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Companion Quest box art

Companion Quest

Game ID: GID0452171
Game Info
Year
2025
Players
1-4
Age
8+
Playtime
30 min
Complexity
1.5/5
Collection
Your Tier
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Description

Fast cooperative adventure where players befriend companions roll and modify dice and overcome quests as gnomes pursuing troublemaking Gu Gu through portals

Description

Fast cooperative adventure where players befriend companions roll and modify dice and overcome quests as gnomes pursuing troublemaking Gu Gu through portals

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 15
This page: 15
Sentiment: pos 11 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–15 of 15
Video rlN7nra_Lio Board Gaymes James Top 10 List at 3:32 sentiment: positive
video_pk 86417 · mention_pk 223451
Board Gaymes James - Companion Quest video thumbnail
Click to watch at 3:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cooperative play
  • tableau-building and dice drafting
Cons
none
Thematic elements
  • rescue and land-saving mission
  • Cooperative, cozy forest/gnome-themed world
  • preview
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's for two to six players and it's going to play in about 60 Minutes
  • it seems really cutesy
  • this one might be a little less on the Cozy side because it is a little bit ruthless
  • How to Train Your Dragon the board game but cuter
  • there's also multi-use cards uh so there's a lot of really cool mechanics in here that I like
  • cooperative way through Tableau building, combo creating and dice drafting
References (from this video)
No references stored for this video.
Video r-F-en3tsnQ Where There's A Wilz, There's a Play Discussion at 0:32 sentiment: positive
video_pk 86334 · mention_pk 223006
Where There's A Wilz, There's a Play - Companion Quest video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful, colorful artwork across board, cards, and components
  • Prototype components feel substantial and well-made
  • Very easy to set up and quick to learn; lightweight family-friendly design
  • High replayability due to multiple gnomes, companions, and quest/danger combinations
  • Strong cooperative play with emphasis on communication
  • Interesting dice management and ability-refresh mechanics that create meaningful decisions
Cons
  • Potential color-blind accessibility issue; color differentiation (e.g., yellow vs orange dice) could be problematic
  • Rulebook initially unclear in spots; players may benefit from a tutorial/read-through video for clarification; prototypes may change before final production
Thematic elements
  • Gnomish teamwork to stop a mischievous interdimensional creature
  • Fantasy land where six gnomes chase a mischievous creature named goooo across a modular board to close portals
  • Light-hearted, family-friendly, cartoonish
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven quest and danger deck — Quests, dangers, and problems are represented by decks; players draw and resolve these as the game progresses.
  • Cooperative problem solving — Players must communicate and work together to optimize dice use, refresh abilities, and advance toward capturing goooo.
  • Dice Rolling — Players roll dice of different point values and allocate them to quests, dangers, and challenges to advance on a track and trigger effects.
  • dice-rolling — Players roll dice of different point values and allocate them to quests, dangers, and challenges to advance on a track and trigger effects.
  • progression and difficulty modulation — The game scales by adjusting the number of dangers vs. challenges and the number of stages in quests.
  • resource and ability management — Cookies (snack tokens) and gnome abilities enable additional dice, refreshes, or temporary boosts to actions.
  • Resource Management — Cookies (snack tokens) and gnome abilities enable additional dice, refreshes, or temporary boosts to actions.
  • Tableau Building — Players build a personal tableau of actions by placing dice and using gnome abilities to create powerful combos with companions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the replayability is absolutely amazing
  • two thumbs up for me
  • the artwork on this is just fabulous, very colorful
References (from this video)
No references stored for this video.
Video 4OkGfJyoH94 Where There's A Wilz, There's a Play Playthrough at 0:30 sentiment: positive
video_pk 86210 · mention_pk 222463
Where There's A Wilz, There's a Play - Companion Quest video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging cooperative puzzle with meaningful player cooperation
  • rich dice manipulation system with varied companion abilities
  • replayability from multiple quests and wild companions
  • high production quality; strong fit for Kickstarter preview
Cons
  • rule complexity can be daunting for new players
  • managing many components and effects can slow gameplay
  • prototype copy may see some balance or wording changes before final release
Thematic elements
  • cooperation, problem-solving, and dice-based manipulation within a campaign quest
  • Fantasy kingdom with gnomes and magical portals
  • campaign-style, episodic quests with evolving goals and dangers
Comparison games
none
Mechanics (from transcript analysis)
  • companion abilities — unique companions provide specific dice modifications or actions that refresh across the game.
  • cooperative turn flow — players coordinate turns, sharing dice and planning to progress on the Goo track.
  • danger and quest cards — each quest includes challenges and dangers; players must clear cards to advance and control Goo's movement.
  • Deck Manipulation — die values can be flipped, increased, decreased, or rearranged using gnome companions and special abilities to meet quest requirements (odd/even constraints).
  • dice manipulation — die values can be flipped, increased, decreased, or rearranged using gnome companions and special abilities to meet quest requirements (odd/even constraints).
  • refreshing resting companions — cookies or other actions refresh or regain ability usage for companions.
  • wild companions discovery — players discover wild companions between quests, adding new dice or abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are really enjoying this game
  • the communication yes
References (from this video)
No references stored for this video.
Video C9m3Wz_cH0M Where There's A Wilz, There's a Play Top 15 List at 51:29 sentiment: positive
video_pk 86239 · mention_pk 222555
Where There's A Wilz, There's a Play - Companion Quest video thumbnail
Click to watch at 51:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cooperative and accessible
  • educational elements via simple equations
Cons
  • depends on strong communication; may not suit non-social players
Thematic elements
  • cooperative dice manipulation and puzzle solving
  • fantasy world with gnomes
Comparison games
none
Mechanics (from transcript analysis)
  • companion abilities — each companion provides a unique action or ability
  • Cooperative Game — team up to manage the Mischief meter and avoid Gooo's advance
  • cooperative play — team up to manage the Mischief meter and avoid Gooo's advance
  • Deck Manipulation — move, subtract, or adjust dice values using companion abilities
  • dice manipulation — move, subtract, or adjust dice values using companion abilities
  • dice-driven movement — dice manipulation using cards to move along a quest board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the box cover is awesome
  • I love the bumping mechanism
  • this game is going to last you a long time
References (from this video)
No references stored for this video.
Video 6Hbes0LW9ME Tantrum House Analysis at 1:17 sentiment: neutral
video_pk 86067 · mention_pk 221941
Tantrum House - Companion Quest video thumbnail
Click to watch at 1:17 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • Complete quests before the Mischief meter reaches the end of the track and things spiral out of control
Thematic elements
  • Gnomes tasked with preventing gooo from causing chaos
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — A cooperative game for one to four players.
  • Set Collection — Collect magical energy cubes, tasty snacks, and fantastical companions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Thieves Market is an eye cut you steal game
  • energy Empire uses worker placement table building and Resource Management mechanics
  • Mares is a large Euro game and is probably my favorite of the Stefan Feld City collection
  • Formaggio is a standalone expansion for Forage
  • Widget's Workshop features an Innovative blend of card crafting and set collection within a real world spatial game environment
References (from this video)
No references stored for this video.
Video RekpLh9tKGE Where There's A Wilz, There's a Play Top 15 List at 3:01 sentiment: positive
video_pk 86076 · mention_pk 221962
Where There's A Wilz, There's a Play - Companion Quest video thumbnail
Click to watch at 3:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong cooperative dice-placement puzzle
  • Engaging theme with recurring companion mechanics
Cons
none
Thematic elements
  • Array
  • Fantasy quest world
  • Quest-based progression with companion dynamics
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — Players coordinate to place dice and progress along quest cards while managing challenges and Goo movement.
  • cooperative puzzle solving — Players coordinate to place dice and progress along quest cards while managing challenges and Goo movement.
  • Dice Placement — Each player has a gnome and a companion; the gnome has a one-time ability while the companion has an ability that is activated by placing dice on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like this whole cooperative nature of, okay, where can I place dice so that hopefully next time you can do some stuff.
  • 62nd City is the way to go if you like to be a little stressed out, but yet have fun while you're being stressed out.
  • This stresses me out, too. I don't know why I'm recommending games that stress me out.
  • Five Minute Dungeon is a lot of fun. It was really crazy because we're throwing the cards down and clearing stuff out.
  • There you have it. There are 15 cooperative game suggestions.
References (from this video)
No references stored for this video.
Video HsZaIfb0SQs Where There's A Wilz, There's a Play Discussion at 10:11 sentiment: positive
video_pk 86106 · mention_pk 222041
Where There's A Wilz, There's a Play - Companion Quest video thumbnail
Click to watch at 10:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative play with evolving campaign elements
  • Interesting companion interactions
Cons
  • Kickstarter hype may outpace gameplay depth for some players
Thematic elements
Comparison games
  • Run through the campaign vol. type games
Mechanics (from transcript analysis)
  • Dice Placement — Roll dice to enact actions and place on paths or companions.
  • dice worker placement — Use dice values to activate abilities and progress along quest tracks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the smell of Play-Doh
  • this is one of our favorite games that we played
  • companion Quest o Ugo is that his name
References (from this video)
No references stored for this video.
Video s3q47fv9EpQ Where There's A Wilz, There's a Play Discussion at 9:24 sentiment: positive
video_pk 85028 · mention_pk 217159
Where There's A Wilz, There's a Play - Companion Quest video thumbnail
Click to watch at 9:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous artwork
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is going to be on my top games of 2025.
  • Companion Quest... the artwork is just so gosh darn cute.
  • Explorers of Neoria was a big surprise to me.
References (from this video)
No references stored for this video.
Video Dn9UCqyWhGk One Stop Co-op Shop Analysis at 0:12 sentiment: mixed
video_pk 84084 · mention_pk 213096
One Stop Co-op Shop - Companion Quest video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Some interesting decisions to be made
  • Some tension in trying to stave off the bad guy
Cons
  • Didn't love the dice placement puzzle
  • Gameplay felt pretty repetitive
  • Not one that I would have backed myself
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Placement — The host found the dice placement puzzle "okay" and not something they loved.
  • Solo Co-op — Mentioned as a type of game, but no specific feel described.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Seven games kept out of 12. Although some of these were like favorites. They got reprints or, you know, competitive coverage of my favorite games ever or expansions for some of my favorite games ever. So, only a few of these are really surprising, I would say.
References (from this video)
No references stored for this video.
Video wXP0kB0G9iI Where There's A Wilz, There's a Play Top 10 List at 3:20 sentiment: positive
video_pk 82936 · mention_pk 208404
Where There's A Wilz, There's a Play - Companion Quest video thumbnail
Click to watch at 3:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cooperative play
  • family-friendly math/combination aspects (adding/subtracting/multiplying) built into quest challenges
Cons
none
Thematic elements
  • cooperative dice-driven adventure
  • fantasy map with cooperative questing for 1-4 players
  • quest-based, quest-clear progression
Comparison games
none
Mechanics (from transcript analysis)
  • Bag Building — dice are drawn/managed from a bag as part of setup and play
  • Deck Building — you build a deck to support actions/quests
  • Dice Placement — dice placement drives worker-like actions on the board
  • Dice Rolling — players roll dice and place them to fulfill quests
  • dice worker placement — dice placement drives worker-like actions on the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Companion Quest is brought to us by Ghostfire Gaming.
  • Food Truck Race, you are a food truck owner and you are trying to upgrade your van so that you can buy more groceries so you can satisfy more customers.
  • Cascadia Alpine Lakes and the double hex tiles are just cool additions to Cascadia.
  • Let's Go to France is the follow-up to Let's Go to Japan and it has two halves of your vacation.
  • Three Sisters with the Harvest Edition adds a 12 chapter campaign mode.
  • Hummingbirds looks really fun. Jason Trembley, the designer, and The OP are behind it.
References (from this video)
No references stored for this video.
Video zmdNL54gBZA Meeple University Top List at 16:07 sentiment: positive
video_pk 81121 · mention_pk 199955
Meeple University - Companion Quest video thumbnail
Click to watch at 16:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good dice manipulation game
  • Tight game
  • Unique dice mechanic
Cons
none
Thematic elements
  • Questing, capturing a bad guy
  • Cooperative
Comparison games
  • Skyteam
Mechanics (from transcript analysis)
  • cooperative play — This is another cooperative game in my list this month.
  • dice manipulation — It is a dice manipulation game. It's a very good one by that standard.
  • Dice Matching — Not only you're trying to find dice that go on the quests that are on the board, but you're also trying to match them with the companions that you're getting.
  • Engine Building — And build a bit of engine building on your part.
  • quest fulfillment — You're trying to put specific dice on in this case specific cards to advance quests and problems and try to solve them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome to May 2026 where we're talking about our favorite games of last month, which is April 2026.
  • So many, many great tips from all of you on our previous flock of not actually last month. It's UKGE anticipated games and also asking you to for our travel to UK.
  • I like our way better.
  • If you know any board games meet up in the evening one
  • This is a game that is 10 years old.
  • You have to plan out your actions.
  • So you're constantly managing this inventory of tokens of houses that you can build up.
  • The unique part is that the assistant action where you just spread out your assistant.
  • That's really is unique. It's very Yokohama. Like I have not played any games that's quite like that actually.
  • So, this is the Dungeon Crawler Carl version of the game already out by John D. Clair called Unstoppable, which is a card crafting building game based on the popular lit RPG series Dungeon Crawler Carl by Matt Dinniman.
  • Unstoppable was my in my top games of last year.
  • It's a game where Yeah, it takes card crafting to like a three-dimensional level almost because you are endorsing two cards together and one of them is a threat, and you have to defeat that threat for it to then join your hand as a card that you play, and then you can upgrade that twice, which makes the card stronger, but also the threat stronger.
  • Your deck is your enemy. Your enemy got bitten and then that becomes your deck by flipping it and then once it's cycle out and then it becomes enemy again and so on and just like this what do you call it? The treaty cycle? Yeah, it's a thing.
References (from this video)
No references stored for this video.
Video D6RTHA6eodQ Meeple University Playthrough
video_pk 69837 · mention_pk 166726
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The art is really cute and adorable and this looks like little Groot.
  • There are multiple paths to victory or defeat.
  • Sharing is caring. This is a cooperative game.
  • It's risky, but we're going to go for it.
  • The art is very cute throughout this whole game.
References (from this video)
No references stored for this video.
Video -VpV--jHmqY Meeple University Rules Teach
video_pk 69838 · mention_pk 166727
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the companions are the star of the show
  • thanks for watching and if you like this video, maybe you'd like to watch this next one
References (from this video)
No references stored for this video.
Video D6RTHA6eodQ Meeple University Playthrough at 0:12 sentiment: positive
video_pk 69837 · mention_pk 202219
Meeple University - Companion Quest video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cute and adorable artwork for gnomes and companions
  • Cooperative play with meaningful dice manipulation and timing
  • Thematic flavor tied to portals and mischief (Googu) and diverse quest types
  • Two-player mode with snack reward and shared progression
  • Multiple paths to victory and strategic depth
Cons
  • High variance and potentially punishing dice rolls
  • End condition is deck-limited which can put pressure on players
  • Some rounds can be difficult and require many dice to complete a portal or danger
Thematic elements
  • team-based cooperation to save the world and capture the mischief-causing Googu
  • a fantasy world threatened by portals opened by Googu
  • fantasy adventure with quest-based progression
Comparison games
none
Mechanics (from transcript analysis)
  • carry capacity and quest progression — carry capacity increases as quests are completed; affects how many dice players can roll.
  • companion powers — gnomes have companions that can modify dice values and re-rolls; using their color die returns them to play.
  • dangers and end condition — danger cards (like giant Burnling) require defeating by dice; failure leads to Googu advancing.
  • Dice Rolling — players roll dice (primary and secondary colored) to complete quest tasks and balance mischief.
  • dice rolling and dice management — players roll dice (primary and secondary colored) to complete quest tasks and balance mischief.
  • portals and portal problems — portal problems create dynamic challenges that can halt quest progress until resolved.
  • re-rolls and refreshes — abilities allow rerolling dice or refreshing companions, adding a layer of timing and resource management.
  • shared goals and cooperation — players share dice and can aid other players with powers; the game emphasizes cooperative play.
  • snacks (cookies) and recruitment — snacks recruit companions; companions provide special abilities and can be refreshed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The art is really cute and adorable and this looks like little Groot.
  • There are multiple paths to victory or defeat.
  • Sharing is caring. This is a cooperative game.
  • It's risky, but we're going to go for it.
  • The art is very cute throughout this whole game.
References (from this video)
No references stored for this video.
Video -VpV--jHmqY Meeple University Rules Teach at 0:12 sentiment: positive
video_pk 69838 · mention_pk 203155
Meeple University - Companion Quest video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cooperative play to save your world
  • companions are the star of the show
  • snack tokens to recruit and refresh companions
  • wide variant coverage including solo mode and difficulty options
Cons
none
Thematic elements
  • cooperative play and dice manipulation to save the world
  • gnomes' home world affected by portals opened by Googu
Comparison games
none
Mechanics (from transcript analysis)
  • carry capacity and dice costs — Carry capacity starts at a baseline and increases with completed quests; dice cost varies by color (primary vs secondary).
  • Combat: Dice — Carry capacity starts at a baseline and increases with completed quests; dice cost varies by color (primary vs secondary).
  • companion abilities and awakening — Use companion abilities by having the corresponding companion’s card awake; wake/refresh mechanics involve turning/rotating cards and using dice.
  • dice color-based wakeups — Companions show a color; placing a die of that color on a relevant card wakes that companion.
  • dice rolling and resource management — Active player rolls dice from their supply and uses abilities on companion cards to manipulate them before placing.
  • gnome abilities and calling on others — Gnomes have special abilities; you can call on another gnome to use their ability, but you cannot use your own to benefit yourself.
  • mischief meter and Googu movement — Googu advances on mischief, can be stalled by completing portal problems, and escapes if not kept in check.
  • placement on quest cards or portal problems — Dice are placed on spaces with restrictions; completing cards advances quests or triggers effects.
  • portal problem vs danger card handling — Portal problems may include danger cards; danger tokens restrict dice placement until resolved.
  • shared dice and end-of-turn handling — At end of a turn, you may pass a die to the next player; the shared die still participates in the next player’s roll.
  • snack tokens to recruit companions — Spend one snack to recruit a new companion from the display and replenish from the top of the deck.
  • solo and variant rules — Variants include a solo mode with rule changes and different difficulty levels (easy/hard) and additional rule refinements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the companions are the star of the show
  • thanks for watching and if you like this video, maybe you'd like to watch this next one
References (from this video)
No references stored for this video.
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