Game Info
Year
2023
Players
1
Age
14+
Playtime
90 min
Complexity
3.2/5
Collection
Your Tier
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Mechanic profile
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Description
Solitaire Antarctic survival game based on Shackletons 1914 expedition managing crew welfare and resources
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Images
GID0452576.jpg
GID0452576_thumb.jpg
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 0 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video TRFYOPnoJCw
Beyond Solitaire Analysis at 12:17 sentiment: mixed
video_pk 80103 · mention_pk 194374
Click to watch at 12:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- It's an interesting game to play.
Cons
- It's not the solo game that I would pull out because it's the most fun.
Thematic elements
- Surviving the Shackleton expedition
- Antarctica
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- What you want to see is a game that has a specific tension point or story beat that is determined to show you above all the other ones.
- The driving feeling or tension that you're trying to create in your game and that can be a semantic tension or it could be a mechanical tension.
- The tightness of time and like the sort of panic about running out of it is a key aspect of the way the game feels when you play it, because that was part of our thesis for playing the game.
- The feeling that it's trying to capture is being young, going downhill, you don't have an engine, gravity's pulling you faster and faster and faster.
- What I like about Jungo is figuring out when to ditch cards versus pick them up and take them into my hand, how big of a combo do I need to make before I can go for broke and try to clear my hand out and win the game.
- Is it fun? has never been like what I was looking for as somebody who's talking about games.
- When I'm thinking about a game, I want to be able to assess it not just based on like whether I like it, but on what it's trying to say.
- The point of the game is to communicate about the miracle of everybody on that expedition surviving, and also to kind of show some of the depressing and difficult aspects of being in Antarctica waiting for rescue.
- Your game needs a thesis statement not because you have to make a big highfalutin argument.
- So, get in touch with your inner high schooler, I guess. And uh start thinking about that game thesis.
References (from this video)
No references stored for this video.
Video ikw7UsLO4K8
Totally Tabled Top 20 List at 5:16
video_pk 37792 · mention_pk 113523
Click to watch at 5:16 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Cooperative campaign-based fantasy RPG board game
- I'm excited to see if he can capture maybe a little bit of that pandemic Magic
- this appears to be an engine building game
- oh the art the art in this looks incredible
- I'm a huge fan of sleeping gods and so a standalone sequel set in the same world
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2