In Push Push Penguin, you will compete in a race filled with slides, snacks, and seals.
But there is a catch! An Orca approaches, and it will chase away the first penguin to cross paths with it – so the Penguin who finishes second in this race is the winner!
To play, all players roll their Penguin Dice. Players use their Penguin Cup to shake their dice and hide them. They secretly select which of their dice they want to use for movement then reveal the dice at the same time. Starting with whoever has the Orca Die, each player takes a turn gobbling up fish and moving their penguin. They push any penguins they land on or interact with special spaces. After all players have taken their turn, the player with the Orca Die rolls it and moves the Orca.
The game ends when the Orca moves onto a Penguin’s space and the Penguin is not able to gobble up fish tokens to keep from being scared away by the Orca.
The player with the penguin in second place wins!
—description from the designer
Images
- Hilarious artwork
- Great family weight game
- Super easy to learn
- Works well as a party game
- First place finisher gets eaten
- Can push opponents to their doom
- Penguins racing to escape a killer whale
Mechanics (from transcript analysis)
- Area Control (temporary) — When landing on a spot with another penguin, you push them forward.
- Player Elimination (indirect) — Players can be pushed into the path of an orca, leading to them being 'eaten'.
- roll and move — Players roll dice to move their penguin characters.
Video topics + discussion points
Quotes (from this video)
- It was more fun to talk about five good ones than 10 games and five of us.
- Well, and then we'd have to stretch because we wanted the games to actually be about the penguins, not just like have a penguin card or something.
- So, that's one of the restrictions we gave ourselves like Arcan Nova out um Wingspan. Even though it's about birds, we want it to be really about penguins. Penguins being the main characters, the main focus, the main whatever.
- The first place finisher gets eaten and the second place winner is actually the winner.
- The whole game box is the game. Like you use the box that it comes in to play the game. I just love stuff like that. I think it's really creative when when you can do that.
- this is is delightful and it's dexterity in its like simplest form, but also in its uh most fun form.
References (from this video)
- penguins and orcas
Mechanics (from transcript analysis)
- Dice Rolling — Everybody will be rolling dice and then you're going to be choosing one of the two dice as the number of spaces you want to move forward on the board.
- Race — You're just moving down a track. But as all the players are moving down a track, an orca is moving down a separate track.
Video topics + discussion points
Quotes (from this video)
- Oh man, this game is wild and wacky and fun.
- Hot Streak might be the silliest racing game of all of them.
- But there's fun cheers. There's fun, you know, big memorable moments. There's those big table moments in the game.
- Hot Streak plays up to eight and it's a game that I don't think I would play with like less than five or six, right? like you want those big emotional moments, people cheering, people booing, people getting mad. That's what makes the game fun.
- This is a game that does a lot of things that I love in party games. One, it is clever. Two, I feel like I actually learned something in the game. Three, it's really social and it's fun when you get away with stuff.
- And when you're the fox, you feel pretty clever. You're like, "Yeah, I did come up with a good answer there, didn't I?"
- I love the the sort of thinky aspect of the game, but also the social aspect of the game that the it's a game that combines the thinky and the social really well.
References (from this video)
- silly and quick gameplay
- fun, chaotic theme
- excellent production components (cups, penguin face markers, discs)
- family-friendly and suitable for kids
- encourages deliberate choice rather than being predetermined
- light on depth; not a heavy strategy game
- best as a party/family experience
- relies on luck due to dice rolls
- less ideal for two players; shines with 3-6 players
- chaotic, silly race where the apparent winner risks being eaten by a whale
- Arctic penguin racing with a looming killer whale threat
- lighthearted and humorous
Mechanics (from transcript analysis)
- Dice Drafting — Roll two dice each turn and choose which one to use; one of the dice is unused for the turn.
- dice-drafting / selective dice use — Roll two dice each turn and choose which one to use; one of the dice is unused for the turn.
- hazard mechanic (orca) — Reaching the end first may trigger being eaten by a killer whale, making the second-place penguin the winner.
- movement optimization — Players balance not moving too far or too little to avoid the whale and optimize position.
- player interaction — Players can push each other to shift positions and create chaos.
- Positive Player Interaction — Players can push each other to shift positions and create chaos.
- resource tokens (fish) — Fish can reroll dice or be combined to move farther on the board.
Video topics + discussion points
Quotes (from this video)
- "This is a racing game, but unlike most racing games, the winner is not the winner. In this game, the winner gets eaten."
- "Lean into the silliness. I think you're going to have a lot of fun as a result."
- "Just play. Just have fun. Cause chaos."
References (from this video)
- Cute appearance
- Animal-themed, kids game
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Welcome to the most boring unboxings in the world, where we take a look at what comes in a dice tower and we see what it is.
- I like the the concept of it a lot.
- I am so excited about this game or puzzle.
- So, teaching people how to build bridges. What a cool concept.