Game Info
Year
2024
Players
1-4
Age
9+
Playtime
30 min
Collection
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Description
Standalone cooperative puzzle game where adventurers escape a high-security tower using assigned directional tiles with 91 progressive challenges
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment:
pos 3 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–6 of 6
Video U4kbQCENeak
Rolling Dice & Taking Names Top List at 55:48 sentiment: positive
video_pk 93862 · mention_pk 254548
Click to watch at 55:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- less stressful than the original Magic Maze
- high replayability due to many puzzle maps
- good for families and kids learning puzzle solving
- no timer, allows for thoughtful play
Cons
- can be frustrating when players want to solve puzzles themselves
- can lead to frustration if players are waiting on others
- player count reduced from 8 to 4
Thematic elements
- puzzles
Comparison games
- Magic Maze
- Zelda
Mechanics (from transcript analysis)
- cooperative play — a co-op game where you are trying to help pawns move through a maze
- No Communication — there is zero communication during this game
- Pawn movement — each of you were responsible for moving the pawn a certain direction Left Right forward back Etc
- Puzzle solving — this is a puzzle game for people... with a kid friendly family like how would you move to solve these problems
- Real-Time — this game also included a timer where you only had a certain amount of time to get out of a maze
- special abilities — these special moves that the various pals make like jumping over one another fitting through small doors you're a dwarf you got your small stature hey this one can teleport next to somebody
- Tile Placement — eventually what you do is you take four of these cards and put them together and make a larger map or a larger maze that you're trying to work through
- Tile rotation — some of the tiles can be rotated there may be a space on the tile that says actually rotate this tile to realign corridors to help you solve it
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is a puzzle game for people I don't know I mean without the little tapping thing which I was so happy not to see so happy this is one of those programming games to help people solve puzzles
- if you like the original but now you want something that's maybe a little less tension or a little less stressful with a lot of replayability check out magic Maze tower
- this is a very light game strategy-wise I I think it could easily missed by players
- for me you know the game didn't really I like tense strategy card games so this game really did not resonate with me I wasn't really you know it didn't grasp me
- playing against a couple guys who play this game a lot they want to go to tournaments and stuff like that
- when you play against somebody that really knows what they're doing and then you realize how little that you know that you're doing sort of deal
- he goes I don't understand how to throw in this game there's a learning curve
- it gives you a whole appreciation of the person who's actually playing this game sitting in the pocket with somebody trying to take off your head and you're just trying to find the open guy downfield
- the game's cheating to be honest with you cuz he kept roughing my Kicker too
- all of his games he has in the store he sells below MSRP
- the bathroom is immaculate it smells great he keeps it clean and I know it's like Marty why are you bringing that up because we've all been in situations where the bathroom can make you s
References (from this video)
No references stored for this video.
Video oxRTjTSRg4o
Meeple University Haul Video at 7:42 sentiment: positive
video_pk 87329 · mention_pk 227923
Click to watch at 7:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Wheel of Time which is the fantasy series at Prime
- Gen Con has been really awesome
- it's a great party game so kind of feels like code name
References (from this video)
No references stored for this video.
Video RHN8ywdw9rM
Meeple University Review at 0:12 sentiment: mixed
video_pk 86366 · mention_pk 223166
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Provides a different, puzzle-focused experience within the same universe
- No time pressure; untimed puzzle allows focused thinking
- New sister character adds depth and additional movement options
- Clear on-air tutorial mode with character powers
Cons
- Not ideal for Meetup social play; more solitary puzzle-oriented
- Some levels can be very hard or unrecoverable and require restart
- Requires careful planning and consideration even with limited/no talk in some modes
Thematic elements
- puzzle-focused variant with new movement mechanics
- puzzle-driven with multiple characters and powers
Comparison games
- Rush Hour
- Lemmings
- Chips Challenge
Mechanics (from transcript analysis)
- character powers and tutorial progression — tutorial mode introduces characters with different abilities
- cooperative play with rules flexibility — similar but different from Magic Maze; can play with or without communication
- grid-based path manipulation — puzzles involve moving cards/tiles to form valid paths and reach exits
- puzzle-solving with no time pressure — no hourglass; solve the puzzle at your own pace
- teleporting sister character — sister can teleport in a straight line to adjacent spaces, including through walls
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Magic Maze was a time driven uh no communication puzzle
- there is no Hourglass in this game you're expected to treat it as an untimed puzzle
- I would never take this to I would never play this in a Meetup
References (from this video)
No references stored for this video.
Video 8OhChnJ9L_Q
Stonemaier Games Top List at 4:29 sentiment: other
video_pk 80261 · mention_pk 195056
Click to watch at 4:29 · YouTube ↗
Overall sentiment (raw)
Curious
Pros
none
Cons
none
Thematic elements
- Heist
- A tower
- Players are a team of individuals with unique talents (dwarf, elf, barbarian, mage, little sister with teleportation) attempting to steal goods and escape a labyrinthine tower, coordinated by a commander.
Comparison games
- Magic Maze
Mechanics (from transcript analysis)
- cooperative play — Players work together to steal goods and escape the tower.
- Modular Board — The tower is described as an 'ever-changing labyrinth' and 'maze-like floors'.
- Variable player powers — Each character has a specific talent like fitting through small openings, jumping, chucking, swapping positions, or teleporting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- And so you're trying to constantly manipulate the guards, which is something that happens in many different heist movies where there are guards that you have to trick or or manipulate a little bit so that you can get into the museum or the bank or wherever you're trying to break into.
- Among all these games might even capture the heist theme the best uh the core beats of a heist movie out of any of these games.
- This doesn't exactly fit into heist themes in that like this is more like everyone is an independent robber trying to leech off of each other a little bit rather than assembling a team of people to go to one place together.
- So I really like this idea of of bluffing, of table talk, of of sneakery, uh sneaking around to try to get to the location that you want without anyone else going there, and also trying to read other players and see the location they really want to go to and try to pick that location when they are the mastermind.
- There's a lot of talk and negotiation almost between the players in those regards that I see in a lot of heist movies where the character dynamics are really really good.
- Perhaps one of the best themed best heist themed games or games that lean into the heist theme and really hits many of these beats of a heist movie.
- But as you play, your cards might come up in a different this deck building game in a different way than you were intending to go and you have to pivot and you have to choose a different way or a different artifact to target.
- The only reason I didn't put it number one is that it isn't cooperative.
- And so I chose The Game at number one even though The Game is fairly abstract.
- Um but it is cooperative which I think is a key element of a of a heist game heist movie.
- But it is a game about breaking into a bank or a vault and I I think it captures the heist theme pretty well even in its abstract nature.
References (from this video)
No references stored for this video.
Video tEFfxekX-OA
Board Gaming Ramblings Discussion at 10:00
video_pk 32555 · mention_pk 96331
Click to watch at 10:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Everything here is a review copy because they're not out yet
- This is a very unique game
- If you like drafting games stuff like that you might want to check it out
- We are going to be at SMV… Friday from 2 to 6
- We’re going to try to get through as many as possible to talk about them before Spiel
References (from this video)
No references stored for this video.
Video mpFcho_Yon0
Tabletop Tolson Review at 0:16 sentiment: positive
video_pk 28448 · mention_pk 83510
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- deep replayability through quest cards and escalating puzzles
- silent cooperation remains the core appeal while expanding the toolkit with new mechanics
- colorblind-friendly design and clear presentation
Cons
- can be complex to learn due to the breadth of new mechanics
- may not appeal to players who crave the original real-time tension
Thematic elements
- cooperation, problem solving, fantasy adventuring
- fantasy dungeon-tower themed cooperative puzzle with added quest mechanics
- procedural with episodic quest cards
Comparison games
- Magic Maze
Mechanics (from transcript analysis)
- adventure/quest card system — a progression system with 44 blue/purple quest cards and multi-page challenges that build into a larger 4x4 grid setup
- continuous cooperative puzzle solving without a fixed leader — any player can move any pawn; coordination is silent and strategic
- Cooperative Game — any player can move any pawn; coordination is silent and strategic
- doors, keys, and color-coded exits — doors open with keys; exits are color- and symbol-coded
- Ladder Climbing — ladders provide orthogonally connected shortcuts; the 'little sister' can teleport to another opponent
- ladders and teleportation — ladders provide orthogonally connected shortcuts; the 'little sister' can teleport to another opponent
- non-timed, puzzle-forward play — Tower removes the real-time pressure of the original, focusing on cooperative problem solving
- orientation tiles as directional guides — tiles indicate direction; players orient them to coordinate moves
- pawns block each other — pawns cannot pass through other pawns
- Real-Time — Tower removes the real-time pressure of the original, focusing on cooperative problem solving
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a Cooperative game
- it does not have any time it does not have any pressure
- it's silent but also Cooperative
- I think this has lovely possibilities an endless play if you want to puzzle with a friend
- colorblind friendly with symbols
- the biggest difference between Magic Maze Tower and Magic Maze
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–6 of 6