Game Info
Year
2023
Players
1
Age
8+
Playtime
20 min
Collection
Your Tier
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Description
Solo train-building card game set in 1960s England where players add cars and place passengers matching symbols and colors
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment:
pos 3 ·
mix 3 ·
neu 0 ·
neg 0
Showing 1–6 of 6
Video xiKuf_IRXyE
Tabletop Tokki Playthrough at 0:00 sentiment: positive
video_pk 88304 · mention_pk 232489
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- compact and dense puzzle that plays quickly
- great for solo play and as a pocket game
- feels like a full game even with a tiny footprint
- few components but high strategic payoff
Cons
- may feel too micro for players seeking larger, more expansive games
- strict matching and timing requirements can be unforgiving for casual players
Thematic elements
- railway logistics and passenger management
- A compact railway-themed puzzle scenario suitable for quick play
- instructional and reflective during a solo playthrough
Comparison games
none
Mechanics (from transcript analysis)
- color/number matching — play a train car by ensuring the number or color matches the previously played card; the number indicates how many cards must be discarded from your hand to play the car
- Deck Manipulation — reveal the top card of the deck, move cards between the discard pile and hand, and perform various actions that affect planning
- Draw/discard cycle — after performing actions, discard the remaining cards and redraw five; the draw pile can cycle when exhausted
- Matching — play a train car by ensuring the number or color matches the previously played card; the number indicates how many cards must be discarded from your hand to play the car
- round timing and end condition — the game progresses through rounds and ends after two time-downs when the train departs, provided all cards (including VIPs) have been played
- top-deck and discard interactions — reveal the top card of the deck, move cards between the discard pile and hand, and perform various actions that affect planning
- tuck-under action — board a passenger by tucking it underneath a train car and then perform the action listed on that card
- VIP placement with conditions — two VIP cards can be played when their specific conditions are met
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a very compact a very tight puzzly game
- this is a game that I can see myself pulling out on a quick break bringing with me if I need to wait somewhere for a small amount of time for something
- I love it
- it's going to be absolutely one of my pocket games that I can bring with me anywhere and just whip out and do a quick solo playthrough
- unlimited is definitely for you if you're looking for something a little larger
References (from this video)
No references stored for this video.
Video cgOMmNp5qJE
Where There's A Wilz, There's a Play Review at 0:22 sentiment: mixed
video_pk 86179 · mention_pk 222274
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- VIP cards are visually appealing and thematically tied to the era
- setup is simple and rules are approachable
- replayability is enhanced by varied VIPs and card orders
Cons
- theme is not extremely strong, and the storyteller feel is subtle
- some players may find the puzzle challenging or elusive until they get a handle on it
- not as replayable as some other Button Shy games in the author’s catalog
Thematic elements
- celebrity culture and high-society travel with VIPs and passengers
- 1960s England, elite travel by train
- minimalist, vignette-driven with bios for VIPs
Comparison games
none
Mechanics (from transcript analysis)
- card placement with constraints — placed cards (VIPs and passengers) must match color or number and satisfy placement rules
- Compound Scoring — scores are based on filled and unfilled train slots, as well as VIPs and passengers in trains
- Hand Management — players hold and discard cards to meet play costs and activate abilities
- round-based play — the game progresses in rounds; each round ends when a player cannot make a move, then new cards are drawn
- set/collection and scoring — scores are based on filled and unfilled train slots, as well as VIPs and passengers in trains
- Unique Player Powers — VIP cards grant special abilities and have placement requirements that affect strategy
- Variable player powers — VIP cards grant special abilities and have placement requirements that affect strategy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the setup for this game is is pretty simple
- the goal of the game is to get seven cards
- I like the puzzle I just can't figure out the puzzle
- There’s enough replayability here just because of the cards coming out in different ways
References (from this video)
No references stored for this video.
Video E_TlEWjKDeE
Where There's A Wilz, There's a Play Top 10 List at 3:49 sentiment: positive
video_pk 86176 · mention_pk 222261
Click to watch at 3:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- puzzle is engaging and approachable
- newer title in the list feels fresh and worth revisiting
Cons
none
Thematic elements
- regulation/limits in a tiny economy
- puzzle/constraint-based microgame
- abstract
Comparison games
none
Mechanics (from transcript analysis)
- puzzle/placement — solving a compact layout to maximize points with limited moves
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I love this puzzle of trying to make a path from the bottom of the mountain to the top of the mountain
- Ro is my number one button shy game
- I like trying to figure out which animals can eat which animals to make sure that I have the fewest animals left
- this one jumped up and I think it's going to jump up even more the more I play with the expansions
- I cannot figure out how to get the river to go down to surround the animals to get a decent score
References (from this video)
No references stored for this video.
Video juPx1JBJGwM
Sir Thecos Top List at 7:52 sentiment: mixed
video_pk 85556 · mention_pk 219505
Click to watch at 7:52 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- good game
- pretty good design
Cons
- nothing that captures me like in the long run
- nothing like groundbreaking
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Count of the Nine Estates. Um, a game people keep suggesting to me and I've played it over the years off and on and I think it's not bad.
- Distilled clear Srank. It's such an amazing game. I absolutely love this.
- Draftosarus, also the game I very much enjoy. I will give this an A. S would be too much, but it's such a cute and nice uh drafting game.
- Cluster. Uh you have um a circle made of like a rope like a ropes circle rope circle so to speak and everybody gets like the same number of magnets and you put the magnets in the middle and when you put down your last magnet you win.
- Exobase also a game that I will bring a video to you at some point.
- Magic Keys in English. I think um this is like a children game actually. It's a children's game, but we play like with like I think we were like four adults playing that.
- Malus Hotos. I just released a preview video for that for the Kickstarter campaign and I enjoyed this game a lot.
- Micro City is a pretty decent game in a small box. Um, but it's also nothing all too amazing, right?
- Reforest clear as this is an absolutely amazing game.
- Sally Face Strange Nightmares uh for the video game uh Sally Face and I found this game quite decent actually.
- Stone Spine Architects uh in the roleplayer universe. And I like this a lot. I will give this an A.
- Switch and signal. I'm a little conflicted on that one.
- Yatsi. Yeah, this is like a guilty pleasure, right? We all know it's not an amazing game, but Yatsi is the basis for like a lot of other games with this mechanism of rolling your like rolling your dice and then being able to reroll some of them twice.
- Buds and Blooms from Mark Tuck. Also a game that I enjoyed playing.
- And actually, you know what? I'm actually missing one game. I also played Wingspan.
- Wingspan would also be an S of course and would be up here.
References (from this video)
No references stored for this video.
Video OynlhVfx8Ss
Sir Thecos Rules Teach at 0:16 sentiment: mixed
video_pk 85299 · mention_pk 218315
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Appreciates the art design and old-school train aesthetic.
- Likes the simplicity of the cards and information provided.
- The game feels quick and tight.
Cons
- Host finds the game quite hard and tough.
- Negative scoring can be punishing.
- Placing VIP passengers is difficult.
- Making optimal decisions can be brain-bending.
Thematic elements
- Train travel and passengers
Comparison games
- Switch and Signal
Mechanics (from transcript analysis)
- Card Drafting (implied) — While not explicitly stated as drafting, players select cards from their hand to play.
- End game scoring — The game has negative scoring for unplayed cards, empty train cars, and unplayed VIP passengers.
- Hand Management — Players draw a hand of cards and must decide which to play and when, with a focus on not having unplayed cards at the end of the game to avoid negative points.
- Set Collection — Players aim to place train cards and passengers to fulfill certain criteria and score points, or rather, avoid negative points.
- Tableau Building — Players build a train by placing cards in sequence.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- So, you wanted to see me fail.
- Thank you so much. It's always glad great to hear that.
- I really like the art design here. These are like these old school trains here, right?
- This one has a simple cards and information you can just play.
- It's a very quick and very tight game.
- Oh, this is a horrible game.
- That's like the most amazing thing ever because um that is really really fun.
- So yeah, that is a shame had we just drawn that three and the zero right then we would have had only two points instead of four but that's how the game sometimes goes.
- I find this game quite hard I find this is a pretty tough game actually.
References (from this video)
No references stored for this video.
Video M1W6xTP85uM
Review at 0:07 sentiment: positive
video_pk 69693 · mention_pk 166343
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Like the theme
- Quick play time
- Enjoyable puzzle
- Cars can interact to trigger abilities
- Keeps you engaged
- Not too complex for its playtime
Cons
none
Thematic elements
- Trains and conducting a train
Comparison games
none
Mechanics (from transcript analysis)
- card laying — Players are 'laying out sort of the different train cars' and deciding 'which cars I wanted to use first'.
- Hand Management — Players 'discard two cards from hand' to pay for train cars.
- Set Collection — Passengers are placed on train cars that match their color or number.
- Variable player powers — VIPs have unique abilities that activate under certain conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I like this theme because I always like trains
- it's very quick for me this is like a 5 to 10 minute puzzly sort of game of just laying out those cards figuring out those decisions and getting everybody on board
- I like those ones in kind of these shorter solo games that I play I either want it to be something that's sort of relaxing and just kind of like something I can do to spend a few minutes and just sort of almost like a palate cleanser I also like shorter games that do keep me engaged and make me think through what I'm doing and I think the Royal limited really does it well
- how can you not have a murder mystery on a train
- I really had fun with it but I also love train games so maybe I was predisposed to liking this that much
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–6 of 6