Game Info
Year
2025
Players
1-5
Age
10+
Playtime
45 min
Collection
Your Tier
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Description
Dungeon-crawling card game where players create paths through dark rooms card by card in search of legendary treasures in solo cooperative or competitive modes
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 11
This page: 11
Sentiment:
pos 6 ·
mix 1 ·
neu 2 ·
neg 1
Showing 1–11 of 11
Video PGvuZKXTRRQ
Hungry Gamer Review at 0:09 sentiment: positive
video_pk 99153 · mention_pk 275875
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Both co-op and versus modes work well.
- It's a fun and clever puzzle.
- The puzzle gets harder in a delightful way.
- Good variety in the cards and spells available.
- Drawing on the card is a fun mechanic.
Cons
- It's fiddly to draw on the cards.
- Cards slide around while drawing.
- Can be spatially challenging for some players.
- Frustrating at times due to spatial difficulties.
Thematic elements
- Building out a dungeon
Comparison games
none
Mechanics (from transcript analysis)
- Card Play — Players play cards from their hand onto the map to fill it out.
- cooperative play — The game features a co-op mode where players try to beat a monster or boss in the middle of the dungeon.
- Drawing on Cards — Players draw paths on the cards.
- market — There is a market to buy items like swords, scrolls, keys, and ropes.
- Movement — Meeples move through the dungeon/maze collecting items.
- resource collection — Players need to collect specific items like rope, money, swords, and scrolls to achieve objectives.
- Set Collection — Collecting specific sets of items is crucial for defeating the boss or completing objectives.
- spell books — Spell books can be purchased to perform various actions, like teleporting to a monster.
- Versus Play — The game has a versus mode where players compete against each other.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Most importantly, it's a fun puzzle.
- the puzzle gets harder and harder and harder as you go in a delightful way.
- First, it's fiddly to draw on the cards.
- spatially and trying to imagine where things are in space, I really have a hard time.
- if your brain works like this and you like this type of puzzle, you're really going to enjoy it.
References (from this video)
No references stored for this video.
Video hXQZ3FIxN-o
Sir Thecos Other at 16:16 sentiment: positive
video_pk 84102 · mention_pk 213162
Click to watch at 16:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- reviewer will keep it in mind for a possible later purchase
- Kipster got a copy so reviewer can play with him
Cons
none
Thematic elements
- path building
Comparison games
none
Mechanics (from transcript analysis)
- Path building — described as a path building game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It looks really nice, really adorable.
- This is like a trick taking game with like a little bit of prediction and like psychological stuff which is pretty cool.
- This year's spiel was, as always, an amazing experience.
- It's incredible how this fair brings people together, just like board gaming itself does.
- I'm infinitely grateful for all of you.
References (from this video)
No references stored for this video.
Video Ho7SmJ_1uJk
Meeple University Discussion at 1:07:12 sentiment: neutral
video_pk 84003 · mention_pk 212828
Click to watch at 1:07:12 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- cooperative/competitive mode
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Expansion packs for Kingdom Legacy.
- This is the follow up to Revive.
- Space Lab.
- Insurrection 10. It's got very big 10 vibes here.
- Seven Wonders Dies is on the way to us.
- Lord of the Rings the Two Towers first trick taking game.
- Bon Race and it's like a combination of Flam Rouge and Gloom Haven.
- Mythologies is coming up. It's a card drafting and tableau building game.
- Excalibur is coming up. It's actually the actual sword you play as the Excalibur, which is cool.
- Merlin and there's green knight.
- Map Masters. Yes. It has a clever box. It's got the competitive and the cooperative sides.
References (from this video)
No references stored for this video.
Video A7ta7cNfcMQ
Grant Lyon Discussion at 4:16 sentiment: positive
video_pk 83261 · mention_pk 209450
Click to watch at 4:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Elegant, puzzly interaction with markers on cards
- Solid both in competitive and cooperative forms
Cons
- Requires erasing cards and careful cleanup
Thematic elements
- path construction and symbol collection within a modular puzzle grid
- puzzly, root puzzle path-building theme with cards
- puzzle-driven, dry-erase path-building
Comparison games
none
Mechanics (from transcript analysis)
- competitive and cooperative modes — two modes with different objectives and play styles
- Compound Scoring — routes yield symbols and may trigger encounters or scoring boosts
- deck management and symbol collection — build paths to maximize points and buy cards for your deck
- dry erase marker path drawing — players draw paths on cards to connect routes
- route-based scoring with potential encounters — routes yield symbols and may trigger encounters or scoring boosts
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is my best board games coming to retail video.
- Retail to me means anything that's sort of easily and immediately available.
- Grim Coven is a miniature boss battler game.
- Daydream is a very cozy roll and write game.
- If you like area control stuff, then check out Fallout Power Play.
References (from this video)
No references stored for this video.
Video Y1edq_CXsUA
UndeadVikingVideos Discussion at 2:57:59 sentiment: mixed
video_pk 80850 · mention_pk 198293
Click to watch at 2:57:59 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
- The game itself is delightful
- I like the graphics in the book, the actual art in the book and the layout.
Cons
- this is the most unusual book layout or the book the the way they made this book is the most odd thing ever.
- It's like I don't You can see the glue here. And you can see some of the binding string there.
- if you go to buy this copy, it's 50 bucks.
- It's like, 'Oh my god.'
- There are no meaningful choices in this game. It boils down to luck and dice rolling.
Thematic elements
Comparison games
- Mörk Borg
Mechanics (from transcript analysis)
- Card Drafting — I assumed this was going to be tiles, not cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Battle Station's Lightseed, that would be great. I could use another pair of eyes on it.
- Don't all volunteer at once, y'all.
- I feel like that that that needs to be a a card that you can get in the uh Empire's End expansion or after the Empire expansion. Politically motivated and grouchy.
- So that's homework for next week. Bring bring those three and and we'll uh we'll discuss.
- I would say my favorite game designer is Ryan Mock basically because he somehow managed to make a really good game lugging that anchor Evan behind him.
References (from this video)
No references stored for this video.
Video zuaifosRCpY
kovray Event Coverage at 28:33 sentiment: other
video_pk 80532 · mention_pk 196219
Click to watch at 28:33 · YouTube ↗
Overall sentiment (raw)
Anticipatory
Pros
- Chip Theory produces high quality stuff
Cons
- Don't know much about it
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Which was Jinxo, which we brought brought to UK GE to play with people.
- It is one of the spiel de Jarus uh um nominees and we had not played it before.
- It is so much fun.
- We played it with three separate groups every time. We had plenty of laughs.
- This has hit one of our top party games.
- Jump Masters. This is a prototype copy, I believe, of a new game from Chip Theory Games. I actually don't know much about it, but I'm excited to try it out because Chip Theory produces some really high quality stuff.
- So, by limiting the amount of space you have in a suitcase, you can limit the num the amount of money and games you bring home.
- No, you have to. It has to be have six sides, but that's the only rule.
- I didn't follow that rule when making my die.
- Tyler made a ridiculous die because it's more fun that way. Don't try to make a regular dye.
- Paddington, UKG was pretty amazing and honestly just the people along the way.
- Not to not to be dramatic, but I think I would die for Paddington.
- We saw the musical, not just the bear. We saw Paddington the musical, which was 10 out of 10.
References (from this video)
No references stored for this video.
Video qmT64GWLXj8
Good Time Society Playthrough at 16:07 sentiment: positive
video_pk 41960 · mention_pk 127294
Click to watch at 16:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- clever reimagining of a classic game
- cute art and approachable rules
- fast, crunchy play sessions
Cons
- abstract theme may not appeal to all
- some players may find it rules-heavy at first
Thematic elements
- Jumping to unlock abilities; army-building feels
- Abstract board game inspired by Chinese checkers
- Lighthearted, art-forward presentation
Comparison games
- Fight Five
Mechanics (from transcript analysis)
- abstract strategy — Pieces jump and trigger abilities; players develop a small army.
- character abilities — Jumping exchanges grant special powers and tactical options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Simultaneous worker placement.
- This is a new deck building game.
- They've smashed their goal.
- Is that 3x or 4x?
- That's our jack-up matchup.
References (from this video)
No references stored for this video.
Video jGH1E3M9Af0
BoardGameCo Top 15 List at 9:15 sentiment: negative
video_pk 36433 · mention_pk 109229
Click to watch at 9:15 · YouTube ↗
Overall sentiment (raw)
negative
Pros
- cute concept and charming presentation
Cons
- open-ended system leads to tinkering without satisfying payoff
- tension between freedom and achieving a satisfying end-state
Thematic elements
- Map-building with optimization
- Path/route-building on a map mosaic
- puzzle-driven
Comparison games
none
Mechanics (from transcript analysis)
- optimization struggle — Players constantly rearrange to maximize score potential.
- pathway creation — Lay down cards to create pathways on a map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I don't love the game, but it is it's one of those things where if the game looked different, had a different theme, (or) presentation, it may well have made it into my collection.
- It looks flat. It looks almost like bad clip art.
- It's basically a video game adaptation that should have been adapted and wasn't.
- I bounced hard off Anachrony.
- I would rather just play Small World.
References (from this video)
No references stored for this video.
Video i6ZG2Fs6-ck
BoardGameCo Review at 4:50 sentiment: neutral
video_pk 36213 · mention_pk 108428
Click to watch at 4:50 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I'm going to be reviewing 17 board games from Board Game Arena.
- I will be going from least fun to most fun.
- There are some great games that I love that I do not think Board Game Arena is the best platform for them.
- This is not one of the videos where I have a lot of them.
- I hope you enjoyed this video and as always I hope you have a good...
References (from this video)
No references stored for this video.
Video Sh6Qm5YkG6A
Rahdo Runs Through Playthrough at 0:02 sentiment: positive
video_pk 32109 · mention_pk 94780
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Deep strategic layers in a lightweight two-player package
- Asymmetric character abilities and mix-and-match options
- High production quality components (dice, neoprene mat, acrylic obstacles, score trackers)
Cons
- No explicit cons noted; the preview extols positives; primarily a two-player experience and may vary with more players.
Thematic elements
- Jumping heroes leveraging energy to outmaneuver and outscore opponents; asymmetric character abilities drive strategy.
- Two-player skirmish on a battleground with central hill control, obstacles, and energy nodes.
- Light, tactical competition with thematic quirks and personality-driven abilities.
Comparison games
- Unmatched
- War Chest
Mechanics (from transcript analysis)
- Area Movement — Initial safe zones prevent attacks; movement outward into the board is where risk and reward occur.
- Attack and Damage — Attacks cost energy and reduce the opponent’s energy; when a battle reduces both sides to zero, a reallocation occurs and points are earned.
- character abilities — Each character has a unique special ability that can swing engagement, timing, and resource management.
- Combat: Damage Based — Attacks cost energy and reduce the opponent’s energy; when a battle reduces both sides to zero, a reallocation occurs and points are earned.
- Deployment zones — Initial safe zones prevent attacks; movement outward into the board is where risk and reward occur.
- Energy tracking — Energy is earned by jumping and spent to perform actions; interaction with energy nodes and obstacles.
- Jump over characters — Jump over a friendly hero to gain energy; multiple jumps allowed to accumulate energy up to a character's max.
- Movement — Move one space, run two spaces, or jump; turning and pathing are strategic choices.
- Obstacles and energy nodes — Pillars and energy nodes are placed on the board; they affect movement, energy gain, and tactical decisions.
- Time Track — Energy is earned by jumping and spent to perform actions; interaction with energy nodes and obstacles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is the next level as far as taking an old classic favorite game and making it into something modern and engaging
- The replay-ability is through the roof
- Two-player abstract style games, where it's just two people going head-to-head and then you have your different teams to do the special abilities
- Chip Theory's knocked it out of the park again
References (from this video)
No references stored for this video.
Video 7OJXhMxOgrk
The Dice Tower Discussion at 21:54 sentiment: positive
video_pk 27914 · mention_pk 81523
Click to watch at 21:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Art is praised as fantastic
- Low price point for Chip Theory hardware at 30 dollars
- Strong thematic inspiration
Cons
- Potentially crowded production or availability around Gen Con
Thematic elements
- Chinese checkers-inspired tactical skirmish with modern polish
- Fantasy arena with animal heroes
- Abstract strategic combat with thematic flip
Comparison games
- Whiz Kids (visual similarity)
- Dice Masters (perceived look)
Mechanics (from transcript analysis)
- Combat: Dice — Squad of animal heroes represented by dice on a battlefield with terrain and special abilities.
- Dice-based combat — Squad of animal heroes represented by dice on a battlefield with terrain and special abilities.
- Neighbor Interaction — Terrain effects influence movement and combat outcomes.
- Terrain interaction — Terrain effects influence movement and combat outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is in their two-player lineup.
- First Rat is fantastic.
- Don Kiotei is a new edition of the trick taking game boast or nothing.
- This is inspired by a classic game. What game?
- I hate Chinese checkers.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–11 of 11