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Crazy Karts

Game ID: GID0452824
Game Info
Year
2016
Players
3-8
Age
8+
Playtime
60 min
Complexity
1.9/5
Collection
Your Tier
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Mechanic profile
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Vibe profile
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Description

A team-based, fast-paced racing game for 3-8 players playing in teams of two who cannot communicate with each other. One teammate controls brakes and turns while the other accelerates and fires the cannon, so teams must plan their secret actions and hope they sync up while dodging obstacles and grabbing power-ups. Published by Portal Games.

Description

A team-based, fast-paced racing game for 3-8 players playing in teams of two who cannot communicate with each other. One teammate controls brakes and turns while the other accelerates and fires the cannon, so teams must plan their secret actions and hope they sync up while dodging obstacles and grabbing power-ups. Published by Portal Games.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment: pos 3 · mix 2 · neu 1 · neg 0
Mentions per page
Showing 1–8 of 8
Video SjfGeoI5Nrc Rolling Dice & Taking Names Review at 12:33 sentiment: positive
video_pk 93564 · mention_pk 253355
Rolling Dice & Taking Names - Crazy Karts video thumbnail
Click to watch at 12:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Supports up to eight players.
  • The wackiness of not being able to see what your teammate is picking.
  • The timing aspect of the countdown and needing to get cards in play.
  • Strategy in allocating points to power-ups or shooting opponents.
  • The franticness of the game and not knowing actions.
  • Enjoyable chaos.
  • Liked the power-ups.
  • The theme is well-integrated with mechanics like damage and speed limitations.
  • Fast-paced gameplay.
  • Good for situations where eight people need a game.
  • Easy to teach once understood.
  • The component quality is top-notch.
  • Includes two expansions in the master set.
  • Has multiple variants including a solo variant.
Cons
  • Seemed to last a little too long, especially with new players or if the countdown is not enforced.
  • It felt like resetting the board for a second race after players were just learning.
  • The game can slow down slightly between frantic action selections when chain reactions or resolutions occur.
  • May not get played a lot if players dislike the direct conflict or 'picking on' aspect.
Thematic elements
  • Competitive racing
  • Drag racing track
Comparison games
  • Wacky Races
  • Mario Kart
Mechanics (from transcript analysis)
  • action selection — Players select action cards for their turn, with a focus on initiative order and resolving actions in sequence.
  • Card Drafting — Players have a deck of six cards per faction and select cards to play during their turn.
  • damage system — Taking damage limits how fast a cart can go, affecting engine performance.
  • Obstacles — Random obstacles are placed on the board that players can run into, causing various effects.
  • Power-ups — Special abilities or tokens that provide advantages, compared to Mario Kart mushrooms.
  • team play — Players are organized into teams, with two people on a team, and have a screen to hide their actions from each other.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the whole goal of this game is to try to finish first in a race
  • the wackiness of not being able to see what your opponent done to your opponent what your teammate is picking is the crazy part of the game
  • I love the artwork I love the artwork it's totally different than imperial settlers
  • the franticness I enjoy that
  • there are no cons for me in this game
  • if you're playing Imperial settlers you need to check this one out
  • there is a place on your shelf for both
  • I love this game
  • 51st state people seriously go out play it you're gonna fall in love with it
References (from this video)
No references stored for this video.
Video uvBOyOk0bn4 Rolling Dice & Taking Names Review at 1:19:51
video_pk 93565 · mention_pk 253368
Rolling Dice & Taking Names - Crazy Karts video thumbnail
Click to watch at 1:19:51 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's Indiana Jones in the age of sail.
  • The players going crazy - that's a nice little spin on it.
  • I want to be a designer, I want someone else to figure this all out.
  • The United States spent less time in World War Two than I spent on Sea Fall.
References (from this video)
No references stored for this video.
Video LRl6RAJ4aok Watch It Played Discussion at 9:07 sentiment: positive
video_pk 92210 · mention_pk 247696
Watch It Played - Crazy Karts video thumbnail
Click to watch at 9:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pep and the host won the game.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Multiplayer race — A full eight-person race was played.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Expo is basically a small convention there was around 300 people in attendance lots of special guests and several activities
  • I don't like to offer opinions and reviews on games that we feature here on the channel but I will say after playing this game pep and I both said okay we need to play this again before the weekend is over and we did
  • The monsters in the game are actually six-sided dice
  • It was just pandemonium
  • This is very much a party game if you want to play it serious I'm sure it loses a lot of its fun but these guys in my opinion were doing it right
  • You'll hear some comparisons to bejweled and games like that because you have this contraption with all these marbles in it
  • This one has that in Spades as well
  • So over the course of the game you're deploying your thugs to shake down businesses for goods to complete jobs and gain influence over various city blocks
  • And unsurprisingly it adds pets to the game
  • Certainly a game because of the length and well how far apart we live from each other we would not normally get to play and it was fantastic
  • Essentially you'll have one player who knows from this grid of 12 suspects who the guilty person is and they will have to give Clues saying yes or no to questions about the suspects however the only thing you have to go by are the looks of the suspects themselves
  • Well pretty much everyone talks about when they come back from a convention sure the games are fun and everyone has a good time playing them but one of the things that you really take with you are the memories of the people that you play the games with
  • These cons really have become little mini camps for adults
  • So a big thanks to him
  • And this popcorn stuck around and honestly it was really good still so don't judge us too harshly for eating it
References (from this video)
No references stored for this video.
Video A0gfUv_kFd4 Getting Games Discussion at 30:19 sentiment: mixed
video_pk 92204 · mention_pk 247674
Getting Games - Crazy Karts video thumbnail
Click to watch at 30:19 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • zany and energetic theme
  • fun for larger player counts
Cons
  • could be bloated with components
  • may require houserules to streamline
Thematic elements
  • racing and powerups with pair-based decision making
  • zany team-based racing on a hex-based track
Comparison games
none
Mechanics (from transcript analysis)
  • item/power-up economy — lots of items and powerups; includes a long list of components
  • simultaneous programming and reveal — turns are programmed in parallel and revealed; mismatches create chaos and fun
  • team-based cooperative programming — two-player teams coordinate to program turns; each partner controls a separate aspect of the car
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a really great worker placement game that came out of the blue for me.
  • I think it's a very goofy theme and it's a beautiful looking game.
  • This is a neat little game where you have a bunch of simple decisions that have really complex results.
  • There are a ton of neat stuff going on here and I've been impressed with the game.
References (from this video)
No references stored for this video.
Video n5DbdPkS7Ss The Dice Tower Other at 2:20 sentiment: neutral
video_pk 81032 · mention_pk 199229
The Dice Tower - Crazy Karts video thumbnail
Click to watch at 2:20 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • just fine
Thematic elements
  • Super Mario style game
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, I'm Tom Vasel and welcome to look back where I take a look at reviews that I did last year, 5 years ago, 10 years ago, and 20 years ago during this same time frame. And I tell you what I think about those games now if I think about them at all.
  • Wasn't reviewing a lot of great games 10 years ago.
  • It blows my mind this game's 10 years old now and everyone has forgotten it ever existed.
  • This might have been the first game that I really like noticed who he was.
  • Destinies could have been even greater, um, but it was very good for its time.
  • And those are the games that I reviewed 1, 5, 10, and 20 years ago. Thanks for watching. I'm Tom Vasel and this is look back on the Dice Tower.
References (from this video)
No references stored for this video.
Video CSx-glgTTtE John gets games Review at 0:02 sentiment: mixed
video_pk 73817 · mention_pk 177623
John gets games - Crazy Karts video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • strong crazy teammate interaction and frantic decision-making
  • great thematic integration with mechanics and art style
  • Lone Wolf variant increases playability with odd player counts
  • power-up tokens add asymmetry and variety
  • replayability through multiple maps and race dynamics
Cons
  • bloated rule set and box contents; some elements unnecessary
  • rocks as obstacles are tedious and reduce fun
  • elves faction underpowered compared to others
  • items/tokens feel unbalanced and optional elements that slow the game
  • qualifying race adds length; main race could be used alone for shorter play
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action card activation and speed mechanics — each board has multiple action spots; players place cards to activate actions, and speed determines movement.
  • Asymmetric Player Powers — four different races with unique powers; lone wolf variant for odd player counts; power-up tokens with various effects.
  • asymmetric races and power-ups — four different races with unique powers; lone wolf variant for odd player counts; power-up tokens with various effects.
  • cooperative simultaneous actions — two players control the same kart, cannot talk, and reveal actions simultaneously to drive the kart forward.
  • damage deck and line-of-sight shooting — when hit, a damage card is drawn; shooting distance is measured in spaces, ignoring line of sight for distance.
  • damage, obstacles, and movement — damage affects speed; obstacles halt movement; combat/interaction occurs on the track.
  • hidden information / screens — players use screens to hide their decisions from their partner.
  • Initiative and sequencing — the person with the most initiative icons goes first; ties are resolved with Rock Paper Scissors.
  • lone wolf variant — if playing with an odd number of players, the Lone Wolf uses a different deck and has adjusted mechanics.
  • Simultaneous Actions — two players control the same kart, cannot talk, and reveal actions simultaneously to drive the kart forward.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you and your partner cannot talk and each of you controls half of what makes this car go forward including steering braking and accelerating
  • the reason to do this is to prevent your partner from being able to see the things that you are doing on your player board
  • the object of the game is to be the first person to race to the end of the board and cross the finish line
  • the person with the most icons goes first and if there's a tie then they're going to play Rock Paper Scissors between the two
  • as soon as the team starts activating the board they're going to do all 10 of these in order before the next team does
  • I think the six player game is going to be the best way to play it
  • I strongly recommend you put it on there
  • the Rocks obstacle ... they are a big buzz kill when it comes to this crazy kart racing game
  • the elves are underpowered as released as far as having fun compared to the other factions
  • ultimately I do recommend this game with some somewhat significant caveats
  • not all the time I'd say but definitely a couple times a year I could see myself wanting to play an Abridged modified version of this game
References (from this video)
No references stored for this video.
Video trj-4ZFI_vw Watch It Played Rules Teach at 0:00
video_pk 68306 · mention_pk 164685
Watch It Played - Crazy Karts video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And that's everything you need to know to play Crazy Carts.
References (from this video)
No references stored for this video.
Video trj-4ZFI_vw Watch It Played Rules Teach at 0:30 sentiment: positive
video_pk 68306 · mention_pk 165326
Watch It Played - Crazy Karts video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun race towards the finish line
  • Engaging co-pilot dynamic with communication challenges
Cons
none
Thematic elements
  • racing
Comparison games
none
Mechanics (from transcript analysis)
  • Damage Track — Players track damage taken, which affects their maximum speed and can lead to other penalties.
  • Hand Management — Players manage a hand of cards with point values that are assigned to different actions on their control panel.
  • Hidden Movement — Control panels and certain tokens are hidden behind screens, adding an element of secret information.
  • Modular Board — The game uses modular track sections and obstacle tokens to create different race courses.
  • Push Your Luck — Assigning more points to actions generally makes them more effective but could be a risk if other actions are prioritized.
  • Simultaneous action selection — Players simultaneously choose and place cards onto their control panel spaces during the planning phase.
  • Speed management — Players actively manage their cart's speed through 'break' and 'speed up' actions, with a maximum limit.
  • team play — Players are divided into teams of two, with co-pilots needing to coordinate their actions (or lack thereof) to succeed.
  • Variable player powers — Each team has a unique special ability, and randomized upgrade tokens can provide additional unique abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And that's everything you need to know to play Crazy Carts.
References (from this video)
No references stored for this video.
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