Game Info
Players
2-7
Age
10+
Playtime
30 min
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
No description available.
Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–3 of 3
Video aLfJ2RynyM0
Beyond Solitaire Discussion at 14:47:56
video_pk 86332 · mention_pk 222992
Click to watch at 14:47:56 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The Indie Games Night Market was a smash success, people were lining up hours in advance.
- It really started from my experience going to the Tokyo Game Market in Japan.
- We don't really have anything like that in the US like the design scene is very much focused on pitching to publishers.
- I wound up getting 26 applications and then had to kind of filter out what I thought would be the best kind of group of games to have available.
- The spirit of like just knowing that these were small Indie runs really like uh got a foothold in like a lot of people here in America.
- It's like the quintessential problem of like making art uh which is how do you do something for yourself that you also want people to play and to buy.
- I feel really strongly that a product that was made by hand made by one person should feel like it was made by one person made by hand and that those little Perfections actually breathe life into the thing that you made.
- The more Tools in your tool belt for what you know how to build you actually can make more interesting games.
- It's a Razor's Edge of like how much could you right cost versus time.
- It's important to me that it wasn't just like folks who were already hustling wanting to find another space to sell their stuff.
- Convincing a US audience especially to buy in is a little trickier.
- I don't need it to last forever I'm not looking for evergreens.
- For me it's not about leaving a mark necessarily it's about just like getting the thing I want out there and then moving on to the next thing I want to get out there.
- The best people utilize that as much as possible.
- Try Thinking by like subtraction right what is missing is such a good point.
- The Indie Games Night Market is a space to have fun when you're working.
- I got absolutely fooled by the bad guys on turn one I was poisoned and I was the investigator.
- I have not been excited for an exploding kitten game literally ever.
- It's definitely happening the next Pack's unplugged November 22nd.
References (from this video)
No references stored for this video.
Video EDIT8iqe5HM
Grant Lyon News at 51:27 sentiment: positive
video_pk 83859 · mention_pk 212212
Click to watch at 51:27 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- Creates nice, feel-good moments
- Encourages sharing memories and inside jokes
- Adorable component (plushy fox)
- Gives a reason to compliment people
Cons
- Gameplay is secondary to the social/storytelling aspect
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Card Drafting — You are using cards from your hand to build a pet name for one player who is the active player that round.
- Storytelling — But it's almost not really a game about that. It's a game about the like stories and the moments that you're going to create together
- Voting — And then the active player gets to listen to all of these pet names that people have created for them and pick their favorite one.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- So, uh, this is my monthly video on the best games coming to retail, the best board games coming to retail.
- I will be at PAX Unplugged, the board game convention PAX unplugged this upcoming weekend in Philadelphia. So, if you are there, please say hello to me.
- So, you know, it's a quick card game for sure, but there's a lot of intrigue about how things are going to switch mid round and how you're going to play out the cards in your hands.
- The interesting twist of the game though is when when the sort of pool of snakes gets too high, it doesn't bust the entire group. It busts the person that has drawn the most things out of the bag.
- So, you know, it requires teamwork and uh precision and stuff.
- I honestly think the worst aspect of the game is the sort of theme and the name Tricky Kids makes you think it's a kids game and it's not a kids game.
- this is another game that feels pretty unique and different in the world of card games.
- And so like I think this is a really good game to play at the holidays, you know, if you're trying to like it really um creates nice moments where like it's like a feelgood game
- So, it is like, you know, for like a 20minute game, it's it's a pretty clever game of how you're playing out fruit and how you're gaining cards to add to your sets.
- And it you are constantly making mistakes, right? You see moo moo and you're like moo and you're like no it's cat like
- So, you know, a thinky game in 30 minutes.
- In December, I'm going to start doing a lot of top 10 videos.
References (from this video)
No references stored for this video.
Video B4AcZGIHvdk
BoardGameCo Top 15 List at 12:24 sentiment: positive
video_pk 32264 · mention_pk 95380
Click to watch at 12:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- High overall rating (8.2) with meaningful player count
- Theme treated with respect; game-first design
Cons
- Religious theme can be polarizing for some players
Thematic elements
- religious history with thematic gameplay
- biblical/Jewish thematic backdrop
- theme-forward but game-first
Comparison games
- Gollum (theme-related discussion context)
Mechanics (from transcript analysis)
- Engine Building — build toward a religious/historical objective
- thematic engine-building — build toward a religious/historical objective
- Unique Player Powers — different factions/roles with unique abilities
- Variable player powers — different factions/roles with unique abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's 2026 now, which means it's time for that thing that I like to do every single year
- I want to play 30 of the 35 games I set out for myself
- Three games a month would make it doable
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3