Time Troopers Deep Dive
What the Community Thinks About Time Troopers
The board game community has responded with genuine enthusiasm to Time Troopers, Molinarius Games' ambitious solo deckbuilding campaign released in 2024. Reviewers consistently praise the game as a fresh, well-executed experience that transcends its solo classification. The consensus: Time Troopers is a polished production that respects both the mechanics of deckbuilding and the narrative ambitions of campaign gaming. Reviewers emphasize that despite being marketed as a solo game, it shines equally in cooperative play with two to three players, making it a more flexible offering than the category suggests. There is no disagreement on the game's quality, only appreciation for different dimensions of what it offers.
Core Mechanics That Define Time Troopers
Deck Building
At its core, Time Troopers is a solo deckbuilding game where players construct a squad of agents to travel through history and complete objectives. Each scenario sends players to a different time period with distinct challenges and win conditions. The deck building system is central: players start with a small identical deck of cards and gradually acquire new cards from a shared market to improve their deck over the course of play. Reviewers describe the mechanic as intuitive and satisfying. The strategic tension comes not from overwhelming complexity but from meaningful decisions about which cards to acquire and which to discard. One reviewer noted playing it at a publisher event with the designer Lee and felt the negotiation embedded in card selection created rich discussion moments. The deckbuilding works cleanly for solo play, where the player manages all decisions, and equally well for cooperative play, where two or three players discuss strategy together.
Scenario / Mission / Campaign Game Structure
Time Troopers is organized around discrete scenarios tied to different historical periods. Reviewers highlighted traveling to ancient Egypt, samurai-era Japan, Roman times, jungles, deserts, and underwater environments. Each scenario has its own setup, objectives, and win conditions. The structure allows the designer to pace difficulty and introduce new rules gradually, which reviewers appreciated. One reviewer described the game as blending the narrative adventure feel of Time Stories with the solo deckbuilding vibe of pure deck builders. The campaign framework gives the game weight and replayability. Players face bad agents from the future trying to stop them, locals who might be hostile or neutral depending on player choices, and hidden puzzles mixed among the standard deckbuilding turns. This layering creates what one reviewer called a "very meaty" solo experience for a deckbuilding game.
The Time Troopers Experience
Immersive Narrative Exploration
Time Troopers creates an atmospheric experience through design choices that ground the game in its time-travel fiction. The box includes a Spotify playlist for every single episode, a detail reviewers found striking. One Get into Games reviewer pointed out that each time era is denoted on the front of the box in a small circle, a level of artistic attention that speaks to the care taken throughout production. The artwork is consistently praised as truly amazing, with every little detail carefully thought out. Playing through a scenario feels less like solving a puzzle and more like being sent into a historical moment with a mission to complete. Reviewers spoke of managing decisions about stealth, avoiding confrontation to prevent paradoxes, and choosing when to engage with threats. This creates a sense of navigating a real scenario with consequences, not just grinding through a deck.
Flexible Solo and Cooperative Play
While marketed as a solo game, reviewers emphasized that Time Troopers works beautifully with two or three players making decisions together. Multiple Board Stupid reviewers played it cooperatively at Aircon and described it as "absolutely great" to play with shared decision-making. One Get into Games reviewer articulated why: the game has negotiation baked into card play. When playing cooperatively, players discuss which resources to spend, which objectives to pursue, which threats to engage. This turns the game into a collaborative storytelling experience where players debate strategy aloud. One reviewer noted that cooperative play almost opens the game to a wider audience than the solo label suggests. The ability to discuss moves and teach strategy while playing made sessions at publisher events particularly memorable. Some reviewers explicitly said they could imagine playing it solo one day but also sitting down with a friend and saying, "Let's do an episode together," treating it like a shared adventure.
What Makes Time Troopers Stand Out
Exceptional Physical Production and Design
The gold box edition of Time Troopers impressed reviewers immediately and viscerally. One reviewer stated bluntly: "that box is so heavy. Like if you've backed it, great. If you haven't backed it, you're gonna go and buy it because it's 50 quid with a neoprene mat." The playmat, the 24 episodes, and the full box of cards and components struck reviewers as genuinely good value. The box sits at the intersection of weight (indicating substance and care) and accessibility (at £60 with included materials, it is not a premium luxury product). Get into Games reviewers noted the packaging has been thought through to such a degree that they initially felt tempted to attempt theft at a publisher event, then joked that this was precisely why the game was so good. The production quality signals respect for the player's time and money.
Ambitious Scope for a Solo Campaign
Board Stupid reviewers recognized Time Troopers as an unusually ambitious project for a solo deckbuilding game. The combination of multiple scenarios, each with their own objectives and narrative color, plus the integration of puzzles and narrative surprises alongside deck management, represents substantial design work. One reviewer called it "quite an ambitious project for a solo game as well." The game does not rely on an app or heavy randomization to create variation; instead, each scenario is hand-crafted with its own challenges. This ambition paid off: reviewers found the game engaging enough to merit recommendations and to genuinely want to play more episodes. The designer's willingness to support cooperative play, inviting reviewers to try specific scenarios like the samurai version, shows confidence in the game's design and a desire to let players discover what works for their group.
Potential Drawbacks
Commitment to Solo Experience
While cooperative play works well, the game is still designed with solo play as the primary mode. This means a player purchasing it for pure multiplayer campaign gaming may find fewer player-count scaling options than games explicitly designed for groups from the ground up. Some reviewers noted that playing it solo versus cooperative are genuinely different experiences, and groups may want to commit to one mode or the other rather than switching between them. The solo framing, while an asset for solo players, does technically narrow marketing appeal to those already comfortable with solo gaming or willing to adapt the game to cooperative play on their own initiative.
Learning Curve for New Scenarios
With 24 episodes included in the base game, each with distinct scenarios, objectives, and rules variations, players need to stay engaged with learning new setups. Reviewers did not flag this as frustrating, but the game requires more upfront rulebook consultation than a purely abstract deckbuilder. The Spotify playlists and thematic setup help contextualize each scenario, but players accustomed to standardized gameplay loops may need adjustment time. This is not a criticism so much as a reality: the game prioritizes narrative and scenario variety over streamlined repetition.
If You Enjoy Time Troopers
Players who love Time Troopers' blend of narrative and deckbuilding should explore Time Stories, the classic legacy adventure game that inspired its DNA. Time Stories offers a similar sense of time-travel exploration and puzzle-solving, though it leans more heavily on narrative and less on mechanical deckbuilding. Dune: House Secrets offers a different flavor of cooperative scenario gaming with hidden mechanics and asymmetric player powers. For those drawn to the deckbuilding core, games like Slay the Spire capture the satisfaction of iterative deck improvement, though without the thematic campaign layer. Time Troopers sits in a sweet spot between pure deckbuilding optimization and narrative adventure, so players will naturally gravitate toward whichever element spoke to them most.
What Reviewers Are Saying
"The artwork is truly amazing, every little detail has been thought of. It's published and marketed as a solo game, but it's definitely not a solo experience. It's a co-op game you can play comfortably with two or three people. The price point is good like I think it's going to be about £60, but it's going to come with the playmat and 24 episodes, so like that feels like good value for money."
— Get into Games
"You're going to travel the different time periods and put together a squad and manage through the cards, managing all the bad things happening. Think about something like Stargate style. As a solo game, this is going to be a great experience. It's like a solo adventure deck builder. We really enjoyed the demo that we played. We had a great time with it."
— Board Stupid
"It's so good it's a great game. Time Troopers is a solo card game deck builder essentially a deck builder where you're going through different time zones looking for artifacts, trying to defeat enemies and doing little hidden side quests. I can imagine me getting it out and playing it, but I can also imagine sitting with you and going let's do an episode together. I think it's quite versatile."
— Get into Games