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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 1 ·
mix 0 ·
neu 1 ·
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Showing 1–2 of 2
Video 2vgzjQIQYV0
Beyond Solitaire Interview at 12:19 sentiment: positive
video_pk 86858 · mention_pk 226238
Click to watch at 12:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- Ancient Egypt
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the competitiveness gets crappy if like you if you cannot admit to yourself that you're competitive because that's when you will start being like horrible
- humans are I think generally really really honest with each other I think we'd be shocked really to realize how often we're quite honest that it's such a cultural norm and I think there's something lovely and delicious and interesting and empathy building about making consensual spaces where we go no we're going to do you
- games are this wonderful Embassy space where we can meet each other and uh we can kind of hang out
- the higher up that I was the better I was doing in a tournament the less eye contact there was at the table and stuff
- the joy that I experience of those kids of of completely fooling me and lying to my face I think actually does build trust and it's wonderful
- it turned out that they'd all been playing uh we one night werewolf in the dressing room and that was like a sign for like how they'd all sort of got this like developed an in team language of like of of lowering the mask to reveal that they were actually aw wolf
- I've been like loving it which is a game uh I think it's published by Hobby Japan called Builders high it's a kind of weird mix of engine building and shedding it's a card game right where you are building laying down buildings um you've got to fulfill some kind of there'll be some City contracts out right uh you're You're Building buildings but you've also got to get rid of everything in your hand and there's also you some cards have got money on and some of them are buildings and the buildings once you've built them do stuff have special powers so you're slowly building an economic engine the wrinkle in the game is that you can only spend exact amounts of money so if you get because you're it's you're basically public you're doing stuff for the city your public industry so you've got to um use up every bit of money in your contract you can't have money left over that doesn't go anywhere so um it's a really interesting game of think actually quite a lot of spending is harder than it first looks it's also a race because there's this amazing point you can't you can't end the game until you've claimed one of the contracts by building a set number of buildings and they're they're different targets right and and then the game and then what you're doing immediately there's this beautiful art where it immediately turns and you are having to shed your hand so suddenly everything you've been doing in the game up to then get money get buildings build this thing you now don't care about and you're just trying to spend everything in your hand and empty your hand onto the table so there's this lovely Arc and this lovely turn and for me the artwork is never going to be hung in the Lou um it's you know the Box looks nice but for me it just does something that um a lot of other games it just doesn't feel like anything else in my collection
- it just does something that a lot of other games it just doesn't feel like anything else in my collection
- it's found a kind of like ecological niche in every game night I've had there's always time for it
- Tim you are the most fantastically autistic person I've ever assessed
- on one level it's like well it's your special interest him you know that that's like a quite a pat answer is that you're autistic and you find meaning by diving into something in its totality and then when you're very safe in that kind of area of knowledge like almost like throwing out grappling hooks and kind of like doing boarding actions on adjacent topics and using board games as a way of like relating to everything else from this kind of uh you know Fortress of Solitude of board games
- as someone who's been particularly craving like human connection and human contact and I sometimes found that difficult and has found essentially what I would describe as a I'd characterize as kind of a uh an accessibility Aid uh through games
- we think of autism as being a uh a social impairment right as as having deficits when it comes to connecting with other human beings but I just you know and I sort of don't want to speak to soon is but like I've loved talking to you right and at no point has my talking to you felt to me difficult or strained I feel like I'm just vibing out with someone who I've only just met
- we all mask to an extent for different reasons
References (from this video)
No references stored for this video.
Video -lXN6UMxHA8
Neon Gorilla Interview at 1:44:54 sentiment: neutral
video_pk 80981 · mention_pk 333555
Click to watch at 1:44:54 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
- Very old game with historical significance
Cons
none
Thematic elements
- Ancient Egypt
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Eldritch Horror was the first like really serious board game that I got into and just uh blew my mind.
- Magic is is is a rich person's game.
- It's just it's it's I think it's just not exciting for uh people who might even be wondering about the game.
- Our community on Patreon and YouTube members is honestly the reason why we're still doing it.
- We never thought about that. It's It's It always feels great when someone recognizes you, right? On the street or or or an accent.
- I would not trust myself to be 100% impartial if I have a close relationship with the publisher.
- We're we're we feel good if our community feels good, right?
- It's it's more of an art than a science.
- The audience is the most important in all all of this. So, it's important that you uh present the game accurately, cuz they will be the ones then playing that game, right?
- I'm afraid to go buy Lords of Vegas cuz I don't think it'll ever be like that again.
References (from this video)
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Showing 1–2 of 2