Game Info
Year
2025
Players
1-5
Age
8+
Playtime
50 min
Complexity
1.8/5
Collection
Your Tier
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Mechanic profile
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Description
Travel game where photographers capture North American landmarks building a card engine for photo contests
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video lojdXcssuy0
The Dice Tower Review at 4:57 sentiment: positive
video_pk 80062 · mention_pk 194284
Click to watch at 4:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Happy surprise
- Good weight for the enjoyment derived
- Clever mechanics for taking better photos
Cons
none
Thematic elements
- Photography tour, travel
- North America
Comparison games
none
Mechanics (from transcript analysis)
- card management — Utilizing a personal board of cards to enhance photos and actions.
- Pick-up and Deliver (feel) — Though not strictly 'pick-up and deliver', the movement around a board to specific locations for actions evokes a similar feeling.
- route optimization — Players aim to travel as efficiently as possible across North America.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I love having these kind of games because when you're having a game night, people are slowly arriving, you can start playing something, um, but it's it's just really easy to add people. It's really easy to just, you know, stop and start whenever you want to.
- For me, theme is always secondary.
- It amazes me that they're still coming up with new material and new things you can do with trick taking games. So, I just find it to be super clever.
- The powers honestly, like they I feel like they're the key thing that makes the game stand out, and they're really hit or miss.
References (from this video)
No references stored for this video.
Video f1LVxFjOCRA
Dice Tower Top 10 List at 5:04 sentiment: positive
video_pk 41765 · mention_pk 126586
Click to watch at 5:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Strong travel theme with approachable decisions
- Engaging choice space without heavy rules
Cons
- Potentially punishing token refill for opponents
Thematic elements
- Travel documentary/photo collection
- Travel around a region taking photographs
- Strategic yet light decision-making
Comparison games
none
Mechanics (from transcript analysis)
- token and card management — On your turn you decide whether to take a token or a card; taking tokens refills them for all players, adding strategic timing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Comfort games are kind of in the same vein as comfort food.
- low overhead rules where you're just organizing and aging your wines
- I find this to be a very playful theme centered around the different quirky characters
- it's when I first read the rule book I thought that I could just forget about. I was like that's really not my play style. But as I got into the game I really found myself enjoying it.
- for comfort zone for me this is when I just want to sit around with friends and tell a couple stories and just laugh together.
- It has this nostalgic look to it.
- It's a two-player head-to-head game. And I really enjoy that back and forth to it
- two-player only. So, you are direct head-to-head with another person
- this is going to be be very competitive for sure, especially as you get near to that end game, but it's not going to feel as direct head-to-head as most two-player
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2