Game Info
Year
2021
Players
1-2
Age
8+
Playtime
30 min
Complexity
1.5/5
Collection
Your Tier
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Mechanic profile
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Description
French Revolution-themed strategy card game where peasants take to the streets and begin the Reign of Terror
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment:
pos 2 ·
mix 2 ·
neu 0 ·
neg 0
Showing 1–4 of 4
Video WUEGrVQeGIo
Board Of It Review at 0:05 sentiment: mixed
video_pk 38805 · mention_pk 116935
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- High degree of system flexibility and fluidity that encourages improvisation
- Vibrant, pre-made character designs with meaningful equipment and abilities
- Readable, well-presented rulebook with strong thematic immersion
- Creativity-rewarding loop linking items to more dice and to outcomes
- Diverse locations with memorable scenarios that invite player agency
- Tools that support collaborative world-building between GM and players
Cons
- Extremely combat-focused, with limited downtime or non-combat play
- Pacing can feel repetitive and tiring due to constant action
- Not ideal for groups seeking slow-building narratives or character moments
- Some rules may feel underutilized on repeated plays, suggesting limited long-term variety
Thematic elements
- Vampire commandos operating behind enemy lines to end WWII
- World War II Paris, zone-based progression (Zones 1-3) with Hitler as the final target in a Zeppelin at the Eiffel Tower
- pulp, action-forward, collaborative world-building
Comparison games
none
Mechanics (from transcript analysis)
- Blood resource mechanic — Harvested blood is spent to activate abilities; some dice can be allocated specifically to special blood-based powers.
- Combat: Dice — GM rolls attack dice against players; defense involves spending dice to block incoming damage.
- Defensive dynamics — GM rolls attack dice against players; defense involves spending dice to block incoming damage.
- Dice-based successes with value — Roll results: four or five are single successes, six is a double success; sixes and other dice contribute to outcomes like damage mitigation or special effects.
- Equipment and abilities increase dice — Using equipment or abilities adds dice to your pool; effective use can unlock even more dice depending on the description.
- Narrative Choice — Emphasizes fluid, GM-facilitated storytelling with minimal rigid constraints, enabling collaborative world-building.
- Narrative flexibility — Emphasizes fluid, GM-facilitated storytelling with minimal rigid constraints, enabling collaborative world-building.
- Skill-based dice pools — Actions are resolved by rolling dice derived from player skills (e.g., Brawl for Close Quarters), often augmented by equipment and abilities to add dice.
- Threat/Objective allocation — Players allocate successes to reduce a location's objective or threat; reducing them to zero completes the objective or neutralizes threats.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The book itself is a delight: easy to read, excellent artwork, and immersive.
- Eat the Reich is an action-packed roller coaster ride.
- The flexibility of the system means you can push creativity without being tied to strict rules.
- It's one of the most combat-focused RPGs we've played, but it's also really fun.
- If you're interested, I would really recommend it.
References (from this video)
No references stored for this video.
Video NHVLn-ZxVWs
No Pun Included Discussion at 19:10 sentiment: mixed
video_pk 38526 · mention_pk 116028
Click to watch at 19:10 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a trick digging game. It's called Bidcoin.
- There is a very limited amount of money in the trough and the first piggy to snuffle it all up basically just gets it.
- This is a game that doesn’t feel like it’s trying to be something it’s not.
- The world is a loosey goosey experience.
References (from this video)
No references stored for this video.
Video Ardk5_e4DqY
The Dice Tower Discussion at 14:10 sentiment: positive
video_pk 32733 · mention_pk 96990
Click to watch at 14:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- clever twist on trick-taking
- engaging thematic tension
Cons
- depends heavily on timing and marker rules
Thematic elements
- revolution and cards
- trick-taking with political theme
Comparison games
none
Mechanics (from transcript analysis)
- Trick-Taking — high cards win unless a marker changes the ranking to make low cards highest
- trick-taking with a dynamic low-card reversal — high cards win unless a marker changes the ranking to make low cards highest
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I hate this game so much.
- The theme definitely is carrying the game but I really like the mechanisms too.
- It's a nice back and forth two-player game trying to outguess the other person.
- This is basically Scrabble with pictures.
References (from this video)
No references stored for this video.
Video S2dej9ZcWW4
The Dice Tower Week In Review at 8:52 sentiment: positive
video_pk 31012 · mention_pk 91429
Click to watch at 8:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- clever bidding system
- tongue-in-cheek humor helps with memorability of rules
Cons
none
Thematic elements
- trick-taking with bidding and partnership twists
- satirical political themes
Comparison games
none
Mechanics (from transcript analysis)
- Auction / Bidding — dynamic bidding and unusual partnerships add tactical layers
- bidding/partnerships — dynamic bidding and unusual partnerships add tactical layers
- Trick-Taking — classic trick-taking with a clever bidding structure; revolution mechanic changes rules
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- There’s almost no words. It’s all pictures.
- I could blow through this in like 4 hours.
- This is a solid expansion, fun for new player powers, a new moon mechanism to work with that I can see really leaning towards very experienced players.
- Ratzia is RAW the auctioning game, but as a card game. So, it’s not as robust as its bigger brother.
- There are a lot of clever moments in Hokito.
- An absolute winner in that style.
- There’s no fun like crap to play with.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–4 of 4