Game Info
Year
2025
Players
4-8
Age
14+
Playtime
90 min
Collection
Your Tier
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Description
Cold War hidden role game where CIA and KGB agents use social deduction to carry out secret missions in 1960s Berlin
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment:
pos 3 ·
mix 0 ·
neu 3 ·
neg 0
Showing 1–8 of 8
Video x5scB3wD570
Tantrum House Review at 0:09 sentiment: neutral
video_pk 99399 · mention_pk 276379
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
- Interesting deduction and bluffing mechanics.
- Strategic card play with varied effects.
Cons
- Potential for negative points if accusations are wrong.
Thematic elements
- Espionage between CIA and KGB
- Cold War era Berlin
Comparison games
none
Mechanics (from transcript analysis)
- Area Majority — Players play until one side of the board is full, marking the end of a semester, and points are tallied to determine the winner.
- bluffing — Players try not to give away their identity while playing cards.
- Card Play — Players play a card from their personal spy deck to their board and reveal them.
- Deduction — Players try to identify members of the other team.
- Hand Management — Players manage cards from their personal spy deck and give bullets to other players, reducing their hand size.
- Secret roles — Players receive secret roles as either CIA or KGB members.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- In this Cold War era game, players will receive secret roles as either CIA or KGB members.
- Players will resolve the text on their cards, trying to stack the mission deck for their team, but also not trying to give away their identity.
- If you think you can properly identify all of the members of the other team, you can make secret accusations.
References (from this video)
No references stored for this video.
Video UWE-iTT_ZOY
The Dice Tower Discussion at 4:15 sentiment: neutral
video_pk 81775 · mention_pk 204370
Click to watch at 4:15 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the most boring unboxings on the planet Earth
- Look how big this game is. Napoléon
- Oh, it's Wow.
- This feels like a game where you're just going to like they're like there ain't no theme.
- this is another most boring unboxing on the planet Earth.
- A competitive two-player tableau building card game.
- The Bark Side.
References (from this video)
No references stored for this video.
Video zmdNL54gBZA
Meeple University Top List at 7:22 sentiment: positive
video_pk 81121 · mention_pk 199952
Click to watch at 7:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Creates a lot of fun
- Thrives with more players
- Fun experience
Cons
- First play can be quite chaotic
- First game was clunky
Thematic elements
- Espionage, double agents
- 1960s
Comparison games
- Deception: Hong Kong
- Avalon Resistance
Mechanics (from transcript analysis)
- Card Play — Every turn you play a card that gives you some actions.
- Deduction — Discerning who's who is the second major way of gaining points.
- Mission Fulfillment — You're trying to get point scoring missions on your side and point deducting missions on the other.
- Social Deduction — It is a social deduction It's a social deduction card play kind of game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Welcome to May 2026 where we're talking about our favorite games of last month, which is April 2026.
- So many, many great tips from all of you on our previous flock of not actually last month. It's UKGE anticipated games and also asking you to for our travel to UK.
- I like our way better.
- If you know any board games meet up in the evening one
- This is a game that is 10 years old.
- You have to plan out your actions.
- So you're constantly managing this inventory of tokens of houses that you can build up.
- The unique part is that the assistant action where you just spread out your assistant.
- That's really is unique. It's very Yokohama. Like I have not played any games that's quite like that actually.
- So, this is the Dungeon Crawler Carl version of the game already out by John D. Clair called Unstoppable, which is a card crafting building game based on the popular lit RPG series Dungeon Crawler Carl by Matt Dinniman.
- Unstoppable was my in my top games of last year.
- It's a game where Yeah, it takes card crafting to like a three-dimensional level almost because you are endorsing two cards together and one of them is a threat, and you have to defeat that threat for it to then join your hand as a card that you play, and then you can upgrade that twice, which makes the card stronger, but also the threat stronger.
- Your deck is your enemy. Your enemy got bitten and then that becomes your deck by flipping it and then once it's cycle out and then it becomes enemy again and so on and just like this what do you call it? The treaty cycle? Yeah, it's a thing.
References (from this video)
No references stored for this video.
Video 6DH8VECS7xg
Grant Lyon News at 24:17 sentiment: positive
video_pk 81107 · mention_pk 199673
Click to watch at 24:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- More strategy than typical hidden role games
- Interesting double agent mechanic
- Focus on psychological warfare
Cons
none
Thematic elements
- Espionage
- Berlin, 1960 (during the building of the Berlin Wall)
Comparison games
none
Mechanics (from transcript analysis)
- Double Agent — Everybody's like a double agent and so they do have a an alliance but they can take missions from both sides.
- Hidden role — You are playing as a secret agent. Some people are playing as agents associated with the CIA and some people are playing as agents associated with the KGB.
- Mission Fulfillment — You're going to be like doing missions and arguing and and swaying various missions in the game.
- Social Deduction — Trying to identify your teammates and you are, you know, trying to accomplish these various different missions in the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is a horror comedy game because you are in a world where sheep are mutating at night and turning into horrible things that will attack you.
- it's pretty silly, but also kind of scary at the same time.
- you will get these little shape pieces. They're just these little abstract pieces and they'll stick to your magnetic board which is kind of satisfying, right?
- it is not easy. uh it is it is difficult to indicate what you want to indicate with these little uh with these little wooden pieces.
- Excalibur is full of trash talkinging. It's full of social, memorable moments.
- it is chaotic, but it's fun and memorable.
- now the retail version is much more affordable and it's still the same sort of social gameplay. You just don't have these metal swords that you can clink together and stuff.
- this is a lighter weight card game but a strategy game. This is not a party game. This is a strategy card game.
- there can be these sort of cascading triggers like boom boom boom, you know, sort of thing.
- It's a clever little game of sort of planning and cascading uh your cards.
References (from this video)
No references stored for this video.
Video sTw31ojw-QQ
Game Night Picks - Pair Of Dice Paradise Discussion at 14:02 sentiment: other
video_pk 80376 · mention_pk 195542
Click to watch at 14:02 · YouTube ↗
Overall sentiment (raw)
Intriguing
Pros
- Supports large groups
- Thematic immersion
Cons
- Signals can be misinterpreted
Thematic elements
- Spies and double agents during the Cold War
- Divided Berlin
- Intrigue and deception
Comparison games
none
Mechanics (from transcript analysis)
- action selection — Every action counts
- Area Control — move unseen through a divided Berlin
- Deception — deception for a large group of daring spies
- Hidden Roles — It's a game of hidden roles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It can honestly be pretty overwhelming, which is why we've compiled our top picks, some games that are back with a new twist, and more.
- this is our board game buyer's guide.
- Teddies versus Monsters, a fast-paced, real-time, frantic card game for two to four players.
- It's a game of hidden roles and deception for a large group of daring spies because this one supports four to eight players.
- Pirates of the High Teas, a whimsical set collection worker placement game where pirates compete to serve their captain the most delicious cup of afternoon tea.
- Moitara is an area control game where two chieftains scheme to take control by accessing powerful deities to spread influence across the land.
References (from this video)
No references stored for this video.
Video JUDxTYGGXIM
Ryan and Bethany Board Game Reviews Top List at 68:03:20 sentiment: positive
video_pk 80149 · mention_pk 194590
Click to watch at 68:03:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Curious about the implementation of the theme.
- High player count team games are always a great time.
- A new take on the social deduction genre.
Cons
none
Thematic elements
- Spies and double agents.
- Berlin
Comparison games
none
Mechanics (from transcript analysis)
- Social Deduction — Fits within the social deduction genre, offering something new in that space.
- team-based — A team game where players operate as spies and double agents.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This game is a very 'cozy' sticker book.
- It's a relaxing experience that you can just zone out with.
- It's like a sticker version of pattern building or tile placement.
- It's got a very charming theme of rescuing cats.
- It's a very positive game about helping animals.
- The artwork is absolutely beautiful.
- It's a very calm and relaxing game.
- It's very satisfying to build out your forest.
References (from this video)
No references stored for this video.
Video -zgmoKliyac
Meeple University Rules Teach
video_pk 70188 · mention_pk 167091
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Cold war paranoia turns every action into suspicion.
- In Berlin in 1960, the immigration of citizens from the Eastern Block via West Berlin is causing a major incident in the Cold War.
- Berlin 1960 plays in rounds in which players attempt to conduct highly sophisticated spy operations while trying not to look incredibly suspicious doing it.
- To begin each round, players simultaneously look through their hand of five spy cards and choose one which they wish to play as their active spy this round.
- In this team social deduction game, win or lose together as an agency by scoring the most total points.
- To set up, prepare the mission decks.
References (from this video)
No references stored for this video.
Video -zgmoKliyac
Meeple University Rules Teach at 0:31 sentiment: neutral
video_pk 70188 · mention_pk 201322
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
- espionage, spies, double agents, and Cold War politics
- Berlin, 1960, Cold War tensions with East/West immigration and the Berlin Wall context
- team social deduction centered on secrecy and rival identification
Comparison games
none
Mechanics (from transcript analysis)
- Accusation slips — You may write marks on an accusation slip to designate suspected players; slips are used at the end of the game.
- Active spy selection — At the start of each round, players choose one of five spy cards to play as their active spy for the round.
- Counterintelligence (shoot) — You may optionally shoot another player earlier in turn order who played the same spy card, typically if they are on the opposite team.
- Deck Manipulation — On a basic action, you can draw missions or play missions; drawing uses a top-of-deck draw from a single agency deck.
- Encryption/decryption — Encrypted codes are moved between agencies when decrypted; successful decryptions place codes on the opposing side's scoring pile.
- End-of-semester scoring — The game is structured into three semesters with end-of-round scoring events and resets of mission columns.
- Hand limit and refilling — There is a hand limit (starting at five) which can be reduced if you are shot; discards go to a single deck face down.
- Mission deck actions — On a basic action, you can draw missions or play missions; drawing uses a top-of-deck draw from a single agency deck.
- Missions columns — Missions are played into two columns per agency; you can play missions face down into either column, and some can be played face up under matching conditions.
- Retire spy — After resolution, you discard the active spy; each spy card is single-use for the game.
- Reveal and resolve spy — The chosen spy is revealed and its text and icons are resolved in order, or a basic action can be taken instead.
- Simultaneous Reveal — The chosen spy is revealed and its text and icons are resolved in order, or a basic action can be taken instead.
- Word Deciphering — Encrypted codes are moved between agencies when decrypted; successful decryptions place codes on the opposing side's scoring pile.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Cold war paranoia turns every action into suspicion.
- In Berlin in 1960, the immigration of citizens from the Eastern Block via West Berlin is causing a major incident in the Cold War.
- Berlin 1960 plays in rounds in which players attempt to conduct highly sophisticated spy operations while trying not to look incredibly suspicious doing it.
- To begin each round, players simultaneously look through their hand of five spy cards and choose one which they wish to play as their active spy this round.
- In this team social deduction game, win or lose together as an agency by scoring the most total points.
- To set up, prepare the mission decks.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–8 of 8