Game Info
Year
2027
Players
2-4
Age
14+
Playtime
150 min
Complexity
3.7/5
Collection
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Standalone sequel in the Brass system set in the explosive late 19th-century industrial boom of America's Gilded Age in the Steel Belt region
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment:
pos 3 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–5 of 5
Video U3yHDD59aCw
kovray Playthrough
video_pk 68781 · mention_pk 165068
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video UFvmEY1b0qg
Preview at 0:20 sentiment: positive
video_pk 67431 · mention_pk 163555
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Sequel to a highly-rated game (number one on BoardGameGeek)
- Introduces new mechanics and content
- Maintains strategic depth
- Highly polished Kickstarter/Gamefound page
- Showcases impressive components and deluxe editions
- Stretch goals are well-handled and engaging
- Thematic immersion is strong
Cons
- Main image is unexciting ('trash')
- Video description felt redundant and too long
- High price point for the collector's edition ($125) without add-ons
- No rule booklet provided on the page
- Optional add-ons (like coins) significantly increase the total cost
Thematic elements
- Industrial titans building railways, oil refineries, and expanding their empire during the gilded age
- Pennsylvania populist movement, 1890s, northeastern steel belt region during the explosive late 19th century industrial boom
- First-person narrative from an oil man/industrialist, recounting their rise and ambition.
Comparison games
- Brass
- Brass: Birmingham
Mechanics (from transcript analysis)
- economic simulation — Discussed in relation to industry booms, monopolies, and refining crude oil into kerosene.
- network building — Mentioned in the context of building sprawling networks of railways and pipelines.
- new mechanics — Stated to be introduced in Brass: Pittsburgh while maintaining the overall structure of the original Brass system.
- Resource management — Implied through the need for iron, building pipelines to refineries, and producing steel.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Because where there is muck, there is brass.
- The number one board game of all time, according to BoardGameGeek, is better.
- The price sucks.
- This is what I'm talking about. Typically, I would put this higher.
References (from this video)
No references stored for this video.
Video SkeSjxitG0w
Review at 1:18 sentiment: positive
video_pk 67420 · mention_pk 163543
Click to watch at 1:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Handsome game
- Overproduced deluxe items are loved
- Whiskey tin packaging is unique and appreciated
- Fast-paced gameplay compared to other Brass games
- Strategic depth with various action choices
- Interesting resource management
Cons
- Can be challenging for new players
- Potential for players to get stuck in suboptimal positions
Thematic elements
- Industrial Revolution
- Pittsburgh
Comparison games
- Brass: Pittsburgh
- Brass: Lancashire
- Brass: Birmingham
- Age of Industry
Mechanics (from transcript analysis)
- action selection — Players take turns performing actions like building, developing, and selling.
- area connection — Players build links between locations on the board.
- card drafting — Players use cards representing locations or industries to perform actions.
- Development — Players can develop industries to unlock new possibilities or improve existing ones.
- Income Track — Players manage their income, which can increase or decrease based on actions.
- Loan — Players can take loans to gain money, affecting their income.
- network building — Players build rail and industries, as well as oil pipelines.
- oil pipelines — A mechanic introduced in this game involves building oil pipelines.
- Overbuilding — Players can overbuild existing structures on the board.
- Resource management — Players manage iron, coal, steel, coke, oil, and whiskey.
- selling goods — Players sell goods to the market for money and points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Brass: Pittsburgh, Pittsburgh, also known as a very, very handsome game.
- So, Ken is the newbie at the game and he has 10 plays or so of this and Derek has about two dozen or so, thereabouts of this.
- The good news is, while I know some of y'all out there have well over 100 plays of this already, God bless you, these guys all know what they're going to be doing.
- Roxley has asked me to not teach the game tonight.
- The reason for that is it's still a prototype. Everything you see is subject to change.
- So, while I'm thinking I'm thinking of what to do with that steel.
- The commodore is always going to get a surprise.
- The commodore's price.
- Shreyas presented me an opportunity that is too tempting to pass up.
- So, when that when that flips there, uh he's going to get the four income.
- You know what? I don't have? I don't have 14, which is what I need.
- The problem is that if I wanted to put out, let's say, steel, it'll cost me more.
- I think that situation is too good right now to not do it, sadly.
- The peanut gallery is just is just dying for you, Ken.
- And then this flips over. Five income. Five income. Three income.
- The steel is coming from Philadelphia then I assume.
- So, you're basically reserving the spot.
- I don't think I have to be in a hurry.
- I think I want to develop.
- The polyphase alternator.
- I think I'm going to go for the Cleveland, I think.
- I mean, you got a lot of options here.
- I think I think I think I should have developed away that level one iron.
- So, that's that's a good spot.
- I mean, there's two skyscraper spots there.
- And then I'm going to do the thing that we said we're not going to do this game because, hey, it actually works out.
- My mouse is acting up so give me a second.
- I think I think I want to build my polyphase alternator.
- It's not connected yet.
- It's a handsome game. The oils. Ah.
- The only place for you to get oil is right here.
- I think that's a good place.
- I think that's a good spot.
- It's very symmetrical.
- It's got a nice jawline.
- The real reason is that I want to sell my last kerosene.
- I think I should have done it.
- The real reason is that I want to sell my
- Pittsburgh, also known as a very, very handsome game.
- The whiskey tin tin, basically, basically like a hip flask. He's even got a little top to it. But, actually, it doesn't contain whiskey. I pull the bottom off, and out comes the pack of cards. Like, this is the most overproduced thing I've ever seen, and I love it.
- In theory, passing is an option. In practice, not so much.
- My steak is My lobster is too buttery.
- The coal is expensive. And I ain't making any. Martin's the only one who can make coal.
- The problem is that if I wanted to put out, let's say, steel, it'll cost me more. I have to pay the commodore for the coke, which is 10 bucks.
- The difference between the left side and the right side.
- This game is all about the opportunities people give you.
- It's funny. One side of the table it does not normally play that way and one side of the table does.
- It's challenging for new players.
- I think I shouldn't have built the coke in the first era. I think I should have developed it out.
References (from this video)
No references stored for this video.
Video Hppx4S2Oxp0
Unknown Channel Analysis at 0:17 sentiment: positive
video_pk 66218 · mention_pk 161014
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- More depth and strategic options than Birmingham
- New resources and pipelines add strategic choices
- Flexible player boards and heavy trains create dynamic play
- Maintains Brass feel while adding new twists
Cons
- Complexity increases; learning curve
- Tight economic management and risk of bankruptcy
- Fewer sale spaces can create bottlenecks
Thematic elements
- network expansion with oil pipelines and heavy trains
- Eastern United States, Pittsburgh industrial region
- evolution of Brass with new resources and pipeline economy
Comparison games
- Brass Birmingham
Mechanics (from transcript analysis)
- Heavy trains and special actions — Heavy trains grant persistent effects and can swap opponent's trains.
- New resource management (oil, coke, steel) — New resources added with pipelines and markets.
- Pipeline links as resources — Oil links remain on board and provide bonuses when used.
- Premium sales tiles and whiskey wilds — Enhanced sales scoring and whiskey wild-card usage.
- Resource management — New resources added with pipelines and markets.
- Two eras with persistent links — Era transition preserves pipelines; trains interplay with progression.
- Vanderbilt currency and discounts — Vanderbilt offers resource acquisition when disconnected.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a completely different feel when it comes to what's resetting between the different eras.
- The oil is kind of going to take the place of what beer did in Birmingham.
- Whiskey can also be used to kind of boost the value of your deal to meet these stars.
References (from this video)
No references stored for this video.
Video MxUkClH4HBY
Phil the Doctor Discussion at 0:17 sentiment: mixed
video_pk 66102 · mention_pk 160651
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Adds depth and nuance to the Brass system
- Potentially more strategic depth than previous Brass iterations
- Flexible map options including a two-player variant and new resources
Cons
- Significantly higher complexity and rule load
- No official solo mode announced yet
- Requires learning multiple new interlocking systems; could deter casual players
Thematic elements
- industrial expansion with new resources and markets
- Eastern United States; Pittsburgh-inspired variant of Brass
Comparison games
- Brass: Birmingham
Mechanics (from transcript analysis)
- decentralized markets — Markets are spread across the board to encourage proximity-based building and routing.
- end game bonuses — Value-based goods and one-time crown jewel bonuses on end tracks.
- heavy locomotives — New type of train placed on rail routes that stay on the board across rounds; costlier to build.
- network line bonuses — One-time bonuses for building on certain lines to boost regional development.
- new resources: steel and coke — Advanced versions of iron/coal enabling more powerful industries.
- pipelines and whiskey/oil resources — Pipelines connect cities; whiskey serves as a wild location or industry; oil used to develop industries.
- premium goods and end-game crowns — Value-based goods and one-time crown jewel bonuses on end tracks.
- upgrades replacing overbuilding — Upgrading replaces the older construction approach and adds flexibility.
- Vanderbilt delivery — Pay higher prices to access goods when not connected to a market.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Brass Pittsburgh is set to kickstart and release this year
- I'm very keen on learning more about this new version of brass and trying it.
- I think this new brass experience is is definitely going to be fun.
- Is this going to be as fun or more fun than brass birin?
- no official solo mode that is announced for Pittsburgh.
- I just wanted to be, you know, honest with my thoughts at this time and and hopefully help you out as well.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–5 of 5