Game Info
Year
2024
Players
2-4
Age
10+
Playtime
30 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Detectives work together to solve a sinister plot combining trick-taking mechanics with mystery-solving gameplay
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment:
pos 4 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–5 of 5
Video wNXjrLFGmm0
The Dice Tower Review at 0:10 sentiment: positive
video_pk 116687 · mention_pk 329479
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- The theme is well-integrated and works well for the game.
- The deduction system is pretty good.
- Works well in a cooperative setting.
- The systems have a nice feedback loop into each other.
- Mission cards add variety and make cooperative trick-taking more interesting.
- The game is good and recommended.
Cons
- Some of the crime cards' art is not as strong as others.
- It can be odd to explain and for people to see how the components come together.
Thematic elements
- Scooby-Doo-like mystery solving
Comparison games
- Lose
- Xylotar Magic Trick
Mechanics (from transcript analysis)
- cooperative play — Players work together to achieve a common goal, in this case, solving the mystery by correctly deducing the leftover card values.
- Deduction — Players must deduce the values of cards in their hand and the undealt cards based on cards played and won tricks.
- Hand Management — Players sort and organize cards, pass them to the left, and play them strategically to meet game objectives.
- mission cards — Optional cards that add variable objectives, such as requiring specific numbers of tricks won by each player.
- Set Collection — The goal involves having a unique suit for the leftover card, implying a form of set collection or ensuring distinctness.
- Trick-Taking — Players play cards one at a time, with others following suit if possible. The highest card of the led suit wins the trick, unless the gang suit (trump) is played.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Jinkies, we're going to take a look here at Mystery Tricks.
- This is a cooperative trick-taking game where you don't get to see the cards in your hand.
- The card that you have left over has to be a different suit than the leftover card of every other player at the table.
- The gang is considered the trump suit.
- It's a riff off of a very, very popular IP that everybody loves, Scrappy-Dappy-Doo.
- I think that the the theme and the light-hearted nature of it works very well for the game.
- I think that as a deduction system, it's pretty good.
- The systems have a nice feedback loop into each other even though they're not super readily apparent.
- I thought that that adds a nice system of variety to it where players have to kind of morph over the course of play what it is that they're going to be going for.
- I was very happy that those are in there, and I think that that That's the part that increases the challenge for me.
- I'm giving this one a seven. I I like it.
- Zoinks!
References (from this video)
No references stored for this video.
Video X02AnleQbfw
Let's Table It Review at 0:13 sentiment: mixed
video_pk 83408 · mention_pk 210113
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Offers a unique spin on trick-taking through deduction and cooperation
- Scooby-Doo theme adds flavor and appeal
- Missions provide extra win conditions and goals
- Memory and deduction add strategic depth beyond simple card play
- Learning mode helps new players get into the game
Cons
- Cooperative nature can be frustrating if teammates misplay or don’t cooperate
- Not my favorite trick-taking game among the ones I've played
- Ending the game with different suits is harder than expected
Thematic elements
- mystery solving and cooperative deduction
- Scooby-Doo themed mystery investigation where players deduce crimes and suspects
- cooperative detective vibe with evolving clues
Comparison games
none
Mechanics (from transcript analysis)
- Card passing and front-row clue setup — After initial row setup, players pass cards to the left and arrange them face up in a row to form a memory/deduction resource.
- Cooperative play with individual agency — Players can coach others and discuss strategies, but ultimately each makes their own decisions.
- Deduction — Players remember cards and deduce values of center faceown clue cards to solve the mystery.
- End-condition requiring one of each suit in final four cards — To proceed, the final four must include one of each suit; otherwise the game is lost.
- Learning/easy mode option — An easy mode helps players learn by making some cards face up to show past plays.
- Memory and deduction — Players remember cards and deduce values of center faceown clue cards to solve the mystery.
- Missions as alternative win conditions — Optional missions can cause players to win by achieving a number of tricks or other tasks.
- Trick-Taking — Players must follow suit; highest card of lead suit or highest gang card wins the trick.
- Trick-taking with a designated trump (gang) suit — Players must follow suit; highest card of lead suit or highest gang card wins the trick.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Mystery Tricks is a Scooby-Doo themed trick-taking cooperative deduction game.
- This isn't my favorite trick-taking game from the bunch, but it sure does put a complete different spin on the trick-taking mechanic.
- The hard part really is first ending the game with different suits.
- If you want to continue with it on the table, you can also do missions that make each player win certain number of tricks as well.
- Now you got to love Scooby-Doo theme you know or I mean cookie the crime busting dog.
References (from this video)
No references stored for this video.
Video E8n0huq1XhI
Unknown Review at 0:29 sentiment: positive
video_pk 78542 · mention_pk 191319
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- Mystery-detective flavor integrated with card play
- Mystery-themed vibe with detective flavor (not Scooby-Doo IP)
- Lighthearted detective theme
Comparison games
- Wine Seller
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a trick-taking game, but of course it has a twist because we no longer just play rook or hearts or spades. We play games that have those as their DNA, but we've twisted them so that they are a little more fun.
- The hand can last anywhere between usually on average six to 10 rounds or tricks.
- Secret bidding when you reveal at the end because you know if you're getting close to your bid or not, but you don't know what other people's bids are.
- The artwork is really clever. I think the cards look great. I have a great time with this one.
- I also really appreciate that they're not in a tuck box, but that they're in a nice thick box and that the cards are really nice quality linen cards
References (from this video)
No references stored for this video.
Video f9Z156kzkh4
Tabletop Tolson Review at 6:52 sentiment: positive
video_pk 41018 · mention_pk 124433
Click to watch at 6:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fresh cooperative twist on trick-taking with a deduction layer.
- Accessible entry point for players who enjoy thematic puzzles.
- Flexible difficulty levels suit a range of groups.
Cons
- Rules are fairly dense for a small-box game; some players may prefer more direct competition.
- Cooperative emphasis may reduce direct interaction for players who crave head-to-head play.
Thematic elements
- Cooperative deduction with hidden information and a mystery-solving arc
- Scooby-Doo-inspired mystery world with four suits and detective vibe
- Puzzle-centric, encourages teamwork and coordinated deduction
Comparison games
- Three Tricky Pigs
Mechanics (from transcript analysis)
- center-of-table deduction — Players deduce monster/criminal roles by manipulating and revealing numbers and suits across the table.
- cooperative deck-ordering and hidden cards — Each player orders their hand by number (ignoring suits) and passes piles to neighbors, forming a full table of hidden information.
- endgame deduction victory — If all players can deduce and reveal their assigned numbers correctly, the team wins.
- lead and follow with revealed suits — When leading, you reveal a card and others must follow, with suits being revealed as play proceeds.
- varying difficulty levels — Scalability through difficulty options that change how much information is shared and how hard it is to deduce numbers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Beautiful cards, really, really nice design.
- it's clever, maybe a little bit too clever for my brain.
- That's the trick. That's the whole pitch.
- I love a game that asks you to guess how many tricks you're going to win.
- Solar Eclipse does something similar to Three Tricky Pigs, which is why those are the two top ones.
- It's really cool. I like it. I like cooperative games. And I like the twist on the playing out your cards and not knowing what your number is.
References (from this video)
No references stored for this video.
Video q6ycjU3KKLQ
BoardGameGeek Interview at 48:50 sentiment: positive
video_pk 1231 · mention_pk 3560
Click to watch at 48:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- unique memory/deduction twist
- cooperative-due-to-memory feel
Cons
- high memory load may be challenging for some groups
Thematic elements
- covert trick interaction; deduction focus
- mystery/detective vibe
- cooperative-mystery style with memory elements
Comparison games
- Zylotar
- Magic Trick
- Scout
Mechanics (from transcript analysis)
- Blind/dealt order and memory deducing — Players order and reveal tricks; you must remember what was given to left so you can deduce the monster/trick source
- Memory — Players order and reveal tricks; you must remember what was given to left so you can deduce the monster/trick source
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Game night isn't just about the rules. It's about how it feels to play.
- No AI art was a big thing.
- Indie game markets are a middle sweet spot for me.
- I saw 102 movies in the theater last year.
- Cheap and stubborn is really what it is.
References (from this video)
No references stored for this video.
Transcript Navigation
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