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Disney Gargoyles: Awakening

Game ID: GID0452829
Game Info
Year
2021
Players
2-5
Age
10+
Playtime
60 min
Complexity
1.8/5
Collection
Your Tier
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Mechanic profile
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Description

A cooperative game based on the Disney Gargoyles TV show in which players each represent one of six characters (Goliath, Brooklyn, Lexington, Broadway, Hudson, or detective Elisa Maza) and work together to fight villains like Xanatos. Players cooperate to defeat threats across the city.

Description

A cooperative game based on the Disney Gargoyles TV show in which players each represent one of six characters (Goliath, Brooklyn, Lexington, Broadway, Hudson, or detective Elisa Maza) and work together to fight villains like Xanatos. Players cooperate to defeat threats across the city.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video 6vCEG9c_cxk Foster the Meeple Other at 18:08 sentiment: positive
video_pk 87259 · mention_pk 227623
Foster the Meeple - Disney Gargoyles: Awakening video thumbnail
Click to watch at 18:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • city building — The game involves city building, as identified by one of the players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's our old blindfold friend it's smells like the attic we are back again to do the blindfold challenge
  • if you can guess it with o opening the box you get three points
  • the lid's off yeah oh you want the lid on yeah sorry I forgot that that was part of the uh thing
  • we've played all of these we've played these
  • I forgot about the dragon bag
  • this is the most unique components that we've ever done
References (from this video)
No references stored for this video.
Video T_08abuvxLU Watch It Played Playthrough at 0:10 sentiment: positive
video_pk 68568 · mention_pk 240542
Watch It Played - Disney Gargoyles: Awakening video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cooperative, puzzle-like objective with active team planning
  • dynamic daytime/nighttime phases enabling healing
  • exciting combat with dramatic comebacks
  • mechanics like Eye of Odin and stuns add tactical depth
  • clear win condition: deliver all data disks to the police building
Cons
  • heavy enemy waves can be punishing and risky
  • near-loss moments may deter casual players
Thematic elements
  • thwarting Xanatos's evil plans by recovering data disks
  • a city where three data disks are hidden and must be brought to the police building
  • cooperative, scenario-driven with a recurring villain
Comparison games
none
Mechanics (from transcript analysis)
  • attack with range and dice — characters attack using dice with a defined range; special abilities allow rerolls.
  • Critical Hits and Failures — certain cards permit rerolls to aim for a perfect result, potentially defeating enemies.
  • critical hits and rerolls — certain cards permit rerolls to aim for a perfect result, potentially defeating enemies.
  • data disks objective — three data disks must be brought to the police building to win the scenario.
  • Eye of Odin — claiming the Eye of Odin token grants an extra action per turn.
  • healing during daytime — daytime allows healing; the day/night cycle influences actions and health recovery.
  • Movement — players move a number of spaces; some moves are free after attacking.
  • pushing data disks — on a basic action, you can push an adjacent data disk one space (you cannot pick them up).
  • skill token reroll — a character can spend a skill token to reroll dice for an attack.
  • Steel Clan tokens — Steel Clan tokens move and attack; multiple activations can occur during villain phases.
  • stun and card effects — cards can stun nearby enemies; some cards rotate or reposition enemies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "two to five player game disney gargoyles awakening"
  • "this is a fully cooperative game"
  • "there are three data disks hidden around the city"
  • "it's kind of like capture the flag almost"
  • "Eye of Odin"
  • "Xanatos is out"
  • "it's daytime"
  • "the information has been kept safe"
References (from this video)
No references stored for this video.
Video a30vgfN_La0 Watch It Played Rules Teach at 0:00
video_pk 68263 · mention_pk 164642
Watch It Played - Disney Gargoyles: Awakening video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • disney gargoyle's awakening designed by nate heist and published by ravensburger
  • three of these are cooperative where everyone will be working together
  • the game is played over a series of turns starting with the first player and then going clockwise around and around the table
References (from this video)
No references stored for this video.
Video a30vgfN_La0 Watch It Played Rules Teach at 0:14
video_pk 68263 · mention_pk 185205
Watch It Played - Disney Gargoyles: Awakening video thumbnail
Click to watch at 0:14 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • gargoyles defending the city against foes
  • Manhattan city under threat; gargoyles freed after stone-binding for over a thousand years
  • episodic campaigns with defined goals per episode
Comparison games
none
Mechanics (from transcript analysis)
  • attack — Attack strength determines the number of dice rolled; range indicates how far you can target; higher elevations do not affect range; circles of dice results determine damage.
  • cards — Playing a card from hand costs action points; cards resolve their effects, including movement and attack bonuses, and sometimes special abilities.
  • Episode placards & special rules — Each episode has a placard with special rules; setup includes placing characters and tokens according to the episode; reading placards is encouraged for specifics.
  • glide — Works like movement but requires starting on a building; uses glide points and counts spaces normally.
  • Minions & health — Minions have health; some minions ignore damage in certain scenarios; damage tracks on health trackers and defeat removes targets from the board.
  • Movement — Each player has movement points shown on their placard; spend points to move to adjacent spaces (including diagonals). Moving to a higher space costs extra points; unused points are lost.
  • Movement Points — Each player has movement points shown on their placard; spend points to move to adjacent spaces (including diagonals). Moving to a higher space costs extra points; unused points are lost.
  • Reactions — Reaction cards can be played at any time during another player's turn when conditions are met; some reactions reduce damage or grant other benefits.
  • skill tokens — Skill tokens are earned and spent to resolve character-specific skills; tokens are returned to supply; no limit to uses unless specified.
  • Turn phases — Turns have hero phase, villain phase, and a refresh phase; daytime/nighttime track introduces dynamic effects and Moon counters.
  • Variable Phase Order — Turns have hero phase, villain phase, and a refresh phase; daytime/nighttime track introduces dynamic effects and Moon counters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • disney gargoyle's awakening designed by nate heist and published by ravensburger
  • three of these are cooperative where everyone will be working together
  • the game is played over a series of turns starting with the first player and then going clockwise around and around the table
References (from this video)
No references stored for this video.
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