Skip to main content
Dual Gauge box art

Dual Gauge

Game ID: GID0452133
Game Info
Year
2020
Players
3-5
Age
10+
Playtime
75 min
Complexity
2.5/5
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Train investment and stock trading game with standard gauge and narrow gauge track types featuring multiple maps with asymmetric company abilities

Description

Train investment and stock trading game with standard gauge and narrow gauge track types featuring multiple maps with asymmetric company abilities

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 11
This page: 11
Sentiment: pos 9 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–11 of 11
Video 23-rjCi8oIk Getting Games Discussion at 15:21 sentiment: positive
video_pk 90547 · mention_pk 242051
Getting Games - Dual Gauge video thumbnail
Click to watch at 15:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video X4Xc94qy3vY Getting Games Update Vlog at 16:31 sentiment: positive
video_pk 90520 · mention_pk 241944
Getting Games - Dual Gauge video thumbnail
Click to watch at 16:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • enjoyed playing it (noted after testing on tabletop simulator)
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • train-stock / rail-based trading — a cube-rails esque game about trains where players buy stocks in different train companies
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the numbers are not very good if i'm being honest
  • it's my dream to work full time in the board game industry
  • i am a human
  • i'm rambling right now but i really try to be as transparent as i can
References (from this video)
No references stored for this video.
Video dsJ17bAOyWk Getting Games Rules Teach at 0:02 sentiment: neutral
video_pk 90394 · mention_pk 241497
Getting Games - Dual Gauge video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • rail network and stock market/investment
  • Wisconsin map expansion of Dual Gauge (Wisconsin map)
  • tutorial walkthrough
Comparison games
none
Mechanics (from transcript analysis)
  • Big Root Bonus tokens — Wisconsin map adds Big Root Bonus track with tokens from 35 to 70; if a company’s money meets or exceeds a token value, the president takes that token as a stock in the least profitable company; end-game payouts depend on these tokens’ values.
  • Connection bonuses — Certain maps feature connection bonuses (e.g., Saint Paul); when a company connects to a special hex, shareholders receive a bonus divided by shares and rounded up.
  • Destination bonuses — Destinations double the route payouts in Wisconsin; destinations are stopping points that always count for route revenue and can influence end-game calculations.
  • Diesels and five-train rule on Wisconsin map — Five-train units count as diesels on Wisconsin map; they can run an unlimited number of stops but must stay on the same gauge; gauge-switching requires different trains; rusting also affects diesels.
  • End Game Bonuses — Wisconsin map adds Big Root Bonus track with tokens from 35 to 70; if a company’s money meets or exceeds a token value, the president takes that token as a stock in the least profitable company; end-game payouts depend on these tokens’ values.
  • end-game triggers — End-game is triggered by certain conditions such as all big route bonuses being taken or end-of-tracks/stock purchases; after the triggering operating phase, final scores are calculated.
  • Gauge types and track laying costs — Tracks can be narrow gauge or standard gauge; costs vary (e.g., ten for standard, five for narrow; costs can double on rough hex sides); hexes without icons require all tracks to be the same gauge.
  • Initial stock auctions — At game start, players auction shares for each company; money goes into a treasury; after auctions, the president is the player who has the majority of the stock in each company.
  • Lake Superior shipping bonus — Lake Superior is a destination; the first company to lay track into Lake Superior receives a 70 connection bonus, paid per share at end-of-round multiplication.
  • Network/Route Building — Routes must start at a matching station; profits depend on number of stops and dits (special stops with a dot) and destinations, with some destinations doubling payouts; routes cannot reuse the same track within an operating round.
  • Operating rounds — Each company operated by its president lays track, may place stations, buys trains, and runs routes; outcomes affect money paid to shareholders and stock prices.
  • Running routes and payouts — Routes must start at a matching station; profits depend on number of stops and dits (special stops with a dot) and destinations, with some destinations doubling payouts; routes cannot reuse the same track within an operating round.
  • Stations and connections — Companies can place stations on valid empty spots connected to their network; placing a station lowers the company’s stock value; stations enable more routes but affect finances.
  • Stock Holding — After operating rounds, players may purchase up to one stock per company by paying the current stock price from their treasury into the company's treasury; the lowest-money player holds the priority deal token for stock purchases.
  • Stock rounds — After operating rounds, players may purchase up to one stock per company by paying the current stock price from their treasury into the company's treasury; the lowest-money player holds the priority deal token for stock purchases.
  • Trains and rusting — Trains have costs; buying trains lowers stock value by the train's cost; rusted trains are removed from charters; rusting removes certain trains from play and can impact routes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • in this video i'll be teaching you the rules to the game as it's being played
  • the gauge is going to dictate the efficiency of the trains that are going to be running on those tracks
  • every single company has a specific effect
  • the bank is going to match the starting bid
  • lake superior is over here and this is a destination
  • as soon as the very first four is taken that is going to rust all of the threes
References (from this video)
No references stored for this video.
Video neXcI7cuenE Getting Games Discussion at 14:24 sentiment: positive
video_pk 90276 · mention_pk 240996
Getting Games - Dual Gauge video thumbnail
Click to watch at 14:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • acts as a smoother entry point between cube rails and 18xx
  • expansion maps add variety and depth
Cons
none
Thematic elements
Comparison games
  • 18xx
  • Cube rails
Mechanics (from transcript analysis)
  • Track laying — players lay track onto the board and manage company treasuries; trains are operated in a manner similar to 18xx
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Concordia Venus is technically an expansion to Concordia, although you can buy it as a standalone thing, but it’s almost more of a sibling game to Concordia because it brings in team play
  • Captain Sonar, what a great six player game. It’s a simultaneous team versus team sonar hunting and seeking out game
  • Dual Gauge is a dipping your toes into 18xx
  • On Mars is easily my favorite Lacerda game
  • i liked Escape Plan quite a bit
References (from this video)
No references stored for this video.
Video Pql3gf-Qrpg Getting Games Discussion at 35:07
video_pk 89713 · mention_pk 238711
Getting Games - Dual Gauge video thumbnail
Click to watch at 35:07 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i understand a lot of people really enjoy solo games but um generally they're they're not really for me
  • it's essentially a fun thing that we like to do and we have to make sure that it doesn't turn into work
  • thousands of games come out every year and i feel like every couple of months i bump into something that i'm just like whoa that's totally new
  • i personally think patchwork is engine building because you're just kind of building up an income engine
  • sprinkles on the icing on the cake
References (from this video)
No references stored for this video.
Video QcMfPKEjmww Getting Games Q And A at 2:49 sentiment: positive
video_pk 88936 · mention_pk 426772
Getting Games - Dual Gauge video thumbnail
Click to watch at 2:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm spoiled for Choice over here
  • Trans-Siberian railroad is indeed excellent
  • it was a joy to have the game go so sideways like everybody was just laughing like crazy
  • I thought it looked super cool
  • I'm actively excited I'm looking forward to playing that one
  • there's a mountain of prototypes off camera
  • Darwin's Journey was the first rule book I ever wrote from scratch
References (from this video)
No references stored for this video.
Video ft2HRkMo85Q Getting Games Discussion at 1:07 sentiment: positive
video_pk 88756 · mention_pk 234711
Getting Games - Dual Gauge video thumbnail
Click to watch at 1:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • variety across maps
  • excellent map (Wisconsin) for teaching the system
  • expansion maps add depth and different strategies
Cons
  • base maps (Portugal and Detroit) are considered boring by the speaker
  • not a streamlined game for all players
Thematic elements
  • train networks with investor stock mechanics
Comparison games
none
Mechanics (from transcript analysis)
  • map-driven rule variation — each map changes the rules and adds new mechanics, making maps feel very different from one another.
  • shared incentive system — companies take turns and players operate on those companies to influence outcomes, creating a mix of competition and indirect cooperation.
  • stock-based company control — players hold stocks in multiple train companies; the player with the most stock in a company controls that company and the company’s actions affect all players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a brilliant train game system
  • every map brings in completely new mechanics
  • the Wisconsin map is excellent
  • I love the fact that this is a system you can play so differently from one map to the next
  • this game exists in that space between Cube Rails and 18xx
References (from this video)
No references stored for this video.
Video 4xXRHh_QLc0 Getting Games Discussion at 27:41 sentiment: positive
video_pk 88326 · mention_pk 232576
Getting Games - Dual Gauge video thumbnail
Click to watch at 27:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • that's the new Vladimir sui game
  • I am living the dream I love board games
  • This is not something I'm looking to like make money off of
  • I think every other year makes more logistical sense
References (from this video)
No references stored for this video.
Video 50fPSJSUjyE Getting Games Discussion at 4:18 sentiment: positive
video_pk 87537 · mention_pk 228965
Getting Games - Dual Gauge video thumbnail
Click to watch at 4:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • gives a full train game experience (running companies, presidents, tracking, shared tracks, map variety)
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • map-based rail network building / stock-driven incentives — players run railroad companies across maps, lay tracks, and use shared tracks with asymmetric rules per map; multiple maps provide variety.
  • Network/Route Building — players run railroad companies across maps, lay tracks, and use shared tracks with asymmetric rules per map; multiple maps provide variety.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a 10 out of 10 game
  • every play is so different
  • I love dual gauge
References (from this video)
No references stored for this video.
Video LxZszV1dlzs John gets games Update Vlog at 1:41 sentiment: positive
video_pk 74121 · mention_pk 178347
John gets games - Dual Gauge video thumbnail
Click to watch at 1:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • cube rails comparison
Comparison games
  • Dinosaur Gage
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is one of the more complicated Cube rails games that I have played
  • it's not like a die roll, it's you can see all the ramifications of your actions
  • the play time goes down as people understand the systems
  • Dinosaur Gauge holds its own easily and shows itself to be just a really fresh offering
  • Thousand Mile Road Trip was some of the best gaming that I had
  • I'm really excited about these very new designs
  • open and this is a game I played and quite enjoyed at BGG con last year
References (from this video)
No references stored for this video.
Video n-7-O3OrjBc Discussion at 35:24 sentiment: positive
video_pk 73816 · mention_pk 177616
Dual Gauge video thumbnail
Click to watch at 35:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've been really impressed with it
  • the museum board is a big thing
  • I would probably prefer to play Merv over a T-series game
  • the Crew is easily my favorite trick taking game
  • Through the Ages is a solid game
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–11 of 11