Game Info
Year
2024
Players
3-5
Age
14+
Playtime
45 min
Complexity
2.1/5
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Tile-based trick-taking game where players draw numbered triangles and score by suit totals with a comeback mechanic
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment:
pos 3 ·
mix 0 ·
neu 1 ·
neg 0
Showing 1–4 of 4
Video 4NlcurBF7iM
JestaThaRogue Rules Teach at 0:01 sentiment: neutral
video_pk 41691 · mention_pk 126354
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
- Clear and accessible rule presentation with a strong twist on standard trick-taking
- Zero-to-hero endgame adds a dramatic finish and suspense
- Friendly tie rules ensure inclusivity and shared rewards
- Dynamic lead mechanism and trick flow keep rounds engaging
- Simple setup and repeatable hand structure aid teaching and adoption
Cons
- Edge cases around ties and non-leading suits can be nuanced and may require careful play
- The instant-win condition can feel swingy in longer sessions or with lead changes
- Scoring tokens and the left-to-right tile reveal can be easy to miscount for new players
Thematic elements
- risk/reward scoring, climb from zero to hero
- Abstract, multi-suit trick-taking with score tiles and a zero-to-hero scoring arc
- procedural, score-driven progression
Comparison games
none
Mechanics (from transcript analysis)
- hand structure — Four hands total, each with seven tricks; scoring tiles are revealed and consumed per trick
- lead rotation — Winner of each trick leads the next one
- Limited Points — Points cannot go below zero; losses below zero instead convert to positives to maintain nonnegative scoring
- point adjustment rule — Points cannot go below zero; losses below zero instead convert to positives to maintain nonnegative scoring
- score tile progression — Tricks determine rewards/penalties from a set of face-down score tiles laid left-to-right
- Trick-Taking — Each trick is won by the winning suit with highest total value in that trick
- zero-to-hero mechanic — Starting at zero, players can reach five points to instantly win; zero-to-hero progression is tracked via tokens
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is a trick- taking game where the winning suit is the one with the highest total value of tiles played in that trick.
- If you're on zero and lose two points, you'll actually gain two points instead.
- If a zero gets to five points at any time during the same hand, they flip their token to hero and win the game instantly.
- Ties are friendly. All players receive the full reward or penalty.
References (from this video)
No references stored for this video.
Video Yy2i9g0ykqA
JestaThaRogue Discussion at 37:00 sentiment: positive
video_pk 38054 · mention_pk 114393
Click to watch at 37:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- martin wallace pedigree
- potential for varied strategies
Cons
- not enough detail captured in quick play
- requires more play to assess value
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- card-driven progression — players acquire cards to advance and score; specifics vary by title
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Just play anything.
- Ink was probably my game of the convention.
- UK Games Expo gets a rating of 8 out of 10.
References (from this video)
No references stored for this video.
Video tfs0_MVy8lw
Just the Rogue Top 10 List at 11:19 sentiment: positive
video_pk 32583 · mention_pk 96445
Click to watch at 11:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- fun twist on classic trick-taking
- clear and approachable core mechanic
- interesting risk/bonus dynamic with zero-to-hero
Cons
- some rounds can be won/lost via timing rather than skill
- could be unsatisfying if players rush to hero and miss strategy
Thematic elements
- Score by tricks, but with a twist: a zero-to-hero reward for reaching five points
- Abstract trick-taking with triangular, colored tiles
- light, puzzle-like, with strategic risk vs reward
Comparison games
none
Mechanics (from transcript analysis)
- Compound Scoring — Round-specific tiles influence scoring and strategy
- hero_marker_rush — Zero-to-hero edge condition triggers when meeting criteria
- special_round_scoring_tiles — Round-specific tiles influence scoring and strategy
- Trick-Taking — Highest color total wins a trick; color-specific rules apply
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Sweetlands looks like candy but punches like a brick.
- Nova Era is my game of 2025.
- Pandemic with extra steps, but walking is on brand.
References (from this video)
No references stored for this video.
Video vHRA4DxnFG4
Board Gaming Ramblings Discussion at 1:14 sentiment: positive
video_pk 28838 · mention_pk 84644
Click to watch at 1:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- clever tile-based feel
- interesting twist on traditional trick-taking (positive/negative scoring dynamics)
Cons
- quirky/maybe odd for some players
- not as deep as heavier trick-taking games
Thematic elements
- from zero to hero via tricks
- competitive trick-taking with a hero arc
- playful, mechanical
Comparison games
none
Mechanics (from transcript analysis)
- Trick-Taking — traditional trick-taking framework with a twist around tile usage and scoring nuance
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a review we got that Spiel last year
- randomness of drawing cards
- I like the theme in this you're trying to get everyone to leave home
- points for the Santa's hat
- it's not a good game at all
- it's a call from me and a keep from me because it's fun
- Shipyard is a really really great game
- I think cascadero is better
- two boxes … not ideal but the edition is great
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–4 of 4