Game Info
Year
2020
Players
2-4
Age
13+
Playtime
60 min
Complexity
2.6/5
Collection
Your Tier
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Mechanic profile
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Vibe profile
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Description
A tile-placement and tableau-building game in which 2-4 players each grow their own hydrothermal-vent ecosystem in the deep ocean. Players add geological features and exotic creatures each turn, competing for efficiency and preying on neighboring systems to survive the abyss.
Featured Videos
Rules Teach
Deep Vents - How To Play
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Images
GID0452827.jpg
GID0452827_thumb.jpg
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment:
pos 2 ·
mix 0 ·
neu 1 ·
neg 0
Showing 1–4 of 4
Video 5Wwcex5YCyc
Getting Games Top 24 List at 9:45 sentiment: positive
video_pk 91083 · mention_pk 244108
Click to watch at 9:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- easy to grasp rules with incentivization
- tema and engine-building potential
Cons
none
Thematic elements
- underwater exploration and resource management
- deep-sea vent ecosystem
- futuristic/organic
Comparison games
none
Mechanics (from transcript analysis)
- area development and interaction — tiles activate to generate archaebacteria or trigger effects
- tile drafting and activation — draw tiles, skip by placing archaebacteria, activate tiles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I love rondelle's as a mechanism in general
- wandering around an island in a hot-air balloon and the whims of the wind
- endless variability or replayability
References (from this video)
No references stored for this video.
Video s-6lsQ7pLGw
watch it played Rules Teach at 0:00
video_pk 68273 · mention_pk 164652
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- on your turn you'll perform four steps here
- the leftmost hex is always free to take
- every other player loses one archaea from their personal supply as damage
- your ecosystem collapses and you're eliminated from the game
- you must trigger its effect rather than grow
- the player with the most points has created the best ecosystem and wins
References (from this video)
No references stored for this video.
Video s-6lsQ7pLGw
watch it played Rules Teach at 0:16 sentiment: positive
video_pk 68273 · mention_pk 185391
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- underwater life and predator-prey interactions within a tile-based ecosystem
- underwater ecosystem near deep vents
- emergent, tile-driven growth and interaction of ecosystems
Comparison games
none
Mechanics (from transcript analysis)
- archaea resource management — archaea are tracked in personal supplies and shared pools; some tokens count as five archaea; a maximum of ten archaea can be on any one tile
- Attack and Damage — tiles can attack opponents via arrows; damage is dealt to each opponent and can be blocked by shells
- Closed Economy — shells can be spent to gain shells or to block damage from attacks, reducing incoming damage
- Combat: Damage Based — tiles can attack opponents via arrows; damage is dealt to each opponent and can be blocked by shells
- decimate and flip — certain tiles can be decimated, removing all archaea from them and flipping the tile face down for the rest of the game
- end-of-game scoring — final scoring accounts for archaea in personal supply, shells, and total archaea on tiles (with rounding), with penalties if shortfall tokens exist
- Engine Building: Triggered/Cascading — when resolving a tile you may either grow archaea on it or trigger its effect; you cannot do both on the same tile during the resolution
- grow or trigger — when resolving a tile you may either grow archaea on it or trigger its effect; you cannot do both on the same tile during the resolution
- passive effects and adjacency — tiles have passive effects that interact with adjacent tiles, influencing growth outcomes
- Resource Management — archaea are tracked in personal supplies and shared pools; some tokens count as five archaea; a maximum of ten archaea can be on any one tile
- shell economy — shells can be spent to gain shells or to block damage from attacks, reducing incoming damage
- shortfall and elimination — taking more damage than you can pay can result in shortfall tokens; accumulating two or more shortfall tokens eliminates you from the game
- tile drafting with skip costs — on a turn you pick a hex tile from a face-up row; skipping tiles requires placing one archaea on each skipped tile
- tracking cubes — a tracking cube on a tile indicates how many archaea you gain when its growth is resolved on future turns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- on your turn you'll perform four steps here
- the leftmost hex is always free to take
- every other player loses one archaea from their personal supply as damage
- your ecosystem collapses and you're eliminated from the game
- you must trigger its effect rather than grow
- the player with the most points has created the best ecosystem and wins
References (from this video)
No references stored for this video.
Video qqNKqOkorDQ
Board Games for One Awards Show at 2:29 sentiment: neutral
video_pk 36074 · mention_pk 108012
Click to watch at 2:29 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
- Unknown
- Unknown
- Unknown
Comparison games
none
Mechanics (from transcript analysis)
- unknown — Unknown
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- completely 100% objective and provable and indisputable just try an honorable mention
- the winner for the best party game goes to the one that makes absolutely no sense by title
- I actually can't believe that but it's a good game it's a good I didn't see it coming
- I love you Lois sorry John
- Cape Fear games is located in Wilmington North Carolina if you're ever there on the east coast of the US go check it out
- Mage Knight for $35 from there
- the sponsor for this video my local game store Cape Fear games
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–4 of 4