Game Info
Year
2026
Players
2-6
Complexity
0/5
Collection
Your Tier
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Description
Modern hex and counter wargame where Lions and Eagles alliances clash with dice-based combat
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment:
pos 6 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–6 of 6
Video oIOmRSlMOfs
Zilla Blitz Other at 23:08 sentiment: positive
video_pk 84879 · mention_pk 216523
Click to watch at 23:08 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- Accessible gameplay.
- Focuses on strategic decision-making without historical constraints.
Cons
none
Thematic elements
- Post-WWII to Modern-day
Comparison games
- Tactics 2
Mechanics (from transcript analysis)
- Hex encounters — Hex Encounters.
- Strategic Decision-Making — And it allows players to focus on strategic decision-making without being bound to real world events.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Got it. Off the line. Another man-to-man combat game. Each counter is a single man, just like in combat 3, but uh combat is a solo game. This is uh it's got solo guidance for it, but it's designed as a two-player game, although it's I think it's going to be very solo friendly.
- I feel like that sort of it's easy for me to sit down when I've got 20 minutes and just cruise through my phone and look at social media, but instead I can play a whole game. And so I think these games offer me an opportunity to do something more interesting than Doomcroll
- when talk about companies that have high production values with their stuff, I mean, of course, we've got the big ones, you know, GMT, Compass Games, and things. Worthington Publishing is right up there with Bua Sims in terms of the quality of their content. The boxes are good, the counters are good, materials are good, the cards are all vinyl. I mean, just really they don't they they make good stuff, too, which is always really nice to see some durability.
- It's going to be something different, right? I mean, it's always good to throw different things in the channel. Something a little bit different, but I think there's enough overlap with it with Wargaming that and and I know there's a lot of football fans on the channel as well.
- 49% no, 51% yes. So roughly 50% half of the people watching this video play miniatures wargaming as well as tabletop board gaming or or play and don't play anything else which was I thought it's more than I thought.
- Miniatures games for me represent the extension of a childhood hobby of mine, which was building and painting model airplane kits. Totally can see that. So you're building the miniatures, painting the miniatures, playing the games. These can all go together into one big hobby.
- The other thing would be PC Hex Encounters kind of like we did with the Panzer Core 2. The nice thing about that is that it's very easy to play in a live stream format because the rules are all managed for you in the background.
References (from this video)
No references stored for this video.
Video mUcNJOV3eOU
Zilla Blitz Other at 0:47 sentiment: positive
video_pk 82441 · mention_pk 207081
Click to watch at 0:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fresh and innovative rules
- Gameplay flows smoothly
- Modest ruleset with high leverage creating interesting decisions
Cons
none
Thematic elements
- two-to-six player operational/tactical war game where you're fighting to try to take out your opponent's cities
- hypothetical, if we had a mythic, a fictional landscape
Comparison games
- Tactics 2
- Blitzkrieg
Mechanics (from transcript analysis)
- Combat — The rules for combat are described as fresh and innovative.
- Movement — The rules for movement are described as fresh and innovative.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is the video where I look back on the previous month's gaming experiences, be they PC games, traditional war games, traditional board games, and pick out the three highlights as candidates for game of the month, and then award one of those three candidates the game of the month award.
- And the reason why they're a sponsor of this channel is that they specialize in war games, both new and used.
- So, it's got a Tactics 2 type of Blitzkrieg nostalgia theme to it that I find really endearing and intriguing.
- The second reason is that the game rules are very fresh and innovative. Movement, combat, everything's like, 'Oh, that's clever.'
- It's a very chill and relaxing game. So, it's one of my mental health games.
- One of the iconic games designed by Mark Herman. Probably if you said, 'What are the top 10 war games that are out there?' Empire of the Sun would be one of them.
- It was 2 hours, perhaps of the best wargaming hours of my life.
- This is the easiest one I've had to pick.
- And therefore, the February 2026 game of the month winner is Empire of the Sun from GMT Games.
References (from this video)
No references stored for this video.
Video SyoP-CMmAyU
Zilla Blitz Playthrough at 0:00 sentiment: positive
video_pk 82257 · mention_pk 206657
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Elegant and streamlined combat and movement systems
- Creative and fresh approach to tactical warfare with unique mechanics
- Accessible learning curve (described as 3/10 to learn)
- Strong thematic feel and strategic depth through alliance dynamics and encirclements
- Flexible mobility with road networks and cross-country options
Cons
- Prototype status with final map count and components not yet released
- Complexity can scale with 6 players and multiple alliances, potentially increasing downtime
- Requires hands-on play to fully appreciate the depth and timing of resource allocation
Thematic elements
- modern warfare tactics, alliance dynamics, and maneuver warfare
- fictional modern warfare landscape with cities, armies, and terrain
- tutorial/analysis with live gameplay commentary
Comparison games
- Tactics 2
- Blitz Creek
Mechanics (from transcript analysis)
- alliances (lions vs. eagles) — Two alliances form in play; first attack places a player on one alliance, and subsequent turns can finalize alliances.
- armies and force pools — Six symmetric armies with identical force pools, differentiated by color.
- city draft — Players draft cities in a snaking order, granting initial forces to the chosen city.
- combat resolution via dice — Dice-based combat using red attack dice and green defense dice; hits are determined by exceeding calculated defense values.
- Combat: Dice — Dice-based combat using red attack dice and green defense dice; hits are determined by exceeding calculated defense values.
- encirclement risk — Encirclement can wipe out units; there are strategic penalties for surrounding enemy groups.
- movement on roads and cross-country — Movement is unlimited along roads; cross-country moves are limited by unit type and terrain, consuming movement resources.
- Movement Points — Movement is unlimited along roads; cross-country moves are limited by unit type and terrain, consuming movement resources.
- multi-map/player counts — Two to six players supported; play is demonstrated in a four-player scenario in the video.
- no stacking limit with caveats — No hard stacking limit, but encirclement and overextension penalties discourage massive stacks.
- prototype map with future expansion — The current prototype uses one map; final version planned to include two maps.
- regroup/reinforcement phase — At end of each turn, conquering territories yields resource cubes that can be exchanged for reinforcements.
- resource cubes — Cubes represent supplies used for movement and for activating attacks or indirect fire.
- Stacking and Balancing — No hard stacking limit, but encirclement and overextension penalties discourage massive stacks.
- Terrain effects — Terrain provides defensive values; different terrains (fields, forest, water, mountains) modify combat outcomes.
- territory victory condition — A player loses when all their cities are captured or eliminated; the remaining alliance wins.
- unit hierarchy and casualties — Casualties cascade up the unit chain (brigade -> battalion -> company); casualties convert to smaller units and can be rebuilt.
- Variable Map — The current prototype uses one map; final version planned to include two maps.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Elegant is a word that comes to mind.
- This feels not only elegant in terms of just a very limited and simple rule set to create a very dynamic combat environment, but it's also very creative and fresh.
- I could see this being an introductory war game for someone who's curious about war games and yet doesn't have a lot of experience.
References (from this video)
No references stored for this video.
Video xdHD1bQJYpg
Zilla Blitz Other at 3:04 sentiment: positive
video_pk 82023 · mention_pk 205719
Click to watch at 3:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Thoroughly enjoyed every moment spent with the game
- Gameplay is innovative, clever, and fresh
- Exceeded expectations
- Still thinking about the game when not playing
Cons
- Hasn't been played enough for a full review
- Looks okay, but plays much better than it looks
Thematic elements
- Symmetrical forces clashing
- Fictional map
Comparison games
- Tactics
- Blitzkrieg
Mechanics (from transcript analysis)
- alliances — There's alliances.
- Hex-based combat — Combat happens within a hex, so it's not just hex to hex combat. It's happening almost within a grouping of hexes.
- Innovative movement — Really innovative movement.
- Multiplayer — You can play two, three, four, five, or six players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This was so much fun to revisit.
- I'm not sure I've played a game that's captured the human side of tactical combat in the way this does so clearly.
- when you're not playing them, you're still thinking about them. And that always, to me, is a mark of a game that's really captured you as a player.
- it's a game that plays a lot better than it looks, which sounds like an insult, but it's not.
References (from this video)
No references stored for this video.
Video slBU4JDsLK4
Zilla Blitz Analysis at 0:00 sentiment: positive
video_pk 36785 · mention_pk 110458
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- innovative hex encounter combat and large hex design
- fluid alliance mechanics that evolve during play
- city draft and scenario variability promote high replayability
- symmetrical starting forces for fairness
- potential for expansions with more maps and unit types
- clear, involved rulebook with emphasis on learning through graphics
Cons
- prototype components may change (production/refinement pending)
- no solo rules currently published
- prototype only shows one map; final product may differ
- no zones of control or line of sight may be a turn-off for some wargamers
- manual is 20 pages with whitespace and graphic emphasis, which may indicate ongoing polishing
Thematic elements
- military tactics and logistics, alliance dynamics, and strategic restraint within a simulated conflict
- post-World War II era, general warfare simulator with infantry, armor, artillery, large hex map and city mechanics
- ahistorical, simulation-first with emphasis on tactics and open-ended scenario play
Comparison games
- Tactics 2
- Blitzkrieg (Avalon Hill)
Mechanics (from transcript analysis)
- alliances and reinforcements — Alliances form organically during gameplay; reinforcements and replacements are available to shore up forces as battles unfold.
- cities and drafting — Cities are drafted at battle start; control of cities yields resources and functions as victory conditions—one player loses all cities ends the game.
- combat engagement on hex sides — Attacking units slide to the side of a hex toward the enemy; defending units slide to counter-threats, creating quasi-independent “sub-areas” within a hex.
- Combat: Dice — Attacks and defenses are resolved with dice (red 12-sided vs green 8-sided) and range indicators on unit counters.
- Dice-based combat — Attacks and defenses are resolved with dice (red 12-sided vs green 8-sided) and range indicators on unit counters.
- Hexagon Grid — Hexes are large (roughly 2.5 inches); each hex represents about 10 km, with terrain types influencing combat and movement.
- map and scenario variety — Prototype features one map (with future plans for two maps) and a city draft leading to varied setups and replayability.
- movement and terrain rules — Unlimited movement on roads with some cross-country limits; terrain types affect mobility; no zones of control or line of sight; large hex map enables near-architectural area-style battles.
- resource allocation per turn — Players allocate resource cubes to designate which units will move or attack; resources depend on cities controlled.
- Resource Management — Players allocate resource cubes to designate which units will move or attack; resources depend on cities controlled.
- scaling and map design — Hexes are large (roughly 2.5 inches); each hex represents about 10 km, with terrain types influencing combat and movement.
- symmetric counter sets — Six symmetrical counter sets provide identical starting forces for all players.
- unit types and fungibility — Five unit types (infantry, armor, artillery, larger infantry like battalions/brigades) can be broken down into smaller units, with a step-based feel as casualties reduce units to subcomponents.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the ahistorical nature of the design
- this is perhaps best described as a high tactical, perhaps low operational game
- there are five different types of units in the game
- there is no stacking limit to a hex
- replayability and depth
- organic formation of alliances means that no two games will evolve in the same way
References (from this video)
No references stored for this video.
Video 2qAjuVXSTZY
Zilla Blitz Discussion at 20:12 sentiment: positive
video_pk 31626 · mention_pk 93175
Click to watch at 20:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- multi-player scalability
- emphasis on logistics and alliances
Cons
none
Thematic elements
- symbolic war game with alliances and logistics
- generic modern warfare with multiple armies
- modular, generic warfare simulator
Comparison games
- Tactics 2
- Blitzkrieg (Avalon Hill lineage)
Mechanics (from transcript analysis)
- general warfare simulator — two-to-six players with symmetric armies, resources, logistics, reinforcements
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's the 12th game in the Blind Sword series, which means you have a very mature rule set
- the rules are crystal clear. It's so nice to read a mature rule set that's been around for so long
- this is a ton of fun
- I couldn't be more excited to dig into this one
- easy to learn, hard to master
- this looks like a ton of fun and a fantastic idea
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–6 of 6