Game Info
Year
2022
Players
2-4
Age
13+
Playtime
120 min
Complexity
3.1/5
Collection
Your Tier
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Description
A worker-placement game for 2-4 players in which players are disgraced vampires exiled from an ancient order, building a new underground kingdom in an unfamiliar city. Over nine rounds players manage an evolving hand of vampire cards to gather resources, perform rituals, and turn victims into new vampires, while growing fear makes the city harder to control. Published by Trick or Treat Studios.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 0 ·
mix 0 ·
neu 1 ·
neg 0
Showing 1–2 of 2
Video c4fu-UKHPOc
watch it played Rules Teach at 0:00
video_pk 68252 · mention_pk 164631
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The game is broken into three acts
- underground kingdom by sending out vampires and underlings to locations in the city to perform rituals recruit new members and collect the one thing that every vampire craves
- and yes blood too but mostly victory points
- this is the only order token you have with a dusk symbol
- elders and bleeders cannot be used to satisfy the requirements of a ritual
- end of the ninth day you'll have completed the third act
References (from this video)
No references stored for this video.
Video c4fu-UKHPOc
watch it played Rules Teach at 0:12 sentiment: neutral
video_pk 68252 · mention_pk 184970
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
- rise to power; vampires and underlings building an underground kingdom; perform rituals; recruit members; collect victory points
- a new unsuspecting city that's ripe for the taking
Comparison games
none
Mechanics (from transcript analysis)
- altar and catacombs immediate resolution — placing an order token in the altar or catacombs resolves immediately (draw cards or gain rituals) before other spaces are resolved
- contested night spaces — night spaces can be contested if multiple tokens occupy the same space; resolution is determined by comparing knight symbol totals and tie-breakers
- dawn/dusk/knight action resolution — actions are resolved by column (dawn, dusk, knight) with differing mechanics: dawn uses card text, dusk uses mortals via influence, knight collects victim cards
- Ritual fulfillment — rituals require revealing a minimum number of symbols from hand to satisfy dawn/dusk/knight symbol requirements; victims used must come from hand and cannot be bleeders/elders
- Scavenge Action — once per day (pre- or post-placement), a special scavenge action can be used to advance the marker on a track and gain blood accordingly
- secret planning with order tokens — players secretly place order tokens behind screens, assign cards to those tokens to cover costs, then reveal and resolve them in order
- torpor pile management — cards committed to an order are moved to a torpor pile; future actions can add to torpor; if an action is not fully satisfied, it may still move to torpor but not resolve
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The game is broken into three acts
- underground kingdom by sending out vampires and underlings to locations in the city to perform rituals recruit new members and collect the one thing that every vampire craves
- and yes blood too but mostly victory points
- this is the only order token you have with a dusk symbol
- elders and bleeders cannot be used to satisfy the requirements of a ritual
- end of the ninth day you'll have completed the third act
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2