Once you lower your hand size, you can't increase it again. If you can't play on a turn, you're out of the game, and once everyone is out, whoever has the fewest tiles in hand — or who played latest in the event of a tie — wins.
If you play your final tile, you win, but if you don't draw new tiles, you might find yourself unable to play!
- More fun as a solo experience
Mechanics (from transcript analysis)
- Spatial Puzzle — The game involves arranging tiles in a grid with adjacency restrictions.
- Tile drawing — Players draw tiles to use for filling out a grid.
Video topics + discussion points
Quotes (from this video)
- So, today I want to talk to you about some multiplayer games that I think are actually better as a solo experience.
- Those are four games that are intended to be multiplayer games that I think are much better solo.
- What would you add to the list and do you want to see my suggestions for bigger box games that I also feel the same way about?
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's a backwards episode
- it's a double call
- it's a tiny game but it's a great gateway to a system
- we are going to keep it forever
- Nations the Dice Game is a perfect example of a game dice game done right
References (from this video)
- Loved it.
- Fun.
- Good game.
- Amazing compact design.
- Hard to get.
- Difficult to play.
Mechanics (from transcript analysis)
- Last player standing — The last person able to place a tile wins.
- Pattern Building — Tiles cannot be the same color or shape in the same column or row.
- Tile Placement — Players place tiles to create a 7x7 grid.
Video topics + discussion points
Quotes (from this video)
- Takes the game to new heights.
- I'm still disappointed with the components.
- But besides the name the game play was off the chain.
- That is the jam.
References (from this video)
- fast, teachable, and accessible
- unique tiling challenge
- player elimination mechanic can be harsh
- Residents avoid same shape/color in rows/columns
- City tiling
- puzzle-like
Mechanics (from transcript analysis)
- Elimination — no legal moves ends the game
- Player Elimination — no legal moves ends the game
- Tile Placement — place tiles on a 7x7 grid with adjacency constraints
Video topics + discussion points
Quotes (from this video)
- EASTER. SEE, I DIDN'T TELL YOU SEE THAT AT THE END? I just said Easter.
- Galactic Cruise is a wonderful game. I love it. LOVE IT.
- I definitely endorse it. I give it a BIG FIVE.
- It's a mean game, but mean in a fun way.
- This is a five for Rebel Princess. Must have, must play.
References (from this video)
- easy to teach
- party-friendly and quick
- can lead to intense planning and competition
- Residents avoid identical shapes/colors in a row/column
- Tile-laying town builder
- fast, light puzzle
Mechanics (from transcript analysis)
- Tile Placement — place tiles with constraints to avoid row/column conflicts
Video topics + discussion points
Quotes (from this video)
- EASTER. SEE, I DIDN'T TELL YOU SEE THAT AT THE END? I just said Easter.
- Galactic Cruise is a wonderful game. I love it. LOVE IT.
- I definitely endorse it. I give it a BIG FIVE.
- It's a mean game, but mean in a fun way.
- This is a five for Rebel Princess. Must have, must play.
References (from this video)
- easy to teach; quick to play
- high interaction via layout constraints
- elimination can be harsh
- Residents avoid same shape and color in rows/columns
- Tile-laying town
- compact, brain-burning
Mechanics (from transcript analysis)
- Tile Placement — avoid repeats in rows and columns
Video topics + discussion points
Quotes (from this video)
- EASTER. SEE, I DIDN'T TELL YOU SEE THAT AT THE END? I just said Easter.
- Galactic Cruise is a wonderful game. I love it. LOVE IT.
- I definitely endorse it. I give it a BIG FIVE.
- It's a mean game, but mean in a fun way.
- This is a five for Rebel Princess. Must have, must play.
References (from this video)
- fun, puzzly solo mode
- distinct Oink puzzle feel
- not everyone loves abstract grid puzzles
- solved Sudoku-like puzzle at the table
- puzzle-themed city-building vibe
- abstract, logic-driven
- Nana
- Trio
Mechanics (from transcript analysis)
- grid_puzzle — Puzzle-like constraints where shapes/colors cannot repeat in a row or column
- solo_mode — Includes a solo play option
Video topics + discussion points
Quotes (from this video)
- Sparks is a conversation game inspired by late nights Under the Stars
- Town 77 has been an oink game that I've wanted to grab for a while
- River Valley Glass Works is a wonderful puzzly game
- Darwin's Journey is one that I've been wanting to grab
References (from this video)
- brain-burning yet accessible puzzle
- strong with 2 players and scalable to five
- cute, approachable theme with tight rules
- elimination can be harsh for some players
- urban planning with color and shape constraints
- Residents of town 77 in a 7x7 neighborhood grid
- light, puzzle-forward with whimsy
Mechanics (from transcript analysis)
- color/shape constraint — no row or column may repeat the same color or house shape
- Elimination — if you cannot place a tile on your turn, you are out
- Player Elimination — if you cannot place a tile on your turn, you are out
- Tile Placement — add a tile to a row or column, adjacent to existing tiles
Video topics + discussion points
Quotes (from this video)
- Now, this is a real good one.
- I like it at two player and I like that the theme really shines.
- It's Tableau building.
- It's not rulesheavy.
- This little thing here will give you some frights.
- The Regular White Castle is an excellent game. We love it.
References (from this video)
- Small box, portable
- Solo play option mentioned
- Availability at packs may be limited
- Puzzly, spatially focused play
- Compact town-building/puzzle theme
- Light and portable with solo play option
Mechanics (from transcript analysis)
- Polyomino — placing tessellating shapes on a grid
- polyomino/patchwork — placing tessellating shapes on a grid
Video topics + discussion points
Quotes (from this video)
- this is a chill video
- Francis is trying to eat his chips quietly
- I'm a huge sucker for nature themed games
- I'm bringing six different games for packs
References (from this video)
- Compact and portable game
- Solo mode mentioned
- Specific rules not detailed in transcript
- Puzzly, spatial reasoning
- Compact town-building/puzzle
- Casual, approachable with solo option
Mechanics (from transcript analysis)
- Polyomino — placing polyomino-like pieces to fill a grid
- polyomino tiling — placing polyomino-like pieces to fill a grid
Video topics + discussion points
Quotes (from this video)
- this is a chill video
- Francis is trying to eat his chips quietly
- I'm a huge sucker for nature themed games
- I'm bringing six different games for packs