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FREEDOM!

Game ID: GID0451989
Game Info
Year
2020
Players
2
Collection
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Description

Freedom! is a siege game, a test of will, endurance, and tactics between the besieged Freedom Fighters and the besieging Imperial Forces, who have come to crush the rebellion. This asymmetrical game represents the history of the siege of a Greek Holy City (Messolonghi) by Ottoman forces during the Greek War of Independence (1821-1829). The battle takes place in two maps: one showing the actual city and the forces involved in the siege, and one with the surrounding areas, highlighting the support that each of them provides to both players.

The goal of the invading forces is to manage to get inside the city before the end of the game or force the citizens to abandon it when their morale went down to zero. The defenders try to withstand the siege and protect the city long enough for the invaders to abandon their attempt deciding to leave on their own or by their morale going to zero.

Contents:
• Mounted game board
• rulebook
• 2 player aid charts
• 100 game cards (poker size)
• 103 wooden cubes
• 21 wooden triangular prisms
• 86 cardboard tokens
• 2 6-sided dice
• 3 8-sided dice
• 10 zip-lock bags

Description

Freedom! is a siege game, a test of will, endurance, and tactics between the besieged Freedom Fighters and the besieging Imperial Forces, who have come to crush the rebellion. This asymmetrical game represents the history of the siege of a Greek Holy City (Messolonghi) by Ottoman forces during the Greek War of Independence (1821-1829). The battle takes place in two maps: one showing the actual city and the forces involved in the siege, and one with the surrounding areas, highlighting the support that each of them provides to both players.

The goal of the invading forces is to manage to get inside the city before the end of the game or force the citizens to abandon it when their morale went down to zero. The defenders try to withstand the siege and protect the city long enough for the invaders to abandon their attempt deciding to leave on their own or by their morale going to zero.

Contents:
• Mounted game board
• rulebook
• 2 player aid charts
• 100 game cards (poker size)
• 103 wooden cubes
• 21 wooden triangular prisms
• 86 cardboard tokens
• 2 6-sided dice
• 3 8-sided dice
• 10 zip-lock bags

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 4 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video 6tcSoXsMs9c The Dungeon Dive Review at 58:35 sentiment: positive
video_pk 87417 · mention_pk 228377
The Dungeon Dive - FREEDOM! video thumbnail
Click to watch at 58:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Aims for a beautiful and impressive board presence
  • Provides a superhero fix
Cons
  • Development has been significantly delayed due to various production challenges, including painted miniatures, COVID, and supply chain issues.
Thematic elements
  • Superhero action and city defense.
  • A beautiful 3D city at night.
  • Focuses on a visually impressive city environment for superhero activities.
Comparison games
  • Defenders of the Realm
Mechanics (from transcript analysis)
  • board game — Central focus on a board, with a desire for a visually appealing and tangible city representation.
  • cooperative play — Players work together.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Cthulhu Mythos really has become one of the most important pillars of geek culture
  • I think my views of the world of the universe and of humanity align more with Lumley than they do Lovecraft
  • my all-time favorite author of Mythos fiction is of course Brian Lumley
  • The thing that I like best you ask me if it rates when I go I went to or I didn't get make it to Origins this year but I was at Origins last year and when I went back in where they were doing the play areas where people signed up to play and I saw them one day playing four they had they didn't had they one copy and they copied it of the original Arkham Horror
  • The greatest reward any game designer gets is is that people are enjoying your game
  • My whole process and I start with this I always start with theme and then I go to experience this is the theme and this is the experience I want them to have and everything is built off of that
  • It's hard to think back and we're going way back in time so it's hard to think back and remember who who did what but Kevin did so many uh he was so skilled at doing so many of these things
  • It's not a deductive game is because you can replay the cases because I've made multi counter multiple encounter cards for everything
  • It's smaller it's easier to set up it's uh faster playing and it's not nearly as fiddly as the other games
  • I was really surprised by how much I enjoyed my time with this but I don't think I would encourage most people to seek it out
  • I think this game has a has kind of a different feel than the other games
References (from this video)
No references stored for this video.
Video NS4ZhMHMvZI Board Games UnLocked Top List at 1:32:37 sentiment: positive
video_pk 82746 · mention_pk 207883
Board Games UnLocked - FREEDOM! video thumbnail
Click to watch at 1:32:37 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Fun cooperative campaign
  • Unique hero abilities
  • Engaging narrative
  • Good production quality (painted minis)
  • Plays differently with different heroes
Cons
  • Board can take getting used to
  • Some standees mixed with painted minis
  • Potential for company changes impacting future support
Thematic elements
  • Cooperative superhero campaign
  • Marvel Universe
  • Campaign-driven with linked scenarios
Comparison games
  • Defenders of the Realm
  • Sentinels of the Multiverse
  • Marvel Champions
Mechanics (from transcript analysis)
  • action selection — Hero and Alter-Ego modes offer different actions and abilities.
  • Area Control — Players move around a city map to combat threats and achieve objectives.
  • Campaign play — Features multiple linked scenarios forming a campaign.
  • cooperative play — Players work together as heroes to foil the villain's plan.
  • threat management — Dealing with henchmen and villains spreading across the board.
  • Variable player powers — Each hero has unique abilities and playstyles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one is, Hoplam is solo.
  • the Pandora's Ruin uh brought in several different little things like more scions and stuff like that. But the biggest thing was the Mercury Boots campaign mode, that new campaign mode, because it switch it switched from where instead of each act lasting 12 weeks, it made each act last six weeks.
  • this is my my second uh chip theory game in this segment, but you get that same deal. Chips, neoprene, plastic.
  • But now each act probably takes about two or so with the Mercury deal. And that was like one of the smartest things. They listened to their their their, fans or whatever and they added that and it was the perfect addition cuz it made it a nice swallowable uh deal at that point.
  • that expansion saved this game because if I had to go through it again with uh, you know, four hours per act, I it's it's miserable, dude.
  • four hours of die rolling.
  • I just try not to think about how much I spent.
  • It's so much fun, dude.
  • The amount of content definitely helps with how many heroes and villains there are.
  • And the plug-and-play nature of just being like, here's who we're going to throw in.
  • The system of you know this timeline element of like playing cards after other players to trigger different effects is such a cool thing.
  • It's just that plugandplay nature makes this one just so much fun to play.
  • I've had a blast with it.
  • the games still super fun.
References (from this video)
No references stored for this video.
Video Yq_mypQNC-I Rules Teach at 0:01 sentiment: positive
video_pk 69449 · mention_pk 165955
FREEDOM! video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Scenario one is a good way to learn the basics.
  • The game provides a clear objective structure for advancing through chapters.
  • Heroes have unique decks, personal tasks, and statistics.
  • The game has a compelling theme of superheroes saving a city.
  • The tutorial scenario, while basic, sets up the story and introduces core mechanics.
  • Defeating villains feels rewarding with various rewards like drawing cards or removing tokens.
Cons
  • Scenario one is a tutorial and not representative of a standard game.
  • Scenario one has no mastermind and only two villains.
  • Dice rolls for certain stats (like red henchmen or body tests) can be challenging.
  • The Mastermind track advancing can lead to a loss condition.
  • Counter-strikes from villains can inflict significant damage.
  • Being knocked out has consequences like advancing the Mastermind track or discarding cards.
Thematic elements
  • Saving Megalopolis from villains and henchmen.
  • Megalopolis, a shining city of technology, industry, and culture
Comparison games
  • Pandemic
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a set number of actions (five) to perform on their turn.
  • Anarchy tokens — Anarchy tokens are placed when henchmen supplies run out or due to certain game effects.
  • campaign mode — The game can be played in a campaign mode over multiple playthroughs.
  • Card play for effects — Players can play cards from their hand to trigger abilities, move, attack, or perform other actions.
  • damage system — Heroes can take damage, with a certain amount leading to being knocked out.
  • Deck Building — Each hero has their own unique deck of cards which influences their abilities and actions.
  • Dice Rolling — Dice rolls are used for combat, testing attributes, and resolving various game effects.
  • Hero/Villain phases — The game progresses through distinct Hero and Villain phases.
  • Justice cards — Each hero has starting Justice cards with objectives that provide rewards upon completion.
  • scenario-based objectives — Each chapter has an objective to advance, and completing the final objective leads to a win.
  • Threat Escalation — Henchmen and Mastermind tokens appearing on the board and advancing the Mastermind track create an escalating threat.
  • Villain specific abilities — Villains have unique abilities that trigger during the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Scenario number one is kind of a tutorial it's a little bit more guided.
  • The shining city of megalopolis is the Pinnacle of Technology industry and culture in the world.
  • The objective each chapter has an objective you can do to advance to the next one if you advance to the final one and complete it objective the heroes win.
  • Evil is getting smart enough to cooperate.
References (from this video)
No references stored for this video.
Video 6iyNg0V-sFE Meeple University Review at 0:05 sentiment: positive
video_pk 64848 · mention_pk 158425
Meeple University - FREEDOM! video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easily replayable scenarios due to card and event variations.
  • Feeling like part of the story with storyline and comic book art.
  • Good for cooperative game fans who like good versus bad fighting fires.
  • Offers the full experience of being a comic book hero.
Cons
none
Thematic elements
  • superheroes protecting a city from villains
  • city
Comparison games
  • Pandemic
  • Spirit Island
Mechanics (from transcript analysis)
  • Action Point Allowance — On each turn a player has five actions.
  • cooperative play — Players need to work together to find combos between their heroes cards to keep the boards safe together.
  • Dice Rolling — Players will solve the problems by facing pests, they're all dies in the color of the enemy or token and score a success if for each die which equals or exceeds their personal skill in that color.
  • Hand Management — Most importantly they will play ability cards, powerful actions which reflect each hero's abilities.
  • Point to Point Movement — Players must complete all private life actions before swapping to hero mode actions include moving.
  • Scenario/Scenario Book — The game will be three or more comic books or scenarios initially.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game really does give you the full experience of being a comic book hero.
  • Combined with storyline and comic book art, you will feel like part of the story.
References (from this video)
No references stored for this video.
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