Game Info
Year
2025
Players
1-2
Age
10+
Playtime
50 min
Complexity
2.5/5
Collection
Your Tier
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Mechanic profile
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Description
Cooperative roguelike deck builder where rag-tag heroes defend their town through waves of minions and boss battles
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video 6CaXVxy_QBc
Meet Me At The Table Top 20 List at 4:03 sentiment: positive
video_pk 81436 · mention_pk 202203
Click to watch at 4:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- If you're not in the mood to lose, don't even try and pick this one up.
- This is a no-brainer for any solo player looking for a deduction style game or logic style game.
- The core system of the game remains the same but the variety of different decks you can buy for the game is what makes this game tick.
References (from this video)
No references stored for this video.
Video f662W980zm4
One Stop Co-op Shop Review at 0:00 sentiment: positive
video_pk 41299 · mention_pk 125302
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Flavorful, thematic front/back dynamic that adds tactical depth
- Summoned allies provide interesting orchestration and damage soak
- Core memory mechanic scales into boss fight for a satisfying ramp
- Expansion content adds more variety and strategic options
Cons
- Balance can skew toward certain heroes (cleric and wizard) in early balance passes
- Memory/unremembering layer can be punishing for new players until familiarized
Thematic elements
- memory manipulation, front/back positioning, summoned allies (stuffies)
- fantasy dungeon-crawl cooperative boss battler with memory mechanics and minion battles
- episodic dungeon delving with boss encounters and memory upkeep
Comparison games
- Slay the Spire
Mechanics (from transcript analysis)
- bubble tokens — Bubble mechanics protect a target from a set amount of damage and last beyond a single turn; powerful defensive tool when combined with other actions.
- front/back positioning — Characters can switch which hero is in front, changing who is vulnerable to attacks and which bonuses apply.
- Memory — Minions and bosses have memory tokens; until tokens are removed, powers are inactive, and memory management drives pacing and difficulty.
- memory/unremembering — Minions and bosses have memory tokens; until tokens are removed, powers are inactive, and memory management drives pacing and difficulty.
- minion powers vs. memory — When memories are unremembered, minions gain or activate powers; removing memories makes those powers active and affects boss combat.
- summoned allies (stuffies) — Ally tokens that can attack, tank damage, and provide bonuses; they are integral to damage soaking and chain combos.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Small Time Heroes... it's a card game, sort of boss battler, survival, dungeon delving, slay the spire-ish game
- the wizard is a ton of fun
- this is one of my favorite cooperative and solo games
- If you haven't played it yet, check out the Small Time Heroes campaign running right now
- The best defense is a good offense, right?
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2