Game Info
Players
2-4
Age
14+
Playtime
60 min
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
No description available.
Featured Videos
Rules Teach
Lost Patrol - Live Learn and Play
Playthrough
Saturday Morning Board Game Show — April 2026
Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment:
pos 2 ·
mix 2 ·
neu 0 ·
neg 0
Showing 1–6 of 6
Video nZmqjmNQJdY
Watch It Played Discussion at 8:06 sentiment: mixed
video_pk 92213 · mention_pk 247702
Click to watch at 8:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Potentially rewarding for the rare win
- Unique challenge
Cons
- Heavily weighted against the player
- Likely to lose
Thematic elements
- Sci-fi combat/survival
Comparison games
none
Mechanics (from transcript analysis)
- Asymmetric Player Powers — The scout player has fewer advantages compared to the alien player, creating an inherent imbalance.
- scenario-based play — The game is played in scenarios, with a focus on survival and achieving objectives within those scenarios.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I don't look at games and go this is too complex we couldn't do it it's more about do I think it's the right fit is a game I'm excited about and energized about
- I have some sort of a weird feeling of Purity in a game so let's say I was playing the path finder Adventure game um anytime that I was going to play the game again I'd be very careful to try to weed out anything extra that had get stuck in until certain points
- I love small Skirmish style games so
- I love that open world just getting to explore everything and just doing nonsense things for hours on end have nothing to do with the main quest and thoroughly enjoying it
- I'm so excited to see Spider-Man done by Marvel and not by Sony that I'm I'm just I'm over the moon
- superheroes are weapons of mass destruction yeah right so so some of them having them regulated probably makes sense
References (from this video)
No references stored for this video.
Video OWjI5IeR3j0
Watch It Played Discussion at 10:40
video_pk 92168 · mention_pk 247519
Click to watch at 10:40 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I think we did it. We've started on time. That never happens.
- The words are on both sides. No, but for them, they're going to be seeing this side.
- This was not a sponsored segment. They didn't ask me to like feature this on their content.
- I think that's why I go half elf cuz I I do like role playing.
- Well, technically you could do this. Um, we just don't feel it creates an optimal playing experience.
- They're not going to make money off of all the board gamers who are suddenly going to jump to League of Legends because of this board game.
- My brain like blew out the back of my head.
- It's not a fake word. It might not be a common word to some of our listeners.
- The puns definitely got worse.
- I'm still above Daredevil. But again, I just in general just so impressed with how they're bringing those characters to life.
References (from this video)
No references stored for this video.
Video 0gWAClaED-c
Tantrum House Playthrough at 2:54 sentiment: positive
video_pk 81959 · mention_pk 205220
Click to watch at 2:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Deep tactical decisions
- Tactically interesting firing arcs and templates
- Dynamic map with environmental elements
Cons
- Learning curve can be steep
- Longer play sessions
Thematic elements
- tactical tank battles with initiative and range
- tank-based tactical combat on a modular map
- mechanic-driven wartime skirmish
Comparison games
none
Mechanics (from transcript analysis)
- card-driven command — Seven command cards per tank are used to move, veer, or fire.
- initiative sequencing — Initiative is revealed per tank/color and drives turn order; total carnage rounds occur later.
- range templates and arcing fire — Line-of-sight and range determined via range templates; firing uses dice with range-based modifiers.
- wreckage and loot — Destroyed tanks become wreckage; loot tokens can be acquired by survivors.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- THE FUN STARTS NOW.
- From the couch to the table and back again.
- We laugh, we learn, we level up, too.
- Don't mess with Cthulhu.
- Heart of the cards.
References (from this video)
No references stored for this video.
Video E_r34Rcuxdc
Watch It Played Rules Teach at 0:33 sentiment: mixed
video_pk 65154 · mention_pk 158776
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Quick to teach and play.
- High replayability due to tile laying.
- Detailed miniatures.
Cons
- Extremely difficult for the scout player.
- Losing scouts permanently.
- Dice luck heavily influences outcomes.
Thematic elements
- Space Marine Scouts landing on the wrong planet (Moraz 3) which is infested with Genestealers, and trying to reach a dropship.
- Moraz 3
Comparison games
- Space Hulk
Mechanics (from transcript analysis)
- combat resolution — Combat involves rolling dice against a target value, with modifiers for unit abilities and the number of units involved. Ties often result in the defender being driven back.
- Line of Sight — Scouts have limited line of sight, which affects their ability to see and target enemies.
- Movement — Scouts move along paths, while Genestealers can move more freely and do not have to follow paths.
- Spawning — Genestealers can spawn from specific points on the board or from infestation tokens.
- tile laying — Players draw and place tiles to build the game map, which can lead to paths splitting or becoming dead ends.
- Tile Removal — Tiles that are no longer visible to scouts after movement are removed from the game.
- Unit elimination — Scouts die permanently when defeated, while Genestealers return to the pool.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The player playing as the scouts the Space Marine Scouts definitely has the odds stacked against them and my feeling I think you'll you'll see this as we play is the scout player is not meant to win if you win it is sort of like an achievement for for the ages.
- Death in the jungle.
- Lots and lots of death and Carnage in the jungle.
- Winning as the scout player is considered an achievement and provides a sense of satisfaction.
- The board game is seen as a way to get miniatures for Warhammer games.
References (from this video)
No references stored for this video.
Video 3W-ybgRHYp0
watch it played Discussion at 3:44
video_pk 65155 · mention_pk 158779
Click to watch at 3:44 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- hey everyone welcome back to watch it played my name is Rodney Smith this is going to be a quick news and updates video because the next couple of weeks are going to be Bonkers and I just want to give you a sense of what's going on
- Tom's going to have me there we're going to be playing some games we'll stream that live for people to watch
- so if you'd like to check that out then join us then again keep an eye on the channel there we'll have an announcement for when that's going live
- otherwise that's everything I had to share I hope you're all having a great time and having some fun gaming but until the next episode thanks for watching
References (from this video)
No references stored for this video.
Video ATpRblozPmo
Board Game Animal Interview at 35:15 sentiment: positive
video_pk 34456 · mention_pk 102632
Click to watch at 35:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- fun, fast arcade feel
- accessible chaos with toyetic appeal
Cons
none
Thematic elements
- tank battles, powerups, chaotic arena battles
- tabletop arcade combat
- fast-paced, competitive play with humorous chaos
Comparison games
none
Mechanics (from transcript analysis)
- arcade-style arena combat — tanks battle with powerups and destruction; tanks respawn
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I want you to feel something at the table and that to me is what creates the memories of gaming
- the system works as a pull business you have to get enough people excited that they're asking for the game
- if you have not pressure tested everything about that game to make sure it is ready to sell, don't release it
- I'm an omni gamer I like all different genres all different types of games
- Boom Patrol is a arcade game on the tabletop... it's a Tari Tank Battle meets Mario Kart
- Hi-Fi is gorgeous looking... the record player has a purpose in the game
- Adventure Party ... delivers a role play experience
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–6 of 6