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Crazy Karts

Game ID: GID0452824
Game Info
Year
2016
Players
3-8
Age
8+
Playtime
60 min
Complexity
1.9/5
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

A team-based, fast-paced racing game for 3-8 players playing in teams of two who cannot communicate with each other. One teammate controls brakes and turns while the other accelerates and fires the cannon, so teams must plan their secret actions and hope they sync up while dodging obstacles and grabbing power-ups. Published by Portal Games.

Description

A team-based, fast-paced racing game for 3-8 players playing in teams of two who cannot communicate with each other. One teammate controls brakes and turns while the other accelerates and fires the cannon, so teams must plan their secret actions and hope they sync up while dodging obstacles and grabbing power-ups. Published by Portal Games.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Video trj-4ZFI_vw Watch It Played Rules Teach at 0:00
video_pk 68306 · mention_pk 164685
Watch It Played - Crazy Karts video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And that's everything you need to know to play Crazy Carts.
References (from this video)
No references stored for this video.
Video trj-4ZFI_vw Watch It Played Rules Teach at 0:30 sentiment: positive
video_pk 68306 · mention_pk 165326
Watch It Played - Crazy Karts video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun race towards the finish line
  • Engaging co-pilot dynamic with communication challenges
Cons
none
Thematic elements
  • racing
Comparison games
none
Mechanics (from transcript analysis)
  • Damage Track — Players track damage taken, which affects their maximum speed and can lead to other penalties.
  • hand management — Players manage a hand of cards with point values that are assigned to different actions on their control panel.
  • Hidden movement — Control panels and certain tokens are hidden behind screens, adding an element of secret information.
  • Modular board — The game uses modular track sections and obstacle tokens to create different race courses.
  • Push Your Luck — Assigning more points to actions generally makes them more effective but could be a risk if other actions are prioritized.
  • Simultaneous action selection — Players simultaneously choose and place cards onto their control panel spaces during the planning phase.
  • Speed management — Players actively manage their cart's speed through 'break' and 'speed up' actions, with a maximum limit.
  • team play — Players are divided into teams of two, with co-pilots needing to coordinate their actions (or lack thereof) to succeed.
  • Variable player powers — Each team has a unique special ability, and randomized upgrade tokens can provide additional unique abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And that's everything you need to know to play Crazy Carts.
References (from this video)
No references stored for this video.
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