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HIFI box art

HIFI

Game ID: GID0450617
Game Info
Players
2-4
Age
12+
Playtime
70 min
Collection
Your Tier
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Mechanic profile
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 0 · neu 0 · neg 1
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Video n5E0lZEi9l0 Review at 0:07 sentiment: negative
video_pk 69452 · mention_pk 165967
HIFI video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Ambitious and fun production
  • Clever thematic integration of the record player rondelle
  • Hilarious rulebook
  • Engaging advanced mode with constantly changing abilities
  • Liked how the game kept track of turns
Cons
  • Gameplay did not live up to the aesthetic
  • Too many decisions and analysis paralysis
  • Game took much longer than expected
  • Gameplay elements did not translate well thematically
  • Boards were busy and overwhelming
  • Players were taken out of the game state frequently
Thematic elements
  • Remixing and revitalizing an old album for a band's comeback.
Comparison games
  • Boop
Mechanics (from transcript analysis)
  • action rondelle — The record acts as an action rondelle where players move a needle to select actions. It functions in reverse, where the rondelle itself is turned to land on the needle's position.
  • Area Control — Described as feeling like area control on a soundboard, though not translating well thematically.
  • Card Drafting — Players draw and place cards onto a soundboard to build soundtracks.
  • End-game scoring — Points are tallied at the end based on endgame scoring cards related to desired sound levels or arrangements.
  • Set Collection — Players collect points based on how much of a particular musician's tracks they have built and how much a song has been used to score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just could not wait to be done playing this game I did not have a good time bro
  • I thought the aesthetic of it was so fun and the gameplay just did not come through with that
  • It feels very more like area control on a soundboard
References (from this video)
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