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Map Masters box art

Map Masters

Game ID: GID0452254
Game Info
Year
2025
Players
1-5
Age
10+
Playtime
45 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Dungeon-crawling card game where players create paths through dark rooms card by card in search of legendary treasures in solo cooperative or competitive modes

Description

Dungeon-crawling card game where players create paths through dark rooms card by card in search of legendary treasures in solo cooperative or competitive modes

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 14
This page: 14
Sentiment: pos 9 · mix 1 · neu 2 · neg 1
Mentions per page
Showing 1–14 of 14
Video n6yb1pJ3Fro Tabletop Tolson Other at 5:41 sentiment: positive
video_pk 121920 · mention_pk 350822
Tabletop Tolson - Map Masters video thumbnail
Click to watch at 5:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Co-op, versus, and solo modes available
  • Building out the map
  • Walking the path
  • Opening up doors with keys
  • Grabbing items
  • Getting to goal spaces
  • Fun as a puzzle for solo
  • Exploring the dungeon together
  • Placing cards to build the map
  • Traveling with dry erase marker
  • Loads of fun
  • Family-friendly
  • Tons of decision making
  • Tons of fun
  • Mazy, puzzly choices
  • Deck construction
  • Connections
  • Fun
  • One to five players for co-op
  • Two to five players for versus
  • A lot of different ways to play
  • Endlessly replayable
  • Dungeon crawl feel without being too thick or heavy
Cons
none
Thematic elements
  • Building out a map and walking a path to reach a goal.
  • Dungeon crawl
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — The game can be played in a cooperative mode.
  • Deck construction — The game involves 'deck construction'.
  • Map building — Players are 'building out this map' and placing cards in empty spaces.
  • Movement programming — Players are 'traveling any distance with a dry erase marker', essentially writing on the board.
  • solo mode — A solo mode is available.
  • Versus mode — It also features a versus mode.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, how this works, you got to watch the video to see the three different games that I'm giving away.
  • I will spend just a couple minutes on each one, and at the end of the video tell you how you can for free put your name in the list, so I will randomly determine one recipient for each of the three games.
  • I have been to Origins recently.
  • I went to Gen Con this year, and I received games that I already have, that I have copies of, and these are brand new games from 2025 and 2026 that I think you will absolutely love, and I'm just trying to share the love.
  • So, I will essentially send these games to you.
  • This is the contiguous 48 states just for shipping costs.
  • This is just coming from my house to your house, and so you can have these, and they are all shrink-wrapped brand spanking new.
  • So, I want to start off with the very first game that I think you will absolutely adore because I did.
  • I got a video of this on my channel.
  • So, that is going to be it again.
  • Contiguous 48 states only in the US, again just for shipping.
  • Shipping is a cost.
  • I'm happy to give these games away and I'm happy they're going to go to someone who will love them and play them, which is you.
References (from this video)
No references stored for this video.
Video IZRIWOR3Glw Bower's Game Corner Review at 0:40 sentiment: positive
video_pk 103751 · mention_pk 299711
Bower's Game Corner - Map Masters video thumbnail
Click to watch at 0:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Drafting is fun and encourages different strategies.
  • The jumping mechanic is interesting and can be chained.
  • Strategic depth is great.
  • The team version is considered the best version.
  • It doesn't overstay its welcome.
  • Scoring is simple.
  • Potential for expansions and more characters.
  • Compact box size for the standard version.
  • Tiles have a non-slip bottom.
  • Feels like a next-level Chinese Checkers.
Cons
  • Popping out tiles can feel like breaking something.
  • Four-player free-for-all can sometimes feel chaotic or difficult to track.
  • It can be difficult to track which dice belong to whom in a four-player game.
  • The deluxe version isn't necessary for everyone.
Thematic elements
Comparison games
  • Chinese Checkers
  • Mage Wars
Mechanics (from transcript analysis)
  • Area Control — Controlling the center of the board at the start of your turn grants a victory point.
  • Drafting — Players draft four characters at the beginning of the game, each with unique abilities and stats. The ability to draft multiple characters allows for leaning into specific strategies.
  • Health management — Characters have a maximum health. Jumping over opponents can increase health. Jumping over teammates or opponents costs health.
  • jumping — Players can jump over teammates or opponents. Jumping over teammates 'energizes' them. Jumping over opponents increases the jumper's health.
  • Movement — Players can move one space (stepping) or two spaces (running) orthogonally or diagonally.
  • Set Collection — Players can draft two of the same character if available, allowing for a focus on a specific strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It feels like Chinese Checkers to the next level and I grew up with Chinese Checkers and I like it so much.
  • I honestly think we played the least fun Well, I shouldn't say the least fun. I think four-player free for all is super fun, but I think the team version of of game is where this game will shine the most in the future.
  • This is probably in my top five games that I've played this weekend.
  • I look at this from an abstract strategy cuz this is inherently an abstract strategy game, which is my least favorite genre by a country mile. And the fact that I like this game so much, I think really speaks to how much I think other people who do like this genre will.
  • I guess this is the real question. Great or fantastic?
  • I think if you're in the market for family weight game or game night game this one's going to work.
References (from this video)
No references stored for this video.
Video rZV_pZl2WHA The Dice Tower Other at 0:30
video_pk 100386 · mention_pk 279030
The Dice Tower - Map Masters video thumbnail
Click to watch at 0:30 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These bags from All Play are fantastic.
  • Great affordable board game tables.
  • The Dice Tower is a channel where we review board games.
  • We review hundreds of different board games each year.
  • The biggest and best game of the year.
References (from this video)
No references stored for this video.
Video PGvuZKXTRRQ Hungry Gamer Review at 0:09 sentiment: positive
video_pk 99153 · mention_pk 275875
Hungry Gamer - Map Masters video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Both co-op and versus modes work well.
  • It's a fun and clever puzzle.
  • The puzzle gets harder in a delightful way.
  • Good variety in the cards and spells available.
  • Drawing on the card is a fun mechanic.
Cons
  • It's fiddly to draw on the cards.
  • Cards slide around while drawing.
  • Can be spatially challenging for some players.
  • Frustrating at times due to spatial difficulties.
Thematic elements
  • Building out a dungeon
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Players play cards from their hand onto the map to fill it out.
  • cooperative play — The game features a co-op mode where players try to beat a monster or boss in the middle of the dungeon.
  • Drawing on Cards — Players draw paths on the cards.
  • market — There is a market to buy items like swords, scrolls, keys, and ropes.
  • Movement — Meeples move through the dungeon/maze collecting items.
  • resource collection — Players need to collect specific items like rope, money, swords, and scrolls to achieve objectives.
  • Set Collection — Collecting specific sets of items is crucial for defeating the boss or completing objectives.
  • spell books — Spell books can be purchased to perform various actions, like teleporting to a monster.
  • Versus Play — The game has a versus mode where players compete against each other.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Most importantly, it's a fun puzzle.
  • the puzzle gets harder and harder and harder as you go in a delightful way.
  • First, it's fiddly to draw on the cards.
  • spatially and trying to imagine where things are in space, I really have a hard time.
  • if your brain works like this and you like this type of puzzle, you're really going to enjoy it.
References (from this video)
No references stored for this video.
Video hXQZ3FIxN-o Sir Thecos Other at 16:16 sentiment: positive
video_pk 84102 · mention_pk 213162
Sir Thecos - Map Masters video thumbnail
Click to watch at 16:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • reviewer will keep it in mind for a possible later purchase
  • Kipster got a copy so reviewer can play with him
Cons
none
Thematic elements
  • path building
Comparison games
none
Mechanics (from transcript analysis)
  • Path building — described as a path building game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It looks really nice, really adorable.
  • This is like a trick taking game with like a little bit of prediction and like psychological stuff which is pretty cool.
  • This year's spiel was, as always, an amazing experience.
  • It's incredible how this fair brings people together, just like board gaming itself does.
  • I'm infinitely grateful for all of you.
References (from this video)
No references stored for this video.
Video Ho7SmJ_1uJk Meeple University Discussion at 1:07:12 sentiment: neutral
video_pk 84003 · mention_pk 212828
Meeple University - Map Masters video thumbnail
Click to watch at 1:07:12 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative/competitive mode
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Expansion packs for Kingdom Legacy.
  • This is the follow up to Revive.
  • Space Lab.
  • Insurrection 10. It's got very big 10 vibes here.
  • Seven Wonders Dies is on the way to us.
  • Lord of the Rings the Two Towers first trick taking game.
  • Bon Race and it's like a combination of Flam Rouge and Gloom Haven.
  • Mythologies is coming up. It's a card drafting and tableau building game.
  • Excalibur is coming up. It's actually the actual sword you play as the Excalibur, which is cool.
  • Merlin and there's green knight.
  • Map Masters. Yes. It has a clever box. It's got the competitive and the cooperative sides.
References (from this video)
No references stored for this video.
Video A7ta7cNfcMQ Grant Lyon Discussion at 4:16 sentiment: positive
video_pk 83261 · mention_pk 209450
Grant Lyon - Map Masters video thumbnail
Click to watch at 4:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant, puzzly interaction with markers on cards
  • Solid both in competitive and cooperative forms
Cons
  • Requires erasing cards and careful cleanup
Thematic elements
  • path construction and symbol collection within a modular puzzle grid
  • puzzly, root puzzle path-building theme with cards
  • puzzle-driven, dry-erase path-building
Comparison games
none
Mechanics (from transcript analysis)
  • competitive and cooperative modes — two modes with different objectives and play styles
  • Compound Scoring — routes yield symbols and may trigger encounters or scoring boosts
  • deck management and symbol collection — build paths to maximize points and buy cards for your deck
  • dry erase marker path drawing — players draw paths on cards to connect routes
  • route-based scoring with potential encounters — routes yield symbols and may trigger encounters or scoring boosts
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my best board games coming to retail video.
  • Retail to me means anything that's sort of easily and immediately available.
  • Grim Coven is a miniature boss battler game.
  • Daydream is a very cozy roll and write game.
  • If you like area control stuff, then check out Fallout Power Play.
References (from this video)
No references stored for this video.
Video Y1edq_CXsUA UndeadVikingVideos Discussion at 2:57:59 sentiment: mixed
video_pk 80850 · mention_pk 198293
UndeadVikingVideos - Map Masters video thumbnail
Click to watch at 2:57:59 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • The game itself is delightful
  • I like the graphics in the book, the actual art in the book and the layout.
Cons
  • this is the most unusual book layout or the book the the way they made this book is the most odd thing ever.
  • It's like I don't You can see the glue here. And you can see some of the binding string there.
  • if you go to buy this copy, it's 50 bucks.
  • It's like, 'Oh my god.'
  • There are no meaningful choices in this game. It boils down to luck and dice rolling.
Thematic elements
Comparison games
  • Mörk Borg
Mechanics (from transcript analysis)
  • Card Drafting — I assumed this was going to be tiles, not cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Battle Station's Lightseed, that would be great. I could use another pair of eyes on it.
  • Don't all volunteer at once, y'all.
  • I feel like that that that needs to be a a card that you can get in the uh Empire's End expansion or after the Empire expansion. Politically motivated and grouchy.
  • So that's homework for next week. Bring bring those three and and we'll uh we'll discuss.
  • I would say my favorite game designer is Ryan Mock basically because he somehow managed to make a really good game lugging that anchor Evan behind him.
References (from this video)
No references stored for this video.
Video qmT64GWLXj8 Good Time Society Playthrough at 16:07 sentiment: positive
video_pk 41960 · mention_pk 127294
Good Time Society - Map Masters video thumbnail
Click to watch at 16:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever reimagining of a classic game
  • cute art and approachable rules
  • fast, crunchy play sessions
Cons
  • abstract theme may not appeal to all
  • some players may find it rules-heavy at first
Thematic elements
  • Jumping to unlock abilities; army-building feels
  • Abstract board game inspired by Chinese checkers
  • Lighthearted, art-forward presentation
Comparison games
  • Fight Five
Mechanics (from transcript analysis)
  • abstract strategy — Pieces jump and trigger abilities; players develop a small army.
  • character abilities — Jumping exchanges grant special powers and tactical options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Simultaneous worker placement.
  • This is a new deck building game.
  • They've smashed their goal.
  • Is that 3x or 4x?
  • That's our jack-up matchup.
References (from this video)
No references stored for this video.
Video jGH1E3M9Af0 BoardGameCo Top 15 List at 9:15 sentiment: negative
video_pk 36433 · mention_pk 109229
BoardGameCo - Map Masters video thumbnail
Click to watch at 9:15 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • cute concept and charming presentation
Cons
  • open-ended system leads to tinkering without satisfying payoff
  • tension between freedom and achieving a satisfying end-state
Thematic elements
  • Map-building with optimization
  • Path/route-building on a map mosaic
  • puzzle-driven
Comparison games
none
Mechanics (from transcript analysis)
  • optimization struggle — Players constantly rearrange to maximize score potential.
  • pathway creation — Lay down cards to create pathways on a map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't love the game, but it is it's one of those things where if the game looked different, had a different theme, (or) presentation, it may well have made it into my collection.
  • It looks flat. It looks almost like bad clip art.
  • It's basically a video game adaptation that should have been adapted and wasn't.
  • I bounced hard off Anachrony.
  • I would rather just play Small World.
References (from this video)
No references stored for this video.
Video i6ZG2Fs6-ck BoardGameCo Review at 4:50 sentiment: neutral
video_pk 36213 · mention_pk 108428
BoardGameCo - Map Masters video thumbnail
Click to watch at 4:50 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to be reviewing 17 board games from Board Game Arena.
  • I will be going from least fun to most fun.
  • There are some great games that I love that I do not think Board Game Arena is the best platform for them.
  • This is not one of the videos where I have a lot of them.
  • I hope you enjoyed this video and as always I hope you have a good...
References (from this video)
No references stored for this video.
Video 8hamKMqgvYw The Dice Tower Top List at 8:52 sentiment: positive
video_pk 36036 · mention_pk 107905
The Dice Tower - Map Masters video thumbnail
Click to watch at 8:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • not a silly-looking box; depth matches the design
  • competitive mode is fast-paced and thoughtful
Cons
none
Thematic elements
  • Dungeon exploration with treasure and monsters
  • Dungeon-crawling card-placement with a timed deck-building feel
  • Lightly thematic, puzzle-focused
Comparison games
none
Mechanics (from transcript analysis)
  • buying cards for future runs — Money allows you to add more cards to your deck for future rounds
  • deck-building and card play — As you play, you place cards to build a dungeon path
  • path-drawing constraints — You must trace a path from entrance to exit without backtracking
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like this.
  • It's just a fantastic game.
  • The artwork from Vincent Drey does not hurt the matters at all. It's a nice small package.
  • This is a cooperative, hilarious, fun adventure that's unlike most games that are out there.
  • It's almost a role playing game.
  • This is not a silly little game. It looks kind of silly on the front of it, but I found it to be very fun.
  • There's a wheel of cards in the middle. Trying to refill those cards at a critical point is a pretty big deal.
  • Recall definitely feels like a cousin of Revive.
  • it's a back and forth nailbiter.
References (from this video)
No references stored for this video.
Video Sh6Qm5YkG6A Rahdo Runs Through Playthrough at 0:02 sentiment: positive
video_pk 32109 · mention_pk 94780
Rahdo Runs Through - Map Masters video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic layers in a lightweight two-player package
  • Asymmetric character abilities and mix-and-match options
  • High production quality components (dice, neoprene mat, acrylic obstacles, score trackers)
Cons
  • No explicit cons noted; the preview extols positives; primarily a two-player experience and may vary with more players.
Thematic elements
  • Jumping heroes leveraging energy to outmaneuver and outscore opponents; asymmetric character abilities drive strategy.
  • Two-player skirmish on a battleground with central hill control, obstacles, and energy nodes.
  • Light, tactical competition with thematic quirks and personality-driven abilities.
Comparison games
  • Unmatched
  • War Chest
Mechanics (from transcript analysis)
  • Area Movement — Initial safe zones prevent attacks; movement outward into the board is where risk and reward occur.
  • Attack and Damage — Attacks cost energy and reduce the opponent’s energy; when a battle reduces both sides to zero, a reallocation occurs and points are earned.
  • character abilities — Each character has a unique special ability that can swing engagement, timing, and resource management.
  • Combat: Damage Based — Attacks cost energy and reduce the opponent’s energy; when a battle reduces both sides to zero, a reallocation occurs and points are earned.
  • Deployment zones — Initial safe zones prevent attacks; movement outward into the board is where risk and reward occur.
  • Energy tracking — Energy is earned by jumping and spent to perform actions; interaction with energy nodes and obstacles.
  • Jump over characters — Jump over a friendly hero to gain energy; multiple jumps allowed to accumulate energy up to a character's max.
  • Movement — Move one space, run two spaces, or jump; turning and pathing are strategic choices.
  • Obstacles and energy nodes — Pillars and energy nodes are placed on the board; they affect movement, energy gain, and tactical decisions.
  • Time Track — Energy is earned by jumping and spent to perform actions; interaction with energy nodes and obstacles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the next level as far as taking an old classic favorite game and making it into something modern and engaging
  • The replay-ability is through the roof
  • Two-player abstract style games, where it's just two people going head-to-head and then you have your different teams to do the special abilities
  • Chip Theory's knocked it out of the park again
References (from this video)
No references stored for this video.
Video 7OJXhMxOgrk The Dice Tower Discussion at 21:54 sentiment: positive
video_pk 27914 · mention_pk 81523
The Dice Tower - Map Masters video thumbnail
Click to watch at 21:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Art is praised as fantastic
  • Low price point for Chip Theory hardware at 30 dollars
  • Strong thematic inspiration
Cons
  • Potentially crowded production or availability around Gen Con
Thematic elements
  • Chinese checkers-inspired tactical skirmish with modern polish
  • Fantasy arena with animal heroes
  • Abstract strategic combat with thematic flip
Comparison games
  • Whiz Kids (visual similarity)
  • Dice Masters (perceived look)
Mechanics (from transcript analysis)
  • Combat: Dice — Squad of animal heroes represented by dice on a battlefield with terrain and special abilities.
  • Dice-based combat — Squad of animal heroes represented by dice on a battlefield with terrain and special abilities.
  • Neighbor Interaction — Terrain effects influence movement and combat outcomes.
  • Terrain interaction — Terrain effects influence movement and combat outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is in their two-player lineup.
  • First Rat is fantastic.
  • Don Kiotei is a new edition of the trick taking game boast or nothing.
  • This is inspired by a classic game. What game?
  • I hate Chinese checkers.
References (from this video)
No references stored for this video.
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