Game Info
Year
2019
Players
2-4
Age
14+
Playtime
60 min
Complexity
2.2/5
Collection
Your Tier
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Mechanic profile
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Description
A bidding and pick-up-and-deliver game for 2-4 players, a restored edition of Eric Solomon's 1973 classic Conspiracy. Six freelance agents are in the field and players secretly pay them off to move a briefcase across Europe toward their own HQ, while opponents can outbid to block or even assassinate agents. Published by Restoration Games.
Featured Videos
Rules Teach
Conspiracy - How To Play
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment:
pos 3 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–5 of 5
Video G9Fd-iyR_eg
Rolling Dice & Taking Names Discussion at 1:14:55 sentiment: positive
video_pk 94953 · mention_pk 260397
Click to watch at 1:14:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Engaging bluffing and deduction
- Strategic resource management
- Tense gameplay
- Introduces a 'pass' mechanic for extra resources
Cons
- Can go slow if players are not decisive
- Player count trimmed to reduce downtime
Thematic elements
- Spy game involving agents, money allocation, and briefcase retrieval
- Map of Europe
Comparison games
none
Mechanics (from transcript analysis)
- action selection — Players choose to move agents, allocate money to Dr. Solomon, or use agent powers.
- bluffing — Players can deceive others about their financial resources.
- Deduction — Players deduce opponents' intentions based on their actions and money allocation.
- Hidden Information — Players' money allocation is hidden behind shields.
- Player Elimination (indirect) — Agents can be assassinated, removing them as assets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I think Marty for silver River the name of the game one of the neatest aspects for me was how I got my Reece.
- Where's the conflict Marty where is the Connolly if you're going to have a 4x game there's got to be some conflict.
- Battle does not automatically occur typically in games when you move into a place where somebody else is you immediately fight that's not the case here here you can move in you could be peaceful or if you want to you could say I guess what I'm gonna fight you and we're gonna attack each other.
- So there's a bluffing mechanic when you're going against other people I like that.
- If you're in for 4x type game but you don't want to spend your entire afternoon playing twilight imperium or eclipse then you definitely want to check out silver River that is now currently on Kickstarter.
- The Team's expansion for some of the board game and then finally Tony thank goodness my wallet can't stand anymore there's I know but this one comes out March 13th so you've got basically on the release of this you got one day to save up money to pick up Glen Moore 2 chronicles which we got a prototype of this is by fun tells game and Mattias Kramer the designer who did the original Glenmore.
- number one it's a rondell I'm into rondell selection mechanics so I was automatically into this game there was a lot of strategy in that rondell on which tiles you won't pick up.
- beautiful mechanic of placing a tile activating all the tiles around it very important strategy so much going on there a lot of strategy in that game.
- The scoring mechanism for all these is what you have compared to the person with the least amount.
- I hate that I missed playing Glenmore the first time around but now that I've played it I'm so glad to see this new version coming out and like you told me I'm excited to own a copy of this game.
- Hey y'all thanks for listening when this episode comes out there will only be a couple days left for the BoardGameGeek best podcast golden geek nomination oh that's a mouthful we would love your nomination and if nominations are already out and if we were so lucky to get one we would love to have your vote thank you so much for supporting your show over all these years and we'll see you next episode.
References (from this video)
No references stored for this video.
Video _ioMTAJo1Mk
Game Night Picks - Pair Of Dice Paradise Top List at 8:44 sentiment: positive
video_pk 91596 · mention_pk 245811
Click to watch at 8:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Slick new look
- Two new twists on the original game
Cons
- Paying too much to Dr. Solomon early can leave little control over other agents.
Thematic elements
- Spy game involving agents and a briefcase
- Europe
Comparison games
none
Mechanics (from transcript analysis)
- Agent abilities — Each agent has a unique ability that lets them move an agent or their briefcase for free.
- alternate win condition — An alternate win condition eliminates stalling; if no one wins within a certain number of turns, Dr. Solomon can end the game.
- Area Control — Players vie for control of various agents.
- bidding — Players secretly pay off agents.
- Hidden Movement — Players use agents to move a briefcase across Europe.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The court that surrounds him and contains subjects who seek power and so each player represents a family that will vie for control over the different subjects of the land.
- Seven different victory conditions so the path to victory may shift as you play and you gain more information about each subject's motives during the game.
- Usurp the King does sound interesting enough that I'm really looking forward to giving this one a try.
- Players are aspiring vinyl collectors, you know vinyl those big flat black LPS that my daughter wouldn't recognize if I waved one in front of her face.
- Players then will acquire morsels of information and that information will lead them to different vinyl bins where they will select albums to add and expand their collection.
- Inventory is limited and the other customers may be targeting the very same vinyl gems as you.
- There's there's there's something about this game that scene very very familiar.
- Players take turns being the focus of an intervention by drawing a problem card with a nonsensical problem like uncontrollable interpretive dance or neurotic inability to turn right.
- Friends will give obscure clues and hints at what the problem is without giving it away completely and the sooner the intervened it can guess what their problem is well if the more points they'll score.
- It's also one of those games that I don't know how often I will find the need to play it after playing it once but sounds interesting enough.
- Players take on the role of foxes trying to steal as many chickens as they can from the henhouse and then cook them up into delicious fried chicken dinners.
- Each character's Fox that they play has a unique ability that can be used once throughout the game giving them a little bit of player asymmetry.
- Rolling poorly too many times he might scare the chickens out of your bag which would end the game and no chicken dinner for you sorry.
- I love a good word game.
- In this game all players create words simultaneously from their letter pieces that they're going to have on the table out in front of them.
- There's a thrilling little challenge of word discovery that starts to happen.
- You score more points the fewer pieces that you lose.
References (from this video)
No references stored for this video.
Video nP-cY7JH7Lw
watch it played Rules Teach at 0:00
video_pk 68283 · mention_pk 164662
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Your mission is to get the briefcase to your agency's headquarters using the six freelance agents currently in Europe
- the other players are going to be bribing those agents for their own purposes
- this game operates on the honor system but that said you can Bluff
- burning an agent is an important action in the game
References (from this video)
No references stored for this video.
Video nP-cY7JH7Lw
watch it played Rules Teach at 0:10 sentiment: positive
video_pk 68283 · mention_pk 185742
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- espionage, secret agents bribery to transport a valuable briefcase
- Europe, with Vienna as a central city
- hidden information and bluff-driven negotiation around agent movements
Comparison games
none
Mechanics (from transcript analysis)
- Agent abilities — Certain agents provide abilities (e.g., pulling or pushing other agents or the briefcase) after their move; these abilities interact with the board edges and train stations.
- Agent movement — Declare which agent to move to an adjacent city; you may also move the briefcase or use the agent's special ability after the move.
- Area Movement — Declare which agent to move to an adjacent city; you may also move the briefcase or use the agent's special ability after the move.
- Burn action — Burn an agent by spending five coins; if the burn succeeds after challenges, the target is removed and all players place a burn token on their board; the burner loses the spent coins.
- Challenges — Before moving, the player to your left (and around clockwise) can challenge the move; if challenged, players bid coins and must outbid each other until resolved; movement can be canceled.
- Dr. Solomon as an extra turn — Dr. Solomon acts like an extra player; his die advances along a track and can end the game when blank or certain symbols are rolled as the track progresses.
- End Game Bonuses — End conditions include moving the briefcase to a headquarters space or Dr. Solomon's symbol being rolled; ties are broken by coins in reserve or shared victory.
- Endgame rules — End conditions include moving the briefcase to a headquarters space or Dr. Solomon's symbol being rolled; ties are broken by coins in reserve or shared victory.
- Payoff action — Announce 'I'm making a payoff' and move coins from your reserve onto an agent or Dr. Solomon; you can bluff, and you can't reassign coins you've already placed.
- setup and components — Setup includes random payoff boards, shields, restricted markers, starting sovereign coins, and face-down payoff tokens; players keep their boards hidden behind a screen.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Your mission is to get the briefcase to your agency's headquarters using the six freelance agents currently in Europe
- the other players are going to be bribing those agents for their own purposes
- this game operates on the honor system but that said you can Bluff
- burning an agent is an important action in the game
References (from this video)
No references stored for this video.
Video uLwE4D-4J_g
The Game Boy Geek Review at 0:02 sentiment: mixed
video_pk 32709 · mention_pk 96890
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- tense endgame with dynamic player interaction
- intrigue and bluffing generate rich information dynamics
- burning agents helps control tempo and curb runaway plays
- open information about agents invites deduction and misdirection
Cons
- can become a waiting game or leader-attacking chase late in the game
- king-making can skew outcomes
- if multiple agents are burned, the action flow can stall
Thematic elements
- bluffing, influence, covert operations
- spy-themed conspiracy operation, present-day
- open-information with hidden motives and negotiation over control
Comparison games
none
Mechanics (from transcript analysis)
- Area Movement — agents and the briefcase move among adjacent locations, creating positional tension
- area_movement — agents and the briefcase move among adjacent locations, creating positional tension
- Auction / Bidding — players bid back and forth to determine who can use an agent and how much control they exert
- Betting and Bluffing — players bluff about their influence and abilities of agents; challenges test whether claims hold up
- bidding — players bid back and forth to determine who can use an agent and how much control they exert
- bluffing — players bluff about their influence and abilities of agents; challenges test whether claims hold up
- burning_and_removal — you can burn (retire) agents to limit opponents' influence, affecting late-game dynamics
- payoff_utilization — agents have special abilities activated after moving; payoffs influence future actions
- Physical Removal — you can burn (retire) agents to limit opponents' influence, affecting late-game dynamics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Conspiracy is a cool spy theme with lots of bluffing and intrigue.
- the game definitely gets very tense towards the end.
- it's an interesting game with a lot of intrigue and bluffing.
- king-making can happen in this game so it's not without flaws.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–5 of 5