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Brass: Pittsburgh

Game ID: GID0452222
Game Info
Year
2027
Players
2-4
Age
14+
Playtime
150 min
Complexity
3.7/5
Collection
Ratings
Creator Score
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

Standalone sequel in the Brass system set in the explosive late 19th-century industrial boom of America's Gilded Age in the Steel Belt region

Description

Standalone sequel in the Brass system set in the explosive late 19th-century industrial boom of America's Gilded Age in the Steel Belt region

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 28
This page: 28
Sentiment: pos 18 · mix 4 · neu 2 · neg 1
Mentions per page
Showing 1–28 of 28
Video UpGoy3jenCQ Bower's Game Corner Analysis at 6:39 sentiment: negative
video_pk 151282 · mention_pk 424863
Bower's Game Corner - Brass: Pittsburgh video thumbnail
Click to watch at 6:39 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Probably sucks.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not a fan of how long it was and how redundant it was at certain parts, but I understand.
  • That looks hot. That gets me excited for your 125 bucks.
  • I really like how they handled the stretch goals for a couple reasons.
  • Final Grade Brass Birmingham by Roxley Games. Do I want it? Yes, I do.
  • Main image sucks. I definitely feel like this main image is trash, but do I want it? Yes.
  • So, all of a sudden that 125 is now a 185 or 225 if you want to get the coins, which they're really selling hard.
  • No rule booklet pushes me to B plus but I gave them a third of a point to bump up. I'll go to A minus.
References (from this video)
No references stored for this video.
Video qUOSTsTw4KA Board Stupid Analysis at 17:37
video_pk 106462 · mention_pk 307756
Board Stupid - Brass: Pittsburgh video thumbnail
Click to watch at 17:37 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Brass: Birmingham
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And I'm wondering, Matt, if it's too much.
  • And there are there are so many games that I'm kind of like probably more more than ever.
  • I'm feeling less of the hype. Definitely less of the FOMO because come on, all these games I'm I'm coming to to um to retail. They're all coming.
  • crowdfunding fatigue.
  • The games aren't good. Like we're not saying that the game the games are great and they went to retail. So why is they well why are they being smashed onto this platform which is basically a pre-order pushing down I think uh all of those games that wouldn't necessarily get a retail release and need that uh need that money and need that funding and kind of almost bullying them out just through the amount of marketing money that goes into them.
  • It's kind of annoying and upsetting at the same time.
  • From that was birth the idea of being able to bring your ideas to life.
  • It's a 200 hours campaign. It's going to cost people £150. There is no way people will buy this game.
  • It's basically what looks like straight reprints or very simple reimplementations of games. These are also going onto the platform.
  • It's essentially anti-consumer practice which something I deeply annoy. I deeply adore. I do not like it at all.
  • It is a double risk aversion strategy.
  • We keep falling for it time and time.
  • It just became like and we got requested at all times every day and and the answer is always same we don't really do it.
  • The industry is more commonly and more regularly relying on the hype of a game more than the substance and the reality of a game rather than the game itself.
  • It is a continuous cycle of hype which is yeah and FOMO of course I mean we know the industry at least the crowdfunding industry feeds off of FOMO right it is again anti-consumer it is feeding on people that you know uh preying on people that may be prone to to that kind of marketing right so and it is you like me
  • But what do we do about it?
  • I really I really don't have an answer at this point. Uh because because I'm I'm part of the problem.
  • You tell us. Do you know?
  • Do you know? Let us know in the comments below what you think of the current state of crowdfunding.
References (from this video)
No references stored for this video.
Video dUw1tnQOrFw BoardGameCo Other at 17:57 sentiment: positive
video_pk 92839 · mention_pk 249663
BoardGameCo - Brass: Pittsburgh video thumbnail
Click to watch at 17:57 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Excellent and solid game.
  • Brings new elements like oil factories and refineries.
  • Offers new strategies for hardcore fans.
  • Potentially a good entry point for new players.
Cons
  • Difficult to determine the best entry point into the Brass series.
Thematic elements
  • Building industries and networks
  • Industrial Revolution era
Comparison games
  • Brass: Birmingham
  • Brass: Lancashire
  • Age of Industry
Mechanics (from transcript analysis)
  • network building — Players build networks of industries and transportation.
  • Resource Management — Players manage resources to develop industries.
  • Tile Placement — Implied by building industries and networks.
  • Variable player powers — Implied by 'new elements' and 'new strategies'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am CMO of Gamefound, but I do this series on Gamefound because it is the easiest one.
  • This is more Slay the Spire content. More things to mix in and new characters to dive into and new ways to kind of play through the progression of it all.
  • Brass Pittsburgh from Roxley being well, the number one game of all time.
  • The Witcher Legacy brings the world of The Witcher Old World, but it brings it to you in a legacy game.
  • But as an experience, it still is the best RPG board game I've played in the sense that giving me that sense of a character development, making choices, exploring the narrative while diving into combat, and having different uh diverse branching pathways as far as the mechanical elements of what you're doing in the game.
  • So, like the earlier stuff, I'm going to try to make you uh if you're excited about finding all the stuff about Lands of Evershade or who knows what, Slay of the Spire, those will all be later in the video.
  • The art style, I love the the the components, obviously, Awaken Realms, the general idea of like, you know, this eventual climactic boss fight. I like all that.
  • The sheer amount of content both excites and scares me for this one.
  • So color me both very interested and very hesitant all at the same time.
References (from this video)
No references stored for this video.
Video -K1ATsBmrgI Man vs Meeple News at 0:02 sentiment: positive
video_pk 84702 · mention_pk 215440
Man vs Meeple - Brass: Pittsburgh video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Promises new mechanisms.
  • Builds on the successful foundation of Brass: Birmingham and Brass: Lancashire.
  • Set in a historically significant period and location for industry.
  • Potential to be the favorite in the Brass series for the host.
Cons
  • Details about new mechanics are not yet known.
  • Early prototype is not camera-ready.
Thematic elements
  • American industrialism, steel production
  • late 1800s, late 19th century
  • Players play as cutthroat industrialists.
Comparison games
  • Brass: Birmingham
  • Brass: Lancashire
Mechanics (from transcript analysis)
  • New resource type (speculated) — makes me wonder if you're going to be collecting these resources, giving them out, helping like produce the steel and then buying it like or if you're producing it all on your own which which would be a little different than the way it's worked in previous brass games. But I could see that being an interesting new mechanic if you also were managing like a set of steel mills kind of.
  • Resource Production — It's going to revolve around production of a lot of the things we just talked about. You're going to be building railways, pipelines, oil production, all sorts of things related to that.
  • two-phase gameplay — the previous brass games were two phases. There were like the canal phase and there was the train phase and like in the first phase you built the canals. in the second phase you built your trains and Pittsburgh was literally like that.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Brass Pittsburgh has been announced from Roxley Games.
  • Brass Birmingham, which is the biggie
  • Brass Birmingham definitely feels more like a traditional game for the BG top 10 and it's maintained its top number one spot.
  • Well, they were beautiful.
  • It really it took me from like thinking Brass was okay to like really liking Brass. I really like Birmingham.
  • made steel manufacturing possible.
  • It should be said said too this is effectively it sounds like another version of brass.
  • it does promise new mechanisms.
  • cutthroat industrialists.
  • I think it will be my favorite of the three.
  • The economic system will probably still be the same.
  • Will this ultimately replace Brass Birmingham?
References (from this video)
No references stored for this video.
Video hWCfkemOAhI Board Gaymes James Discussion at 0:11 sentiment: positive
video_pk 84711 · mention_pk 215528
Board Gaymes James - Brass: Pittsburgh video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Historically rich industrial setting
  • Beautiful artwork
Cons
none
Thematic elements
  • Array
  • Pittsburgh, late 19th century
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is going to be set in Pittsburgh's steel industry in the late 19th century and has beautiful artwork again by Mr. Cington.
  • Satchel Quest with artwork designed by the beautiful Vincent Detroit.
  • The hall plans for Shiel 2025 are out showcasing how they're going to utilize the brand new Hall 7, which in the previous years is where the math trade was and the snack exchange. A really awesome event you should check out.
  • Movers in Shakers, a train game where you're being a business mogul set in India's Bengal region.
  • Greatboards.ca DA has RAW, the brand new version, as well as Wondrous Creatures, a very difficult and hard to get game both in rein stock and on sale.
  • All Play is also having a summer sale, and you can check all of those out in the links below.
References (from this video)
No references stored for this video.
Video DeUaIaPOWms UndeadVikingVideos Discussion at 3:21:15 sentiment: neutral
video_pk 84709 · mention_pk 215514
UndeadVikingVideos - Brass: Pittsburgh video thumbnail
Click to watch at 3:21:15 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
  • Potentially a middle ground between Lancashire and Birmingham
Cons
  • Lack of information available
Thematic elements
none
Comparison games
  • Brass: Birmingham
  • Brass: Lancashire
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It was just a big scammy Mc Scammerton thing.
  • Kickstarter did not complete a thorough review of the game before long on their platform.
  • The established ones definitely have just such a strong foothold uh that it's it's hard to
  • This sucks.
  • It was an interesting idea, but poor execution.
  • Birmingham is number one on BGG.
  • It is a phenomenal game.
  • I don't know. This isn't information on it. I just saw the thing and I was like, 'Okay.'
  • The upcoming edition of Arkrite from Capstone is absolutely gorgeous.
  • I liked Merlin.
  • It's just like, 'Oh, we're going to sit down. we're going to create a narrative together and it and and and it sounds like I'm bashing on prep'
  • Don't call me a criminal. Don't call me a liar.
  • The reason why most stretch goals work is that they aren't they don't work like they used to
  • If you don't like it, don't back it.
  • Well, maybe you should have been uh on time.
  • Just like, 'Oh, another TMG release. I wonder how late this one's going to be.'
  • It's like the expectation. Well, you're not a month ahead of schedule, so therefore I consider you to be behind schedule, Andy, and I'm very disappointed in you.
  • I I've thought since day one that that is a cool ass looking game.
  • Why change the nice cover of the box?
  • I wish all the artwork was like that cover then I would maybe potentially get it because I really do like Merlin.
  • It's a story that allows you to take money upfront to make the thing that you want to sell people and make a little bit more money.
  • Nearly impossible to win the game.
  • Quantum was great.
References (from this video)
No references stored for this video.
Video uB8P_NztkBE Board Gaymes James Discussion at 0:16 sentiment: positive
video_pk 84607 · mention_pk 332052
Board Gaymes James - Brass: Pittsburgh video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting oil industry mechanics
  • Oil -> kerosene -> manufactured goods economy adds depth
  • Transport routing across network adds strategic choices
Cons
  • Complex for new players
  • Brass Pittsburgh might be crowded with multiple mechanics
Thematic elements
  • oil, transport, and industrial growth
  • Industrial-era Britain (Pittsburgh variant)
  • expository explanation of mechanics
Comparison games
  • Brass Birmingham
Mechanics (from transcript analysis)
  • commodity conversion and transport — oil into cities can be used like kerosene and manufactured goods to pay for ship / transport
  • Network/Route Building — oil must be transported via pipelines to hubs on the board
  • pipeline network to hubs — oil must be transported via pipelines to hubs on the board
  • rail networks for transport — oil can be transported over rail networks
  • routing and scoring through lines — you score points for transporting oil through your own or others' lines
  • tile flip reveals oil yield — flip a random tile to determine oil yield from a location
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the oil industry mechanics that goes through the life of John D. Rockefeller in the time period.
  • flip a random tile and that's going to show how much oil you get there.
  • the oil is allowed to be transported over any of the rail networks that are in there.
  • Once it's actually into one of the cities, then it can be used just like how beer was used in Birmingham in order to pay for and ship the kerosene products.
  • This is a great way to get your kids hooked on the TCG trend really, really early, as well as give you a blast from the past.
References (from this video)
No references stored for this video.
Video H5wNAb7hp94 Board Games UnLocked Top List at 28:18 sentiment: positive
video_pk 83588 · mention_pk 343112
Board Games UnLocked - Brass: Pittsburgh video thumbnail
Click to watch at 28:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • New entry in the popular Brass series
  • Focus on the industrial boom and steel industry
  • Potential for innovative mechanics building on the series
Cons
  • The cover art is considered less appealing than Brass Birmingham's.
Thematic elements
  • Industrial development, building networks
  • Gilded Age in Pittsburgh, Pennsylvania (Steel Belt)
Comparison games
  • Brass Birmingham
  • Brass Lancashire
Mechanics (from transcript analysis)
  • Card Drafting — Implied by the 'Brass' system, which often involves card play.
  • economic — Implied by the industrial theme and building networks.
  • network building — Players build networks of railways, pipelines, etc.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • On Trust Odyssey is a 10 out of 10 game for me. there was no reality where any of these other games were gonna surpass this.
  • It'll I probably won't even [ __ ] get to it next year when it comes out because I still haven't finished my atto stuff
  • This game is is the replacement. Like it's so it's it it is Netrunner. They just changed the terms.
  • So in the uh in this game, you're both doing the same thing. They they found a way to merge the corp and the runner for each person to control at the same time.
  • Michael Bogs is the creator of this and he was the one doing the last like third of Netrunner.
References (from this video)
No references stored for this video.
Video sqjOG-n8xM4 BoardGameCo Review at 0:00 sentiment: positive
video_pk 82144 · mention_pk 326160
BoardGameCo - Brass: Pittsburgh video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight economic engine that remains true to Brass core
  • oil introduces a new strategic lever with meaningful choices
  • localized markets offer fresh tension without breaking the core system
  • skyscrapers add powerful strategic options
  • board and two-player variants quality improvements (non-glare) and new map options
Cons
  • veterans may need adjustment to oil and new market dynamics
  • local markets are less dynamic than the original global market
  • Not always clear which Brass version to keep in a collection; some may be redundant
  • two-player board may be less optimal than 3-4 players due to pacing
Thematic elements
  • economic development through resource networks, building industries, and inter-player competition
  • Industrial Britain during the Industrial Revolution, spanning canal era and rail era with oil networks
  • engine-driven economic simulation with building flips and market interactions
Comparison games
  • Brass Birmingham
  • Brass Lancashire
Mechanics (from transcript analysis)
  • alcohol as wildcard — Alcohol allows playing cards regardless of region, bypassing usual regional restrictions.
  • cards-driven actions — A hand of eight cards powers core actions (build, sell, loan, etc.) with deck cycling twice.
  • Loans — Loans provide cash now but drain income each round.
  • loans and debt — Loans provide cash now but drain income each round.
  • local markets — Localized markets deplete resources as they are used and refill when supply chains are built.
  • localization of markets and competition — Localized markets reduce global market volatility but provide strategic tension around access.
  • multi-era economic engine — Two eras where buildings are created and then removed or transformed, requiring re-strategizing.
  • network/connection emphasis — Creating routes, rails, canals, and oil lines to connect board regions and enable actions.
  • Network/Route Building — Creating routes, rails, canals, and oil lines to connect board regions and enable actions.
  • oil as a new resource — Oil centers appear; connecting oil through networks unlocks bonuses and affects actions.
  • Resource Management — Coal, iron, oil, coke management and pipeline networks to connect resources and markets.
  • skyscraper buildings — Powerful end-game buildings grant extra actions, points, and strategic leverage.
  • specialized rails and components — Light vs heavy rails, specialized trains, and unique rails affect early vs late game investments.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Brass is a five out of five game for me.
  • Brass Pittsburgh specifically doesn't change my thoughts on brass overall. It is a good variation on brass.
  • It's an incredible variation on brass with a lot of nuances to it.
  • I like this a lot. It's been a lot of fun.
  • Two-player board is nice.
  • I still think three and four is where the game is going to shine.
References (from this video)
No references stored for this video.
Video S1t8nC8eCf0 Tim Chuon Discussion at 0:31 sentiment: positive
video_pk 82145 · mention_pk 206268
Tim Chuon - Brass: Pittsburgh video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Multiple markets and resource streams create rich decision space
  • Cornelius Vanderbilt provides flexible access to resources, easing supply constraints
  • New resources (whiskey, coke) expand strategic options
  • Heavy trains and premium tiles add depth and long-term planning
  • Easier onboarding for new players compared to other Brass titles
Cons
  • High complexity and dense rules can be intimidating
  • Loans impose potential penalties and can create financial pressure
  • Resource management and market timing can be punishing for beginners
Thematic elements
  • railroad expansion, industrial growth, resource markets, urban development
  • Pittsburgh, United States, late 19th century during the American Industrial Revolution
  • educational/demo-style overview with live playthrough commentary
Comparison games
  • Brass: Birmingham
  • Brass: Lancaster
  • Scythe
Mechanics (from transcript analysis)
  • Building tiles and paying costs — Construct new tiles by paying resources and potentially replacing existing tiles on your board.
  • Card-driven actions / hand management — On each turn you play or discard a card to perform one action; discard-to-activate mechanics are central.
  • Develop / tile removal — Remove tiles from your board to flip or reveal more powerful tiles; costs involve iron or steel payments.
  • End-of-era scoring and rail links — End of era scoring tallies points from linked trains and flipped industry tiles; tiles are removed and oils become active for the next era.
  • Heavy vs. light trains — Some trains persist for the full game (heavy) while others are temporary (light); placement and connections affect longevity.
  • Loans — Loans lower your income track but grant immediate cash; can be strategic early but have a cost over rounds.
  • Market-based resource acquisition — Multiple markets (iron, coal, coke, steel, oil) determine sourcing costs and timing of resources.
  • Network building / rail placement — Connect cities with trains to expand your network and access resources and scoring opportunities.
  • Network/Route Building — Connect cities with trains to expand your network and access resources and scoring opportunities.
  • Oil pipelines and income — Pipelines generate income as oil moves through them; industries connected to trains unlock pipeline bonuses.
  • Premium tiles and selling bonuses — Selling products can trigger premium bonuses and end-of-era scoring opportunities; premium tiles offer one-time boosts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's the big one. It's the big one.
  • Cornelius Vanderbilt—the Commodore.
  • This game is rigged.
  • A brass within a brass when you're in debt.
  • This is easier to teach newer players because now they're not restricted to whatever's on the map instead of one central market.
References (from this video)
No references stored for this video.
Video oJfjdLKupRI The Brothers Murph Discussion at 7:58 sentiment: mixed
video_pk 81989 · mention_pk 313351
The Brothers Murph - Brass: Pittsburgh video thumbnail
Click to watch at 7:58 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Adds new resources (oil, pipelines) and market dynamics
Cons
  • Not a fan of Brass-family games for some players
Thematic elements
Comparison games
  • Brass Birmingham
  • Brass: Birmingham
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a game about acquiring mergers and things that happen as you're physically placing out these pieces onto the board and starting hotels and then you can spend money to buy stock.
  • It's so good.
  • It's a two-player game, so it's perfect for two players.
  • Brass Pittsburgh does cool stuff. If you like brass, I think you're going to like Brass Pittsburgh. If you're not a fan of brass, it didn't change a dang thing.
  • The wake and loadup stuff, there's this kind of thing with like fuel range where you can really only be in the air so long.
  • This is Baby's first dog fight.
References (from this video)
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Video Qb8YXTnKTTs kovray Top 5 List at 26:39 sentiment: positive
video_pk 82002 · mention_pk 205489
kovray - Brass: Pittsburgh video thumbnail
Click to watch at 26:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • dynamic player interaction and deep engine-building
  • multi-layered decisions with high replayability
Cons
  • time investment and potential heaviness
Thematic elements
  • industrial development and market interactions in Pittsburgh
Comparison games
none
Mechanics (from transcript analysis)
  • card and economy-driven play — hand management and strategic cash flow drive end results
  • Engine Building — spend money to build industries and connect markets
  • engine-building with money and goods — spend money to build industries and connect markets
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't want to play a game where I score three points.
  • I want to score a hundred. More than that. Two hundred.
  • This month's fun fact is from the game called Towers of Seafnos
  • We absolutely need this game.
  • It's silly old fun.
  • I understand why everybody loves this game and this system so much.
  • There is just that magic of player interaction that just always feels so dynamic.
  • The winner of the March Madness of board games for us was Wingspan.
References (from this video)
No references stored for this video.
Video xPRHwEz9LCY Rolling Dice & Taking Names Discussion at 19:46 sentiment: mixed
video_pk 81912 · mention_pk 313547
Rolling Dice & Taking Names - Brass: Pittsburgh video thumbnail
Click to watch at 19:46 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • New version of a highly regarded game (Brass Birmingham)
Cons
  • Potential for high cost, especially deluxe versions
  • Marty is unsure if he would play it enough to justify keeping it alongside other Brass games
Thematic elements
  • Resource management game, potentially focused on oil
Comparison games
  • Brass Birmingham
  • Brass: Lancashire
Mechanics (from transcript analysis)
  • economic — Implied by the nature of Brass games.
  • network building — Implied by the nature of Brass games.
  • Resource Management — A resource management game, possibly with oil as the main driving resource.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Grim Reaper begged for more time.
  • When Chuck Norris met the Grim Reaper, the Grim Reaper begged for more time.
  • I'm sorry. I got all tongue tied there.
  • Board games is a luxury item. It's a luxury. You don't need it. You don't have to have it.
  • The market spoke and we're giving it to them.
  • You guys are cutting out the local game store. You're you're cutting out the your bread and butter.
  • Well, last week they pulled the plug on Altered. It is now a dead game.
  • It is now a $650 console. Really? Remember in times when you bought consoles and they got cheaper over time? Yeah, that time's gone.
References (from this video)
No references stored for this video.
Video BoGGZtbzu98 The Dice Tower Discussion at 43:36:04 sentiment: mixed
video_pk 81935 · mention_pk 205056
The Dice Tower - Brass: Pittsburgh video thumbnail
Click to watch at 43:36:04 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Part of the Brass system
  • Martin Wallace is credited as a designer
  • Good production quality
  • Collector's edition includes hardwood tiles and a box for iron clays (but not the clays themselves)
  • Wooden money included in the collector's edition
Cons
  • Very pricey, especially the collector's edition
  • Collector's edition does not include iron clays
  • The $5.5 million raised might be misleading as it includes people backing new editions of old games.
  • One reviewer finds the collector's edition too pricey and will pass on backing it.
Thematic elements
  • Industrial Revolution era, network building
Comparison games
  • Brass: Birmingham
  • Brass: Lancashire
Mechanics (from transcript analysis)
  • economic — A big Euro game.
  • network building — Core mechanisms are understood to be from the original Brass.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is about trade, and you do get to trade in this game. This game is about the medieval Mediterranean and you get to trade.
  • I want to try and win because I want to place myself in the number one spot.
  • You need to get to the end of the game as the first player and a lot of players don't like that.
  • And now you have a chance to mix a bit of stock market with Greek Gods.
  • Back it to get the neoprene board and these really beautiful components.
References (from this video)
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Video JjmKSdBiU1Q BigPasti Top 10 List at 28:15 sentiment: neutral
video_pk 81877 · mention_pk 204775
BigPasti - Brass: Pittsburgh video thumbnail
Click to watch at 28:15 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Thou shalt not intentionally cheat.
  • House rules are the creation of new custom original set of rules that everyone agrees to follow for whatever reason to make the game faster or more balanced or whatever.
  • Be engaged in the teach.
  • Let players fail. Let them select the builder and have them go into turmoil turn two as they start to realize how the game's choices connect to the game's consequences.
  • Playing to win is really just an extension of saying it's important to recognize endogenous value.
  • Thou shalt be graceful in defeat.
  • Thou shalt not damage the pieces.
  • You can't sacrifice the game at the altar of the rule book.
References (from this video)
No references stored for this video.
Video 5Bw3_XemfQk Going Analog Analysis at 1:38 sentiment: positive
video_pk 81719 · mention_pk 347155
Going Analog - Brass: Pittsburgh video thumbnail
Click to watch at 1:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Streamlined compared to earlier Brass games; clearer teachability
  • Flexible whiskey mechanic adds options and accessibility
  • Expanded board interactions with more synergies
  • High tension and strategic depth
Cons
  • More complexity and edge-cases that may overwhelm new players
  • Greater AP due to diverging paths on the player board
Thematic elements
  • Industrial growth, networking, capitalism
  • Post-Civil War Industrial America (Pittsburgh)
  • Historical economic strategy with route-building
Comparison games
  • Brass Lancaster
  • Brass Birmingham
  • Lancaster
Mechanics (from transcript analysis)
  • card/whiskey flexibility — Whiskey tokens provide flexible access to certain locations/resources.
  • economic engine building — Develop networks of industries and connections to grow income and points.
  • Engine Building — Develop networks of industries and connections to grow income and points.
  • Multi-Use Cards — Whiskey tokens provide flexible access to certain locations/resources.
  • Network/Route Building — Establish connections between markets, resources, and buildings.
  • networking and connectivity — Establish connections between markets, resources, and buildings.
  • permanent link tiles — Trains/links may be permanent on the board enabling blocking opportunities.
  • rail and market routing — Build train routes to access resources and sell goods.
  • resource diversification and timing — Manage multiple resources (coal, coke, iron, oil, etc.) with timing and synergies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this might be the best brass yet.
  • it's not extremely heavy. I would say it's not one of Lord's heaviest games.
  • the theme works so well that it adds to the gameplay for me.
  • this is better than normal barrage like a normal four player even brush. The two-player one was really tight.
  • the no glare board is a really cool upgrade they offer.
References (from this video)
No references stored for this video.
Video 5YU_VVN4bAc Game Night Picks - Pair Of Dice Paradise Top List at 9:00 sentiment: positive
video_pk 81245 · mention_pk 200675
Game Night Picks - Pair Of Dice Paradise - Brass: Pittsburgh video thumbnail
Click to watch at 9:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • undeniable crowdfunding champion
Cons
none
Thematic elements
  • pioneers in compiling carloads of cash at any expense, building sprawling networks of railways and pipelines
  • Steel Belt region during the late 1800s, America's first Gilded Age
Comparison games
  • Brass system
  • Slay the Spire: Downfall
Mechanics (from transcript analysis)
  • network building — Vanderbilt, Carnegie, Rockefeller, and Frick all build their sprawling networks of railways and pipelines.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the biggest board game in the world
  • the ultimate Civ building game
  • the game that logged the most plays this month, SETI, Search for Extraterrestrial Intelligence.
  • the game that is currently still going strong.
  • Brass: Pittsburgh the game, takes the Brass system into America's first Gilded Age, deep within the Steel Belt region during the late 1800s.
  • My personal top pick of the month is a deck-building game by the same designer behind the much-beloved card comboer Ascension, but this one being the Shards of Infinity Saga Collection
  • And this episode's hottest game of the month is the puzzly two-player maze deduction game Layers.
References (from this video)
No references stored for this video.
Video F6vsnmXO2uU Heavy Cardboard Discussion at 21:11 sentiment: positive
video_pk 80872 · mention_pk 313714
Heavy Cardboard - Brass: Pittsburgh video thumbnail
Click to watch at 21:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Was played the most out of any game at the convention.
  • Had a permanent table that was consistently in rotation starting Friday.
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And everything from the gang was played on up to High Frontier.
  • Orville was probably the game of the convention. I would argue.
  • Yeah, I think they were playing the full Monty, but they only played one um whatever you call the how it delineates the the chapters, if you will.
  • You know, a game's long when people are saying, 'Yeah, I love High Frontier, but the game's just too long for me.'
  • The joy I get from running the convention isn't, 'Oh, what games did you play?' Cuz let's face it, as the convention runner, I don't get to play a lot of games during Heavy Con.
  • And without those discussions, um Ryan Courtney the designer never happens.
  • Whoa. Okay.
  • If you weren't running a board gaming channel on YouTube, how often would you play epic games like High Frontier 1822, Mega Civ, etc.?
  • It's not a space issue. It's a when I cut things off, I cut things off.
  • My answer is going to be a lot different than probably most.
  • And so, yeah, usually Saturday morning, that moment is is pretty cool.
  • It is the most stressful thing I do every year, but as long as people keep enjoying it, I will keep putting on the convention.
  • Um, like dude, settle on a design and develop it.
  • It's it's it's not worth talking about at this point.
  • There's there's a pacing there's to the to the to the story of the hand.
  • Bro, you know exactly what you did. Just just don't do that. That's all I said.
  • You have an absolute maniac.
  • Bro, what are we even doing here?
  • If you're not betting your hands with these hands, you're why are you playing poker? Because you can't win money this way.
  • Staggering negligent play on his part.
References (from this video)
No references stored for this video.
Video U3yHDD59aCw kovray Playthrough
video_pk 68781 · mention_pk 165068
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is designed by Martin Wallace and Gavin Brown, and it's published by Roxley.
  • We love money.
  • I'm going to crush you.
  • Ridiculous.
  • Embrace the chaos.
  • We are here to play Brass Pittsburgh.
  • This game is a prototype.
  • Cornelius Vanderbilt who has resources, but they're severely overpriced.
  • The tricky thing too is all the industry marked with a number one and all the light trains will be removed from the board at the end of era one.
References (from this video)
No references stored for this video.
Video U3yHDD59aCw kovray Playthrough at 0:25
video_pk 68781 · mention_pk 303938
kovray - Brass: Pittsburgh video thumbnail
Click to watch at 0:25 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • Industrial rail-based economic competition
  • Array
  • Brass Pittsburgh, Steel Belt, United States, 1865-1913
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is designed by Martin Wallace and Gavin Brown, and it's published by Roxley.
  • We love money.
  • I'm going to crush you.
  • Ridiculous.
  • Embrace the chaos.
  • We are here to play Brass Pittsburgh.
  • This game is a prototype.
  • Cornelius Vanderbilt who has resources, but they're severely overpriced.
  • The tricky thing too is all the industry marked with a number one and all the light trains will be removed from the board at the end of era one.
References (from this video)
No references stored for this video.
Video UFvmEY1b0qg Preview at 0:20 sentiment: positive
video_pk 67431 · mention_pk 163555
Brass: Pittsburgh video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Sequel to a highly-rated game (number one on BoardGameGeek)
  • Introduces new mechanics and content
  • Maintains strategic depth
  • Highly polished Kickstarter/Gamefound page
  • Showcases impressive components and deluxe editions
  • Stretch goals are well-handled and engaging
  • Thematic immersion is strong
Cons
  • Main image is unexciting ('trash')
  • Video description felt redundant and too long
  • High price point for the collector's edition ($125) without add-ons
  • No rule booklet provided on the page
  • Optional add-ons (like coins) significantly increase the total cost
Thematic elements
  • Industrial titans building railways, oil refineries, and expanding their empire during the gilded age
  • Pennsylvania populist movement, 1890s, northeastern steel belt region during the explosive late 19th century industrial boom
  • First-person narrative from an oil man/industrialist, recounting their rise and ambition.
Comparison games
  • Brass
  • Brass: Birmingham
Mechanics (from transcript analysis)
  • economic simulation — Discussed in relation to industry booms, monopolies, and refining crude oil into kerosene.
  • network building — Mentioned in the context of building sprawling networks of railways and pipelines.
  • new mechanics — Stated to be introduced in Brass: Pittsburgh while maintaining the overall structure of the original Brass system.
  • Resource Management — Implied through the need for iron, building pipelines to refineries, and producing steel.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Because where there is muck, there is brass.
  • The number one board game of all time, according to BoardGameGeek, is better.
  • The price sucks.
  • This is what I'm talking about. Typically, I would put this higher.
References (from this video)
No references stored for this video.
Video SkeSjxitG0w Review at 1:18 sentiment: positive
video_pk 67420 · mention_pk 163543
Brass: Pittsburgh video thumbnail
Click to watch at 1:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Handsome game
  • Overproduced deluxe items are loved
  • Whiskey tin packaging is unique and appreciated
  • Fast-paced gameplay compared to other Brass games
  • Strategic depth with various action choices
  • Interesting resource management
Cons
  • Can be challenging for new players
  • Potential for players to get stuck in suboptimal positions
Thematic elements
  • Industrial Revolution
  • Pittsburgh
Comparison games
  • Brass: Pittsburgh
  • Brass: Lancashire
  • Brass: Birmingham
  • Age of Industry
Mechanics (from transcript analysis)
  • action selection — Players take turns performing actions like building, developing, and selling.
  • area connection — Players build links between locations on the board.
  • Card Drafting — Players use cards representing locations or industries to perform actions.
  • Development — Players can develop industries to unlock new possibilities or improve existing ones.
  • Income Track — Players manage their income, which can increase or decrease based on actions.
  • Loan — Players can take loans to gain money, affecting their income.
  • network building — Players build rail and industries, as well as oil pipelines.
  • oil pipelines — A mechanic introduced in this game involves building oil pipelines.
  • Overbuilding — Players can overbuild existing structures on the board.
  • Resource Management — Players manage iron, coal, steel, coke, oil, and whiskey.
  • selling goods — Players sell goods to the market for money and points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Brass: Pittsburgh, Pittsburgh, also known as a very, very handsome game.
  • So, Ken is the newbie at the game and he has 10 plays or so of this and Derek has about two dozen or so, thereabouts of this.
  • The good news is, while I know some of y'all out there have well over 100 plays of this already, God bless you, these guys all know what they're going to be doing.
  • Roxley has asked me to not teach the game tonight.
  • The reason for that is it's still a prototype. Everything you see is subject to change.
  • So, while I'm thinking I'm thinking of what to do with that steel.
  • The commodore is always going to get a surprise.
  • The commodore's price.
  • Shreyas presented me an opportunity that is too tempting to pass up.
  • So, when that when that flips there, uh he's going to get the four income.
  • You know what? I don't have? I don't have 14, which is what I need.
  • The problem is that if I wanted to put out, let's say, steel, it'll cost me more.
  • I think that situation is too good right now to not do it, sadly.
  • The peanut gallery is just is just dying for you, Ken.
  • And then this flips over. Five income. Five income. Three income.
  • The steel is coming from Philadelphia then I assume.
  • So, you're basically reserving the spot.
  • I don't think I have to be in a hurry.
  • I think I want to develop.
  • The polyphase alternator.
  • I think I'm going to go for the Cleveland, I think.
  • I mean, you got a lot of options here.
  • I think I think I think I should have developed away that level one iron.
  • So, that's that's a good spot.
  • I mean, there's two skyscraper spots there.
  • And then I'm going to do the thing that we said we're not going to do this game because, hey, it actually works out.
  • My mouse is acting up so give me a second.
  • I think I think I want to build my polyphase alternator.
  • It's not connected yet.
  • It's a handsome game. The oils. Ah.
  • The only place for you to get oil is right here.
  • I think that's a good place.
  • I think that's a good spot.
  • It's very symmetrical.
  • It's got a nice jawline.
  • The real reason is that I want to sell my last kerosene.
  • I think I should have done it.
  • The real reason is that I want to sell my
  • Pittsburgh, also known as a very, very handsome game.
  • The whiskey tin tin, basically, basically like a hip flask. He's even got a little top to it. But, actually, it doesn't contain whiskey. I pull the bottom off, and out comes the pack of cards. Like, this is the most overproduced thing I've ever seen, and I love it.
  • In theory, passing is an option. In practice, not so much.
  • My steak is My lobster is too buttery.
  • The coal is expensive. And I ain't making any. Martin's the only one who can make coal.
  • The problem is that if I wanted to put out, let's say, steel, it'll cost me more. I have to pay the commodore for the coke, which is 10 bucks.
  • The difference between the left side and the right side.
  • This game is all about the opportunities people give you.
  • It's funny. One side of the table it does not normally play that way and one side of the table does.
  • It's challenging for new players.
  • I think I shouldn't have built the coke in the first era. I think I should have developed it out.
References (from this video)
No references stored for this video.
Video Hppx4S2Oxp0 Unknown Channel Analysis at 0:17 sentiment: positive
video_pk 66218 · mention_pk 161014
Unknown Channel - Brass: Pittsburgh video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • More depth and strategic options than Birmingham
  • New resources and pipelines add strategic choices
  • Flexible player boards and heavy trains create dynamic play
  • Maintains Brass feel while adding new twists
Cons
  • Complexity increases; learning curve
  • Tight economic management and risk of bankruptcy
  • Fewer sale spaces can create bottlenecks
Thematic elements
  • network expansion with oil pipelines and heavy trains
  • Eastern United States, Pittsburgh industrial region
  • evolution of Brass with new resources and pipeline economy
Comparison games
  • Brass Birmingham
Mechanics (from transcript analysis)
  • Heavy trains and special actions — Heavy trains grant persistent effects and can swap opponent's trains.
  • New resource management (oil, coke, steel) — New resources added with pipelines and markets.
  • Pipeline links as resources — Oil links remain on board and provide bonuses when used.
  • Premium sales tiles and whiskey wilds — Enhanced sales scoring and whiskey wild-card usage.
  • Resource Management — New resources added with pipelines and markets.
  • Two eras with persistent links — Era transition preserves pipelines; trains interplay with progression.
  • Vanderbilt currency and discounts — Vanderbilt offers resource acquisition when disconnected.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a completely different feel when it comes to what's resetting between the different eras.
  • The oil is kind of going to take the place of what beer did in Birmingham.
  • Whiskey can also be used to kind of boost the value of your deal to meet these stars.
References (from this video)
No references stored for this video.
Video MxUkClH4HBY Phil the Doctor Discussion at 0:17 sentiment: mixed
video_pk 66102 · mention_pk 160651
Phil the Doctor - Brass: Pittsburgh video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Adds depth and nuance to the Brass system
  • Potentially more strategic depth than previous Brass iterations
  • Flexible map options including a two-player variant and new resources
Cons
  • Significantly higher complexity and rule load
  • No official solo mode announced yet
  • Requires learning multiple new interlocking systems; could deter casual players
Thematic elements
  • industrial expansion with new resources and markets
  • Eastern United States; Pittsburgh-inspired variant of Brass
Comparison games
  • Brass: Birmingham
Mechanics (from transcript analysis)
  • decentralized markets — Markets are spread across the board to encourage proximity-based building and routing.
  • End Game Bonuses — Value-based goods and one-time crown jewel bonuses on end tracks.
  • heavy locomotives — New type of train placed on rail routes that stay on the board across rounds; costlier to build.
  • network line bonuses — One-time bonuses for building on certain lines to boost regional development.
  • new resources: steel and coke — Advanced versions of iron/coal enabling more powerful industries.
  • pipelines and whiskey/oil resources — Pipelines connect cities; whiskey serves as a wild location or industry; oil used to develop industries.
  • premium goods and end-game crowns — Value-based goods and one-time crown jewel bonuses on end tracks.
  • upgrades replacing overbuilding — Upgrading replaces the older construction approach and adds flexibility.
  • Vanderbilt delivery — Pay higher prices to access goods when not connected to a market.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Brass Pittsburgh is set to kickstart and release this year
  • I'm very keen on learning more about this new version of brass and trying it.
  • I think this new brass experience is is definitely going to be fun.
  • Is this going to be as fun or more fun than brass birin?
  • no official solo mode that is announced for Pittsburgh.
  • I just wanted to be, you know, honest with my thoughts at this time and and hopefully help you out as well.
References (from this video)
No references stored for this video.
Video DDgLNVU30SE The Brothers Murph Top 10 List at 50:33 sentiment: positive
video_pk 41740 · mention_pk 349873
The Brothers Murph - Brass: Pittsburgh video thumbnail
Click to watch at 50:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • familiar Brass core with Pittsburgh-specific flavor
  • strong production and weight for euro fans
Cons
  • potential for a long playtime
  • theme may echo past Brass experiences
Thematic elements
  • Rise of industry and transport networks in 19th-century America
  • Industrial Pittsburgh era, steel and oil expansion
  • Historical economic simulation
Comparison games
  • Brass: Birmingham
  • Brass: Lancashire
Mechanics (from transcript analysis)
  • Card-driven action economy — cards influence turn order and plays
  • tile/tech-tree driven engine building — tile placement with assets that unlock further actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Our mission on the channel is to be beacons of light. Positive vibes, proof of good vibes.
  • This year was weird and a little disappointing, but we love what we do and we wouldn't change a thing.
  • We're going for 75K subscribers and we're going to give it our darnest.
  • The year of hobbies — woodworking, disc golf, jam and canning — kept us sane.
  • Let's go to France. This is one of those series games where I want to play them all.
References (from this video)
No references stored for this video.
Video 3g6nxuvLiuI Board Stupid Discussion at 15:00 sentiment: positive
video_pk 41221 · mention_pk 331133
Board Stupid - Brass: Pittsburgh video thumbnail
Click to watch at 15:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • more flexible design compared to Birmingham
  • increased strategic options and replayability
  • strong theme and beautiful components
Cons
  • retains punishing tension; can be unforgiving for new players
Thematic elements
  • industrial expansion, pipelines, rail, and market dynamics
  • Pittsburgh, US steel/oil era
  • historical economic strategy with heavy interaction
Comparison games
  • Brass Birmingham
Mechanics (from transcript analysis)
  • Hidden Victory Points — a flexible set of routes and opportunities to score VP
  • high interaction, brutal optimization — players compete for scarce resources and market opportunities
  • pathways to victory — a flexible set of routes and opportunities to score VP
  • resource diversification (oil, whiskey as a wild card) — new resources and wild-card mechanics increase strategic options
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Brass Birmingham is my favorite game ever.
  • Spectaculum was a bit of a cult classic, although it did have some flaws.
  • Two new tracks will have different mechanics; desert heat and gravels on the pavement, so you need to be careful what to do with your car.
  • I really like sort of air aviation themes in game. I always find the industry really fascinating.
  • More heat, more goodies.
References (from this video)
No references stored for this video.
Video 8EIf_2_0cnQ Rahdo Runs Through Top 10 List at 19:39 sentiment: positive
video_pk 35167 · mention_pk 104990
Rahdo Runs Through - Brass: Pittsburgh video thumbnail
Click to watch at 19:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic depth
  • Brass lineage with accessible modularity
  • Engaging late-game rail optimization
Cons
  • Steep learning curve
  • Long playtime and analysis-heavy decisions
Thematic elements
  • Rail networks, market development
  • Industrial England, 19th century
  • Economic-railway engine-building
Comparison games
  • Brass Birmingham
Mechanics (from transcript analysis)
  • Compound Scoring — Profits depend on evolving market demands and connectivity
  • Market-driven scoring — Profits depend on evolving market demands and connectivity
  • Network/Route Building — Construct rail links between cities to enable production and income
  • Rail/route building — Construct rail links between cities to enable production and income
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Brass Pittsburgh is going to be so good.
  • Hubworld is the first game I played that felt like Netrunner energy in a board game form.
  • The mascot's name is Barry.
  • This is a city-building game with interlocking gears that makes the world feel alive.
  • Time Span is my top pick with conveyor belts that push and slide cards.
  • Tarot art being public domain is a relic energy that’s really cool.
References (from this video)
No references stored for this video.
Video AUwkzEPlsdY Our Family Plays Games Top 10 List at 23:34 sentiment: positive
video_pk 29947 · mention_pk 349878
Our Family Plays Games - Brass: Pittsburgh video thumbnail
Click to watch at 23:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong historical American setting with dense economic depth
  • anticipated depth of engine-building and network play
  • modern take on a classic economic design
Cons
  • heavy/complex for some players
  • new edition may diverge from legacy feel
Thematic elements
  • industrial revolution, mining and rail/coal networks
  • 19th-century American steel belt
  • historical-economic simulation
Comparison games
  • Brass Birmingham
Mechanics (from transcript analysis)
  • Engine Building — players develop an economic engine by rotating through industries and income opportunities.
  • engine-building — players develop an economic engine by rotating through industries and income opportunities.
  • industry placement and phase-based income — strategic placement and timing to maximize wealth across rounds.
  • Network/Route Building — players connect cities and exploit transport connections to maximize income.
  • route/network building — players connect cities and exploit transport connections to maximize income.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Brass Pittsburgh"
  • "Maestro of painting"
  • "Chicken Fried Dice is what it is"
  • "Bagged and boarded... it's going to surprise us"
  • "I fell in love with it"
  • "If you like Comic Hunters, you'll love this"
  • "We are keeping our sanity. We're not going to go crazy"
  • "Maestro" is the new name for Art of Rivalry
References (from this video)
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