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Dungeons of Doria box art

Dungeons of Doria

Game ID: GID0452514
Game Info
Year
2023
Players
1-6
Age
14+
Playtime
180 min
Complexity
2.8/5
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Cooperative roguelike dungeon crawler with randomized dungeons supporting single adventures and multi-scenario campaigns

Description

Cooperative roguelike dungeon crawler with randomized dungeons supporting single adventures and multi-scenario campaigns

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 10 · mix 0 · neu 0 · neg 0
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Showing 1–10 of 10
Video 4B3lgwpAAVM Sir Thecos Top List at 8:12 sentiment: positive
video_pk 151913 · mention_pk 426354
Sir Thecos - Dungeons of Doria video thumbnail
Click to watch at 8:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear S rank for me
  • One of my most favorite dungeon crawlers
  • Amazing dungeon crawler
  • Great
Cons
none
Thematic elements
  • Dungeon
Comparison games
none
Mechanics (from transcript analysis)
  • Dungeon Crawler — One of the most favorite dungeon crawlers.
  • Mechanism Blending — Combines classic dungeon crawling with new mechanisms.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is just my opinion. Your opinion may very well differ and if it does, great.
  • Bullet, it's one of the best games in my in my in my collection.
  • it's such an amazing game and that I haven't shown it off on the channel yet is a crime.
  • Both really amazing hidden movement games.
  • this game does everything I want in a farming game.
  • This is a game I'm currently reviewing, so I don't really like to rank that before yet.
  • This is a deduction game where you try to guess like the five numbers that are on your board like in your in a row.
  • Really weird. It's like a card placement game where you like build like a tableau like a weird manor and if you manage to fulfill specific conditions, then you can play review cards in there that's like extra guests that give you points, and it's like really weird. But I like it.
  • man, this is good.
  • This is a very cute game of you just turning over card, like drawing cards, and trying to have like a you you put like groups of the same animal uh together here, and if you have like the same number of cards for one animal, the opponent does, then you can like switch both groups.
  • Wow. Uh this is amazing.
  • This by Tim Fowers, who also did the Burgle Bros series, and this is a really good two-player game.
  • Descent always gets an A for me.
  • it does a few things like really well, but there are also a few things holding it back, so that's why it's only an A and not an S.
  • Want to play a simpler version of Wingspan that feels still feels like the game, it only plays in half an half an hour? This is it.
  • It is so luck-based.
  • I'm really conflicted here. I like this game.
  • Oh man, I'm so conflicted here.
  • I really like the idea of Doomtown. I like what it tries to do. I like the theme.
  • Tomb Raider is clear as rank, very clear as rank.
  • This is such a good game.
  • These are all the games that I played. Not as many as as some as in some other months, but like there were like some a lot of time intensive games here.
References (from this video)
No references stored for this video.
Video rP0Hzo0QQQw Sir Thecos Playthrough at 0:22 sentiment: positive
video_pk 114577 · mention_pk 326771
Sir Thecos - Dungeons of Doria video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyable solo game
  • Combines classic dungeon crawling formula with unique ideas
  • Initiative track is amazing
  • Loot system is really good
  • Great progression system
  • Amazing combination of campaigns and single scenarios
  • High replay value
  • Interesting skill agnostic loot system
  • One of the host's most favorite dungeon crawlers
Cons
  • Some enemies are annoying and hard to deal with (poltergeist)
  • Initiative can be very low at times
  • Enemies can level up quickly in scenarios
  • Armor has an encumbrance value that requires strength to equip
  • Some items are too expensive to use in a single scenario
  • Potions are destroyed each turn if not used
  • Can be difficult to manage inventory/items without proper organization
Thematic elements
  • dungeon
Comparison games
  • Keep the Heroes Out
  • Tail from the Red Dragon
  • Cthulhu Death May Die
Mechanics (from transcript analysis)
  • Character progression — Players level up by gaining XP, allowing them to improve stats or gain new abilities.
  • Dice Rolling — Used for attacking and initiative rolls.
  • exploration — Players discover new rooms by drawing and placing tiles.
  • hero bonuses — Players can choose a hero bonus at the start of a scenario, such as an initiative die.
  • initiative track — Determines turn order based on a roll plus character initiative.
  • Loot System — Players acquire items by looting. Items can also function as currency for purchasing other items.
  • scenario play — The game can be played as individual scenarios or as a campaign, with scenarios allowing for faster leveling but also faster enemy leveling.
  • skill agnostic character building — Character builds are heavily influenced by the loot drawn, rather than pre-determined class roles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everyone, this is I'm really excited to bring to you today my playthrough of Dungeons of Doria.
  • All right, before we get started, grab yourself a cup of tea and let's do this.
  • This is like one of my most favorite dungeon crawlers.
  • The initiative track. I think that's amazing.
  • The loot system is really good.
  • I also love the way they um have campaign but all like campaigns but also single scenarios. I think that is just amazing.
  • This is really really good. There's loads of replay value here.
  • That assassin was a really annoying and strong enemy. It's absolutely horrible. I love it.
  • Thank you so much for watching and for sticking to the very end if you're still here, which is absolutely amazing.
  • I can't believe that you've watched the entire video here.
References (from this video)
No references stored for this video.
Video yDbC8wnZ_PQ Hungry Gamer Review at 0:09 sentiment: positive
video_pk 86861 · mention_pk 226264
Hungry Gamer - Dungeons of Doria video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique and clever initiative system
  • Simple and easy-to-operate enemy AI
  • Huge variety of loot cards
  • Simple and quick market system for buying items
  • Satisfying dice ramp-up with weapons
  • Clever and unique armor system
  • The randomized dungeon building is clever
  • Interesting stories/campaigns
  • Great campaign length (five scenarios)
Cons
  • Extremely swingy dice rolls can lead to frustrating outcomes
  • Much of the loot acquired early in the game may have requirements that prevent immediate use
  • Characters do not feel unique enough due to similar starting stats and equipment, lacking distinct abilities between games
  • Wish there were more unique in-between-game opportunities for characters to develop special abilities during campaigns
Thematic elements
  • Dungeon Crawl
Comparison games
none
Mechanics (from transcript analysis)
  • Armor Usage — Armor can be used to block damage, but it breaks after use and needs to be fixed. Some armor may not block certain damage types.
  • Campaign play — The game includes multiple full campaigns consisting of several scenarios, allowing for longer play sessions.
  • Character Stats — Characters have basic stats like dexterity, speed, and mana, which determine hit points and initiative scores.
  • Dice rolling combat — Combat is resolved by rolling dice for attacks and defense, with bonuses contributing to the outcome. Winning by more than 10 results in a critical hit.
  • Dungeon Crawl — The game is a dungeon crawl where players move through randomly generated tiles, encountering enemies and objectives.
  • Enemy deck — Enemies are drawn from a deck, and sometimes they have special boosts or abilities, adding unpredictability.
  • Initiative Board — Players roll 2d10s and add their initiative to move up a track, determining turn order. Actions cost initiative points.
  • Loot Market — A market is available where players can buy items using cards they possess as currency. Each card has a value.
  • Stat Boosting — Players can boost character stats by spending experience points, a system described as very simple and clean.
  • tile laying — The dungeon is built by revealing and placing tiles as players explore, creating a new layout each game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the swing Dungeon Crawl I have ever played
  • I really like this initiative system I find it very very fresh I find it very very interesting
  • the way armor Works armor is very simple you have it and at any time you like I'm going to use this armor to block however much damage it blocks...when you use it it breaks until you fix it and I think that is just really really clever and I really like that
References (from this video)
No references stored for this video.
Video juPx1JBJGwM Sir Thecos Top List at 3:00 sentiment: positive
video_pk 85556 · mention_pk 219498
Sir Thecos - Dungeons of Doria video thumbnail
Click to watch at 3:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very cool dungeon crawler
  • fun
Cons
  • not as well known as you might hope
Thematic elements
  • dungeon
Comparison games
none
Mechanics (from transcript analysis)
  • Dungeon Crawler — A really nice dungeon crawler.
  • loot driven — It's very very loot driven. You get a lot of loot and stuff.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Count of the Nine Estates. Um, a game people keep suggesting to me and I've played it over the years off and on and I think it's not bad.
  • Distilled clear Srank. It's such an amazing game. I absolutely love this.
  • Draftosarus, also the game I very much enjoy. I will give this an A. S would be too much, but it's such a cute and nice uh drafting game.
  • Cluster. Uh you have um a circle made of like a rope like a ropes circle rope circle so to speak and everybody gets like the same number of magnets and you put the magnets in the middle and when you put down your last magnet you win.
  • Exobase also a game that I will bring a video to you at some point.
  • Magic Keys in English. I think um this is like a children game actually. It's a children's game, but we play like with like I think we were like four adults playing that.
  • Malus Hotos. I just released a preview video for that for the Kickstarter campaign and I enjoyed this game a lot.
  • Micro City is a pretty decent game in a small box. Um, but it's also nothing all too amazing, right?
  • Reforest clear as this is an absolutely amazing game.
  • Sally Face Strange Nightmares uh for the video game uh Sally Face and I found this game quite decent actually.
  • Stone Spine Architects uh in the roleplayer universe. And I like this a lot. I will give this an A.
  • Switch and signal. I'm a little conflicted on that one.
  • Yatsi. Yeah, this is like a guilty pleasure, right? We all know it's not an amazing game, but Yatsi is the basis for like a lot of other games with this mechanism of rolling your like rolling your dice and then being able to reroll some of them twice.
  • Buds and Blooms from Mark Tuck. Also a game that I enjoyed playing.
  • And actually, you know what? I'm actually missing one game. I also played Wingspan.
  • Wingspan would also be an S of course and would be up here.
References (from this video)
No references stored for this video.
Video 6tEXNWdfh6E Sir Thecos Analysis at 14:01 sentiment: positive
video_pk 85278 · mention_pk 218236
Sir Thecos - Dungeons of Doria video thumbnail
Click to watch at 14:01 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • it's really good.
  • It's a really good game
Cons
  • it's not very wellnown, I think.
Thematic elements
  • Crawler
  • Dungeon
Comparison games
none
Mechanics (from transcript analysis)
  • Dungeon Crawler — This is one of my most favorite dungeon crawlers to be honest.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is clearly um an Srank game.
  • This is an amazing game that definitely deserves an S rank.
  • Can you give a really simple game an S? Yeah, I think you can if it works well and it does work really well.
  • I know almost all the cards by now. It's not that exciting anymore.
  • Azul is amazing. I love this.
  • This is one of my most favorite dungeon crawlers to be honest, and it's not very wellnown, I think.
  • It's just really luck based.
  • I like this a lot.
  • Cluster is like where you put like magnets in like um a circle made out of um some string and you are trying to like place magnets so they don't are not attracted to other magnets otherwise you have to take them into your hands and when you have no magnets left you win.
  • It's not a bad game but it's more like an activity right and not everybody likes it.
  • The theme sells it for me, right?
  • This is like Yatsi just a little bit more interactive because you have like uh you have like specific cards in the middle like 16 cards in a 4x4 grid in the middle with like the things you need to reach with your five dice by rolling three up to three times but you like put your token on it when you reach that so you block it for other players.
  • This was one of the most positive rankings within the last I don't know a few months because we don't have one single D title and we have only one title in C and this one is like nice curve here right so actually if you ignore C and D we have a nice curve here how it should be in a tier list just very positive
References (from this video)
No references stored for this video.
Video eduqjxBSrFE Sir Thecos Playthrough at 0:21 sentiment: positive
video_pk 84340 · mention_pk 214257
Sir Thecos - Dungeons of Doria video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really like the game.
  • Love the loot system.
  • Game plays differently every time due to random tiles, monsters, and scenarios.
  • Immense amount of loot.
  • Good variety of enemy types.
  • Character sheet for writing stats is convenient.
  • Ability to play scenarios or campaigns is amazing.
  • Charming old-school art style.
Cons
  • Few rules can be ambiguous.
  • Some enemies (like vampires) can be very tough and difficult to defeat.
  • The loss condition was due to a bad combination of enemies and a missed rule.
  • The art style might not appeal to everyone.
Thematic elements
  • Cooperative dungeon crawler
  • Doria
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — Actions are performed by spending action points.
  • Campaign play — The game can be played through a series of linked scenarios.
  • Card Play — Players equip and use cards for items, weapons, and spells.
  • Character progression — Players gain experience and level up their characters, increasing stats and abilities.
  • cooperative play — Players work together against the game's challenges.
  • Dice Rolling — Dice are used for combat, initiative, and skill checks.
  • Dungeon Crawl — Players explore a dungeon, uncover tiles, and fight monsters.
  • Initiative tracking — Player and enemy initiative determines turn order.
  • Loot System — A significant aspect of the game involves acquiring and equipping loot.
  • scenario play — Players can choose and play individual scenarios.
  • Tile exploration — The game board is revealed by uncovering map tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is one of my most favorite dungeon crawlers.
  • The game is very very big on loot.
  • I really like this game. It has a very like um a very old-school art style.
  • So, all in all I really like this game a lot.
  • I think it has a lot of good things going for it.
References (from this video)
No references stored for this video.
Video hXQZ3FIxN-o Sir Thecos Other at 21:38 sentiment: positive
video_pk 84102 · mention_pk 213164
Sir Thecos - Dungeons of Doria video thumbnail
Click to watch at 21:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • designer gifted magnetic map tile holders
  • planning a campaign playthrough for the channel
Cons
none
Thematic elements
  • campaign
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — reviewer is planning a campaign playthrough
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It looks really nice, really adorable.
  • This is like a trick taking game with like a little bit of prediction and like psychological stuff which is pretty cool.
  • This year's spiel was, as always, an amazing experience.
  • It's incredible how this fair brings people together, just like board gaming itself does.
  • I'm infinitely grateful for all of you.
References (from this video)
No references stored for this video.
Video hXQZ3FIxN-o Sir Thecos Other at 25:11 sentiment: positive
video_pk 84102 · mention_pk 213169
Sir Thecos - Dungeons of Doria video thumbnail
Click to watch at 25:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • base game upgrade pack. This is like a few map tiles are changed and things like that. So, that is pretty cool. I really like having that.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It looks really nice, really adorable.
  • This is like a trick taking game with like a little bit of prediction and like psychological stuff which is pretty cool.
  • This year's spiel was, as always, an amazing experience.
  • It's incredible how this fair brings people together, just like board gaming itself does.
  • I'm infinitely grateful for all of you.
References (from this video)
No references stored for this video.
Video L6WyBdmxapk Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 81422 · mention_pk 202126
Board Games UnLocked - Dungeons of Doria video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging combat with varied abilities.
  • Environmental hazards that add tension.
  • Character progression through loot and leveling.
  • Cooperative gameplay that requires coordination.
Cons
  • Enemy respawning can feel relentless.
  • Navigating environmental hazards can be challenging.
  • Resource management can be tight.
Thematic elements
  • Combat against monsters in a dungeon, managing environmental hazards like toxic waves, and overcoming traps.
  • A dark, dangerous dungeon with chambers, toxic waves, and various enemies like viper folk, a lich, and a mummy.
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a limited number of actions per turn, requiring strategic choices.
  • Area of Effect (AoE) attacks — Several attacks target multiple enemies or areas, such as 'curse decay' and 'acid rain'.
  • Character progression — Players level up, find new equipment, and gain items that enhance their characters' abilities.
  • Combat — Players engage in turn-based combat, attacking enemies with various abilities and dice rolls.
  • Enemy Respawning — Some enemies respawn after being defeated, creating a persistent threat.
  • Environmental hazards — The 'toxic wave' and 'toxic vortexes' are moving hazards that damage players and affect movement.
  • looting — Chests and rewards provide new equipment and consumables.
  • Status Effects — Characters and enemies can gain negative conditions like 'poisoned', 'vulnerable', and 'weakened', which impact gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • All shall face the judgment of poison.
  • Greenish icore seeps from the wall crevices, pooling into a wave that surges from behind. Its nauseiating fumes overtaking your senses.
  • All living creatures in my sanctum perish. All shall perish. Only in death shall true cleansing come.
References (from this video)
No references stored for this video.
Video E1gCrmlYAWI Meet Me At The Table Playthrough at 0:00 sentiment: positive
video_pk 12511 · mention_pk 36485
Meet Me At The Table - Dungeons of Doria video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very large amount of loot with many unique items and potential upgrades
  • Modular scenario design with multiple modules and eight scenarios plus a bonus scenario
  • Integrated campaign progression via loot, XP and potion mechanics
  • Clear initiative and doom tracker providing dramatic pacing
  • Potent monster abilities that add variety and tension
Cons
  • Prototype hardware (laser-cut pieces) may be fragile or finicky in early production
  • High learning curve due to many interacting mechanics and detailed stat cards
  • Certain items require specific stats to wield, which can create early power inequalities
  • Trap and shop mechanics can complicate early game balance and require careful gold management
  • Potential for lengthy sessions, especially with larger monster counts and larger rooms
Thematic elements
  • Loot-powered character progression; elemental powers and tactical skirmish in a dungeon environment.
  • Fantasy dungeon crawl in a modular, explorable dungeon world (Doria) with a storm-ridden northern frontier setting.
  • Campaign-driven with eight scenarios in the core book, plus optional modular modules and a developing story arc through kickstarter updates.
Comparison games
none
Mechanics (from transcript analysis)
  • Armor damage and repair — Armor can be damaged or broken; broken armor reduces defensive capabilities but can be repaired using initiative points or items during a later turn.
  • Combat: Damage Based — Armor can be damaged or broken; broken armor reduces defensive capabilities but can be repaired using initiative points or items during a later turn.
  • D10-based combat with exploding tens — All attack and defense checks use 2d10 or more, with tens exploding to add additional dice, increasing volatility and potential damage.
  • Doom counter and modular tile deck — A doom counter moves around the board to represen escalating threat level and triggers monster spawn rules; tiles connect into a procedurally generated dungeon layout per scenario.
  • Dungeon Crawl — Loot decks and dungeon tiles include traps that can cause instant penalties or require skill checks to disarm; failing may place characters in new rooms or add penalties.
  • Initiative track and standee-based movement — Characters and monsters have initiative values, tracked on colored counters; order determines actions per round and includes tie-breaking rules by distance or weakest stat.
  • Loot cards and inventory belts/backpacks — Loot is collected into belt and backpack slots; items consume action points to equip or use, with specific slot constraints and two-handed weapons occupying the middle of the board.
  • Modular Board — A doom counter moves around the board to represen escalating threat level and triggers monster spawn rules; tiles connect into a procedurally generated dungeon layout per scenario.
  • Room tiles and adjacency (orthogonal movement only) — Movement and line-of-sight are strictly orthogonal; exploration involves revealing tiles and resolving room encounters with monsters and treasure.
  • Traps in loot and dungeon — Loot decks and dungeon tiles include traps that can cause instant penalties or require skill checks to disarm; failing may place characters in new rooms or add penalties.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is a Kickstarter experience; what you see could change as the project evolves.
  • There is so much loot here it is ridiculous; the loot deck is insane.
  • The monster abilities add spice and ensure no encounter feels trivial.
  • The initiative tracker and doom counter give the game a strong sense of pace and escalating danger.
  • The game is your oyster; you can customize your character with a finite set of points and loot upgrades.
  • Prototype hardware is impressive, the quality is high, and it bodes well for the final product.
  • Loot and exploration mechanics feel intuitive once you understand how gear slots interact with stats and actions.
  • The sheer volume of loot cards means you'll have to manage inventory carefully, which is a satisfying puzzle.
  • The modular map design lets you mix scenarios for a tailored dungeon experience.
  • The synergy between equipment and stats is where the game shines; it's not just random loot, it's meaningful upgrades.
  • This is one of those games where the narrative emerges from the actions you take; the campaign flow is engaging.
  • You can see the thought behind each monster modifier; that keeps encounters fresh.
  • The doom counter provides a pulse that helps prevent turtling.
References (from this video)
No references stored for this video.
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