Game Info
Year
2018
Players
2-4
Age
14+
Playtime
60 min
Complexity
2.4/5
Collection
Your Tier
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Description
A narrative cooperative game in which players are nurses caring for a dying patient, uncovering the story of his life across a series of scenarios.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–3 of 3
Video 7xH1GZw4cZg
Getting Games Discussion at 22:50 sentiment: positive
video_pk 91933 · mention_pk 246811
Click to watch at 22:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- clear narrative hook and thematic concept
- cooperative and story-driven
- first impression suggests interesting future mechanics in campaign
Cons
- demo experience; uncertain how the full campaign will evolve
- some mechanics feel light in early scenario
Thematic elements
- medical care and personal history discovery
- hospital setting; cooperative care and life-history discovery
- campaign-like narrative with memory fragments
Comparison games
none
Mechanics (from transcript analysis)
- cooperative play — all players work together to treat Billy and uncover his past
- memory cards and grid — foggy vs clear memories laid out on a two-dimensional grid; matching clears unlock endgame conditions
- shifts/days with action discs — multiple shifts per day; action discs determine player options and fatigue to extend actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's designed by yuffie rosenberg
- the entire game was on the phone
- I think all of us who played it are looking forward to playing more
- I would probably be more excited to play War of the Buttons again than some other games
- thematic idea is that government corruption is being crackdown on but gift-giving is used to circumvent it
References (from this video)
No references stored for this video.
Video fI3_4BiKKUs
watch it played Rules Teach at 0:00
video_pk 68287 · mention_pk 164666
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Being a nurse has never been an easy job, but you've just been informed that a 60-year-old man Billy Kerr has been taken off of a flight from Sydney to London after suffering a massive heart attack and he only has a few days to live but you and your team will not just be tending to his physical needs but also trying to gain his trust and put together the partial memories from his past so he can confront something that's been troubling him before he passes on.
- It's not just about extending the number of days he has left to live but also improving the quality of the time that he has remaining.
- The more you play as you encumber more information about Billy's history you're going to learn more about the person he is and the struggles he's had in his life that he needs help overcoming.
References (from this video)
No references stored for this video.
Video fI3_4BiKKUs
watch it played Rules Teach at 0:25 sentiment: positive
video_pk 68287 · mention_pk 192603
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Engaging cooperative storytelling.
- Uncovering the mystery of the patient's past is rewarding.
- The game progresses through a series of scenarios, offering a narrative arc.
- Stress mechanic adds a layer of tension and decision-making.
Cons
- Losing conditions can be harsh (patient death, empty deck, too many warnings).
- Coordination is key, potential for quarterbacking in cooperative play.
Thematic elements
- The troubled life and past memories of a dying man.
Comparison games
none
Mechanics (from transcript analysis)
- cooperative play — Players work together to achieve common goals.
- Hand Management — Players manage care tokens and memory cards.
- Modular Board — The board setup can change based on the scenario.
- Press Your Luck — Players decide whether to push for more benefits at the risk of gaining stress.
- scenario-based play — The game is played over a series of 10 scenarios, each with its own objectives.
- Set Collection — Players aim to collect clear memories to match partial memories.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Being a nurse has never been an easy job, but you've just been informed that a 60-year-old man Billy Kerr has been taken off of a flight from Sydney to London after suffering a massive heart attack and he only has a few days to live but you and your team will not just be tending to his physical needs but also trying to gain his trust and put together the partial memories from his past so he can confront something that's been troubling him before he passes on.
- It's not just about extending the number of days he has left to live but also improving the quality of the time that he has remaining.
- The more you play as you encumber more information about Billy's history you're going to learn more about the person he is and the struggles he's had in his life that he needs help overcoming.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3