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We Need to Talk

Game ID: GID0452379
Game Info
Year
2019
Players
4-8
Age
14+
Playtime
50 min
Collection
Your Tier
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Mechanic profile
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Vibe profile
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Description

Deduction party game where players conduct ridiculous interventions helping one player guess their hidden problem

Description

Deduction party game where players conduct ridiculous interventions helping one player guess their hidden problem

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 2 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–3 of 3
Video _ioMTAJo1Mk Game Night Picks - Pair Of Dice Paradise Top List at 31:13 sentiment: neutral
video_pk 91596 · mention_pk 245831
Game Night Picks - Pair Of Dice Paradise - We Need to Talk video thumbnail
Click to watch at 31:13 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • interesting premise
  • potential for humor
Cons
  • may not have high replayability
  • resembles existing party games
Thematic elements
  • problem solving
  • social dynamics
  • situational
Comparison games
none
Mechanics (from transcript analysis)
  • Clue giving — Friends give obscure clues and hints.
  • Deduction — Players guess the problem based on obscure clues and hints.
  • Party Game — Players take turns being the focus of an intervention.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The court that surrounds him and contains subjects who seek power and so each player represents a family that will vie for control over the different subjects of the land.
  • Seven different victory conditions so the path to victory may shift as you play and you gain more information about each subject's motives during the game.
  • Usurp the King does sound interesting enough that I'm really looking forward to giving this one a try.
  • Players are aspiring vinyl collectors, you know vinyl those big flat black LPS that my daughter wouldn't recognize if I waved one in front of her face.
  • Players then will acquire morsels of information and that information will lead them to different vinyl bins where they will select albums to add and expand their collection.
  • Inventory is limited and the other customers may be targeting the very same vinyl gems as you.
  • There's there's there's something about this game that scene very very familiar.
  • Players take turns being the focus of an intervention by drawing a problem card with a nonsensical problem like uncontrollable interpretive dance or neurotic inability to turn right.
  • Friends will give obscure clues and hints at what the problem is without giving it away completely and the sooner the intervened it can guess what their problem is well if the more points they'll score.
  • It's also one of those games that I don't know how often I will find the need to play it after playing it once but sounds interesting enough.
  • Players take on the role of foxes trying to steal as many chickens as they can from the henhouse and then cook them up into delicious fried chicken dinners.
  • Each character's Fox that they play has a unique ability that can be used once throughout the game giving them a little bit of player asymmetry.
  • Rolling poorly too many times he might scare the chickens out of your bag which would end the game and no chicken dinner for you sorry.
  • I love a good word game.
  • In this game all players create words simultaneously from their letter pieces that they're going to have on the table out in front of them.
  • There's a thrilling little challenge of word discovery that starts to happen.
  • You score more points the fewer pieces that you lose.
References (from this video)
No references stored for this video.
Video XjRtnQenWrA kovray Rules Teach at 4:51 sentiment: positive
video_pk 84446 · mention_pk 214576
kovray - We Need to Talk video thumbnail
Click to watch at 4:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Emotion-based trick-taking — Variant that ties trick-taking decisions to emotional responses.
  • Trick-Taking — Variant that ties trick-taking decisions to emotional responses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Trick taking is this mechanism in where you're going to be playing face up cards in the center of the table.
  • The trump suit will ultimately win over all other suits.
  • Winning tricks isn't always the goal.
  • Sometimes the game will reward you for winning as many tricks as you can.
  • There are hundreds of trick- taking games out there.
  • The joy of board games is really discovering which of these games really appeal to you.
References (from this video)
No references stored for this video.
Video X-KLCesuCRU kovray Top 10 List at 1:52:21 sentiment: positive
video_pk 84379 · mention_pk 214392
kovray - We Need to Talk video thumbnail
Click to watch at 1:52:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The dual-phase gameplay (trick-taking then card shedding) is unique.
  • The theme is well-integrated and interesting.
  • The art is distinctive.
  • The trick-taking phase has thoughtful strategy leading into the second phase.
  • Having a large hand can be an advantage due to larger sets.
  • Purple cards add an interesting twist by reversing hierarchy.
Cons
  • Trick-taking is only half the game.
  • The theme is somewhat morbid.
  • The number of cards in the shedding phase can be overwhelming.
Thematic elements
  • A doomed relationship, building memories and trying to forget them.
  • null
  • null
Comparison games
none
Mechanics (from transcript analysis)
  • card shedding — The second phase involves getting rid of cards by playing sets, aiming for the lowest score.
  • Follow suit — Standard trick-taking rule where players must follow suit if possible.
  • Negative scoring — The goal is to have the fewest points, with zero points awarded for shedding all cards.
  • Set Collection — Players collect cards during the trick-taking phase, which they then use in the card-shedding phase.
  • Trick-Taking — The first phase involves standard trick-taking to collect cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The player who played the second highest card in the lead suit wins the trick.
  • You're trying to sting the other players with bees.
  • If you collect the same valued bee, same color, same value, you get eliminated by going into anaphylaxis shock.
  • This is the meanest trick taking game I've ever played.
  • The market adds a lot of unique and interesting aspects to this game because of the way that everybody else can see it.
  • The hierarchy gets really difficult to follow like there's so many different combinations that occur.
  • The first phase is actually trick taking for cards. And the cards that you win, you'll be playing the second phase in a card shedding phase.
  • The way that this game works is you'll shuffle those two decks together.
  • I find it chaotically pleasing.
  • I think that experience along with the trick taking is very unique.
References (from this video)
No references stored for this video.
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