Game Info
Year
2025
Players
1-2
Age
10+
Playtime
25 min
Complexity
1.5/5
Collection
Your Tier
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Mechanic profile
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Vibe profile
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Description
Fast evolution deck-builder where players evolve from a common ancestor toward carnivore families
Featured Videos
Playthrough
Gamefound Preview | APEX: Carnivore
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Images
GID0452754.jpg
GID0452754_thumb.jpg
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video hXQZ3FIxN-o
Sir Thecos Other at 15:35 sentiment: positive
video_pk 84102 · mention_pk 213160
Click to watch at 15:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- offered to do a video on it and they agreed
- reviewer liked what they saw in the demo
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It looks really nice, really adorable.
- This is like a trick taking game with like a little bit of prediction and like psychological stuff which is pretty cool.
- This year's spiel was, as always, an amazing experience.
- It's incredible how this fair brings people together, just like board gaming itself does.
- I'm infinitely grateful for all of you.
References (from this video)
No references stored for this video.
Video bPYp-vh7K_w
Sir Thecos Playthrough at 0:26 sentiment: positive
video_pk 41682 · mention_pk 126332
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Strong thematic integration with evolution and species traits
- Robust card draw engine and satisfying combo potential
- Elegant and fast solo mode with clear, smooth gameplay
- Immediate setup and approachable core loop
- Spin-down health dice simplify HP tracking and reduce downtime
- Clear potential for expansions due to the evolutionary concept
Cons
- Luck-based dice rolls introduce significant randomness
- Solo rules and production components are not finalized yet
- Card quality and production values may vary in early copies
- AI/solo rule details may change as final rules are refined
Thematic elements
- Evolution and adaptation expressed through trait cards, lineage cards, and environmental interactions.
- A compact, animal-evolution themed duel where two players compete to evolve their species and reduce the opponent's HP to zero.
- Trait-driven, evolutionary progression with a light narrative framing around species development.
Comparison games
none
Mechanics (from transcript analysis)
- Color-coded market and deck segregation — In solo mode, cards are color-filtered (blue/green/red) to form distinct player and AI markets; affects card selection and strategy.
- Combat: Damage Based — Life points are tracked with spin-down dice; damage reduces HP and defense mitigates damage.
- Deck Building — Players gradually acquire cards to create a stronger engine and more options each round.
- deck-building — Players gradually acquire cards to create a stronger engine and more options each round.
- dice-based skill checks — To activate cards or purchase new ones, players roll dice and add modifiers from their blue/green trait cards.
- Evolution phase — Players may buy new cards or prune cards from the market to refresh options; pruning removes cards from the game or from play to optimize your engine.
- Health tracking — Life points are tracked with spin-down dice; damage reduces HP and defense mitigates damage.
- Pruning from the market — Players can remove cards from the market to control what options remain available to both players.
- Rage die and AI interaction (solo mode) — An activation die for the AI in solo mode; increases tension and determines which AI cards can be activated.
- Trait/lineage cards — Starting decks contain lineage and instinct cards; lineage cards generally provide ongoing bonuses, while instinct cards offer attacks or defenses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a very interesting twist on the deck building formula.
- The health die is a spin-down die, which means you don't have to search around for the next number whenever your health changes.
- If you enjoy deck builders and don't mind a stronger luck element, this is definitely an interesting one to keep an eye on.
- The setup is very easy to set up, and the game plays quickly and smoothly.
- There are so many species, traits, and directions this could go in, and expansions are definitely anticipated.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2