Game Info
Year
2022
Players
2-4
Age
8+
Playtime
30 min
Collection
Your Tier
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Description
Art students compete over three rounds to win professor approval by playing canvas cards into shared grid play areas
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment:
pos 5 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–6 of 6
Video Qcnt2W--bcw
Brains On Games Review at 0:29 sentiment: positive
video_pk 89795 · mention_pk 239110
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Beautiful, tactile-looking canvas cards with art-style art that sparks curiosity
- Easy to teach and quick to play (20-40 minutes)
- Supports kids and family play (2-4 players)
- Deep enough strategy with hidden goals and blocking dynamics
- Encourages learning about real artists and art styles
Cons
- Box is slim, difficult to sleeve; organizing cards in the box is awkward
- Not 3-player support (only 2 or 4 players)
Thematic elements
- art education, pattern building, competition
- Art school classroom where students create canvases to meet professors' requirements
- light strategy with hidden goals and professor-driven constraints
Comparison games
none
Mechanics (from transcript analysis)
- Blocking and grid expansion — You can influence opponent's options by expanding your grid in directions that block them.
- Compound Scoring — Professors assign goals that influence scoring across rounds.
- end-of-round scoring — Points are awarded based on assignments completed and patterns that match inspiration or professor criteria.
- Grid-based pattern building — Players place cards to build a 4x4 (2p) or 5x5 (4p) grid on their side, forming color patterns.
- Hand Management — Start with three canvas cards; draw a new one after playing a card, maintaining a hand of three.
- Hidden inspiration cards — In each round you draw an inspiration card with hidden objectives for extra points.
- Hidden Victory Points — In each round you draw an inspiration card with hidden objectives for extra points.
- Pattern Building — Players place cards to build a 4x4 (2p) or 5x5 (4p) grid on their side, forming color patterns.
- Professor cards with round-specific goals — Professors assign goals that influence scoring across rounds.
- Tile orientation and pattern recognition — Cards can be placed upside down or right side up but must be in the same orientation within your grid; recognition of patterns matters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a beautiful abstract strategy game that's easy to teach and learn.
- It's quick, it's simple, it's beautiful.
- We are going to pull this out again.
References (from this video)
No references stored for this video.
Video QS2WNLyG_7w
Watch It Played Top 10 List at 3:01 sentiment: positive
video_pk 89844 · mention_pk 239280
Click to watch at 3:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Beneficial choices for players also benefit opponents.
- Requires finding strategic balance.
- Looks like a quick game.
Cons
none
Thematic elements
- competing for top marks with unique assignments
- art school
Comparison games
none
Mechanics (from transcript analysis)
- Card Play — Players play cards to build a 4x4 canvas.
- Pattern Building — Scoring zones are based on color patterns in rows.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- we are big fans of the original patchwork
- holiday theme variations is a trend that more games should follow
- this game variation may be the smartest idea i've ever heard
- something like that but not terrible
- players use the numbers and effects on their cards to eliminate the other players and accomplish their own secret agendas
- this game is sure to be hotter than a thermal detonator
- i'm often drawn to games in which the beneficial choices that players make will also benefit their opponents in some way requiring players to find that balance between helping and hindering their score with every single action they take
- from the pictures i've seen it looks like there's quite a bit of variation between the different pages and i'm hoping this means it might have the potential to tell more of a storyline than most rolling rights would
- this is one of my picks for the game of the year replacing my old game of the year which was just half a pack of cards i found in a laundrette parking lot so yeah
- i don't want to feed into the hype but i think the game really is that good
- i picked this game because i really like games with deduction and hidden movement and this one is based on a comic book series so it's really visually interesting on top of being fun to play and a real battle of wits between you and your opponents
- it made for a tense clever puzzle where i was continually balancing the need to push my luck for those big important moves but at the same time having to play conservatively enough that i wasn't losing my forces unnecessarily
- i finally got a chance to check out this card crafting game through the very well implemented steam app and i loved it
- john d claire spot as my top game designer remains secure
- all of the gameplay in ankh including combat is streamlined and designed to be non-random
- there's no fickle dice or unpredictable decks to foil one's omnipotent plans here instead players must compete and win solely by their godly wits alone
- this is an entry-level card-driven game that i think can help draw a lot of new players into card-driven war games plus it looks wonderful
- this is hands down one of the best games we played in 2021
- it's an extremely immersive experience
References (from this video)
No references stored for this video.
Video IFR9vJ1MmQc
Meeple University Top 3 List at 8:30 sentiment: positive
video_pk 89625 · mention_pk 238371
Click to watch at 8:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- easy to teach
- quick rounds
- clear visual aesthetic
Cons
- rotation in head can be challenging for some
- depends on shared experience across players
Thematic elements
- color/shape pattern puzzle
- abstract board game with abstract canvas cards
- pattern-based scoring in a grid layout
Comparison games
none
Mechanics (from transcript analysis)
- Compound Scoring — played over three rounds; highest points wins.
- inspiration_and_objectives — inspiration cards give patterns/objectives to score for each player.
- multi_round_scoring — played over three rounds; highest points wins.
- pattern/grid placement — play a card onto the table orthogonally adjacent to at least one other; build a 4x4 grid; scoring depends on zones.
- player_interaction — two-player version versus four-player version alter grid size and shared scoring zones.
- Positive Player Interaction — two-player version versus four-player version alter grid size and shared scoring zones.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- pure hand management it's all about getting the best combination of cards in your hand
- river and stones basically playing cards
- the cards are really super duper gorgeous
References (from this video)
No references stored for this video.
Video VJpfprbqavs
kovray Review
video_pk 68809 · mention_pk 165100
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's tiny but it packs a punch to the brain
- it's puzzly and grid interaction
- you can bring this game anywhere
- every experience feels a little different
- we'll bring wherever we go
References (from this video)
No references stored for this video.
Video VJpfprbqavs
kovray Review at 0:00 sentiment: positive
video_pk 68809 · mention_pk 239227
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Portable and compact footprint
- Easy to teach and learn as you play
- Puzzles feel different per round due to varied inspiration/professor cards
- Fun for 4 players with a brain-crunching balance
- Thematic integration of art/classroom vibe
Cons
- Box is a bit small and card storage can be tight
- Not ideal for groups of 3 (only two or four players)
- Direct board interaction can be frustrating for some players
Thematic elements
- Color theory and artistic competition
- Art academy / competition on a shared 4x4 canvas
- Thematic, light storytelling with teacher/professor cards; playful rivalry within a class.
Comparison games
- Point Salad
Mechanics (from transcript analysis)
- 2-player/4-player variations — Flexible player count affects strategy and interaction dynamics.
- Assignment/Professor cards — Static scoring modifiers tied to color goals and complex round progression.
- Color area building — Adjacent quadrants of the same color form color areas, with scoring based on area size.
- Compound Scoring — Static scoring modifiers tied to color goals and complex round progression.
- Home row protection and axis locking — Once a row/column reaches four cards, axes lock and home rows become protected.
- Inspiration cards (round-based objectives) — Round-specific inspiration cards define patterns to meet for scoring.
- Overlap/tie-breaker mechanic with teacher's pet — In ties, the teacher's pet card is transferred, influencing score contests.
- Tile Placement — Place canvas cards orthogonally adjacent to existing cards to form connected color areas.
- tile placement on a 4x4 grid — Place canvas cards orthogonally adjacent to existing cards to form connected color areas.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's tiny but it packs a punch to the brain
- it's puzzly and grid interaction
- you can bring this game anywhere
- every experience feels a little different
- we'll bring wherever we go
References (from this video)
No references stored for this video.
Video 1BDSf3Ootm8
OFPG Voices Discussion at 29:00 sentiment: positive
video_pk 11731 · mention_pk 34409
Click to watch at 29:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Innovative abstract aesthetics
- Appeals to strategy-minded players
Cons
- Steeper learning curve
Thematic elements
- Tactical area-control with card drafting
- Abstract/area-control themed
- Competitive, puzzle-like
Comparison games
- Point Salad
Mechanics (from transcript analysis)
- Area Control — Control zones via card-driven actions
- Card Drafting — Draft cards to influence actions and control
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- wear your best mask it up bring your mask we want to be healthy we want you to be healthy
- Phase 10 is sold in 30 plus countries
- Roll for It it's easy to teach, it's a card game
- Enchanted Plumes give it a try
- we are going to be massed up yes we going to be masked the entire time
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–6 of 6