Game Info
Year
2024
Players
2-6
Age
12+
Playtime
60 min
Collection
Your Tier
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Mechanic profile
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Description
Asymmetric game where captives explore an unseen map to escape while an omnipotent player creates traps
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 2
Showing 1–3 of 3
Video 2Xpgci5cUMY
Review at 0:07 sentiment: negative
video_pk 79667 · mention_pk 193218
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
negative
Pros
- Really cool theme
- Fun concept
- Art on the front is fun
Cons
- Theme barely there
- Goals are mostly 'go here, collect these, get this'
- Theme doesn't translate into gameplay
- Overpowered OP
- OP has to pull punches for others to win
- Pieces aren't great and are confusing
- Too open and too closed at the same time
- Feels restrictive
- No idea where anything is
- Moving randomly can lead to bad spots
- Players don't make strong informed decisions
- Don't like it
Thematic elements
- Players are paradoxes on an island, with one player being the omnipotent paradox (OP) who controls the island and others explore it blindly.
- An island
Comparison games
none
Mechanics (from transcript analysis)
- asymmetrical gameplay — Each person has a very specific goal that they have to do.
- Deduction — There's a bit of deduction, which is interesting.
- map exploration — Players will be recreating the map by moving blindly across the island.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I really wanted to like the concept of the game. I think the art on the front is fun. The theme is so cool. But the theme doesn't really translate into the gameplay.
References (from this video)
No references stored for this video.
Video 77krOuWPvGY
The Dice Tower Review at 6:57 sentiment: negative
video_pk 66251 · mention_pk 161135
Click to watch at 6:57 · YouTube ↗
Overall sentiment (raw)
negative
Pros
- cool theme
- fun front artwork
- asymmetrical design
Cons
- paradox OP overpowered
- theme barely translates to gameplay
- messy components and unclear rules
- grid/board feels overly restrictive
Thematic elements
- paradox/deduction with asymmetrical roles
- island exploration with paradox-themed characters
- thematic but not fully realized in gameplay
Comparison games
none
Mechanics (from transcript analysis)
- Asymmetrical roles — each player has unique goals and a paradox character
- Deduction — players deduce and navigate the island
- map sheet movement — players move blind directions across a map-inspired board
- variable goals and discovery — paradox characters provide unique conditions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Night Soil is a game about poop. That's all it is about.
- This game kind of beats you down.
- The cloth mat with the printing on is pretty hard to read what all the symbols do.
- This is a five out of 10 for me.
- The rules... is a very convoluted process.
- I really dislike what Portal did with this.
- There is a player aid per character. Yay.
- Symbols in this game do not match what you think they might mean.
- Redonkulously huge.
References (from this video)
No references stored for this video.
Video bQde_dF-c04
Top Games List at 33:03 sentiment: positive
video_pk 66169 · mention_pk 160826
Click to watch at 33:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- European-style puzzle/deduction feel
Cons
none
Thematic elements
- Euro game puzzle/deduction
Comparison games
none
Mechanics (from transcript analysis)
- Auction/obscure puzzle element — Discussion implies bidding/puzzle components typical of Euro-style deduction games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Kingdom Crossing is like Animal Crossing.
- It's a light to mid Euro game with very nice mechanism which is based on the seven bridges of Kernixburg problem.
- The engine building is very satisfying.
- There are a lot of timing puzzles here. You have to manage your money.
- Beaver worker… it's cute.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3