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Last Defense!

Game ID: GID0452851
Game Info
Year
2020
Players
2-6
Age
8+
Playtime
20 min
Complexity
1.3/5
Collection
Your Tier
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Mechanic profile
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Description

A family-friendly real-time cooperative game where players have twenty minutes to save the city from monstrous threats.

Description

A family-friendly real-time cooperative game where players have twenty minutes to save the city from monstrous threats.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video OUzFTdJjckQ Watch It Played Rules Teach at 0:00
video_pk 68274 · mention_pk 164653
Watch It Played - Last Defense! video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game is fully Cooperative so you should leave the tools you draw face up on the table for everyone to see
  • we're working together to rescue the trapped scientists from around the city who will then be able to find the weaknesses of each monster so they can be defeated
  • you'll have 20 minutes to defeat all of them or the city will be lost
  • the app will be running and along with its timer every now and then it will announce actions that the monsters will take
  • after you've beaten a beginner level you can then try the experienced level
References (from this video)
No references stored for this video.
Video OUzFTdJjckQ Watch It Played Rules Teach at 0:12 sentiment: positive
video_pk 68274 · mention_pk 185392
Watch It Played - Last Defense! video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fully cooperative gameplay
  • Beginner and experienced modes
  • App-driven story prompts and timer
  • Replay-able setup prompts and clear setup steps
  • Team-based rescue of scientists to defeat monsters
Cons
none
Thematic elements
  • cooperative defense against invading threats by rescuing scientists and exploiting monster weaknesses
  • a city under alien invasion with multiple threats across locations like a bank, hospital, mega store, factory, and shopping mall
  • app-driven, timed cooperative play with periodic threat announcements
Comparison games
none
Mechanics (from transcript analysis)
  • Beginner vs Experienced mode — After beating the beginner level you can try the experienced level.
  • Deck Manipulation — You draw a number of tool cards equal to the tool die; if the deck runs out you replenish from the discard pile and keep drawing as needed.
  • Dice Rolling — On your turn you roll both the tool die and the move die; you may reroll both, then move up to the resulting distance between connected spaces.
  • Dice rolling for tools and movement — On your turn you roll both the tool die and the move die; you may reroll both, then move up to the resulting distance between connected spaces.
  • End of turn cleanup — End of turn you discard down to five tools; you can carry any number during the turn before discarding.
  • Events — The app announces new threats and moves threats according to prompts during gameplay.
  • Helicopter tokens — Helicopters can be discarded to move directly to any location and remain on a player's board until used.
  • Reclaim as Action — Moving onto spaces with rubble tokens allows you to flip rubble to reveal required tools; if you have matching tools you can discard them to clear rubble.
  • Rubble and Rebel tokens resolution — Moving onto spaces with rubble tokens allows you to flip rubble to reveal required tools; if you have matching tools you can discard them to clear rubble.
  • Scientist collection and placement — Scientists appear on spaces and can be collected; they can be moved to plazas and then defeated when enough are gathered to defeat a monster.
  • Threat and plaza interaction — When the plaza holds enough scientists, they are moved to the threat tile; upon defeating a monster, the threat is removed.
  • Threat announcements and app events — The app announces new threats and moves threats according to prompts during gameplay.
  • Timer-driven loss condition — If four threats are not defeated within 20 minutes, the city is lost and all players lose.
  • Tool deck draw and management — You draw a number of tool cards equal to the tool die; if the deck runs out you replenish from the discard pile and keep drawing as needed.
  • Trade a tool between players — You may trade one tool with another player on your turn, but only once per turn.
  • Trading — You may trade one tool with another player on your turn, but only once per turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game is fully Cooperative so you should leave the tools you draw face up on the table for everyone to see
  • we're working together to rescue the trapped scientists from around the city who will then be able to find the weaknesses of each monster so they can be defeated
  • you'll have 20 minutes to defeat all of them or the city will be lost
  • the app will be running and along with its timer every now and then it will announce actions that the monsters will take
  • after you've beaten a beginner level you can then try the experienced level
References (from this video)
No references stored for this video.
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