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Silicon Valley box art

Silicon Valley

Game ID: GID0452756
Game Info
Year
2023
Players
1-4
Age
14+
Playtime
75 min
Complexity
2.8/5
Collection
Your Tier
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Mechanic profile
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Description

Entrepreneurs race to build a billion dollar startup by hiring staff and producing products with polyomino patterns

Description

Entrepreneurs race to build a billion dollar startup by hiring staff and producing products with polyomino patterns

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 2 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–5 of 5
Video AXYkFPWVI1k kovray Polyomino Game Review at 57:01 sentiment: positive
video_pk 88187 · mention_pk 231965
kovray - Silicon Valley video thumbnail
Click to watch at 57:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong theming that maps well to mechanics
  • Engaging negotiation and competition
Cons
  • Rule complexity can be intimidating for some players
Thematic elements
  • Code pieces and polyomino components to simulate product teams
  • Tech startup environment with product development cycles
  • Entrepreneurial cycle with market pressure and employee relations
Comparison games
none
Mechanics (from transcript analysis)
  • Bid-based resource management and upgrades — Acquire and upgrade tech products, poach employees, and manage budgets to hit milestones.
  • Employee poaching and salary management — Thematic worker management with budget constraints and turnover elements.
  • Polyomino — Tiles serve as code pieces to be placed for product development.
  • Polyomino employee placement — Each employee piece acts as a polyomino tile that determines deployment and product outcomes.
  • Polyomino-based tokens representing code/ideas — Tiles serve as code pieces to be placed for product development.
  • Resource Management — Acquire and upgrade tech products, poach employees, and manage budgets to hit milestones.
  • Worker Placement — Thematic worker management with budget constraints and turnover elements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The art style combined with the mechanics I think just really pops.
  • It's also taken us to packs unplugged and beyond—polyomino month is growing.
  • There is a tug and pull between when to take advantage of more turns, and when to wait for better discounts.
  • Not only are you drafting tiles, you're drafting the future of your park.
References (from this video)
No references stored for this video.
Video 3qBH9LAGilI kovray Playthrough at 2:02
video_pk 83412 · mention_pk 210124
kovray - Silicon Valley video thumbnail
Click to watch at 2:02 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is hard.
  • That should have been really obvious.
  • Uh, popcorn. That's a game, right?
  • Juicy Fruits ends in S. It's Silicon Valley, right? That's the game. Silicon Valley.
  • Silicon Valley is one, but that doesn't count.
  • That's a good one. Oh, no.
  • Boom. H. Winner.
References (from this video)
No references stored for this video.
Video f6_vz8zQIOs The Dice Tower Preview at 9:39 sentiment: mixed
video_pk 80813 · mention_pk 198127
The Dice Tower - Silicon Valley video thumbnail
Click to watch at 9:39 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Liked it.
  • Found it amusing.
  • Liked the theme.
Cons
  • Mixing Polyomino and economics doesn't sound particularly good.
  • Not a lot of backers, possibly due to theme.
  • Some issues.
  • Eurogamers were not huge fans.
  • Only 86 people have rated it.
  • No one rated it a 10.
Thematic elements
  • Silicon Valley
Comparison games
none
Mechanics (from transcript analysis)
  • Economics — Mixing Polyomino and economics.
  • Engine Building — There's definitely a little bit of engine building.
  • Polyomino — Mixing Polyomino and economics.
  • Take That — There's definitely some take that.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tidal Blades 2 is my favorite of the ones here.
  • check out Too Many Cats cuz not a lot of people have.
References (from this video)
No references stored for this video.
Video PNqw4YEX_Fc kovray Rules Teach at 0:00
video_pk 68230 · mention_pk 164588
kovray - Silicon Valley video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game is played over a series of rounds and will end when one or more players reach the billion dollar valuation you'll finish that round and the player farthest on the valuation track will be declared the winner
  • open versus closed information
  • launching products is the core of the game you'll want to be a second mover so other players don't monopolize the market with their product
  • you'll compete against other players to have your company reach a one billion dollar valuation
References (from this video)
No references stored for this video.
Video PNqw4YEX_Fc kovray Rules Teach at 0:15 sentiment: positive
video_pk 68230 · mention_pk 238936
kovray - Silicon Valley video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Entrepreneurship, startup growth, venture capital, and product innovation
  • Startup company / tech startup environment in Silicon Valley
Comparison games
none
Mechanics (from transcript analysis)
  • Acquiring venture capital funding — Select a VC card from the board to gain its benefits; costs are paid in code equal to its tile area; discounts may apply via company culture.
  • Expanding your HQ — Choose an HQ card from three face up on the board, pay its expansion cost, and add it to your HQ to hire more and launch more products; symbols add culture-based discounts.
  • Hiring an employee — Costs five to nine dollars, places the employee under your HQ, generates instant code blocks, and may yield discounts based on matching culture symbols.
  • Launching a product — Can be done as an innovator (first) or second mover (second). Requires filling product design with code blocks, then placement on the product card and collection of benefits.
  • Layoffs — As valuation milestones are reached, add salary tokens; layoffs allow discarding employees to reduce valuation by one each, with rules about salary tokens.
  • Open vs closed information — Most information is open but blocks of code and money remain hidden to prevent leakage of next moves.
  • Outsourcing — Purchase a block of code from the general supply; one token per action; costs shown on your company screen.
  • Poaching an employee — Costs 15 code and transfers a worker from another player to you; discounts and instant benefits may apply as if hired from the board.
  • rounds and phases — Each round comprises two phases: action (taking up to three actions) and operation/upkeep (collecting ongoing benefits and paying upkeep).
  • Second mover launch — Use the exact code from the innovator's design; discard product card and place a new one with corresponding tiles; product's ongoing benefits shift to the new iteration.
  • Sunsetting a product — Remove a product from HQ by spending valuation points; reduces future upkeep for that product.
  • Turn Order — Turn order is determined by the lowest company valuation; ties broken by the topmost token.
  • Turn Order: Last Goes First — Turn order is determined by the lowest company valuation; ties broken by the topmost token.
  • Upkeep phase — Pay salaries and maintenance costs for HQ and products; insufficient funds trigger involuntary layoffs and potential valuation loss.
  • Variable Phase Order — Each round comprises two phases: action (taking up to three actions) and operation/upkeep (collecting ongoing benefits and paying upkeep).
  • Worker Placement — Costs five to nine dollars, places the employee under your HQ, generates instant code blocks, and may yield discounts based on matching culture symbols.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game is played over a series of rounds and will end when one or more players reach the billion dollar valuation you'll finish that round and the player farthest on the valuation track will be declared the winner
  • open versus closed information
  • launching products is the core of the game you'll want to be a second mover so other players don't monopolize the market with their product
  • you'll compete against other players to have your company reach a one billion dollar valuation
References (from this video)
No references stored for this video.
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