Game Info
Year
2025
Players
3-4
Age
10+
Playtime
45 min
Complexity
2.5/5
Collection
Your Tier
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Mechanic profile
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Description
Trick-taking game where each player has a different bidding method for scoring across four rounds
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Images
GID0452552.jpg
GID0452552_thumb.jpg
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 3 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–3 of 3
Video z7zDFeLitWE
Board Gaming Ramblings Other at 8:15 sentiment: positive
video_pk 83556 · mention_pk 210763
Click to watch at 8:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Really fun.
- Unique game.
- Happy to have backed it on Kickstarter.
- Excited to play more.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- mission cards — I can get a hand of five mission cards and they are double-sided.
- Trick-Taking — really fun trick taking game.
- Variable bidding — every round, let's say with four players, you're going to play four rounds. You're going to have different ways to bid.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Keep or Cull, the series where we play all of the games and tell you if we keeping them or culling them.
- We are at the limit of our games.
- I was a bit unsure because this was a weird game and I do like some weird oink games.
- But in a world where there's so many trick taking and shedding games, this was just one of them.
- For me the biggest flaw of the game, it's a short game, which is a good thing, but there is very easily in the setup.
- It's kind of on the edge of keeping it or not but there's so many trick taking games and we can't keep them all.
- It felt a bit like it was a bit lagging like because it's like, oh, we
- I really enjoyed my time with this. Me, too. I uh for me it's a bit light but I'm very happy we got to play it because it's light but it is to the point where I feel like my decisions are meaningful.
- the tension, which is my favorite thing about this game is that you're thinking, "Oh, I really need that color, but I don't want to pay three cards to go all the way to the top."
- this is one of the one of the better light games I played this year.
- I really enjoyed my time with it, but I'm not going to keep it.
- Luther is a first off I have to say a really beautiful game.
- it has a nice theme and I like the worker placement planning in this game because you're um placing workers but they're face down so you don't see what the other players
- it's too long with four. I will never play it with four again.
- it's a big box. I don't know where it will fit. I don't know which other big game we are culling to get space for this.
- I really enjoy a lot of the things in this game.
- So, basically, this was the the keeper. So, I'm I'm I'm okay with keeping it for now.
- So, those are 13 more games and we called 10 and we kept three two tricking games and and actually there was only one game we agreed on which was a C. We agreed on a lot of the capes.
- My my least favorite I would say big wave. I wasn't too keen on that. And yeah, Luther was my favorite.
References (from this video)
No references stored for this video.
Video K_Y55i12JOc
The Dice Tower Top 10 List at 8:35 sentiment: positive
video_pk 42783 · mention_pk 129990
Click to watch at 8:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Clever, layered scoring creates emergent strategies
- Flexible play depending on player count
Cons
- May be hard to obtain outside certain regions
Thematic elements
- Meta-trick-taking with multiple scoring modes
- Novice to expert trick-taking modes with rotating scoring
- Abstract, highly tactical
Comparison games
- Shut the Books
Mechanics (from transcript analysis)
- Compound Scoring — All players score through different methods; players must adapt across rounds.
- Multiple modes depending on player count — Three- or four-rule sets depending on number of players
- Rotating scoring methods — All players score through different methods; players must adapt across rounds.
- Variable Set-Up: Player — Three- or four-rule sets depending on number of players
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- There's been a real kind of a renaissance, a trick-taking renaissance, some say, over the last several years.
- No Loose Ends is my number one trick-T game of 2025.
- There’s been a lot of innovation... exciting things happening within this sphere.
References (from this video)
No references stored for this video.
Video MDclF76XYc4
Board Gaming Ramblings Top 10 List at 18:25 sentiment: positive
video_pk 40561 · mention_pk 122944
Click to watch at 18:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Highly modular trick-taking experience
- Variety keeps it fresh
Cons
- Can be complex to teach quickly
Thematic elements
- rotating bidding modalities across rounds
- four-player trick-taking with multiple bidding options
- clever, multi-variant design
Comparison games
none
Mechanics (from transcript analysis)
- Trick-Taking — four distinct bidding choices per round, affecting play
- Trick-taking with bidding — four bidding mechanisms rotate each round, altering scoring and play
- trick-taking with multiple bidding modes — four distinct bidding choices per round, affecting play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a clever game where you have a hand of cards and each round you are choosing three of those cards to like be in the round and you choose yourself the order of which to play.
- It's a party game that I enjoyed quite a bit.
- Fearless is a great trick taking game. I enjoy the twist of it being positive and negative numbers.
- You're trying to activate as many as possible. It's a race to score.
- The Fellowship of the Ring... it reminds me of The Crew.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3