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Zona Alfa: Salvage and Survival in the Exclusion Zone

Game ID: GID0452469
Game Info
Year
2020
Players
1-8
Age
14+
Playtime
90 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Fast-play skirmish miniatures game set in a post-apocalyptic Chernobyl-style exclusion zone where players scavenge for artifacts

Description

Fast-play skirmish miniatures game set in a post-apocalyptic Chernobyl-style exclusion zone where players scavenge for artifacts

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 3 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–4 of 4
Video CVFgsxVhuk4 Tabletop Minions Discussion at 5:33 sentiment: neutral
video_pk 86699 · mention_pk 225307
Tabletop Minions - Zona Alfa: Salvage and Survival in the Exclusion Zone video thumbnail
Click to watch at 5:33 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • please explain painting Optical camouflage on spaceships I know rule of cool I don't know it just looked neat I guess that's the same thing
  • all the stls that you buy or whether you buy the stuff through uh only games like if you get them printed like if you don't have a printer yourself they can do print on demand as well with those with those same six figures basically it's a 50/50 split
  • it's literally you take off the little silicone kind of cover that goes over the whole nozzle thing so you don't burn yourself on it I guess you take that off you pop off the plastic thing there's a little clip little metal clip you uncp it and then you pull the nozzle out and the nozzle is magnetized so it doesn't like fall out as soon as you uncp it
  • I saw a thing on Facebook about a machine that you just dump all your old pla into and it'll melt it all down and then create a new pla spool which I'm like well that sounds like an awesome idea
  • I think they're that scared of 3D printing I think they don't want to do it
  • I don't think that's really that's not the point is to to beat Games Workshop
  • you create a game like Vince and I do or like fat dragon games does or like lots of different companies you create a game because you want to do it you're not out there to be like the best you're out there to put out a game that you enjoy and then hopefully people will pick up and enjoy as well
References (from this video)
No references stored for this video.
Video 7ZSV_t473nQ Snarling Badger Studios Discussion at 1:09:43 sentiment: positive
video_pk 9258 · mention_pk 27367
Snarling Badger Studios - Zona Alfa: Salvage and Survival in the Exclusion Zone video thumbnail
Click to watch at 1:09:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich, grounded setting with strong terrain integration
  • Flexible for different play styles and scenarios
Cons
  • Rule complexity can be a barrier for newcomers
Thematic elements
  • exclusion zones; salvage and danger
  • Post-alien-exodus zones on Earth with artifact scavenging
  • gritty, survivalist
Comparison games
  • Stalker (video game)
  • Metro 2033
  • One Page Rules
Mechanics (from transcript analysis)
  • artifact_retrieval_in_zones — players enter zones to retrieve alien tech while avoiding hazards
  • Cooperative Game — PDFs enabling solo and cooperative play
  • Hidden Movement — tactical positioning with risk-reward in a harsh environment
  • solo/co-op_addons — PDFs enabling solo and cooperative play
  • stalker-like_movement — tactical positioning with risk-reward in a harsh environment
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rain and Hell looks really cool.
  • Space Weirdos is my skirmish heartbreaker.
  • we launched it on the 28th of May and it's been number one bestseller.
  • MDF is great when you just don't quite know architecture.
References (from this video)
No references stored for this video.
Video Iz3p7G-LcGw Tabletop Minions Discussion at 11:28 sentiment: positive
video_pk 8432 · mention_pk 24792
Tabletop Minions - Zona Alfa: Salvage and Survival in the Exclusion Zone video thumbnail
Click to watch at 11:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • flexibility to use any miniatures
  • support for 3D printing and kitbashing
  • focus on rules rather than story or official minis
Cons
  • requires players to source or craft their own miniatures
  • less official support and commercially produced minis
Thematic elements
  • tactical skirmish with improvised, modular environments
  • sci-fi/horror-inspired skirmish with modular terrain
  • n/a
Comparison games
  • Star Breach
  • Planet 28
  • Frost Grave
Mechanics (from transcript analysis)
  • miniatures agnostic rule set — core rules exist without attached miniatures; players supply or create their own miniatures; customization encouraged
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the majority of games get played at home
  • miniatures agnostic means it's about the rules
  • i still kind of hate the activation scheme
  • i like things to be a little bit more back and forth
  • the comments sections are toxic and nasty
References (from this video)
No references stored for this video.
Video lNDF8Ha0fnU Tabletop Minions Discussion at 1:44 sentiment: positive
video_pk 5111 · mention_pk 15164
Tabletop Minions - Zona Alfa: Salvage and Survival in the Exclusion Zone video thumbnail
Click to watch at 1:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great creative freedom to design and customize warbands
  • Rules designed to take more design risks without the pressure of satisfying shareholders
  • PDF/print-on-demand formats make access and distribution easier
  • Miniature agnostic approach allows using models you already own
Cons
  • Often lower production budgets, which can affect art quality and layout
  • Not always tournament-friendly; campaigns and narrative play take precedence over competition
Thematic elements
  • tactical skirmish warfare in a contested zone
  • Sci-fi zone-based skirmish with modular terrain
  • campaign-driven, narrative-forward but light on fixed story
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — play sessions build a evolving story or campaign rather than standalone competitive skirmishes
  • Creative customization — flexible use of various models and kit-bashing to build factions or warbands
  • Miniature-agnostic rules — rules designed to work with models from multiple manufacturers rather than a single licensed line
  • Narrative/campaign emphasis — play sessions build a evolving story or campaign rather than standalone competitive skirmishes
  • Rule distribution model — rules are often sold as PDFs or print-on-demand books rather than bundled with miniatures
  • Skirmish-scale play — focus on small warbands rather than large armies with individual model activation and personal objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • indie games are generally released in portable document format pdfs which means you can look at them on your phone you can look at them on your ipad
  • print on demand is nice because you're not sitting on a garage full of stuff that you got printed and spent your whole life savings on
  • the rules can be a lot more interesting sometimes you can take a lot more risks with the way that the game is designed and played
  • indie games are miniatures agnostic
  • this gives you a lot more freedom in your creativity in your war band or your group or your crew or whatever
References (from this video)
No references stored for this video.
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