Game Info
Year
2021
Players
2-5
Age
8+
Playtime
15 min
Collection
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Description
Fast-paced card shedding game where players must get rid of all their cards quickly to avoid being turned into zombies with marshmallow die bonuses
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video pxu7U3fufIw
Watch It Played Discussion at 10:18 sentiment: positive
video_pk 88633 · mention_pk 234123
Click to watch at 10:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
- Escalation
Mechanics (from transcript analysis)
- card shedding — card shedding and similar to escalation you can have multiples of cards however in this one when you play multiples of cards instead of that changing this the number of the of the suit and escalating the number of the suit oh that's what it's called escalation instead of that you are those extra cards go into your opponent's graveyard so essentially their hand is getting bigger so because they have to draw cards from out their graveyard and you you don't want you want to get rid of all your cards
- Hand Management — your opponent's graveyard so essentially their hand is getting bigger so because they have to draw cards from out their graveyard and you you don't want you want to get rid of all your cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I'm always excited and into a game if it's just a theme I've not seen before that's something fun it's something cool I like it
- I would say there aren't enough games about the wild west
- essentially what I'll have to do is like stardew Valley style progression in a game where it's survival but really you're just getting better and farming and building a world and all Society for yourself
- Age of War is my favorite Yahtzee game essentially
- it's a fast frenetic exciting quick dice game which I really really like
- Spornmina is such a weird card game
- Very satisfying and lovely little game.
- a very little obscure Amigo card game that people don't talk about that much but I've always loved hamster bath
- Our Oco or our Eco is a really great little card game that I highly recommend
- It's a wacky wild Fast Very very quick card shedding game that just causes lots and lots of fun and laughter
- This is a raucous fantastic incredible card game
- Tell Stones is my personal example of a game that everybody didn't like but I do like
- if I had just listened to the people who didn't like it I would never have played it and enjoyed it so much
References (from this video)
No references stored for this video.
Video qZilxp6Jmls
Meeple Mountain Review at 0:09 sentiment: positive
video_pk 31299 · mention_pk 92200
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- easy to teach and learn
- quick to play, making it great for casual sessions
- fun and silly to see what happens, with surprising turns
- strong, themed components and an attractive box
- encourages player interaction and strategic manipulation of cemeteries
Cons
- box design is nice but not premium; some players may wish more component investment
- price-to-component value may feel misaligned for heavy gamers
- depth may be light for solo or heavy-strategy players
Thematic elements
- humorous zombie-brain chase with campfire mechanics
- camping trip in the woods around a campfire
- lighthearted, family-friendly, tongue-in-cheek
Comparison games
none
Mechanics (from transcript analysis)
- brain tokens as life — players start with brain tokens; losing the last token ends the game or shifts the outcome based on end-of-round rules.
- campfire top card mechanic — a central campfire pile sets a top card; players must play cards higher than the top, or take penalties.
- cemetery drafting — on each turn, players select a card to place in their cemetery; remaining cards go to the swamp or to opponents' cemeteries.
- Dice Rolling — cards with marshmallow icons trigger a die roll to resolve the ability.
- dice-rolled abilities — cards with marshmallow icons trigger a die roll to resolve the ability.
- Hand Management — players manage cards in hand and cemeteries to optimize plays and deny opponents.
- multi-card plays — on a turn, you can play a single card or multiple copies of the same number, but you cannot mix different numbers in the same play.
- Multi-Use Cards — on a turn, you can play a single card or multiple copies of the same number, but you cannot mix different numbers in the same play.
- round-based timing and refill — after a turn, players refill to three cards from cemetery/swamp; rounds end when someone runs out of cards and their cemetery, triggering token penalties.
- special-card abilities — certain cards (e.g., 0 mosquito, 8 spider, 11 mouse, marshmallow icons) grant special effects that alter play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- no brain no pain
- Oh My Brain by 25th Century Games is a silly card game
- I wish some of the cost was placed into the components instead of just have and have a normal box
- this is a silly card game where you're trying to guess the best way to get rid of your hand of cards
- the box is excellent
- it's a game where it's just fun and silly to see what happens
- the lead can swing back and forth while you're playing the game until a player gets rid of their hand of cards from their Cemetery
- it's easy to teach and learn
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2