Game Info
Year
2014
Players
1-4
Age
14+
Playtime
60 min
Complexity
2.7/5
Collection
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Players lead circles of druids harnessing magical lands to shape the fantastical world of Lagoon and bend its destiny.
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Rules Teach
Lagoon: Land of Druids - How To Play
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video J8jX9H25cts
watch it played Rules Teach at 0:00
video_pk 68315 · mention_pk 164694
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- you may find these tokens in your copy of the game as well the publisher had Extra Space on the punch board to include more tokens so rather than waste it he created these pieces which may serve a purpose in the future but for now you can ignore them
- if an action instructs you to move or swap a tile Druids on those tiles travel with the sights that are being moved
- some sites have italicized keywords and these serve no purpose at this time but expansions to Lagoon will change that
References (from this video)
No references stored for this video.
Video J8jX9H25cts
watch it played Rules Teach at 0:23 sentiment: positive
video_pk 68315 · mention_pk 165425
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- The game comes with extra tokens for potential future expansions.
- The rulebook offers suggestions for starting tile setups for the first game.
Cons
none
Thematic elements
- Players control powerful Druids trying to change the balance of three primary energies that have become unbalanced and vie for the destiny of the planet.
- Lagoon, a world of wondrous magic and creatures
Comparison games
none
Mechanics (from transcript analysis)
- action selection — Players choose from innate actions (move, summon, explore) or site actions by invoking and exhausting Druids.
- area majority — The dominant energy is determined by the number of tiles of each energy type in play at the end of the game.
- Energy management — Players manage access to three energy types (yellow, red, blue) which are required to unravel sites.
- resource collection — Players collect seed tokens that match the symbol of newly explored sites.
- set collection — Players collect unraveled sites to add to their personal collection, which can be worth points.
- tile placement — Players draw double-sided tiles from a bag and place them adjacent to existing tiles to expand the game area.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- you may find these tokens in your copy of the game as well the publisher had Extra Space on the punch board to include more tokens so rather than waste it he created these pieces which may serve a purpose in the future but for now you can ignore them
- if an action instructs you to move or swap a tile Druids on those tiles travel with the sights that are being moved
- some sites have italicized keywords and these serve no purpose at this time but expansions to Lagoon will change that
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2