Skip to main content
Invincible: The Card Game – Aftermath box art

Invincible: The Card Game – Aftermath

Game ID: GID0452527
Game Info
Year
2025
Players
1-4
Age
14+
Playtime
60 min
Complexity
2.5/5
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Standalone cooperative deck-building game where players protect Earth in the second season of Invincible

Description

Standalone cooperative deck-building game where players protect Earth in the second season of Invincible

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video feI-rBm0VOU Board Game Critique Review at 0:30 sentiment: mixed
video_pk 83369 · mention_pk 209903
Board Game Critique - Invincible: The Card Game – Aftermath video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Excellent no-shuffle engine that rewards discard planning
  • Engaging bystander system with thematic fit
  • Clear variety of hero playstyles and builds
  • Strong core engine with high replay potential
  • Assist keyword returning, and art upgrades in Season 2
Cons
  • Crowdfunding pledge structure is confusing with options and bundles
  • Storage and box storage feasibility across waves
  • High shipping costs and regional localization uncertainties
  • Repeated heroes reduce perceived novelty
  • Season 1 fix pack history and potential for further issues
  • No add-on-only pledge options
Thematic elements
  • cooperative defense with bystander-driven power-ups and escalating threat
  • Invincible universe city under siege
  • campaign-based escalation with endgame mode triggered by bystander deck depletion
Comparison games
  • Aon's End
  • Astronights
Mechanics (from transcript analysis)
  • Bystander system — Deck of civilians that provide one-time bonuses when evacuated; triggers endgame scaling when deck empties.
  • City health track and villain health — City survives until zero city health; villains have phases and level-ups.
  • Combat: Deck/Hand — Hero health can drop to Exhausted, increasing city damage; planning discard order matters.
  • Endgame mode / all clear state — On bystander deck depletion, power spikes and potential endgame mode.
  • Hero exhaustion and deck management — Hero health can drop to Exhausted, increasing city damage; planning discard order matters.
  • No shuffle deck building — Discarded cards order determines future draws with no reshuffle.
  • Variable turn order deck — Turn order is determined by a separate small deck, causing variable action sequences.
  • Villain level-ups — Deck runs out; villain levels up with harsher rules and new tile.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The engine is excellent.
  • No shuffle deck building core.
  • The bystander system is interesting, even if it's not perfect.
  • For me, this is a 7 out of 10.
  • The season 2 bystander system is the big headline mechanic.
  • If you're a new player or you live in a region with scary shipping or you care a lot about localization and storage, that same seven probably means wait and see.
References (from this video)
No references stored for this video.
Video VCtOsaTFpCo BoardGameCo Discussion at 15:49 sentiment: positive
video_pk 13145 · mention_pk 38449
BoardGameCo - Invincible: The Card Game – Aftermath video thumbnail
Click to watch at 15:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • IP synergy with Invincible
  • interesting rescue-based progression
Cons
  • similar in feel to Astronauts; not drastically unique
Thematic elements
  • rescue and deck progression
  • Astronauts/Invincible IP-themed
  • arc-driven progression with thematic tie-ins
Comparison games
  • Astronauts
Mechanics (from transcript analysis)
  • Deck Building — upgrade and evolve your deck via rescues
  • deck-building — upgrade and evolve your deck via rescues
  • progression/arc — deck power grows as civilians are saved
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a massive shakeup.
  • I echo what Sam from Lord of the Board said.
  • I welcome feedback on anytime I adjust, anytime I change a format, or add a format.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–2 of 2