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Tug of Roar

Game ID: GID0452372
Game Info
Year
2024
Players
2-4
Age
10+
Playtime
30 min
Collection
Your Tier
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Mechanic profile
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Description

Lane battler with bidding and unique class powers where players claim the throne of Eldris

Description

Lane battler with bidding and unique class powers where players claim the throne of Eldris

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 5 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–6 of 6
Video kYpPwn7ImP8 Board Stupid Top List at 13:07 sentiment: positive
video_pk 81216 · mention_pk 200508
Board Stupid - Tug of Roar video thumbnail
Click to watch at 13:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cool fantasy theme
  • Interesting bidding system
Cons
none
Thematic elements
  • Lane battling
  • Fantasy universe
Comparison games
  • Almighty
  • Wood
Mechanics (from transcript analysis)
  • Area Majority — Players aim for influence and majority in different zones.
  • bidding — A bidding system is used to acquire cards for playing.
  • lane battling — A two-player lane battling game where players compete over map regions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, we just want to tell you which one they are and why.
  • So, let's start off this list at number 10 with the smallest game you can buy.
  • The the ones before they were little they were like competitive.
  • Exactly that.
  • So there's some great play that can be had with here with deliberately placing your dice on places where your opponents are just to remove everybody's dice.
  • So, you're trying to get your piece to the dungeon door with the most treasure underneath it.
  • And 10B is a lovely town building card game.
  • So there's some really interesting again emerging gameplay from that system which is really really fantastic.
  • Yeah. So, this is from the guys at Inside Up Games and they it was a Kickstarter probably a couple of years ago and now it's going like full full retail and it's what they call the Twisted Realms trilogy.
  • But this game seems to be um sitting in somewhere between um in that space where where you got hit, you got thunder of vendetta, you got joy ride
  • This basically seems like a rea battler with with cards with cars.
  • But this is a wide modern Euro game.
  • The production looks beautiful with this like rotating boards and stuff.
  • And Container is a fabulous economic old school, old-fashioned style Euro game.
  • cowboy fighting the spawns of hell. That is so metal.
  • So for example, a double pair will do x amount of damage. If you got a full house, you're going to do a lot of damage. If you got a poker, you're going to do like the mega crit crit one.
  • world order is a game of geopolitical stability and the slow balance and careful balance of power between major global players
  • It's u it's again it's uh that this social like political games each player is going to play um uh one of the the four superpowers in the game is going to be the US, Russia, Europe or or China
  • So, Matt, that takes us to the end of this video where some of the most exciting new games that you can buy at UK GE 2026.
  • In order to enter our giveaway totally free, but we got a couple of different ways.
  • Hit the subscribe button now. Do it now.
References (from this video)
No references stored for this video.
Video O5KR_8ATojI Allies or Enemies Kickstarter Preview at 8:51 sentiment: positive
video_pk 74594 · mention_pk 180258
Allies or Enemies - Tug of Roar video thumbnail
Click to watch at 8:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Three-phase structure provides depth and planning space
  • Asymmetric factions add variety and replayability
  • Clear tactical decisions around when to spend high-value captains
Cons
  • Complex rules can be intimidating for new players
  • Two-player dynamics may differ significantly from multiplayer variants
Thematic elements
  • Array
  • Fantasy battlefield world
  • Instructional/analytical
Comparison games
  • Shot and Totton
  • AirLand and Sea
Mechanics (from transcript analysis)
  • Area Control — Five regions are contested; control is established by placing cards with higher values to win regions.
  • Area control / territory majority — Five regions are contested; control is established by placing cards with higher values to win regions.
  • asymmetric factions — Two distinct faction sides (Elk vs Wolves) with different tiebreaker rules across phases.
  • Drafting with Captains — Players bid with captains to enlist armies and choose recruit rows, shaping force composition.
  • End-Game Scoring via Flags — After all five regions are resolved, the player with the most flags wins.
  • Three-Phase Structure — Draft phase, deployment phase, and a Skirmish/battle phase drive the game flow.
  • Tiebreakers & Roar Meter — Roar track and tiebreakers determine who wins contested regions and ultimately the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • everything here is still prototype
  • this is a really interesting Kickstarter
  • we've played games where you don't have either of the ones that want the highest and so now nobody really wants to win anything
  • the mat is going to be totally different so right now this is just a prototype mat
References (from this video)
No references stored for this video.
Video DzVAhBhv4lo Inside Up Games Discussion at 3:22 sentiment: positive
video_pk 74373 · mention_pk 179195
Inside Up Games - Tug of Roar video thumbnail
Click to watch at 3:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Two-player focus with deep strategic drafting.
  • Neoprene map and PVC cards in final version; premium components.
  • Presents as a puzzle rather than a pure war game.
Cons
  • Prototype gameplay components; final production may differ.
Thematic elements
  • Strategic tug-of-war with drafting and area control elements.
  • Two-player clash across five mapped areas on a neoprene play surface (prototype version).
  • Competitive puzzle with hidden information and timing.
Comparison games
  • Thieves of Eldis
Mechanics (from transcript analysis)
  • Area control and scoring by region — Five areas score separately; the player with more in an area gains corresponding flags.
  • Card Drafting — Players draft captain cards and choose among two three-card sets for each round to gain power points.
  • Drafting and card powers — Players draft captain cards and choose among two three-card sets for each round to gain power points.
  • Player interaction via power cards — Powers interact in direct comparison; the higher value at reveal wins the draft in that sub-round.
  • Two-player asymmetry and captain reveal — Each side has a captain set with identical numbers; strategy revolves around timing reveals and blockages.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I was very excited to get to try these out"
  • "this game is really fun it plays one to six players"
  • "this is a puzzle game"
  • "I have had so much fun with these two games"
References (from this video)
No references stored for this video.
Video 0HFs8dYnEEU mland University Favorite Games List at 21:06 sentiment: positive
video_pk 74376 · mention_pk 179209
mland University - Tug of Roar video thumbnail
Click to watch at 21:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great two-player game
  • Strategic card play
  • Neatly put together
  • Fun tiebreaker mechanism
Cons
  • Playing low-value cards can push the 'raw marker' further, which can feed back into flexible strength bonuses.
Thematic elements
  • Battle
  • Twisted Realms
Comparison games
  • Arantis
Mechanics (from transcript analysis)
  • Area Control — Laying cards out across five different battle zones, aiming to win the most areas.
  • card management — A two-player card management game where players manage cards from 0 to 9.
  • Set Collection — Drafting from sets of cards called followers.
  • Tiebreaker mechanism — A final captain card is used to resolve any ties at the end of the game.
  • Tug of War — A track where playing certain cards affects advantage/disadvantage.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome to March 2025 where we are going to talk about our favorite games of February
  • fishing has already become their families goto competitive trick-taking game
  • many of us prefers brains of Braun
  • this is my number five is a Prototype game uh called get over with the muscle bound man
  • my number five ice but this is the second edition and it's also a prototype
  • my number three is for much which appeared before so now we can talk about it
  • this is card shedding it's a card shedding game and it's a climbing shedding game
  • this is power grid outpost which is the next edition of outpost of power grid I should say
  • this is T of Raar so this is one of a three small game series from the Twisted Realms by Inside Up Games
  • this is that detective ktis trying to solve day-to-day job little cases eventually trying to find who's the suspect
References (from this video)
No references stored for this video.
Video SR3laD5TA1I kovray Rules Teach at 0:00
video_pk 68226 · mention_pk 164584
kovray - Tug of Roar video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'll just scream louder than you and everybody will help me
  • screaming is never the answer
  • when is the last time you've had a rivalry or a quarrel with somebody else A head to head and how long did it last
References (from this video)
No references stored for this video.
Video SR3laD5TA1I kovray Rules Teach at 0:09 sentiment: positive
video_pk 68226 · mention_pk 222491
kovray - Tug of Roar video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players deploy recruits to five contested regions (Skirmish locations) to gain flags.
  • bidding — Players use captains to bid on recruits available. The player with a higher rank captain chooses a set of recruits, while the other set goes to the opponent. Ties are broken by the elker captain.
  • bluffing — The option to place recruits face down suggests an element of bluffing.
  • Deck Building — Recruits are added to a player's clan deck throughout the game.
  • Hand Management — Players manage their hand of recruited cards, deciding when and where to deploy them.
  • Hidden Movement — Recruits can be placed face up or face down in locations, with a limit on face-down recruits.
  • Set Collection — The cleric ability allows adding a third recruit if the combat strength matches one of the two clerics present.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'll just scream louder than you and everybody will help me
  • screaming is never the answer
  • when is the last time you've had a rivalry or a quarrel with somebody else A head to head and how long did it last
References (from this video)
No references stored for this video.
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